Narrative Design Case Study: Dark Manor

Narrative Design Case Study: Dark Manor

Previously on the blog, we gave you an inside look at the fast-wheelin’, high-stakes world of narrative design! OK, so we gave you some examples …

Posted by Lisa Brunette on May 15, 2014
What’s a Narrative Designer?

What’s a Narrative Designer?

Perhaps you’ve seen the titles at the close of your epic Big Fish game adventure, once the end credits roll: “Narrative Designer,” and there’s even a …

Posted by Lisa Brunette on April 28, 2014
Dark Manor & the Story With Legs (Spoiler Alert!)

Dark Manor & the Story With Legs (Spoiler Alert!)

For most of gaming history, we’ve come to expect that game story lines would follow the traditional story arc: beginning, middle, and end. Much of …

Posted by Lisa Brunette on January 30, 2014
Eipix Launches Groundbreaking Myths of the World Series

Eipix Launches Groundbreaking Myths of the World Series

Up-and-coming developer Eipix has done what we thought would be impossible: delivered a game set in Ancient China that our players love! You wonderful people …

Posted by Lisa Brunette on July 1, 2013
Hidden Object Games FTW!

Hidden Object Games FTW!

We know you increasingly turn to Big Fish looking for story, adventure, and exploration, but the root of the HOPA (Hidden Object Puzzle Adventure) genre is …

Posted by Lisa Brunette on February 18, 2013