The Tudors Walkthrough

Welcome to the The Tudors Walkthrough! Travel across Europe as a spy and uncover conspiracies, assassination attempts, and other threats against England and her King! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. Enjoy this complete The Tudors game walkthrough, featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by prpldva.

Walkthrough Menu

General Tips & Information

  • This game may be played in windowed or full screen mode.
  • When you set up your profile, you have a choice of two play types.
  • The Relaxed mode of play has no timer and you do not earn points.
  • For more of a challenge, choose Normal Play to play with a timer and earn points.
  • To view your current score in Normal mode, select the gears or options button.
  • Hints are unlimited, but you must wait for the meter to recharge.
  • Click on the hint button to find an object.
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  • The hidden objects are randomized, so your solution may vary.
  • You may skip the mini-games.
  • Some of the mini-games are randomized, so your solution may vary.
  • It is very important to listen to the conversations and read the journal. You will need that information for three difficult mini-games.
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Chapter One: Shadows of the Past

  • After speaking with you father, enter the castle though the arched door.
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  • Locate all the hidden objects on the list to the left.
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  • Enter the door on the right but it's too dark to see and you return to the throne-room.
  • Take the candle from the floor and use it on one of the lit candles in the room.
  • Return through the door on the right.
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  • Click on the hand of the fallen man in Thomas Cromwell's office.
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  • You need to find ingredients for an antidote and are automatically returned to the throne-room.
  • Take the goblet from the table.
  • Exit the throne-room to the left and return to the courtyard.
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  • Use the goblet on the well to collect water.
  • Return to the throne-room through the arched door.
  • From the throne-room, enter the right door to return to Thomas Cromwell's office.
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  • Locate the 12 ingredients for the antidote.
  • Note-Look for herbs and small bottles and vials.
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  • The object of this mini-game is to combine the flasks to create the correct color.
  • Using the color chart, determine what color needs to be poured into each funnel.
  • Drag the flasks to the funnels to pour the colors.
  • Click on the mix button to test.
  • If you are incorrect, press reset to start over.
  • From left to right, the solution for the first puzzle is green then purple.
  • The second solution is green-green-purple.
  • For the third solution, use green-black-black.
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  • The King requests your help and you return to your chambers to collect your belongings.
  • Locate all the hidden objects on the list.
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Chapter Two: Small Creatures

  • When you first arrive at Fontainebleau Castle, King Francis I is accusing a servant of stealing the Queen's jewels.
  • The servant begs you to help find the jewels that must have been knocked from the window by the cat.
  • Locate the 18 pieces of jewelry in the garden.
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  • After the King gives you leave, you find a locked door.
  • Return to the garden through the door on the right.
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  • Take the playing cards from the table and the flint near the well.
  • Return to the castle.
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  • Use the playing cards on the locked door.
  • Open the door.
  • It seems the cat has been at it again.
  • Return the the broken pieces to their mate.
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  • The servant gives you a lock pick out of gratitude.
  • Take the tinderbox then combine it with the flint in your inventory.
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  • Use the lock pick on the door to trigger a mini-game.
  • The object of the mini-game is to move all the bolts to the top of the lock.
  • Numbering the bolts 1-7 from left to right click on the sequence: 7-3-6-4-5-7-1.
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  • Collect the hidden objects from the study.
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  • Use the tinderbox to light the candle.
  • Hold the letter over the lit candle.
  • You discover a letter from the Cardinal plotting against King Henry.
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Chapter Three: The Will of Rome

  • At the Vatican, you are instructed to remain in your room.
  • Exit your quarters to the right.
  • Use the lock pick on the door.
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  • You are caught by the servant, who returns you to your room for a disguise.
  • Locate all the clothing items.
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  • Collecting the clothing items will trigger a mini-game.
  • In this jigsaw-style puzzle, drag the pieces of clothing to form three dresses.
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  • You change into a nun's habit so you can now explore unnoticed.
  • Exit your quarters on the right.
  • Locate all the hidden objects on the screen.
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  • Walk to the left to return to your quarters.
  • You need to melt the Madonna statue to get the key.
  • Place the Madonna statue in the sunlight.
  • Take the telescope and place it in the sunlit area.
  • When the statue melts, take the key.
  • Exit your chambers to the right.
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  • Use the key on the cross-shaped notch in the column.
  • The heavy curtains open to reveal a secret door.
  • Enter the secret door.
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  • Click on the tryptich painting on the left wall.
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  • Find the objects that are only present in one side of the painting.
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  • Hidden behind the tryptich is a strategic map showing what appears to be France and Spain moving against England.
  • Someone is coming and you must hide.
  • Take the cloth from the chair and hang it on the curtain rod.
  • Click on the curtain to hide.
  • You overhear Cardinal Von Waldburg plotting to kill Thomas Cromwell.
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Chapter Four: Journey to Spain

