Series Spotlight – Sable Maze: Twelve Fears

Posted by Conor Murphy on May 14, 2015
Series Spotlight – Sable Maze: Twelve Fears

A few times a year, we sit down with Daily Magic Productions to discuss upcoming games, design philosophy, and supernatural happenings. Last month we introduced you to the team working on the latest Ominous Objects game. This time, we sat down with the developers to talk about the fourth entry in the Sable Maze series …Read more

Behind the Curtain – Three Minute Games (Lifeline) Interview

Posted by Krista Lofgren on May 11, 2015
Behind the Curtain – Three Minute Games (Lifeline) Interview

Here at Big Fish we are incredibly excited about the reception Lifeline has received, both by the Apple Watch community (We’re number 1!) and the whole iOS community (we were the number 1 paid app for a couple days last week! And we’re still in the top 5!). Folks have stepped in across the globe …Read more

Developer Spotlight: Daily Magic Productions

Posted by Conor Murphy on April 15, 2015
Developer Spotlight: Daily Magic Productions

Daily Magic Productions Ominous Objects: Phantom Reflection Usually when we meet with Daily Magic Productions, we get very unique stories full of unbelievable coincidences that tie into the making of their current projects. This time, however, they wanted us to sit down with the Ominous Objects team to learn a little about the real-live people …Read more

Series Spotlight: Dark Dimensions: Homecoming

Posted by Conor Murphy on February 12, 2015
Series Spotlight: Dark Dimensions: Homecoming

It had been months since Daily Magic Productions last allowed us into their offices for a visit. Finally, after weeks of trying to get in for an interview, we were offered an explanation… Back in July, while researching various rituals to create the next Dark Dimensions game, the team accidentally opened a portal, and a …Read more

Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Posted by Conor Murphy on July 23, 2014
Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Daily Magic Productions, creators of the Dark Dimensions series, is constantly striving to prove that they’re not a one trick pony. The studio’s other franchise, Sable Maze, is back for its third outing, and this time, the game has taken a decidedly fantastic turn. But how did Daily Magic arrive at such an idea? I …Read more

Behind the Curtain – The Making of Ominous Objects

Posted by Conor Murphy on July 13, 2014
Behind the Curtain – The Making of Ominous Objects

Hot off the success of Dark Dimensions: Somber Song, Daily Magic Productions has just unveiled their latest game! This time, it’s the start of a brand new series called Ominous Objects. Ominous Objects: Family Portrait has been in development at Daily Magic for quite some time. After many hardships, an entire world’s worth of revisions, …Read more

Narrative Design Case Study: Dark Manor

Posted by Lisa Brunette on May 15, 2014
Narrative Design Case Study: Dark Manor

Previously on the blog, we gave you an inside look at the fast-wheelin’, high-stakes world of narrative design! OK, so we gave you some examples and explained what we do. But wasn’t that fun? We know you’re hungry for more. We know you’re craving an in-depth look at one game put through the narrative design machine …Read more

Developer Focus: Artifex Mundi

Posted by Conor Murphy on May 8, 2014
Developer Focus: Artifex Mundi

In this week’s Developer Focus, I was able to speak with Krzysztof Szaton, Game Producer at Artifex Mundi to learn a little more about what makes them tick and how they make such great games time and time again. Artifex Mundi is the studio responsible for fantastic game series like Enigmatis, Nightmares from the Deep …Read more

What’s a Narrative Designer?

Posted by Lisa Brunette on April 28, 2014
What’s a Narrative Designer?

Perhaps you’ve seen the titles at the close of your epic Big Fish game adventure, once the end credits roll: “Narrative Designer,” and there’s even a “Manager of Narrative Design.” These sound like pretty fancy jobs, but what exactly do these people do? The answer: whatever it takes to bring you a great game story experience. We …Read more

Behind the Curtain — The Making of Dark Dimensions: Somber Song

Posted by Conor Murphy on March 11, 2014
Behind the Curtain — The Making of Dark Dimensions: Somber Song

For the last five years, Daily Magic Productions has entertained fans of the Hidden-Object Puzzle Adventure genre with their creative game play, stunning visuals, and passionate stories. We sat down with the minds behind Daily Magic Productions to get an exclusive behind-the-scenes look at their upcoming game – Dark Dimensions: Somber Song. Somber Song picks …Read more

How to Turn a Comic Book into a Video Game

Posted by Jessica Sachs on February 21, 2014
How to Turn a Comic Book into a Video Game

Ever wanted to learn about how to adapt a comic book into a video game? How do game developers and comic writers work together? We asked those questions and more when we sat down with games developer Gogii Games a few weeks ago. Learn how Gogii overcame the pitfalls & captured the spirit of the …Read more

Behind the Curtain — The Making of Sable Maze: Norwich Caves

Posted by Conor Murphy on August 29, 2013
Behind the Curtain — The Making of Sable Maze: Norwich Caves

We recently asked developer Daily Magic to describe the process behind creating Sable Maze: Norwich Caves. Check out their many insights below! When you’re finished reading the aricle, try Sable Maze: Norwich Caves today! At Daily Magic, we want you to discover unique worlds where you can meet characters that make you feel immersed in …Read more