Age of Oracles: Tara's Journey Walkthrough

Welcome to the Age of Oracles: Tara's Journey Walkthrough! Help Tara as she visits the people between realms and learns great skills in her quest to become a member of the Order or the Oracle! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document starts with general game tips then launches into the complete Age of Oracles: Tara's Journey game walkthrough complete with annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva.

Walkthrough Menu

General Tips & Information

  • You may play this game in full screen or windowed mode.
  • *NOTE- Many of the objects in this game are randomized. Your solutions may differ.
  • Hints are unlimited and the meter refills fairly fast. Click on the peacock to use a hint.
  • Inventory is at the bottom center of the screen.
  • Mouse over inventory items to see their names.
  • Use the scroll arrows to see all inventory items.
  • Click on the menu button to return to the main menu.
  • Many items that can be interacted with will sparkle when the cursor is on the item. If you get stuck, move your cursor around slowly to see if there are other things you may do.
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  • You will see a map in between chapters, but it is not for navigation.
  • When you are on the doorway screen, you may either click on an active doorway or click on the continue button.
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Chapter One: Tara

  • Tara is transported to a courtyard that seems familiar.
  • Click on an item in the bottom and place it on its duplicate in the courtyard scene.
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  • Along the way, you will receive cards to unlock doorways.
  • Click on the open doorway or the continue button.
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  • Locate the hidden objects and the special item from the list.
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  • Back in the courtyard, look for glowing items to interact with.
  • Click on the peacock to get a quill.
  • Use the quill on the ink to get a quill with ink.
  • Use the quill with ink on the parchment to find the map.
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  • Take the compass needle and place it on the compass.
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  • Move the compass over the scene and click when the needle starts spinning.
  • Take the shovel and dig at the “X”.
  • Take the magic cards from the hole.
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  • Select the continue button.
  • Select three cards from the array.
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  • A jigsaw type mini-game is activated.
  • Drag the pieces to complete the picture.
  • *Note- your picture will be determined by the three cards previously drawn.
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Chapter Two: The Magician

  • Click on an item in the bottom and place it on its duplicate in the magician's room.
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  • Select a lighted doorway or click on the continue button.
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  • Locate the hidden objects from the list.
  • The special item in the kitchen is the mirror.
  • Select a lighted doorway or click on the continue button.
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  • Locate the hidden objects from the list.
  • The special item in the apothecary is the match.
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  • Use the match to light the candles.
  • Use the hand mirror to repair the wall mirror.
  • Look in the mirror.
  • Take the book seen in the reflection.
  • Take the key from the book and unlock the chest.
  • Give the wand to the magician.
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  • Select continue.
  • Match pairs of cards until you can match the two gold cards.
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Chapter Three: The High Priestess

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the storage area is the chisel.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the bell tower are the mortar and pestle as well as the tweezers.
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  • Click on the floor tile and look inside the hole for the clues.
  • Use the chisel on the moon to get the moon dust.
  • Use the tweezers on the priestess to get the thread.
  • Use the mortar and pestle on the brick to get the iron dust.
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  • Place the thread on the left burner.
  • Place the moon dust in the center burner.
  • Place the iron dust into the right burner.
  • Click on the base of the broken column to zoom in on the lock.
  • Enter the numbers revealed by the flames into the lock.
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  • Click continue for the next mini-game.
  • You will briefly see 12 cards.
  • Once they turn over, make matches of like cards.
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Chapter Four: The Empress

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the shed is the crowbar.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items on the patio are the bucket and the shears.
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  • Use the crowbar on the two stones.
  • Use the shears to cut the vines on the shovel.
  • Use the shovel on the pile of dirt.
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  • Use the dirt on the empty pots.
  • Take the seeds and put into the pots.
  • Take the pump handle and fix the pump.
  • Use the bucket on the pump.
  • Pour water on the pots.
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  • Click on the continue button.
  • Select any three cards from the array.
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  • A jigsaw type mini-game is activated.
  • Drag the pieces to complete the picture.
  • *Note- your picture will be determined by the three cards previously drawn.
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Chapter Five: The Emperor

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in park are the blue and purple gems.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the library are the green and red gems.
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  • Click on the window so the banner waves.
  • Take the wooden lever and put it in the mouth of the left lion.
  • Click on the lever to open the wall panel.
  • Click on the tail of the right lion.
  • Take the gear from the right lion's mouth.
  • Look at the picture of the crown to see the order of the gems.
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  • Place the gear on the device in the wall to lower the chandelier.
  • Look at the crown and place the gems into the crown in the order: red, blue, green, and purple.
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  • Click the continue button to bring up a mini-game.
  • Match cards until you can claim the two gold cards.
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Chapter Six: The Learned Man