  • Aboard the ship, Christopher trains you as a spy.
  • Collect all the hidden objects on the list.
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  • You need to find some heat to read the parchment paper.
  • Exit to the right and enter the galley.
  • Use the parchment paper on the coals beneath the pot to reveal the message.
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  • Drag items in the left column to similar items in the scene.
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  • You next task is to break into a room where someone is sleeping and steal an item.
  • Place the paper under the door.
  • Take the fish bone and use it on the lock.
  • Pull out the paper to find the key.
  • Use the key on the lock then open the door.
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  • Locate the all hidden objects in the list.
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  • You have found a puzzle box.
  • The object of this mini-game is to slide the tiles into place and form a picture.
  • At any given time, only two tiles have the ability to move.
  • For example: If the instruction is “R” move the only tile that can move right.
  • Slide the tile that will move in each of these directions: D-D-R-U-L-D-R-U-R-D-L-L-U-U-R-D-L-D.
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Chapter Five: The Fortress

  • The King is please with your progress.
  • While Christopher keeps the Admiral busy, search the room.
  • Locate all the hidden objects on the list.
  • You find a strange message from the Admiral.
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  • There is more to the message than meets the eye.
  • Exit the room at the bottom of the screen.
  • Place the paper over the candles to reveal the secret message.
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  • Continue searching while Christopher find passage on a ship.
  • Locate all the hidden objects on the list.
  • The rope may help you gain entry to the Admirals office.
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  • Exit through the door at the top of the stairs.
  • Look at the lower left window.
  • Use the rope on the window, then enter the window.
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  • You must find the pamphlet.
  • Locate all the hidden objects on the list.
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  • The object of this mini-game is to place all the portraits into the correct relationships.
  • All the information is found in the conversations and the journal.
  • Each position on the screenshot is numbered with the solution as follows:1 = POLE 2 = JANE 3 = ELENA 4 = HENRY 5 = CROMWELL 6 = WILLIAM 7 = VON WALDBURG 8 = FRANCIS 9 = CHRISTOPHER 10 = DE BAZAN
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Chapter Six: A Lost Rebellion

  • Oswyn Banes needs you to collect evidence against Robert Aske.
  • Locate all the hidden objects on the list.
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  • Look at the paneling on the left- you need something to remove the planks.
  • Walk through the center door.
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  • Take the axe from the bookcase.
  • Return through the doorway.
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  • Use the axe on the paneling to find a rope.
  • Pull on the rope and hear something move upstairs.
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  • Walk back upstairs.
  • In this find the differences screen, click on all the differences on the right side.
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  • Pull the previously hidden lever to move the bookcase.
  • Enter the secret passageway.
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  • You have found a printing press.
  • Compare Pole's pamphlet with the printing press.
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  • Locate all the letters scattered about the room.
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  • The object of this mini-game is to find the image that is the exact mirrored image of the original.
  • There are three letters to compare.
  • *Note- the images are randomized. Your solution may differ.
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  • You return to report you findings to the king.
  • He is pleased and confers a title upon your father.
  • That night, your father is murdered, possibly as revenge for your interference.

Chapter Seven: Loss

  • Search for clues to the identity of the murderer.
  • Locate all the hidden objects on the list.
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  • Take the poker.
  • Look at the chest of candles.
  • Exit on the right to the courtyard.
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  • Use the poker to grab the scrap of paper near the door.
  • Enter the door to return to Cromwell's office.
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  • Walk through the right door to Cromwell's office.
  • Collect the 11 scraps of paper.
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  • You need to replace the candles in Cromwell's office.
  • Return to your quarters and open the chest of candles with the poker.
  • Take the candles and return to Cromwell's office.
  • Drag the fresh candles over the depleted candles.
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  • In this jigsaw style mini-game, drag the pieces to reassemble the letter.
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Chapter Eight: A Hidden Trace

