Torsten Reil Delivers Casual Connect 2011 Keynote

Posted by Conor Murphy on July 19, 2011
Torsten Reil Delivers Casual Connect 2011 Keynote

Torsten Riel, the CEO and co-founder of NaturalMotion, delivered the Casual Connect keynote this morning and discussed the development of his company’s Euphoria Motion Synthesis Engine. In illustrating the development of NaturalMotion’s technology, Torsten showed video of a biped learning to walk. As the creature moved from first generation through to twentieth generation, the improvements …Read more

Nathan Fowkes and Dominick Domingo Visit Studios Artists

Posted by Conor Murphy on May 11, 2011
Nathan Fowkes and Dominick Domingo Visit Studios Artists

What do Big Fish Games Studios and companies like DreamWorks and Disney have in common? All three companies use moving images, music, sound effects and dialogue to tell stories and entertain audiences. Even though the media we work in is completely different from full-length feature animation, games and animated films share many of the same …Read more

Can Business Games Really Simulate Running a Business?

Posted by Conor Murphy on September 28, 2010
Can Business Games Really Simulate Running a Business?

For most of us, playing games is something we do to escape from the reality of our day-to-day world. Exploring fanciful worlds and embarking on dangerous adventures is enough to turbocharge a gamer’s imagination and mask the daily grind. You might be surprised to know games are also being used to teach entrepreneurs the ins …Read more

Who Created Drawn: Dark Flight? Meet the Team!

Posted by Conor Murphy on September 2, 2010
Who Created Drawn: Dark Flight? Meet the Team!

Today we are pleased to welcome Brian Thompson as our guest blogger. Brian is the Art Director for the Drawn game series. Brian was kind enough to take time out of his busy schedule to tell us about the people behind the development of Drawn: Dark Flight. Take it away, Brian! Thanks, Felix! We’re extremely …Read more

Mystery Case Files: Dire Grove in LEGO Form

Posted by Conor Murphy on June 22, 2010

Recently, we received a special email from a Bev Weiler and her son, Colin Weiler. Colin eats, breathes, sleeps, and talks LEGOs and only takes a break from creating his next interlocking masterpiece to place Mystery Case Files games. After playing Mystery Case Files: Dire Grove two or three times, he decided to merge his two passions and recreate the scenes for us with LEGOs! Even better, we were able to wrangle a short interview with this budding young designer so he could share his thoughts with our audience. Enjoy! Why are LEGOs fun to play with?

Because there are so many possibilities and it's really fun to build with them and create all sorts of cool things.

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The Next Casual Game Genre

Posted by Conor Murphy on March 4, 2010
The Next Casual Game Genre

Recently, I've been thinking about the game genres we offer and wondering how they might evolve in the future. Given the fact that the consumer is always evolving it only makes sense that their tastes in games should also evolve. Regardless of whether this takes place online or offline, day-to-day experiences broaden horizons and open eyes to new possibilities. This continuous expansion of thought leads to a need for newer and better experiences that can be served in at least two ways.

First, by improving game development via better stories, better characters, better artwork, or better gameplay mechanics, we can satisfy the consumer's need for continuous improvement and higher quality products. Consider the Mystery Case Files game brand. If you look at each release, you can see the quality of the games always improving. The art is always getting better, the storyline is always more complex, the production quality is ever improving. Big Fish Games Studios is always raising the bar to meet the wants and needs of the consumer.

Second, by expanding our offerings through genre expansion, we can offer an entirely new style of gameplay that opens the door for developers and consumers to explore something new with no expectations. By starting at ground zero, both parties can work together to define the genre and guide it as it grows and expands.

This begs the question - what will be the next genre to emerge as a contender for the limited time game developers have? The need to focus on making games people will be excited about is clear so it is important that game genres get consumers excited.

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Big City Adventure Offers Virtual Tour of Vancouver, BC

Posted by Conor Murphy on January 29, 2010

Just in time for the 2010 Winter Olympic Games, Jolly Bear Games brings you Big City Adventure: Vancouver. Vancouver, BC lies between the Burrard Inlet to the north and the Fraser River to the south and ranks as the third largest city in Canada. Now you can explore the area as you search for thousands …Read more

Your Mystery Case Files Questions Answered!

Posted by Conor Murphy on January 20, 2010
Your Mystery Case Files Questions Answered!

A few weeks ago over in the Big Fish Games’ Forums we gave you the chance to ask the Mystery Case Files: Dire Grove team your most burning questions. Certainly there were some question marks dancing around in your heads following the completion of Dire Grove? You responded with a great collection of interesting and …Read more

How was Big City Adventure Developed for the iPhone?

Posted by Conor Murphy on November 25, 2009
How was Big City Adventure Developed for the iPhone?

Tell us a little about 1C Wireless... 1C WIRELESS is the mobile division of 1C Company - the leading publisher of games in Russia. We're a strong team of 30 game ninjas with over 450 mobile games and applications developed across a wide range of platforms. What challenges did you face developing Big City Adventures: San Francisco for the iPhone? Leveraging the rendering capabilities of the iPhone to get the same visual effects as the PC version of the game was an early challenge we had to overcome. Perhaps the most enjoyable challenge was building iPhone specific features such a Bluetooth multiplayer and accelerometer shake. Adding such features makes this great game even better!Read more

Developer Spotlight: Murder, She Wrote

Posted by Conor Murphy on November 12, 2009
Developer Spotlight: Murder, She Wrote

We’re happy to welcome Donald E. Marshall of Legacy Interactive as today’s guest blogger. Donald is acting as the Senior Producer for Murder, She Wrote, an upcoming release on Big Fish Games. When we saw the very first build we knew it was going to be an incredibly immersive and engaging Hidden Object game. Read more

Developer Spotlight: Artogon Games

Posted by Conor Murphy on May 27, 2009
Developer Spotlight: Artogon Games

Recently, we sat down for a conversation with Denis Ilyin and Tim Sadovsky of Artogon Games. Artogon Games is located in St. Petersburg, Russia and is responsible for several hit games available on our site including Charma: The Land of Enchantment, Spirit of Wandering: The Legend, Treasure Seekers: Visions of Gold, and Treasure Seekers: The Enchanted Canvases. We wanted to learn more about how Denis and Tim got into game design and where they draw inspiration for their games. They were also kind enough to share some concept art / final designs with us from their Treasure Seekers games.Read more

Artist Spotlight: Jeff Haynie, Art Director

Posted by Conor Murphy on November 26, 2008
Artist Spotlight: Jeff Haynie, Art Director

With the release of Mystery Case Files: Return to Ravenhearst taking place tomorrow, we thought it would be fun to sit down and talk with Jeff Haynie, Big Fish Games Art Director. Jeff is the driving force behind the artistic direction of the Mystery Case Files brand. A veteran of the entertainment industry, Jeff has been involved with gaming for over a decade. Having started with DreamWorks, Jeff moved to Big Fish Games two years ago. Jeff was recently awarded the Big Fish Games Innovator of the Quarter Award not only for his amazing artwork, but also for the amazing influence he has on everyone he works with. Congratulations to Jeff!Read more