Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Daily Magic Productions, creators of the Dark Dimensions series, is constantly striving to prove that they’re not a one trick pony. The studio’s other franchise, …

Posted by Conor Murphy on July 23, 2014
Behind the Curtain – The Making of Ominous Objects

Behind the Curtain – The Making of Ominous Objects

Hot off the success of Dark Dimensions: Somber Song, Daily Magic Productions has just unveiled their latest game! This time, it’s the start of a …

Posted by Conor Murphy on July 13, 2014
Narrative Design Case Study: Dark Manor

Narrative Design Case Study: Dark Manor

Previously on the blog, we gave you an inside look at the fast-wheelin’, high-stakes world of narrative design! OK, so we gave you some examples …

Posted by Lisa Brunette on May 15, 2014
Developer Focus: Artifex Mundi

Developer Focus: Artifex Mundi

In this week’s Developer Focus, I was able to speak with Krzysztof Szaton, Game Producer at Artifex Mundi to learn a little more about what …

Posted by Conor Murphy on May 8, 2014
What’s a Narrative Designer?

What’s a Narrative Designer?

Perhaps you’ve seen the titles at the close of your epic Big Fish game adventure, once the end credits roll: “Narrative Designer,” and there’s even a …

Posted by Lisa Brunette on April 28, 2014
Behind the Curtain — The Making of Dark Dimensions: Somber Song

Behind the Curtain — The Making of Dark Dimensions: Somber Song

For the last five years, Daily Magic Productions has entertained fans of the Hidden-Object Puzzle Adventure genre with their creative game play, stunning visuals, and …

Posted by Conor Murphy on March 11, 2014
How to Turn a Comic Book into a Video Game

How to Turn a Comic Book into a Video Game

Ever wanted to learn about how to adapt a comic book into a video game? How do game developers and comic writers work together? We …

Posted by marc.trani on February 21, 2014
Behind the Curtain — The Making of Sable Maze: Norwich Caves

Behind the Curtain — The Making of Sable Maze: Norwich Caves

We recently asked developer Daily Magic to describe the process behind creating Sable Maze: Norwich Caves. Check out their many insights below! When you’re finished …

Posted by Conor Murphy on August 29, 2013
Behind the Curtain: Meet the Mac QA Team

Behind the Curtain: Meet the Mac QA Team

Game QA is generally described as the department that breaks games. We test the games and find bugs during the production cycle to ensure a …

Posted by Mac QA Team on June 4, 2013
How to Make a Video Game Out of a TV Show

How to Make a Video Game Out of a TV Show

Ever wanted to learn about how to adapt a television show to a video game? How do game developers and show producers work together? We …

Posted by Conor Murphy on May 7, 2013
Behind the Curtain: How to Make a Scary Game

Behind the Curtain: How to Make a Scary Game

Do you like games that make the hair on the back of your neck stand up? Want to learn what makes a game scary? Read …

Posted by Conor Murphy on April 18, 2013
Behind the Curtain: Making Games at MumboJumbo

Behind the Curtain: Making Games at MumboJumbo

In this week’s developer interview, we go behind the scenes with MumboJumbo’s Digital Partnership Manager, Ryan Hilz, to talk about the MumboJumbo’s development team & …

Posted by Conor Murphy on April 9, 2013