  • Francesca's letter mentioned Aske so you return to Pontefract Castle.
  • Locate all the hidden objects on the list.
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  • The object of the mini-game is to move all the bolts to the top of the lock.
  • Numbering the bolts 1-7 from left to right click on the sequence: 7-3-5-2-4-7-6-1-5-7-4-5-4.
  • Inside the chest is one half of a coat of arms.
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  • Pull the lever on the back wall to open the secret passageway.
  • Enter the door to the secret passageway.
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  • Pull the lever on the wall to open a secret niche and close the doorway.
  • Take the other half of the coat of arms from the niche.
  • Combine the two coat of arms halves.
  • Try the lever to open the doorway, but its stuck.
  • Look under the rug for a trap door.
  • Try to open the trap door, but you need a handle.
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  • Find all the hidden objects on the list.
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  • Use the ring on the trapdoor.
  • Click on the ring to open the trap door, then click again to enter.
  • Locate all the armor pieces.
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  • Place the coat of arms on the assembled armor.
  • Take the note from the visor.
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Chapter Nine: Unsuspected Encounter

  • Francesca was here, but Christopher urges you to leave.
  • You need to find a way back into the King's study.
  • Locate all the sticks in the scene.
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  • Find the sickle and use it to cut the rope from the well.
  • Combine the rope and the sticks to make the ladder.
  • Place the ladder at the tower window.
  • Enter the window.
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  • Compare the two pictures and click on the differences on the right side.
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  • Compare the handwriting on the letter with Francesca's note.
  • The object of this mini-game is to find the image that is the exact mirrored image of the original.
  • There are three words to compare.
  • *Note- the images are randomized. Your solution may differ.
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  • Christopher holds off Francesca while you escape.
  • Locate all the hidden objects on the list.
  • You find a dagger.
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  • Use the dagger on the window to loosen the bars.
  • Escape through the window.
  • Christopher has been captured and taken to Spain.
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Chapter Ten: Playing Games

  • Go through the lower right door.
  • You need to find something to help you enter the Admiral's office.
  • Locate all the hidden objects on the list.
  • You have found a key.
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  • Use the key on the upper door.
  • Enter the Admiral's office.
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  • The Admiral will tell you where Francesca is and allow you to roam the castle if you can solve a puzzle.
  • First you must find the game pieces.
  • Locate all the game pieces in the scene.
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  • The object of this mini-game is to reverse the position of the black and the white pieces.
  • Click on the piece you want to move, then click on the empty spot.
  • You cannot jump any pieces.
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  • Now to set a trap for Francesca.
  • Place the objects into the scene according to the plan.
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  • Exit through the door at the top of the stairs.
  • Confront Francesca on the roof.
  • You are captured and taken to Cardinal Von Waldberg.

Chapter Eleven: A Den of Lions

  • Cardinal Von Waldberg informs you that you remain in the cell until your interrogation.
  • Locate all the hidden objects in the scene.
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  • You find a note from Christopher. He is in the cell above you.
  • You have to corroborate stories.
  • Find quill and ink so you can respond to the message.
  • Take the feather from the bed and the plate from the table.
  • Take the dirt and combine it with the plate.
  • Combine the plate with the quill.
  • Use the 'inked' quill on the note then use it on the rope.
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  • The cardinal collects you for his interrogation but is interrupted by Francesca.
  • Search for a means of escape as the door has no knob or keyhole.
  • Locate all the hidden objects on the list.
  • You find a strange map.
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  • Hold the map over the candle to reveal a route.
  • Click on the drawers in the pattern marked on the map.
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  • In this find the differences screen, click on all the differences on the right side.
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  • The object of this mini-game is to place all the portraits into the correct relationships.
  • All the information is found in the conversations and the journal.
  • Each position on the screenshot is numbered with the solution as follows:1 = VON WALDBURG 2 = POLE 3 = WILLIAM 4 = FRANCESCA 5 = FRANCIS 6 = DE BAZAN 7 = BRYAN 8 = ELENA 9 = CROMWELL 10 = CHRISTOPHER 11 = HENRY 12 = OSWYN
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  • You overhear a conversation between Cardinal Pole and Cardinal Von Waldburg.
  • You realize that Pole is being used and the letter you gave Sir Francis may cause the King to execute Pole's family.

Chapter Twelve: The Fate of a Family

  • You have to find a way to steal the letter back from Sir Francis Bryan.
  • Locate all the hidden objects on the list.
  • You find some cards, but they are marked.
  • Exit the room at the lower left.
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  • You need to find a way to make the cards look alike.
  • Take the knife and use it on the deck of cards.
  • Exit the room via the upper right door.
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  • Christopher takes the cards to distract Sir Francis while you search his belongings.
  • You are caught by Sir Francis who demands not to be disturbed except for lunch.
  • You automatically return to the kitchen.
  • Locate all the hidden objects on the list.
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  • You need to prepare a sleeping potion to mix in the stew.
  • The object of this mini-game is to combine the flasks to create the correct color.
  • Using the color chart, determine what color needs to be poured into each funnel.
  • Drag the flasks to the funnels to pour the colors.
  • Click on the mix button to test.
  • If you are incorrect, press reset to start over.
  • From left to right, the solution for the first puzzle is green-yellow-purple.
  • The second solution is yellow-black-black-yellow.
  • For the third solution, use green-yellow-black-green.
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  • After Sir Francis has eaten the stew laced with sleeping potion, you can safely search for the letter.
  • Locate all the hidden objects on the list.
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  • The King chastises you for leaving Whitehall against his orders.
  • You explain your need for revenge and try to tell him about Pole.
  • Christopher betrays you and gives the King the letter that will doom Poles family.

