Super Mario Bros’ Original Design Docs Revealing

Super Mario Bros’ Original Design Docs Revealing

The Super Mario 25th Anniversary pack features a booklet titled, “Super Mario Collection Special Pack” wherein readers will find some of the original documents drafted …

Posted by Conor Murphy on August 13, 2012
Series Spotlight: Redemption Cemetery

Series Spotlight: Redemption Cemetery

Our first “Series Spotlight” turns over the gravestone of one of my favorite Hidden Object game series: Redemption Cemetery. I recently caught up with Vladimir …

Posted by Conor Murphy on July 30, 2012
The Art of Video Games

The Art of Video Games

A debate has cropped up over the past couple years over whether video games should be considered art. We can look to a Sun-Times blog post written by film critic Roger Ebert, who said "no video gamer now living will survive long enough to experience the medium as an art form"

Posted by Conor Murphy on June 26, 2012
The Making of Snoopy Flying Ace, Visual Highlights

The Making of Snoopy Flying Ace, Visual Highlights

Clark Stacey, VP of Business Development at Smart Bomb Interactive, took the stage at Casual Connect to reflect on the development of Snoopy Flying Ace …

Posted by Conor Murphy on July 21, 2011
Ricardo Carretero on Developing Games in Pajamas

Ricardo Carretero on Developing Games in Pajamas

What’s it like to work in your pajamas? Ricardo Carretero from Super Mega Team took the stage on the final day of Casual Connect to …

Posted by Conor Murphy on July 21, 2011
Big Fish Games Workshop Brings Fans and Developers Together

Big Fish Games Workshop Brings Fans and Developers Together

Game developers from around the world joined over 60 customers at the 2nd annual Big Fish Games Workshop in Seattle on Monday to discuss everything …

Posted by Conor Murphy on July 20, 2011
Torsten Reil Delivers Casual Connect 2011 Keynote

Torsten Reil Delivers Casual Connect 2011 Keynote

Torsten Riel, the CEO and co-founder of NaturalMotion, delivered the Casual Connect keynote this morning and discussed the development of his company’s Euphoria Motion Synthesis …

Posted by Conor Murphy on July 19, 2011
Nathan Fowkes and Dominick Domingo Visit Studios Artists

Nathan Fowkes and Dominick Domingo Visit Studios Artists

What do Big Fish Games Studios and companies like DreamWorks and Disney have in common? All three companies use moving images, music, sound effects and …

Posted by Conor Murphy on May 11, 2011
Can Business Games Really Simulate Running a Business?

Can Business Games Really Simulate Running a Business?

For most of us, playing games is something we do to escape from the reality of our day-to-day world. Exploring fanciful worlds and embarking on …

Posted by Conor Murphy on September 28, 2010
Who Created Drawn: Dark Flight? Meet the Team!

Who Created Drawn: Dark Flight? Meet the Team!

Today we are pleased to welcome Brian Thompson as our guest blogger. Brian is the Art Director for the Drawn game series. Brian was kind …

Posted by Conor Murphy on September 2, 2010
Mystery Case Files: Dire Grove in LEGO Form

Mystery Case Files: Dire Grove in LEGO Form

Recently, we received a special email from a Bev Weiler and her son, Colin Weiler. Colin eats, breathes, sleeps, and talks LEGOs and only takes a break from creating his next interlocking masterpiece to place Mystery Case Files games. After playing Mystery Case Files: Dire Grove two or three times, he decided to merge his two passions and recreate the scenes for us with LEGOs! Even better, we were able to wrangle a short interview with this budding young designer so he could share his thoughts with our audience. Enjoy! Why are LEGOs fun to play with?Because there are so many possibilities and it's really fun to build with them and create all sorts of cool things.

Posted by Conor Murphy on June 22, 2010
What Will the Next Casual Game Genre Be?

What Will the Next Casual Game Genre Be?

Recently, I’ve been thinking about the game genres we offer and wondering how they might evolve in the future. Given the fact that the consumer …

Posted by Conor Murphy on March 4, 2010