Of Quests and Brain Chemicals: How the Best Video Games are Designed to Make Us Feel

Of Quests and Brain Chemicals: How the Best Video Games are Designed to Make Us Feel

That rush of victory when you complete a mission. The fear that grips as you explore a zombie-infested cityscape at twilight. The sadness at the …

Posted by Lauren Hall-Stigerts on August 26, 2015
Series Spotlight – Sable Maze: Twelve Fears

Series Spotlight – Sable Maze: Twelve Fears

A few times a year, we sit down with Daily Magic Productions to discuss upcoming games, design philosophy, and supernatural happenings. Last month we introduced …

Posted by Conor Murphy on May 14, 2015
Behind the Curtain – Three Minute Games (Lifeline) Interview

Behind the Curtain – Three Minute Games (Lifeline) Interview

Here at Big Fish we are incredibly excited about the reception Lifeline has received, both by the Apple Watch community (We’re number 1!) and the …

Posted by Krista Lofgren on May 11, 2015
Developer Spotlight: Daily Magic Productions

Developer Spotlight: Daily Magic Productions

Daily Magic Productions Ominous Objects: Phantom Reflection Usually when we meet with Daily Magic Productions, we get very unique stories full of unbelievable coincidences that …

Posted by Conor Murphy on April 15, 2015
Series Spotlight: Dark Dimensions: Homecoming

Series Spotlight: Dark Dimensions: Homecoming

It had been months since Daily Magic Productions last allowed us into their offices for a visit. Finally, after weeks of trying to get in …

Posted by Conor Murphy on February 12, 2015
Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Daily Magic Productions, creators of the Dark Dimensions series, is constantly striving to prove that they’re not a one trick pony. The studio’s other franchise, …

Posted by Conor Murphy on July 23, 2014
Behind the Curtain – The Making of Ominous Objects

Behind the Curtain – The Making of Ominous Objects

Hot off the success of Dark Dimensions: Somber Song, Daily Magic Productions has just unveiled their latest game! This time, it’s the start of a …

Posted by Conor Murphy on July 13, 2014
Narrative Design Case Study: Dark Manor

Narrative Design Case Study: Dark Manor

Previously on the blog, we gave you an inside look at the fast-wheelin’, high-stakes world of narrative design! OK, so we gave you some examples …

Posted by Lisa Brunette on May 15, 2014
Developer Focus: Artifex Mundi

Developer Focus: Artifex Mundi

In this week’s Developer Focus, I was able to speak with Krzysztof Szaton, Game Producer at Artifex Mundi to learn a little more about what …

Posted by Conor Murphy on May 8, 2014
What’s a Narrative Designer?

What’s a Narrative Designer?

Perhaps you’ve seen the titles at the close of your epic Big Fish game adventure, once the end credits roll: “Narrative Designer,” and there’s even a …

Posted by Lisa Brunette on April 28, 2014
Behind the Curtain — The Making of Dark Dimensions: Somber Song

Behind the Curtain — The Making of Dark Dimensions: Somber Song

For the last five years, Daily Magic Productions has entertained fans of the Hidden-Object Puzzle Adventure genre with their creative game play, stunning visuals, and …

Posted by Conor Murphy on March 11, 2014
How to Turn a Comic Book into a Video Game

How to Turn a Comic Book into a Video Game

Ever wanted to learn about how to adapt a comic book into a video game? How do game developers and comic writers work together? We …

Posted by marc.trani on February 21, 2014