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special items at the stables are the red and yellow orbs.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the sewing room are the blue and green orbs.
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  • Place the blue gem in the upper left square to activate a mini-game.
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  • The object of this mini-game is to place all the pieces into the bottom space.
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  • Place the yellow orb in the upper right square.
  • The object of this mini-game is to place all the pieces into the bottom space.
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  • Place the green orb on the lower left square.
  • The object of this mini-game is to place all the pieces into the bottom space.
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  • Place the red orb on the lower left square.
  • The object of this mini-game is to place all the pieces into the bottom space.
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  • Select the continue button to activate a mini-game.
  • Match pairs in this memory style mini-game.
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Chapter Seven: The Lovers

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the armory is the shears.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the treasure room are the hammer and the basket.
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  • Use the shears on the branches to let the sun shine.
  • Use the basket on the flowers.
  • Take the planks and place them on the tree.
  • Use the hammer on the planks.
  • Click on the bird to make him fly away.
  • Take the blue ribbon.
  • The flowers have been made into garlands.
  • Give the garlands to the lovers.
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  • Click on the continue button.
  • Select any three cards from the array.
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  • A jigsaw type mini-game is activated.
  • Drag the pieces to complete the picture.
  • *Note- your picture will be determined by the three cards previously drawn.
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Chapter Eight: The Chariot

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the bell tower is the knife.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the hall is the saw.
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  • Take the wheel.
  • Use the saw on the signpost.
  • Take the rock and throw it at the swing.
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  • Use the knife on the swing.
  • Use the saw on the branch.
  • Place the post into the chariot as an axle.
  • Replace the wheel.
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  • Click the continue button to bring up a mini-game.
  • Match cards until you can claim the two gold cards.
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Chapter Nine: Strength

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • There is no special item in the storage area.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the park is the scythe.
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  • Use the scythe on the grass in three places.
  • Place the one cutting of grass in the weaving machine to activate a mini-game.
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  • In this pipes mini-game, turn the pipes so that the grass has a path from one side to the other.
  • Repeat this process for all the grass clippings.
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  • Use the rope leash on the lioness.
  • Select the continue button to activate a mini-game.
  • Match pairs in this memory style mini-game.
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Chapter Ten: The Hermit

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the kitchen is the hammer.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the apothecary is the match.
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  • Use the match on the right torch.
  • Use the hammer on the pile of rocks.
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  • Click on the broken rocks for a jigsaw style mini-game.
  • Fill in the hole with the rock pieces.
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  • Use the match on the LEFT torch.
  • Use the hammer on the pile of rocks.
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  • Click on the broken rocks for a jigsaw style mini-game.
  • Fill in the hole with the rock pieces.
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  • Click on the continue button.
  • Select any three cards from the array.
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  • A jigsaw type mini-game is activated.
  • Drag the pieces to complete the picture.
  • *Note- your picture will be determined by the three cards previously drawn.
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Chapter Eleven: The Wheel of Fortune

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item on the patio is the oil can.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the library is the scythe.
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  • Use the scythe on the field.
  • Use the oil can on the water wheel.
  • Take the wheat to the mill to make flour.
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  • Take the flour to the baker.
  • Put the muffin into the bird cage.
  • Take the dropped key and use it on the wheel.
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  • Click the continue button to bring up a mini-game.
  • Match cards until you can claim the two gold cards.
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Chapter Twelve: Justice

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item on the treasure room is the bell.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the sewing room is the shears.
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  • Use the shears on the foliage.
  • Take the gear and use it on the clock.
  • Place the bell in the clock.
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  • Place the clock in the water.
  • Take the hammer from the judge and use it on the crystal.
  • Grind the crystal on the wheel.
  • Place the crystal in the volcano.
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  • Select the continue button to activate a mini-game.
  • Match pairs in this memory style mini-game.
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Chapter Thirteen: The Hanged Man

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the shed is the coin.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the park are the club and ball.
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  • Click on the well to get the bucket.
  • Use the ball on the stool to move it to the left.
  • Use the water bucket on the vine.
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  • Use the coin on the mouth of the face sculpture.
  • Use the club on the gargoyle.
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  • Click on the continue button.
  • Select any three cards from the array.
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  • A jigsaw type mini-game is activated.
  • Drag the pieces to complete the picture.
  • *Note- your picture will be determined by the three cards previously drawn.
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Chapter Fourteen: Transition

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the storage area are the sword and the wand.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the stable are the cup and the coin.
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  • Use each of the special items on the floor tile with the matching symbol to get the corresponding stained glass piece.
  • The stained glass pieces must be placed in the following order: sun, sword, wand and cup.
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  • Click the continue button to bring up a mini-game.
  • Match cards until you can claim the two gold cards.
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Chapter Fifteen: Temperance

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the kitchen are the acorn and the honey dripper.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the armory are the berries and the wheat.
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  • Use the honey dripper on the beehive to get honey.
  • Place the honey on the upper rock.
  • Place the acorn on the second rock from the top.
  • Place the berries on the third rock.
  • Place the wheat on the bottom rock.
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  • Select the continue button to activate a mini-game.
  • Match pairs in this memory style mini-game.
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Chapter Sixteen: Indulgence

