Series Spotlight: Dark Parables

Posted by Conor Murphy on September 21, 2012
Series Spotlight: Dark Parables

For this week’s Series Spotlight,  the owner of Blue Tea Games, Steven Zhao was kind enough to sit down  and talk about the development process behind the Dark Parables series of games. In addition to the great interview below, make sure to  set aside some time this weekend to play the free trial of the newest Dark …Read more

Developer Focus: Boomzap Entertainment

Posted by Conor Murphy on September 14, 2012
Developer Focus: Boomzap Entertainment

In our first ever Developer Focus article on Boomzap Entertainment, I was able to catch up with co-founder Chris Natsuume, to talk about his game studio and philosophy on building immersive casual experiences.  To see all Boomzap games, click here if you have a PC or here if you use a Mac. Make sure to check out the interview below! How did Boomzap come about? …Read more

Series Spotlight: Margrave

Posted by Conor Murphy on September 12, 2012
Series Spotlight: Margrave

In this very special “Series Spotlight” we peer behind the development curtain of the beautiful Margrave game series. I recently caught up with the project’s Creative Director to discuss the development of  Margrave: The Blacksmith’s Daughter. We wanted to take you back to the very beginning, when the game was just scribbled words and rough …Read more

5 Reasons to Become a Game Designer

Posted by Conor Murphy on September 9, 2012
5 Reasons to Become a Game Designer

Job hunting. No one likes the anxiety that comes with resumes and interviews. It's even tougher if you don't know what you want to do with your life. After all, how can you tell an employer that you're dedicated and passionate in what you do when you're not entirely sure what you want as a career?Read more

Series Spotlight: Awakening

Posted by Conor Murphy on August 21, 2012
Series Spotlight: Awakening

In today’s “Series Spotlight,” we take a look at the 4th game in the Awakening series, Awakening: The Skyward Castle. I was able to speak at length with Awakening developer “Ran” Si Yuan Wong to talk about the artistic & creative process behind this fantastic series of games. Also, make sure to keep an eye …Read more

Careers in Gaming: You’re All Invited

Posted by Conor Murphy on August 20, 2012
Careers in Gaming: You’re All Invited

Working in the gaming industry, I field questions daily from people interested in what we do and how they can get a foot in the door. Without question, the most common question is, “How can I get a job in gaming?” First off, a career in gaming is a great way to earn a living. …Read more

Series Spotlight: Echoes of the Past

Posted by Conor Murphy on August 15, 2012
Series Spotlight: Echoes of the Past

In our second “Series Spotlight” we take a deeper look at the newest addition to the Echoes of the Past series, Echoes of the Past: The Revenge of the Witch. I recently sat down with Game Producer Sergey Bigas to talk about the creative inspiration behind this extremely imaginative series of games. Make sure to …Read more

Super Mario Bros’ Original Design Docs Revealing

Posted by Conor Murphy on August 13, 2012
Super Mario Bros’ Original Design Docs Revealing

The Super Mario 25th Anniversary pack features a booklet titled, “Super Mario Collection Special Pack” wherein readers will find some of the original documents drafted by Super Mario designer (and all-around game world icon) Shigeru Miyamoto himself. While the documents themselves are a thing of beauty, the interesting aspect is how they illustrate how much …Read more

Series Spotlight: Redemption Cemetery

Posted by Conor Murphy on July 30, 2012
Series Spotlight: Redemption Cemetery

Our first “Series Spotlight” turns over the gravestone of one of my favorite Hidden Object game series: Redemption Cemetery. I recently caught up with Vladimir Savenkov, CEO of ERS Game Studios to talk about the development of the newest addition to the series: Redemption Cemetery: Grave Testimony. In the coming months keep checking back for …Read more

The Art of Video Games

Posted by Conor Murphy on June 26, 2012
The Art of Video Games

A debate has cropped up over the past couple years over whether video games should be considered art. We can look to a Sun-Times blog post written by film critic Roger Ebert, who said "no video gamer now living will survive long enough to experience the medium as an art form"Read more

The Making of Snoopy Flying Ace, Visual Highlights

Posted by Conor Murphy on July 21, 2011
The Making of Snoopy Flying Ace, Visual Highlights

Clark Stacey, VP of Business Development at Smart Bomb Interactive, took the stage at Casual Connect to reflect on the development of Snoopy Flying Ace for XBox Live Arcade (XBLA). We apologize for taking minimal notes during the presentation, but it was so good it was hard to break away to write. Furthermore, the images …Read more

Ricardo Carretero on Developing Games in Pajamas

Posted by Conor Murphy on July 21, 2011
Ricardo Carretero on Developing Games in Pajamas

What’s it like to work in your pajamas? Ricardo Carretero from Super Mega Team took the stage on the final day of Casual Connect to tell us. Ricardo is part of Super Mega Team who managed to create Super Zombie Soccer as a part time project working from home. If that doesn’t sound ambitious enough, …Read more