Ricardo Carretero on Developing Games in Pajamas

Ricardo Carretero on Developing Games in Pajamas

What’s it like to work in your pajamas? Ricardo Carretero from Super Mega Team took the stage on the final day of Casual Connect to …

Posted by Conor Murphy on July 21, 2011
Big Fish Games Workshop Brings Fans and Developers Together

Big Fish Games Workshop Brings Fans and Developers Together

Game developers from around the world joined over 60 customers at the 2nd annual Big Fish Games Workshop in Seattle on Monday to discuss everything …

Posted by Conor Murphy on July 20, 2011
Torsten Reil Delivers Casual Connect 2011 Keynote

Torsten Reil Delivers Casual Connect 2011 Keynote

Torsten Riel, the CEO and co-founder of NaturalMotion, delivered the Casual Connect keynote this morning and discussed the development of his company’s Euphoria Motion Synthesis …

Posted by Conor Murphy on July 19, 2011
Nathan Fowkes and Dominick Domingo Visit Studios Artists

Nathan Fowkes and Dominick Domingo Visit Studios Artists

What do Big Fish Games Studios and companies like DreamWorks and Disney have in common? All three companies use moving images, music, sound effects and …

Posted by Conor Murphy on May 11, 2011
Can Business Games Really Simulate Running a Business?

Can Business Games Really Simulate Running a Business?

For most of us, playing games is something we do to escape from the reality of our day-to-day world. Exploring fanciful worlds and embarking on …

Posted by Conor Murphy on September 28, 2010
Who Created Drawn: Dark Flight? Meet the Team!

Who Created Drawn: Dark Flight? Meet the Team!

Today we are pleased to welcome Brian Thompson as our guest blogger. Brian is the Art Director for the Drawn game series. Brian was kind …

Posted by Conor Murphy on September 2, 2010
Mystery Case Files: Dire Grove in LEGO Form

Mystery Case Files: Dire Grove in LEGO Form

Recently, we received a special email from a Bev Weiler and her son, Colin Weiler. Colin eats, breathes, sleeps, and talks LEGOs and only takes a break from creating his next interlocking masterpiece to place Mystery Case Files games. After playing Mystery Case Files: Dire Grove two or three times, he decided to merge his two passions and recreate the scenes for us with LEGOs! Even better, we were able to wrangle a short interview with this budding young designer so he could share his thoughts with our audience. Enjoy! Why are LEGOs fun to play with?Because there are so many possibilities and it's really fun to build with them and create all sorts of cool things.

Posted by Conor Murphy on June 22, 2010
The Next Casual Game Genre

The Next Casual Game Genre

Recently, I've been thinking about the game genres we offer and wondering how they might evolve in the future. Given the fact that the consumer is always evolving it only makes sense that their tastes in games should also evolve. Regardless of whether this takes place online or offline, day-to-day experiences broaden horizons and open eyes to new possibilities. This continuous expansion of thought leads to a need for newer and better experiences that can be served in at least two ways. First, by improving game development via better stories, better characters, better artwork, or better gameplay mechanics, we can satisfy the consumer's need for continuous improvement and higher quality products. Consider the Mystery Case Files game brand. If you look at each release, you can see the quality of the games always improving. The art is always getting better, the storyline is always more complex, the production quality is ever improving. Big Fish Games Studios is always raising the bar to meet the wants and needs of the consumer.Second, by expanding our offerings through genre expansion, we can offer an entirely new style of gameplay that opens the door for developers and consumers to explore something new with no expectations. By starting at ground zero, both parties can work together to define the genre and guide it as it grows and expands.This begs the question - what will be the next genre to emerge as a contender for the limited time game developers have? The need to focus on making games people will be excited about is clear so it is important that game genres get consumers excited.

Posted by Conor Murphy on March 4, 2010
Big City Adventure Offers Virtual Tour of Vancouver, BC

Big City Adventure Offers Virtual Tour of Vancouver, BC

Just in time for the 2010 Winter Olympic Games, Jolly Bear Games brings you Big City Adventure: Vancouver. Vancouver, BC lies between the Burrard Inlet …

Posted by Conor Murphy on January 29, 2010
Your Mystery Case Files Questions Answered!

Your Mystery Case Files Questions Answered!

A few weeks ago over in the Big Fish Games’ Forums we gave you the chance to ask the Mystery Case Files: Dire Grove team …

Posted by Conor Murphy on January 20, 2010
How was Big City Adventure Developed for the iPhone?

How was Big City Adventure Developed for the iPhone?

Tell us a little about 1C Wireless... 1C WIRELESS is the mobile division of 1C Company - the leading publisher of games in Russia. We're a strong team of 30 game ninjas with over 450 mobile games and applications developed across a wide range of platforms. What challenges did you face developing Big City Adventures: San Francisco for the iPhone? Leveraging the rendering capabilities of the iPhone to get the same visual effects as the PC version of the game was an early challenge we had to overcome. Perhaps the most enjoyable challenge was building iPhone specific features such a Bluetooth multiplayer and accelerometer shake. Adding such features makes this great game even better!

Posted by Conor Murphy on November 25, 2009
Developer Spotlight: Murder, She Wrote

Developer Spotlight: Murder, She Wrote

We’re happy to welcome Donald E. Marshall of Legacy Interactive as today’s guest blogger. Donald is acting as the Senior Producer for Murder, She Wrote, an upcoming release on Big Fish Games. When we saw the very first build we knew it was going to be an incredibly immersive and engaging Hidden Object game.

Posted by Conor Murphy on November 12, 2009