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the hall are the green and red gems.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the park is a gem cluster.
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  • Place the gem cluster on one of the three gold boxes to trigger a mini-game.
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  • The object of the mini-game is to place the gems in the correct sequence.
  • An “X” means the gem is not in the sequence.
  • A “?” means the gem is in the sequence, but not in the correct spot.
  • A check mark indicates the gem is in the correct spot.
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  • Repeat this for the second and third boxes.
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  • Use the three keys from the boxes to free the Empress, Emperor, and open the door.
  • Click on the continue button.
  • Select any three cards from the array.
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  • A jigsaw type mini-game is activated.
  • Drag the pieces to complete the picture.
  • *Note- your picture will be determined by the three cards previously drawn.
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Chapter Seventeen: The Tower

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the bell tower are the gauntlet and the golden egg.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the library are the rose and the skull.
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  • Place each item in the empress' hand, then click on the bird associated with that item to get their feathers.Skull = raven Rose = hummingbird Golden egg = goose Gauntlet = eagle.
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  • Click the continue button to bring up a mini-game.
  • Match cards until you can claim the two gold cards.
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Chapter Eighteen: The Star

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the storage area is the sword.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the sewing room are the wand and the cup.
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  • Use the knife to free the orb from the tree.
  • Use the wand to collect the orb.
  • Use the repaired wand to thaw the ice on the lake.
  • Use the cup to collect water and give to the thirsty Star.
  • Take the coin and place it in the tree where the orb was originally.
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  • Select the continue button to activate a mini-game.
  • Match pairs in this memory style mini-game.
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Chapter Nineteen: The Moon

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the shed is the knife.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The ball and wheat are the special items from the patio.
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  • Take the key from the left and unlock the cabinet on the right.
  • Take the moon piece from the cabinet and place it in the moon hole.
  • Take a candle from the holder and use it on the jar of jerky to melt the lid.
  • Take some jerky and give it to the dog.
  • Take the moon piece that was behind the dog and place it in the moon hole.
  • Use the wheat on the mouse trap to make the mouse run.
  • Once the cat wakes up, take the moon piece that was behind her and place it into the moon hole.
  • Use the knife to cut the awning.
  • Take the moon piece and place it into the moon hole.
  • Throw the ball to knock over the basket.
  • Take the moon piece and place it into the moon hole.
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  • Click on the continue button.
  • Select any three cards from the array.
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  • A jigsaw type mini-game is activated.
  • Drag the pieces to complete the picture.
  • *Note- your picture will be determined by the three cards previously drawn.
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Chapter Twenty: The Sun

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • There is no special item in the stables.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the treasure room is the knife.
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  • Take the saddle and the horseshoe.
  • Use the knife on the rope to get the tail and mane.
  • Take the stone to make the fountain work.
  • Take the eye from the fountain and place it on the horse.
  • Place the saddle, horseshoe, tail and mane on the horse.
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  • Click the continue button to bring up a mini-game.
  • Match cards until you can claim the two gold cards.
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Chapter Twenty-one: Judgment

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the armory is the hand mirror.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the apothecary is the saw.
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  • Take the two rocks and the beehive.
  • Use the saw on the stump to make wheels.
  • Use the saw on the log to make a handle.
  • Use the wheels and the handle on the catapult.
  • Use both rocks on the catapult to bring down the drawbridge.
  • Place the beehive on the catapult.
  • Use the mirror on the beehive to light it on fire.
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  • Select the continue button to activate a mini-game.
  • Match pairs in this memory style mini-game.
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Chapter Twenty-two: The Chosen

  • Place the objects from the bottom area onto its twin in the main scene.
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  • Select one of the glowing doorways or the continue button.
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  • Locate the hidden objects on the list.
  • The special item in the hall is the hammer.
  • Select the glowing doorway or the continue button.
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  • Locate the hidden objects on the list.
  • The special items in the park are the shears and the match.
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  • Use the shears to cut the upper foliage.
  • Click on the five gold pieces in the leaves.
  • Take the two piles of fallen leaves.
  • Take the wand.
  • Look at the picture on the right wall to find the sequence for the wind chimes.
  • Click on the wind chimes in this order: red, green, green, blue, and red.
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  • Use the hammer to break the pot.
  • Click on the sword.
  • Click on the coin in the tree.
  • Place both piles of leaves under the center cauldron.
  • Use the match to light the fire.
  • Take the golden blossoms and place them in the cauldron.
  • Take the cauldron and use it on both of the benches.
  • Click on the two gold lions.
  • Use the wand on the statue.
  • Click on the cup on the shield that was behind the statue.
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  • Click on the staff of the statue.
  • Now that all the pieces are in place, click on the center shield.
Age of Oracles Congratulations! You have just completed Age of Oracles: Tara's Journey!

Created at: 2009-09-24