Learning to Draw Game Environments

Posted by Lisa Galarneau on August 15, 2014
Learning to Draw Game Environments

In a recent post I provided an outline for learning to draw video game characters. In this article I will cover game environments and how to conceptualize and draw them.  Game environments involve a number of different elements, including terrain and landscapes, buildings (houses, factories, etc.) and built elements (bridges, highways, etc.), and any other …Read more

Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Posted by Conor Murphy on July 23, 2014
Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Daily Magic Productions, creators of the Dark Dimensions series, is constantly striving to prove that they’re not a one trick pony. The studio’s other franchise, Sable Maze, is back for its third outing, and this time, the game has taken a decidedly fantastic turn. But how did Daily Magic arrive at such an idea? I …Read more

One Avid Fan’s Amazing Midnight Castle Fan Fiction!

Posted by Conor Murphy on March 28, 2014
One Avid Fan’s Amazing Midnight Castle Fan Fiction!

Our forum moderators came across a remarkable & unique thread a few weeks ago. One avid player and fan of Midnight Castle wrote a background story to the game that really captured our imagination. We wanted a wider audience to be able to enjoy the story, so all Midnight Castle players could see the communities’ …Read more

Learning to Draw Game Characters

Posted by Lisa Galarneau on November 26, 2013
Learning to Draw Game Characters

Great characters are fundamental to just about every type of media, and games take the options to entirely new levels.  If you’re an aspiring game artist, or artist of any variety, learning to draw characters is a great set of skills to develop. I’m an artist, but I don’t really know much about drawing, so …Read more

How to Become a Successful Game Artist
- Interview with Brian Thompson, Big Fish Studios Art Director

Posted by Big Fish Games on October 18, 2013
How to Become a Successful Game Artist<br />- Interview with Brian Thompson, Big Fish Studios Art Director

In this interview Brian Thompson talks about his own career, about traits of a successful game artist, and some advice and tips on producing quality work when creating game art. Brian Thompson works as Art Director at Big Fish Studios and has been in the lead role for adventure games such as the Drawn series …Read more

Brian Thompson’s Tips for How to Be a Better Game Artist

Posted by Big Fish Games on October 17, 2013
Brian Thompson’s Tips for How to Be a Better Game Artist

In the interview with Brian Thompson on how he got to become a game artist and later an Art Director he provided us with a very specific list of tips to follow. We list them here below for anybody that should be interested out there. Do you have any ninja skills or secret tips that …Read more

Art Director Goes on Vacation? Casino Artists go Wild!

Posted by Conor Murphy on July 18, 2013
Art Director Goes on Vacation? Casino Artists go Wild!

What’s the only thing better than playing slots? Playing slots online of course! And what’s the best thing about going online? Checking out all the funny memes! A few weeks ago the Art Director in our Oakland office went on summer vacation. Naturally, our Oakland artists dropped everything and decided to brainstorm new and exciting …Read more

Behind the Curtain: How to Make a Scary Game

Posted by Conor Murphy on April 18, 2013
Behind the Curtain: How to Make a Scary Game

Do you like games that make the hair on the back of your neck stand up? Want to learn what makes a game scary? Read the interview below where we sat down with Redemption Cemetery developer Galina Meretina to talk about the how to make a video game experience spooky! If you’re a fan of scary mysteries, make …Read more

Behind the Curtain: Making Games at MumboJumbo

Posted by Conor Murphy on April 9, 2013
Behind the Curtain: Making Games at MumboJumbo

In this week’s developer interview, we go behind the scenes with MumboJumbo’s Digital Partnership Manager, Ryan Hilz, to talk about the MumboJumbo’s development team & ask him some questions about the future of gaming. Enjoy the interview and make sure to check out all of MumboJumbo’s titles here! Can you tell us a bit about …Read more

Behind the Curtain: Strange Cases Interview & Concept Art

Posted by Conor Murphy on April 7, 2013
Behind the Curtain: Strange Cases Interview & Concept Art

Want to learn about the Strange Cases game series and the steps that go into making a Hidden Object Puzzle Adventure? Check out our interview with Sulus Games below, and continue the latest adventure in Strange Cases: The Faces of Vengeance! How did you come up with the Strange Cases  game series? Strange Cases: The Tarot Card …Read more

Series Spotlight: The Secret Order

Posted by Conor Murphy on March 20, 2013
Series Spotlight: The Secret Order

This week's Series Spotlight takes a look at the exhilarating Hidden Object Puzzle Adventure game series: The Secret Order. I caught up with Steve Ratatics, producer & game designer at Sunward Games to talk about the development of the series' newest addition: The Secret Order: Masked Intent!Read more

Series Spotlight: The Keepers

Posted by Conor Murphy on February 25, 2013
Series Spotlight: The Keepers

In this week’s Series Spotlight, I was able to chat with Andrew Tsyganov, (the CEO of Blam! Games Studio) about his Keepers series of games. After you take a look at the amazing game art below, make sure to try out the newest addition to the series; The Keepers – The Orders Last Secret ! Please …Read more