Behind the Curtain: Strange Cases Interview & Concept Art

Posted by Conor Murphy on April 7, 2013
Behind the Curtain: Strange Cases Interview & Concept Art

Want to learn about the Strange Cases game series and the steps that go into making a Hidden Object Puzzle Adventure? Check out our interview with Sulus Games below, and continue the latest adventure in Strange Cases: The Faces of Vengeance! How did you come up with the Strange Cases  game series? Strange Cases: The Tarot Card …Read more

Series Spotlight: The Secret Order

Posted by Conor Murphy on March 20, 2013
Series Spotlight: The Secret Order

This week's Series Spotlight takes a look at the exhilarating Hidden Object Puzzle Adventure game series: The Secret Order. I caught up with Steve Ratatics, producer & game designer at Sunward Games to talk about the development of the series' newest addition: The Secret Order: Masked Intent!Read more

Series Spotlight: The Keepers

Posted by Conor Murphy on February 25, 2013
Series Spotlight: The Keepers

In this week’s Series Spotlight, I was able to chat with Andrew Tsyganov, (the CEO of Blam! Games Studio) about his Keepers series of games. After you take a look at the amazing game art below, make sure to try out the newest addition to the series; The Keepers – The Orders Last Secret ! Please …Read more

Hidden Object Games FTW!

Posted by Lisa Brunette on February 18, 2013
Hidden Object Games FTW!

We know you increasingly turn to Big Fish looking for story, adventure, and exploration, but the root of the HOPA (Hidden Object Puzzle Adventure) genre is the hidden-object scene (HOS). Spotting games like these hold huge appeal for Big Fish customers and have a rich tradition in U.S. culture, from the “slug bug” you played in …Read more

Video Game Obsessed? 3 Ways to Turn Your Obsession into a Career

Posted by Kendall Bird on February 8, 2013
Video Game Obsessed?  3 Ways to Turn Your Obsession into a Career

There are many media outlets and sources these days claiming that video games are negative and that video gaming is bad for kids. But how can gaming be a bad thing when there are plenty of positive video game stories  out there? The dictionary definition of “obsession” is something for which someone over-compensates.  It is …Read more

Series Spotlight: Grave Mania

Posted by Conor Murphy on January 31, 2013
Series Spotlight: Grave Mania

In this week’s Series Spotlight, we take a look at the Grave Mania game series from Anino Games. I was able to sit down with Team Loca, the group responsible for Grave Mania’s development. The second game in the series, Grave Mania: Pandemic Pandemonium,  was just released earlier this week so remember to check it out here …Read more

Series Spotlight: Grim Tales

Posted by Conor Murphy on January 5, 2013
Series Spotlight: Grim Tales

In today’s Series Spotlight, we let you in on our chat with Elephant Studios, the team that brought you the Surface & Grim Tales game series. We wanted to discuss the roots of the Grim Tales series and hear more about their newest game Grim Tales: The Stone Queen. Have some fun this weekend and …Read more

Series Spotlight: Nightmare Realm

Posted by Conor Murphy on December 31, 2012
Series Spotlight: Nightmare Realm

To commemorate the release of Nightmare Realm: In the End, I spoke with lead designer Vladimir Fokin about how the Nightmare Realm series got it’s start. After reading the interview below, treat yourself and celebrate the new year a day early by checking out Nightmare Realm: In the End!Read more

Mystery Case Files: Return to Ravenhearst Early Concept Art

Posted by Conor Murphy on December 29, 2012
Mystery Case Files: Return to Ravenhearst Early Concept Art

The process of creating a new Mystery Case Files game requires a great deal of work by many talented people within Big Fish Games. Some of those individuals are the Big Fish Studios' artists. These artists spend a great deal of time drawing, painting, and rendering the graphics you see in select Big Fish Games releases. Before developers began creating Return to Ravenhearst, concept sketches and paintings were created to help the development team better visualize game play locations. These works also help everyone involved better understand the style, tone, and overall feeling of the game.Read more

Series Spotlight: Phantasmat

Posted by Conor Murphy on December 6, 2012
Series Spotlight: Phantasmat

To celebrate the release of Phantasmat: Crucible Peak, I sat down with lead designer Vladimir Kozik about how the series got it's start! We all have a lot of chores to get done this holiday season, but don't forget to set aside some "me time" so you can try Phantasmat: Crucible Peak!Read more

Developer Focus: ERS Game Studios

Posted by Isaias on November 22, 2012
Developer Focus: ERS Game Studios

Hi! My name’s Isaias Vallejo, and I’m the Director and Executive Producer for Big Fish. I recently got a chance to sit down with Vladimir Savenkov, one of the owners of ERS Game Studios, and talk to him about their company roots, successes, and challenges. ERS is known for several successful casual game franchises, including …Read more

Ask the Developer – Mystery Case Files: Shadow Lake

Posted by Conor Murphy on November 15, 2012
Ask the Developer – Mystery Case Files: Shadow Lake

As the launch of Mystery Case Files: Shadow Lake draws near, I was able to sit down with our very own Big Fish Studios development team last week to interview them about the inspiration behind the immensely popular Mystery Case Files game series. Director Kale Stutzman and developers Garth Bonikowski  & Ben Schofield were kind enough to answer …Read more