Narrative Design Case Study: Dark Manor

Narrative Design Case Study: Dark Manor

Previously on the blog, we gave you an inside look at the fast-wheelin’, high-stakes world of narrative design! OK, so we gave you some examples …

Posted by Lisa Brunette on May 15, 2014
What’s a Narrative Designer?

What’s a Narrative Designer?

Perhaps you’ve seen the titles at the¬†close of your epic Big Fish game adventure, once the end credits roll: “Narrative Designer,” and there’s even a …

Posted by Lisa Brunette on April 28, 2014
Dark Manor & the Story With Legs (Spoiler Alert!)

Dark Manor & the Story With Legs (Spoiler Alert!)

For most of gaming history, we’ve come to expect that game story lines would follow the traditional story arc: beginning, middle, and end. Much of …

Posted by Lisa Brunette on January 30, 2014
Eipix Launches Groundbreaking Myths of the World Series

Eipix Launches Groundbreaking Myths of the World Series

Up-and-coming developer Eipix has done what we thought would be impossible: delivered a game set in Ancient China that our players love! You wonderful people …

Posted by Lisa Brunette on July 1, 2013
Hidden Object Games FTW!

Hidden Object Games FTW!

We know you¬†increasingly turn to Big Fish looking for story, adventure, and exploration, but the root of the HOPA (Hidden Object Puzzle Adventure) genre is …

Posted by Lisa Brunette on February 18, 2013