Hidden Expedition: Amazon Available for iPad, iPhone, and iPod touch

Posted by Conor Murphy on April 2, 2010

We are happy to announce the release of Hidden Expedition: Amazon for the iPad, iPhone, and iPod touch. The app offers players a new take on the hidden object game genre by allowing two players to compete against each other on a single iPad – essentially transforming iPad into a modern board game. By taking …Read more

Big Fish Games Announces Ground Breaking 3D Gaming Technology

Posted by Conor Murphy on March 31, 2010

Big Fish Games is proud to announce the release of Hoggles, a remarkable breakthrough in 3D gaming technology that combines the latest in multi-dimensional physics with high-fashion eyewear. Featuring “Ultra 3D,” Hoggles marks the world’s first documented advancement in visual depth and clarity perception. “The release of Hoggles will literally open people’s eyes to a …Read more

Virtual Villagers 4 Coming Soon for Just $6.99!

Posted by Conor Murphy on March 30, 2010

For those of you wondering if we will be offering Virtual Villagers 4 on our site, the answer is yes. In three weeks, on or around April 21st, the developer of Virtual Villagers 4 is allowing Big Fish Games to offer this new game at $6.99. Since the feature set will be the same, we decided to wait for the $6.99 version instead of launching it at $19.95 and then lowering the price three weeks later. It's a great game that is well worth the wait. In the mean time, if you're yearning for a Virtual Villagers game, try Virtual Villagers: A New Home, Virtual Villagers: The Lost Children, and Virtual Villagers: The Secret City. You can also head over to Facebook and play My Tribe for FREE or grab the Daily Deal for March 31st – My Tribe for only $2.99!Virtual Villagers 4 is coming to Big Fish Games for only $6.99!Read more

Big Fish Babes Featured on The Today Show

Posted by Conor Murphy on March 25, 2010

If you missed it this morning, we wanted to let you know the Big Fish Babes and Big Fish Games were featured on The Today Show! Maria Menounos sat down with the Babes to get a look inside their unique friendship. As many of you may know, the Big Fish Babes are a group of women who met through their love of Big Fish Games. They met online and after a year had their first face-to-face meeting in Seattle. They visited our office and have since started working with Big Fish Games' Studios to help test games prior to release.Read more

Happy Birthday, Jeremy!

Posted by Conor Murphy on March 22, 2010

Big Fish Games President and CEO Jeremy Lewis (a.k.a. Lewbabes on our Forums) got an unexpected surprise in his inbox this morning. Customer Tanja Gerstenberger put her artistic talents to use and created a very special drawing in honor of Jeremy’s 41st birthday. According to Tanya, she was inspired by the different holiday looks we give Felix and decided to try her hand at a Jeremy-themed Felix. We love the representation, so from all of us at Big Fish Games – and particularly Jeremy – thanks for the drawing, Tanja!Read more

Hidden in Time: Mirror Mirror Available for the iPhone

Posted by Conor Murphy on March 18, 2010

Big Fish Games’ Studios is proud to announce the release of Hidden in Time: Mirror Mirror for the iPhone and iPod touch. The Duchess of Fairwich bequeathed a mysterious mirror to her maid in honor. Records show this trusted servant is a direct descendant of your family. With the town of Fairwich facing bankruptcy, its beloved Castle Fairwich is set to be auctioned in three days time. Can this ancient mirror lead to riches beyond your imagination, or does it possess more magical powers? It’s up to you to uncover the mysteries hidden in time. Explore 27 beautiful locations as you search an ancient castle to collect hidden mirror shards that reveal an intriguing storyline. Enjoy great mirror themed minigames and play in timed or relaxed modes. You can also listen to your iPod library while playing.Read more

My Tribe Sails Into Facebook!

Posted by Conor Murphy on March 15, 2010

Announcing the release of My Tribe on Facebook!

Create a prosperous island paradise for your industrious, intelligent tribe with this real-time Brain Teaser! Your tribe will have a mind of its own, learning skills and starting families even when you're not around, but check back often to keep your island idyllic. Uncover mysterious secrets; unlock exciting new technology; build wondrous structures, and even explore other exciting islands in My Tribe!

