Series Spotlight: Dark Dimensions: Homecoming

Series Spotlight: Dark Dimensions: Homecoming

It had been months since Daily Magic Productions last allowed us into their offices for a visit. Finally, after weeks of trying to get in …

Posted by Conor Murphy on February 12, 2015
Learning to Draw Game Environments

Learning to Draw Game Environments

In a recent post I provided an outline for learning to draw video game characters. In this article I will cover game environments and how …

Posted by Lisa Galarneau on August 15, 2014
Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Daily Magic Productions, creators of the Dark Dimensions series, is constantly striving to prove that they’re not a one trick pony. The studio’s other franchise, …

Posted by Conor Murphy on July 23, 2014
One Avid Fan’s Amazing Midnight Castle Fan Fiction!

One Avid Fan’s Amazing Midnight Castle Fan Fiction!

Our forum moderators came across a remarkable & unique thread a few weeks ago. One avid player and fan of Midnight Castle wrote a background …

Posted by Conor Murphy on March 28, 2014
Learning to Draw Game Characters

Learning to Draw Game Characters

Great characters are fundamental to just about every type of media, and games take the options to entirely new levels.  If you’re an aspiring game …

Posted by Lisa Galarneau on November 26, 2013
Brian Thompson’s Tips for How to Be a Better Game Artist

Brian Thompson’s Tips for How to Be a Better Game Artist

In the interview with Brian Thompson on how he got to become a game artist and later an Art Director he provided us with a …

Posted by Big Fish Games on October 17, 2013
Art Director Goes on Vacation? Casino Artists go Wild!

Art Director Goes on Vacation? Casino Artists go Wild!

What’s the only thing better than playing slots? Playing slots online of course! And what’s the best thing about going online? Checking out all the …

Posted by Conor Murphy on July 18, 2013
Behind the Curtain: How to Make a Scary Game

Behind the Curtain: How to Make a Scary Game

Do you like games that make the hair on the back of your neck stand up? Want to learn what makes a game scary? Read …

Posted by Conor Murphy on April 18, 2013
Behind the Curtain: Making Games at MumboJumbo

Behind the Curtain: Making Games at MumboJumbo

In this week’s developer interview, we go behind the scenes with MumboJumbo’s Digital Partnership Manager, Ryan Hilz, to talk about the MumboJumbo’s development team & …

Posted by Conor Murphy on April 9, 2013
Behind the Curtain: Strange Cases Interview & Concept Art

Behind the Curtain: Strange Cases Interview & Concept Art

Want to learn about the Strange Cases game series and the steps that go into making a Hidden Object Puzzle Adventure? Check out our interview with …

Posted by Conor Murphy on April 7, 2013
Series Spotlight: The Secret Order

Series Spotlight: The Secret Order

This week's Series Spotlight takes a look at the exhilarating Hidden Object Puzzle Adventure game series: The Secret Order. I caught up with Steve Ratatics, producer & game designer at Sunward Games to talk about the development of the series' newest addition: The Secret Order: Masked Intent!

Posted by Conor Murphy on March 20, 2013
Series Spotlight: The Keepers

Series Spotlight: The Keepers

In this week’s Series Spotlight, I was able to chat with Andrew Tsyganov, (the CEO of Blam! Games Studio) about his Keepers series of games. …

Posted by Conor Murphy on February 25, 2013