How to Build a Webcomic Universe: Interview with Artist Purple Kecleon

Posted by Lauren Hall-Stigerts on April 6, 2015
How to Build a Webcomic Universe: Interview with Artist Purple Kecleon

Creating a weekly webcomic around a unique story is dedication. Developing and supporting a fan-driven universe around said webcomic? That is passion. Melanie Herring (“Purple Kecleon” in the webcomic community) has been developing her own concepts for as long as she can remember. She is a full-time artist who has navigated the challenges of independent …Read more

How to Become a Successful Game Artist
Interview with Brian Thompson, Big Fish Studios Art Director

Posted by Big Fish Games on October 18, 2013
How to Become a Successful Game Artist<br /> Interview with Brian Thompson, Big Fish Studios Art Director

In this interview Brian Thompson talks about his own career, about traits of a successful game artist, and some advice and tips on producing quality work when creating game art. Brian Thompson works as Art Director at Big Fish Studios and has been in the lead role for adventure games such as the Drawn series …Read more

The Future of Hidden Object Games
An Interview with Patrick Wylie, Part 2

Posted by Big Fish Games on September 30, 2013
The Future of Hidden Object Games <br /> An Interview with Patrick Wylie, Part 2

We sat down with Patrick Wylie, VP of the Big Fish Studios, makers of the Mystery Case Files series, to talk about the hidden object games genre and how the new formats and platforms like F2P and streaming will impact the genre. How do you see the future of hidden object games with all the …Read more

The History of Hidden Object Games
An Interview with Patrick Wylie, VP of Big Fish Studios

Posted by Big Fish Games on September 16, 2013
The History of Hidden Object Games <br />An Interview with Patrick Wylie, VP of Big Fish Studios

Hidden object games are a big part of the success that the casual games industry is seeing today. The genre has especially been defined and moved forward by the series of Mystery Case Files games that has seen over 100 million downloads worldwide. We sat down with Patrick Wylie, VP of Big Fish Studios, the …Read more

Behind the Curtain: Strange Cases Interview & Concept Art

Posted by Conor Murphy on April 7, 2013
Behind the Curtain: Strange Cases Interview & Concept Art

Want to learn about the Strange Cases game series and the steps that go into making a Hidden Object Puzzle Adventure? Check out our interview with Sulus Games below, and continue the latest adventure in Strange Cases: The Faces of Vengeance! How did you come up with the Strange Cases  game series? Strange Cases: The Tarot Card …Read more

An Interview with Artem Yershov of Alawar Entertainment

Posted by Conor Murphy on September 12, 2011
An Interview with Artem Yershov of Alawar Entertainment

Earlier this summer, Big Fish Games released Alawar Entertainment’s latest adventure game, "Magic Encyclopedia: Moon Light". Game Producer, Artem Yershov, took the time to sit down with us and answer our questions about the game and its development process. Alawar Entertainment has specialized in the development, publication and distribution of casual games since 1999. The company has published over 200 titles worldwide and is the largest provider of casual games in Eastern Europe. Today, Alawar works with five internal studios and more than 30 external developers, providing a full range of services that includes game production, distribution and marketing.Read more

An Interview with Joe Shoop, Big Fish Games Designer

Posted by Conor Murphy on November 16, 2008

With the upcoming release of Mystery Case Files: Return to Ravenhearst just around the corner, we thought it would be fun to speak with someone who touches the Mystery Case Files brand on a daily basis. Joe Shoop works as a designer in the marketing department at Big Fish Games. He is responsible for the Mystery Case Files Fan Site as well as many other marketing initiatives. Joe sat down with us to speak about his role with the company.Read more