Big Fish Games Blog

Big Fish Games in Times Square

Posted on January 30, 2009 in Big Fish News

Big Fish Games and Harlequin on Reuters Sign
The recent Big Fish Games / Harlequin partnership announcement has made its way to New York City! The licensing agreement was featured on the Reuters Sign in Times Square.

The 7,400 square foot digital billboard captured the headline, "Harlequin and Big Fish Games Announce Licensing Agreement" while the smaller photo board featured the Big Fish Games logo.

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Big Fish Games Featured on Q13 Fox News Seattle

Posted on January 30, 2009 in Big Fish News
Q13 Fox News

Big Fish Games was featured last night on Q13 Fox Seattle News!

Reporter Amy Allen and crew visited our Seattle office to do a piece on Puget Sound companies that are still hiring despite the current economic situation.

Paul Thelen (Company Founder and Chief Strategy Officer) and Peter Anderson (Vice President, HR & Recruiting) were featured along with several BFG employees.

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Big Fish Games Teams Up with Harlequin Enterprises

Posted on January 27, 2009 in Big Fish News
Big Fish Games and Harlequin

On January 23rd, Big Fish Games and Harlequin Enterprises Limited announced a new licensing partnership. The agreement will see Big Fish Games publishing a new line of interactive games beginning summer, 2009. The games will be inspired by Harlequin Presents, the most popular romance-novel series in the world.

Additionally, Harlequin will publish a branded series of books inspired by the Mystery Case Files series of games and written by Harlequin's bestselling authors beginning the second quarter of 2010. The award winning Mystery Case Files line of games has sold over 3 million units and is widely recognized as a leading franchise throughout the gaming world.

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Diana Fortune in the Lost Temple of Gold

Posted on January 21, 2009 in Game News, Big Fish Games Studios

Diana Fortune Game


Big Fish Games Studios is proud to announce Diana Fortune in the Lost Temple of Gold, a new free online game available for Big Fish Games Community players!

Join archaeologist and adventurer Diana Fortune as she travels to the overgrown jungles near Tikal to explore a recently discovered Mayan temple. The floor of the temple is mostly quick sand, so you'll have to create paths for Diana using ornate stepping stone tiles. She can use these paths to travel around and collect valuable treasures to send to local museums!

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Sharing Games on Facebook

Posted on January 18, 2009 in Social Media
Post Big Fish Games on Facebook

Recently, we conducted a survey with a group of Big Fish Games fans to find out how engaged they are with social networking such as Digg, MySpace, and Facebook. One of the things that stood out to us was user engagement with Facebook and their desire to share information about their favorite games. This post will walk you through one way to share Big Fish Games information through your Facebook profile.

For those users who are not familiar with Facebook, it is a social networking web site that lets users connect with friends, co-workers, and others who share similar interests or who have common backgrounds. Facebook is commonly used as a fast and efficient way for people to stay in touch and share their lives.

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Big Fish Games on the iPhone

Posted on January 9, 2009 in Game News, Big Fish Games Studios
Hidden Expedition Everest for the iPhone

With so much buzz around mobile gaming on the Apple iPhone, it was only a matter of time before a Big Fish Games title made its way to this capable and exciting platform. Following on the heels of the successful development and release of Mystery Case Files: MillionHeir for the Nintendo DS, Hidden Expedition: Everest was targeted as the first release for the iPhone. Learn more about this great title and other Big Fish Games for the iPhone and iPod touch.

Shawn Wood (Lead Artist) and Tyson Chihaya (Lead Programmer) were tasked with transitioning Everest from the PC to the iPhone. A downloadable gaming hit, the Hidden Expedition series of games have established themselves as a well known brand among casual gamers. This resulted in the redesign of Hidden Expedition: Everest carrying with it certain expectations. "We wanted to make sure we kept the core integrity of the game intact, however, our #1 goal was to make sure it remained a good game. Also, this was our first game for the iPhone so we felt a bit of pressure to get it right," said Shawn Wood.

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