The Next Casual Game Genre

Posted by Conor Murphy on March 4, 2010
The Next Casual Game Genre

Recently, I've been thinking about the game genres we offer and wondering how they might evolve in the future. Given the fact that the consumer is always evolving it only makes sense that their tastes in games should also evolve. Regardless of whether this takes place online or offline, day-to-day experiences broaden horizons and open eyes to new possibilities. This continuous expansion of thought leads to a need for newer and better experiences that can be served in at least two ways.

First, by improving game development via better stories, better characters, better artwork, or better gameplay mechanics, we can satisfy the consumer's need for continuous improvement and higher quality products. Consider the Mystery Case Files game brand. If you look at each release, you can see the quality of the games always improving. The art is always getting better, the storyline is always more complex, the production quality is ever improving. Big Fish Games Studios is always raising the bar to meet the wants and needs of the consumer.

Second, by expanding our offerings through genre expansion, we can offer an entirely new style of gameplay that opens the door for developers and consumers to explore something new with no expectations. By starting at ground zero, both parties can work together to define the genre and guide it as it grows and expands.

This begs the question - what will be the next genre to emerge as a contender for the limited time game developers have? The need to focus on making games people will be excited about is clear so it is important that game genres get consumers excited.

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Big City Adventure Offers Virtual Tour of Vancouver, BC

Posted by Conor Murphy on January 29, 2010

Just in time for the 2010 Winter Olympic Games, Jolly Bear Games brings you Big City Adventure: Vancouver. Vancouver, BC lies between the Burrard Inlet to the north and the Fraser River to the south and ranks as the third largest city in Canada. Now you can explore the area as you search for thousands …Read more

Your Mystery Case Files Questions Answered!

Posted by Conor Murphy on January 20, 2010
Your Mystery Case Files Questions Answered!

A few weeks ago over in the Big Fish Games’ Forums we gave you the chance to ask the Mystery Case Files: Dire Grove team your most burning questions. Certainly there were some question marks dancing around in your heads following the completion of Dire Grove? You responded with a great collection of interesting and …Read more

How was Big City Adventure Developed for the iPhone?

Posted by Conor Murphy on November 25, 2009
How was Big City Adventure Developed for the iPhone?

Tell us a little about 1C Wireless... 1C WIRELESS is the mobile division of 1C Company - the leading publisher of games in Russia. We're a strong team of 30 game ninjas with over 450 mobile games and applications developed across a wide range of platforms. What challenges did you face developing Big City Adventures: San Francisco for the iPhone? Leveraging the rendering capabilities of the iPhone to get the same visual effects as the PC version of the game was an early challenge we had to overcome. Perhaps the most enjoyable challenge was building iPhone specific features such a Bluetooth multiplayer and accelerometer shake. Adding such features makes this great game even better!Read more

Developer Spotlight: Murder, She Wrote

Posted by Conor Murphy on November 12, 2009
Developer Spotlight: Murder, She Wrote

We’re happy to welcome Donald E. Marshall of Legacy Interactive as today’s guest blogger. Donald is acting as the Senior Producer for Murder, She Wrote, an upcoming release on Big Fish Games. When we saw the very first build we knew it was going to be an incredibly immersive and engaging Hidden Object game. Read more

Developer Spotlight: Artogon Games

Posted by Conor Murphy on May 27, 2009
Developer Spotlight: Artogon Games

Recently, we sat down for a conversation with Denis Ilyin and Tim Sadovsky of Artogon Games. Artogon Games is located in St. Petersburg, Russia and is responsible for several hit games available on our site including Charma: The Land of Enchantment, Spirit of Wandering: The Legend, Treasure Seekers: Visions of Gold, and Treasure Seekers: The Enchanted Canvases. We wanted to learn more about how Denis and Tim got into game design and where they draw inspiration for their games. They were also kind enough to share some concept art / final designs with us from their Treasure Seekers games.Read more

Artist Spotlight: Jeff Haynie, Art Director

Posted by Conor Murphy on November 26, 2008
Artist Spotlight: Jeff Haynie, Art Director

With the release of Mystery Case Files: Return to Ravenhearst taking place tomorrow, we thought it would be fun to sit down and talk with Jeff Haynie, Big Fish Games Art Director. Jeff is the driving force behind the artistic direction of the Mystery Case Files brand. A veteran of the entertainment industry, Jeff has been involved with gaming for over a decade. Having started with DreamWorks, Jeff moved to Big Fish Games two years ago. Jeff was recently awarded the Big Fish Games Innovator of the Quarter Award not only for his amazing artwork, but also for the amazing influence he has on everyone he works with. Congratulations to Jeff!Read more

Mystery Case Files: MillionHeir – Developer’s Voice Trailer

Posted by Conor Murphy on November 17, 2008

In early September, members of the Mystery Case Files: MillionHeir development team were interviewed for the Developer's Voice series on the Nintendo Channel. Shawn Seavers and Adrian Woods of Big Fish Games were featured in the video as well as Sean Harrold and Elaine Eudy of Griptonite Games. The interview took the better part of the day and gives you a unique glimpse inside the art of game development.Read more

An Interview with Joe Shoop, Big Fish Games Designer

Posted by Conor Murphy on November 16, 2008

With the upcoming release of Mystery Case Files: Return to Ravenhearst just around the corner, we thought it would be fun to speak with someone who touches the Mystery Case Files brand on a daily basis. Joe Shoop works as a designer in the marketing department at Big Fish Games. He is responsible for the Mystery Case Files Fan Site as well as many other marketing initiatives. Joe sat down with us to speak about his role with the company.Read more

A Look Back at Mystery Case Files: Madame Fate

Posted by Conor Murphy on October 13, 2008
A Look Back at Mystery Case Files: Madame Fate

We've asked Bill Meyer and Adrian Woods to sit down with us and take a look back at Mystery Case Files: Madame Fate. We'll talk about the development of the game, the storyline, and the future of the Mystery Case Files franchise. Bill Meyer and Adrian Woods are two of the key individuals responsible for the Mystery Case Files game franchise. Bill acted as the Art Director for Madame Fate while Adrian acted as Game Developer.Read more

A Look at Mystery Case Files: MillionHeir

Posted by Conor Murphy on October 8, 2008

Recently, Nintendo announced the release of Mystery Case Files: MillionHeir for the DS platform. Following Mystery Case Files: Agent X, this it the second mobile Mystery Case Files game. We have asked Big Fish Games Studios Producer, Shawn Seavers to sit down and talk with us about the new release. Shawn has been in the gaming industry for more than a decade. He spent over seven years with Nintendo and another two working in mobile gaming before coming to Big Fish Games. Shawn served as the producer for Mystery Case Files: MillionHeir.Read more