Our first “Series Spotlight” turns over the gravestone of one of my favorite Hidden Object game series: Redemption Cemetery. I recently caught up with Vladimir Savenkov, CEO of ERS Game Studios to talk about the development of the newest addition to the series: Redemption Cemetery: Grave Testimony. In the coming months keep checking back for …Read more
A debate has cropped up over the past couple years over whether video games should be considered art. We can look to a Sun-Times blog post written by film critic Roger Ebert, who said "no video gamer now living will survive long enough to experience the medium as an art form"Read more
Earlier this summer, Big Fish Games released Alawar Entertainment’s latest adventure game, "Magic Encyclopedia: Moon Light". Game Producer, Artem Yershov, took the time to sit down with us and answer our questions about the game and its development process. Alawar Entertainment has specialized in the development, publication and distribution of casual games since 1999. The company has published over 200 titles worldwide and is the largest provider of casual games in Eastern Europe. Today, Alawar works with five internal studios and more than 30 external developers, providing a full range of services that includes game production, distribution and marketing.Read more
Clark Stacey, VP of Business Development at Smart Bomb Interactive, took the stage at Casual Connect to reflect on the development of Snoopy Flying Ace for XBox Live Arcade (XBLA). We apologize for taking minimal notes during the presentation, but it was so good it was hard to break away to write. Furthermore, the images …Read more
What’s it like to work in your pajamas? Ricardo Carretero from Super Mega Team took the stage on the final day of Casual Connect to tell us. Ricardo is part of Super Mega Team who managed to create Super Zombie Soccer as a part time project working from home. If that doesn’t sound ambitious enough, …Read more
Game developers from around the world joined over 60 customers at the 2nd annual Big Fish Games Workshop in Seattle on Monday to discuss everything from upcoming titles to current game trends. The goal of the workshop is to get customers in front of the developers that create the games they love. By having this …Read more
Torsten Riel, the CEO and co-founder of NaturalMotion, delivered the Casual Connect keynote this morning and discussed the development of his company’s Euphoria Motion Synthesis Engine. In illustrating the development of NaturalMotion’s technology, Torsten showed video of a biped learning to walk. As the creature moved from first generation through to twentieth generation, the improvements …Read more
What do Big Fish Games Studios and companies like DreamWorks and Disney have in common? All three companies use moving images, music, sound effects and dialogue to tell stories and entertain audiences. Even though the media we work in is completely different from full-length feature animation, games and animated films share many of the same …Read more
For most of us, playing games is something we do to escape from the reality of our day-to-day world. Exploring fanciful worlds and embarking on dangerous adventures is enough to turbocharge a gamer’s imagination and mask the daily grind. You might be surprised to know games are also being used to teach entrepreneurs the ins …Read more
Today we are pleased to welcome Brian Thompson as our guest blogger. Brian is the Art Director for the Drawn game series. Brian was kind enough to take time out of his busy schedule to tell us about the people behind the development of Drawn: Dark Flight. Take it away, Brian! Thanks, Felix! We’re extremely …Read more
Recently, we received a special email from a Bev Weiler and her son, Colin Weiler. Colin eats, breathes, sleeps, and talks LEGOs and only takes a break from creating his next interlocking masterpiece to place Mystery Case Files games. After playing Mystery Case Files: Dire Grove two or three times, he decided to merge his two passions and recreate the scenes for us with LEGOs! Even better, we were able to wrangle a short interview with this budding young designer so he could share his thoughts with our audience. Enjoy! Why are LEGOs fun to play with?
Because there are so many possibilities and it's really fun to build with them and create all sorts of cool things.Read more
Recently, I've been thinking about the game genres we offer and wondering how they might evolve in the future. Given the fact that the consumer is always evolving it only makes sense that their tastes in games should also evolve. Regardless of whether this takes place online or offline, day-to-day experiences broaden horizons and open eyes to new possibilities. This continuous expansion of thought leads to a need for newer and better experiences that can be served in at least two ways.
First, by improving game development via better stories, better characters, better artwork, or better gameplay mechanics, we can satisfy the consumer's need for continuous improvement and higher quality products. Consider the Mystery Case Files game brand. If you look at each release, you can see the quality of the games always improving. The art is always getting better, the storyline is always more complex, the production quality is ever improving. Big Fish Games Studios is always raising the bar to meet the wants and needs of the consumer.
Second, by expanding our offerings through genre expansion, we can offer an entirely new style of gameplay that opens the door for developers and consumers to explore something new with no expectations. By starting at ground zero, both parties can work together to define the genre and guide it as it grows and expands.
This begs the question - what will be the next genre to emerge as a contender for the limited time game developers have? The need to focus on making games people will be excited about is clear so it is important that game genres get consumers excited.Read more