Super Mario Bros’ Original Design Docs Revealing

Posted by Conor Murphy on August 13, 2012
Super Mario Bros’ Original Design Docs Revealing

The Super Mario 25th Anniversary pack features a booklet titled, “Super Mario Collection Special Pack” wherein readers will find some of the original documents drafted by Super Mario designer (and all-around game world icon) Shigeru Miyamoto himself. While the documents themselves are a thing of beauty, the interesting aspect is how they illustrate how much …Read more

Series Spotlight: Redemption Cemetery

Posted by Conor Murphy on July 30, 2012
Series Spotlight: Redemption Cemetery

Our first “Series Spotlight” turns over the gravestone of one of my favorite Hidden Object game series: Redemption Cemetery. I recently caught up with Vladimir Savenkov, CEO of ERS Game Studios to talk about the development of the newest addition to the series: Redemption Cemetery: Grave Testimony. In the coming months keep checking back for …Read more

The Art of Video Games

Posted by Conor Murphy on June 26, 2012
The Art of Video Games

A debate has cropped up over the past couple years over whether video games should be considered art. We can look to a Sun-Times blog post written by film critic Roger Ebert, who said "no video gamer now living will survive long enough to experience the medium as an art form"Read more

An Interview with Artem Yershov of Alawar Entertainment

Posted by Conor Murphy on September 12, 2011
An Interview with Artem Yershov of Alawar Entertainment

Earlier this summer, Big Fish Games released Alawar Entertainment’s latest adventure game, "Magic Encyclopedia: Moon Light". Game Producer, Artem Yershov, took the time to sit down with us and answer our questions about the game and its development process. Alawar Entertainment has specialized in the development, publication and distribution of casual games since 1999. The company has published over 200 titles worldwide and is the largest provider of casual games in Eastern Europe. Today, Alawar works with five internal studios and more than 30 external developers, providing a full range of services that includes game production, distribution and marketing.Read more

The Making of Snoopy Flying Ace, Visual Highlights

Posted by Conor Murphy on July 21, 2011
The Making of Snoopy Flying Ace, Visual Highlights

Clark Stacey, VP of Business Development at Smart Bomb Interactive, took the stage at Casual Connect to reflect on the development of Snoopy Flying Ace for XBox Live Arcade (XBLA). We apologize for taking minimal notes during the presentation, but it was so good it was hard to break away to write. Furthermore, the images …Read more

Ricardo Carretero on Developing Games in Pajamas

Posted by Conor Murphy on July 21, 2011
Ricardo Carretero on Developing Games in Pajamas

What’s it like to work in your pajamas? Ricardo Carretero from Super Mega Team took the stage on the final day of Casual Connect to tell us. Ricardo is part of Super Mega Team who managed to create Super Zombie Soccer as a part time project working from home. If that doesn’t sound ambitious enough, …Read more

Big Fish Games Workshop Brings Fans and Developers Together

Posted by Conor Murphy on July 20, 2011
Big Fish Games Workshop Brings Fans and Developers Together

Game developers from around the world joined over 60 customers at the 2nd annual Big Fish Games Workshop in Seattle on Monday to discuss everything from upcoming titles to current game trends. The goal of the workshop is to get customers in front of the developers that create the games they love. By having this …Read more

Torsten Reil Delivers Casual Connect 2011 Keynote

Posted by Conor Murphy on July 19, 2011
Torsten Reil Delivers Casual Connect 2011 Keynote

Torsten Riel, the CEO and co-founder of NaturalMotion, delivered the Casual Connect keynote this morning and discussed the development of his company’s Euphoria Motion Synthesis Engine. In illustrating the development of NaturalMotion’s technology, Torsten showed video of a biped learning to walk. As the creature moved from first generation through to twentieth generation, the improvements …Read more

Nathan Fowkes and Dominick Domingo Visit Studios Artists

Posted by Conor Murphy on May 11, 2011
Nathan Fowkes and Dominick Domingo Visit Studios Artists

What do Big Fish Games Studios and companies like DreamWorks and Disney have in common? All three companies use moving images, music, sound effects and dialogue to tell stories and entertain audiences. Even though the media we work in is completely different from full-length feature animation, games and animated films share many of the same …Read more

Can Business Games Really Simulate Running a Business?

Posted by Conor Murphy on September 28, 2010
Can Business Games Really Simulate Running a Business?

For most of us, playing games is something we do to escape from the reality of our day-to-day world. Exploring fanciful worlds and embarking on dangerous adventures is enough to turbocharge a gamer’s imagination and mask the daily grind. You might be surprised to know games are also being used to teach entrepreneurs the ins …Read more

Who Created Drawn: Dark Flight? Meet the Team!

Posted by Conor Murphy on September 2, 2010
Who Created Drawn: Dark Flight? Meet the Team!

Today we are pleased to welcome Brian Thompson as our guest blogger. Brian is the Art Director for the Drawn game series. Brian was kind enough to take time out of his busy schedule to tell us about the people behind the development of Drawn: Dark Flight. Take it away, Brian! Thanks, Felix! We’re extremely …Read more

Mystery Case Files: Dire Grove in LEGO Form

Posted by Conor Murphy on June 22, 2010

Recently, we received a special email from a Bev Weiler and her son, Colin Weiler. Colin eats, breathes, sleeps, and talks LEGOs and only takes a break from creating his next interlocking masterpiece to place Mystery Case Files games. After playing Mystery Case Files: Dire Grove two or three times, he decided to merge his two passions and recreate the scenes for us with LEGOs! Even better, we were able to wrangle a short interview with this budding young designer so he could share his thoughts with our audience. Enjoy! Why are LEGOs fun to play with?

Because there are so many possibilities and it's really fun to build with them and create all sorts of cool things.

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