"Social gamers are drawn to game experiences that offer greater depth of gameplay in easily accessible, social formats," said Will O'Brien, vice president of Social Games at Big Fish Games. "My Tribe is precisely that. It is among our catalog of roughly 2,500 games and is just the second brand of many that we're looking forward to bringing to the Facebook audience."

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Stealth Games as a Genre

Posted by Conor Murphy on March 10, 2010

Do you remember playing hide and go seek? This classic childhood game has a number of variations, but in the end it hinges on one thing - not getting caught. A couple weeks ago we discussed casual game genres and suggested two: Stealth games and Trivia games. We think of Stealth games in a similar vein - gameplay that hinges on the player avoiding detection and using concealment to prevent being caught en route to completing an objective. Games in this genre employ mechanics such as hiding in shadows, utilizing disguises, deactivating devices, and silent movement.

Games of stealth have been around since the early 1980s with such titles as Castle Wolfenstein (1981) and Metal Gear (1987) paving the way for future mainstream titles such as Splinter Cell (2002) and Assassin's Creed (2007).

While each of these titles clearly belongs in the core gaming world due to the violent nature of the gameplay (when not sneaking around, the characters are fighting enemies with an array of weapons), it isn't hard to see how the stealth aspect of this genre could be incorporated into casual gameplay.

A casual game adaptation of a stealth game would focus on the clandestine elements such as picking locks, evading guards, deactivating security systems, sneaking through buildings, and deciphering codes.

Best of all, espionage and spying is in no way limited to one gender. Clearly men or women can excel at such exploits.

Let's take a look at a brief (very brief) history of the Stealth game genre so we can better understand where we've come from and the games that helped define this genre.

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The Next Casual Game Genre

Posted by Conor Murphy on March 4, 2010
The Next Casual Game Genre

Recently, I've been thinking about the game genres we offer and wondering how they might evolve in the future. Given the fact that the consumer is always evolving it only makes sense that their tastes in games should also evolve. Regardless of whether this takes place online or offline, day-to-day experiences broaden horizons and open eyes to new possibilities. This continuous expansion of thought leads to a need for newer and better experiences that can be served in at least two ways.

First, by improving game development via better stories, better characters, better artwork, or better gameplay mechanics, we can satisfy the consumer's need for continuous improvement and higher quality products. Consider the Mystery Case Files game brand. If you look at each release, you can see the quality of the games always improving. The art is always getting better, the storyline is always more complex, the production quality is ever improving. Big Fish Games Studios is always raising the bar to meet the wants and needs of the consumer.

Second, by expanding our offerings through genre expansion, we can offer an entirely new style of gameplay that opens the door for developers and consumers to explore something new with no expectations. By starting at ground zero, both parties can work together to define the genre and guide it as it grows and expands.

This begs the question - what will be the next genre to emerge as a contender for the limited time game developers have? The need to focus on making games people will be excited about is clear so it is important that game genres get consumers excited.

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GameClub マンスリースタンプカードのご紹介

Posted by Conor Murphy on March 1, 2010

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Olympic Flame Passes Big Fish Games’ Vancouver Office

Posted by Conor Murphy on February 16, 2010

The Olympic Flame Relay passed by our office in Vancouver, British Columbia over the weekend. Employees were on hand to watch the festivities and grab a couple photos. It's great having our office in the heart of Vancouver. Truly a magnificent city to live in or visit. One Big Fish employee saw the first photo below and quipped, "It looks like two poor saps trying to keep a crowd of zombies at bay with torches..." Funny how gamers often find creative ways to incorporate zombies into everyday life.Read more

The New and Improved Big Fish Games Affiliate Program

Posted by Conor Murphy on February 10, 2010

We’re happy to announce the release of a new and improved Big Fish Games Affiliate Program. The new Affiliate Program provides tools for affiliates at all levels of technical experience and knowledge. Both the My Game Space and the Principal Network Partner (PNP) programs have been restructured and integrated into the new and improved Affiliate …Read more