Narrative Design Case Study: Dark Manor

Posted by Lisa Brunette on May 15, 2014
Narrative Design Case Study: Dark Manor

Previously on the blog, we gave you an inside look at the fast-wheelin’, high-stakes world of narrative design! OK, so we gave you some examples and explained what we do. But wasn’t that fun? We know you’re hungry for more. We know you’re craving an in-depth look at one game put through the narrative design machine …Read more

What’s a Narrative Designer?

Posted by Lisa Brunette on April 28, 2014
What’s a Narrative Designer?

Perhaps you’ve seen the titles at the close of your epic Big Fish game adventure, once the end credits roll: “Narrative Designer,” and there’s even a “Manager of Narrative Design.” These sound like pretty fancy jobs, but what exactly do these people do? The answer: whatever it takes to bring you a great game story experience. We …Read more

Dark Manor & the Story With Legs (Spoiler Alert!)

Posted by Lisa Brunette on January 30, 2014
Dark Manor & the Story With Legs (Spoiler Alert!)

For most of gaming history, we’ve come to expect that game story lines would follow the traditional story arc: beginning, middle, and end. Much of the innovation in game story writing has come in the “choose your own adventure” format, meaning that players are provided a menu of possible outcomes, and their story experience depends on how …Read more

Eipix Launches Groundbreaking Myths of the World Series

Posted by Lisa Brunette on July 1, 2013
Eipix Launches Groundbreaking Myths of the World Series

Up-and-coming developer Eipix has done what we thought would be impossible: delivered a game set in Ancient China that our players love! You wonderful people out there in gameland have not exactly fallen in love with our games with Asian settings in the past. Maybe that’s because you associate them with “Kung Fu” action films …Read more

Hidden Object Games FTW!

Posted by Lisa Brunette on February 18, 2013
Hidden Object Games FTW!

We know you increasingly turn to Big Fish looking for story, adventure, and exploration, but the root of the HOPA (Hidden Object Puzzle Adventure) genre is the hidden-object scene (HOS). Spotting games like these hold huge appeal for Big Fish customers and have a rich tradition in U.S. culture, from the “slug bug” you played in …Read more