Behind the Curtain — The Making of Dark Dimensions: Somber Song

Posted by Conor Murphy on March 11, 2014
Behind the Curtain — The Making of Dark Dimensions: Somber Song

For the last five years, Daily Magic Productions has entertained fans of the Hidden-Object Puzzle Adventure genre with their creative game play, stunning visuals, and passionate stories. We sat down with the minds behind Daily Magic Productions to get an exclusive behind-the-scenes look at their upcoming game – Dark Dimensions: Somber Song. Somber Song picks …Read more

How to Turn a Comic Book into a Video Game

Posted by Jessica Sachs on February 21, 2014
How to Turn a Comic Book into a Video Game

Ever wanted to learn about how to adapt a comic book into a video game? How do game developers and comic writers work together? We asked those questions and more when we sat down with games developer Gogii Games a few weeks ago. Learn how Gogii overcame the pitfalls & captured the spirit of the …Read more

Behind the Curtain — The Making of Sable Maze: Norwich Caves

Posted by Conor Murphy on August 29, 2013
Behind the Curtain — The Making of Sable Maze: Norwich Caves

We recently asked developer Daily Magic to describe the process behind creating Sable Maze: Norwich Caves. Check out their many insights below! When you’re finished reading the aricle, try Sable Maze: Norwich Caves today! At Daily Magic, we want you to discover unique worlds where you can meet characters that make you feel immersed in …Read more

Behind the Curtain: Meet the Mac QA Team

Posted by Mac QA Team on June 4, 2013
Behind the Curtain: Meet the Mac QA Team

Game QA is generally described as the department that breaks games. We test the games and find bugs during the production cycle to ensure a stronger and better product at release. In Mac QA, we test games ported from PC to Mac, ensuring that the Mac experience is as similar as possible to the PC …Read more

How to Make a Video Game Out of a TV Show

Posted by Conor Murphy on May 7, 2013
How to Make a Video Game Out of a TV Show

Ever wanted to learn about how to adapt a television show to a video game? How do game developers and show producers work together? We asked those questions and more when we sat down with games developer GameMill Entertainment a few weeks ago. Learn how GameMill overcame the pitfalls & captured the spirit of the …Read more

Behind the Curtain: How to Make a Scary Game

Posted by Conor Murphy on April 18, 2013
Behind the Curtain: How to Make a Scary Game

Do you like games that make the hair on the back of your neck stand up? Want to learn what makes a game scary? Read the interview below where we sat down with Redemption Cemetery developer Galina Meretina to talk about the how to make a video game experience spooky! If you’re a fan of scary mysteries, make …Read more

Behind the Curtain: Making Games at MumboJumbo

Posted by Conor Murphy on April 9, 2013
Behind the Curtain: Making Games at MumboJumbo

In this week’s developer interview, we go behind the scenes with MumboJumbo’s Digital Partnership Manager, Ryan Hilz, to talk about the MumboJumbo’s development team & ask him some questions about the future of gaming. Enjoy the interview and make sure to check out all of MumboJumbo’s titles here! Can you tell us a bit about …Read more

Behind the Curtain: Strange Cases Interview & Concept Art

Posted by Conor Murphy on April 7, 2013
Behind the Curtain: Strange Cases Interview & Concept Art

Want to learn about the Strange Cases game series and the steps that go into making a Hidden Object Puzzle Adventure? Check out our interview with Sulus Games below, and continue the latest adventure in Strange Cases: The Faces of Vengeance! How did you come up with the Strange Cases  game series? Strange Cases: The Tarot Card …Read more

Series Spotlight: The Secret Order

Posted by Conor Murphy on March 20, 2013
Series Spotlight: The Secret Order

This week's Series Spotlight takes a look at the exhilarating Hidden Object Puzzle Adventure game series: The Secret Order. I caught up with Steve Ratatics, producer & game designer at Sunward Games to talk about the development of the series' newest addition: The Secret Order: Masked Intent!Read more

Series Spotlight: The Keepers

Posted by Conor Murphy on February 25, 2013
Series Spotlight: The Keepers

In this week’s Series Spotlight, I was able to chat with Andrew Tsyganov, (the CEO of Blam! Games Studio) about his Keepers series of games. After you take a look at the amazing game art below, make sure to try out the newest addition to the series; The Keepers – The Orders Last Secret ! Please …Read more

Hidden Object Games FTW!

Posted by Lisa Brunette on February 18, 2013
Hidden Object Games FTW!

We know you increasingly turn to Big Fish looking for story, adventure, and exploration, but the root of the HOPA (Hidden Object Puzzle Adventure) genre is the hidden-object scene (HOS). Spotting games like these hold huge appeal for Big Fish customers and have a rich tradition in U.S. culture, from the “slug bug” you played in …Read more

Video Game Obsessed? 3 Ways to Turn Your Obsession into a Career

Posted by Kendall Bird on February 8, 2013
Video Game Obsessed?  3 Ways to Turn Your Obsession into a Career

There are many media outlets and sources these days claiming that video games are negative and that video gaming is bad for kids. But how can gaming be a bad thing when there are plenty of positive video game stories  out there? The dictionary definition of “obsession” is something for which someone over-compensates.  It is …Read more