Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Posted by Conor Murphy on July 23, 2014
Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Daily Magic Productions, creators of the Dark Dimensions series, is constantly striving to prove that they’re not a one trick pony. The studio’s other franchise, Sable Maze, is back for its third outing, and this time, the game has taken a decidedly fantastic turn. But how did Daily Magic arrive at such an idea? I …Read more

Behind the Curtain – The Making of Ominous Objects

Posted by Conor Murphy on July 13, 2014
Behind the Curtain – The Making of Ominous Objects

Hot off the success of Dark Dimensions: Somber Song, Daily Magic Productions has just unveiled their latest game! This time, it’s the start of a brand new series called Ominous Objects. Ominous Objects: Family Portrait has been in development at Daily Magic for quite some time. After many hardships, an entire world’s worth of revisions, …Read more

Narrative Design Case Study: Dark Manor

Posted by Lisa Brunette on May 15, 2014
Narrative Design Case Study: Dark Manor

Previously on the blog, we gave you an inside look at the fast-wheelin’, high-stakes world of narrative design! OK, so we gave you some examples and explained what we do. But wasn’t that fun? We know you’re hungry for more. We know you’re craving an in-depth look at one game put through the narrative design machine …Read more

Developer Focus: Artifex Mundi

Posted by Conor Murphy on May 8, 2014
Developer Focus: Artifex Mundi

In this week’s Developer Focus, I was able to speak with Krzysztof Szaton, Game Producer at Artifex Mundi to learn a little more about what makes them tick and how they make such great games time and time again. Artifex Mundi is the studio responsible for fantastic game series like Enigmatis, Nightmares from the Deep …Read more

What’s a Narrative Designer?

Posted by Lisa Brunette on April 28, 2014
What’s a Narrative Designer?

Perhaps you’ve seen the titles at the close of your epic Big Fish game adventure, once the end credits roll: “Narrative Designer,” and there’s even a “Manager of Narrative Design.” These sound like pretty fancy jobs, but what exactly do these people do? The answer: whatever it takes to bring you a great game story experience. We …Read more

Behind the Curtain — The Making of Dark Dimensions: Somber Song

Posted by Conor Murphy on March 11, 2014
Behind the Curtain — The Making of Dark Dimensions: Somber Song

For the last five years, Daily Magic Productions has entertained fans of the Hidden-Object Puzzle Adventure genre with their creative game play, stunning visuals, and passionate stories. We sat down with the minds behind Daily Magic Productions to get an exclusive behind-the-scenes look at their upcoming game – Dark Dimensions: Somber Song. Somber Song picks …Read more

How to Turn a Comic Book into a Video Game

Posted by Jessica Sachs on February 21, 2014
How to Turn a Comic Book into a Video Game

Ever wanted to learn about how to adapt a comic book into a video game? How do game developers and comic writers work together? We asked those questions and more when we sat down with games developer Gogii Games a few weeks ago. Learn how Gogii overcame the pitfalls & captured the spirit of the …Read more

Behind the Curtain — The Making of Sable Maze: Norwich Caves

Posted by Conor Murphy on August 29, 2013
Behind the Curtain — The Making of Sable Maze: Norwich Caves

We recently asked developer Daily Magic to describe the process behind creating Sable Maze: Norwich Caves. Check out their many insights below! When you’re finished reading the aricle, try Sable Maze: Norwich Caves today! At Daily Magic, we want you to discover unique worlds where you can meet characters that make you feel immersed in …Read more

Behind the Curtain: Meet the Mac QA Team

Posted by Mac QA Team on June 4, 2013
Behind the Curtain: Meet the Mac QA Team

Game QA is generally described as the department that breaks games. We test the games and find bugs during the production cycle to ensure a stronger and better product at release. In Mac QA, we test games ported from PC to Mac, ensuring that the Mac experience is as similar as possible to the PC …Read more

How to Make a Video Game Out of a TV Show

Posted by Conor Murphy on May 7, 2013
How to Make a Video Game Out of a TV Show

Ever wanted to learn about how to adapt a television show to a video game? How do game developers and show producers work together? We asked those questions and more when we sat down with games developer GameMill Entertainment a few weeks ago. Learn how GameMill overcame the pitfalls & captured the spirit of the …Read more

Behind the Curtain: How to Make a Scary Game

Posted by Conor Murphy on April 18, 2013
Behind the Curtain: How to Make a Scary Game

Do you like games that make the hair on the back of your neck stand up? Want to learn what makes a game scary? Read the interview below where we sat down with Redemption Cemetery developer Galina Meretina to talk about the how to make a video game experience spooky! If you’re a fan of scary mysteries, make …Read more

Behind the Curtain: Making Games at MumboJumbo

Posted by Conor Murphy on April 9, 2013
Behind the Curtain: Making Games at MumboJumbo

In this week’s developer interview, we go behind the scenes with MumboJumbo’s Digital Partnership Manager, Ryan Hilz, to talk about the MumboJumbo’s development team & ask him some questions about the future of gaming. Enjoy the interview and make sure to check out all of MumboJumbo’s titles here! Can you tell us a bit about …Read more