Chapter Thirteen: Enemies and Allies

  • Months later you receive a letter from Francesca.
  • She warns you about Christopher and begs for your help.
  • You return to your chambers to pack for France.
  • Locate all the hidden objects on the list.
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  • Sir Francis is watching you, so you must delay the trip to France.
  • Keeping the letter from Francesca is dangerous. It must be hidden.
  • Enter the castle and help with the remodeling.
  • Drag each broken item to it's mate in the throne-room.
  • You hide Francesca's letter under the carpet.
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  • Now you have to distract Sir Francis.
  • Walk left to Cromwell's office.
  • A forged letter from Pole will send Sir Francis away.
  • Collect all the hidden objects on the list.
  • You find a set of foreign sigils.
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  • The object of this mini-game is to find the image that is the exact mirrored image of the original.
  • There are four sigils to compare.
  • *Note- the images are randomized. Your solution may differ.
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  • Place the letter on the desk.

Chapter Fourteen: Secrets

  • You arrive safely in France, but need a disguise to see the King.
  • Collect all the pieces of clothing.
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  • In this jigsaw-style mini-game, put the pieces together to form three dresses.
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  • You can just make out voices, but you need something to help you hear.
  • Exit the room at the lower right.
  • Take the empty cup off the table.
  • Return to the workshop through the upper left door.
  • Use the cup on the study door to eavesdrop.
  • You hear King Francis and Cardinal Von Waldburg discussing their alliance.
  • Once they leave, enter the King's study.
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  • Find all the hidden objects on the list.
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  • You see the King in the garden.
  • Exit through the left door.
  • Spot the differences between the two pictures.
  • Make sure to click on the right scene.
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  • You grab a knife and return to the King's study.
  • Use the knife on both drapes.
  • Combine the drapes inside your inventory.
  • Use the combined drapes on the window.
  • Climb down the drapes to the garden.
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  • You plead Francesca's case to King Francis.
  • He agrees to have you act as messenger.

Chapter Fifteen: Fallen From Grace

  • You overhear Cardinal Pole ask Von Waldburg why he did not tell you the truth about your father.
  • You must help Francesca escape.
  • Find all the hidden objects on the list.
  • You find the key to Francesca's cell, but it breaks in two.
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  • Take the cork from the table.
  • Combine the cork with the broken key.
  • Use the key on the cell door.
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  • You are too late, Francesca has poisoned herself.
  • Search for clues and answers to save her.
  • Locate all the hidden objects on the list.
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  • You need Cardinal Pole to help but he is in the secret room.
  • Exit the cell through the bars.
  • Return to your old chambers through the left door.
  • Take the mace and return to the main room.
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  • Use the mace on the pottery to make some noise.
  • Cardinal Pole agrees to help save Francesca, but warns you not to escape.
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  • Locate all the medicine.
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  • The object of this mini-game is to combine the flasks to create the correct color.
  • Using the color chart, determine what color needs to be poured into each funnel.
  • Drag the flasks to the funnels to pour the colors.
  • Click on the mix button to test.
  • If you are incorrect, press reset to start over.
  • From left to right, the solution for the first puzzle is purple-yellow-black-yellow.
  • The second solution is purple-yellow-yellow-purple-yellow.
  • For the third solution, use black-green-green-green-green.
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  • Francesca will recover, thanks to you and Cardinal Pole.
  • Pole informs you that your father was working with Von Waldburg.
  • He was the assassin sent after Cromwell!
  • Spain is preparing to attack.
  • You must find and stop Christopher.

Chapter Sixteen: On the Verge of War

  • You must find a way to enter the Admiral's study and place the letter from Francis on his desk.
  • Find all the hidden objects on the list.
  • You find a heavy hammer.
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  • Use the hammer to break the barrel.
  • Take the barrel ring and use it on the door.
  • Enter the castle through the door.
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  • Enter the lower right door.
  • Collect all the hidden objects from the list.
  • You find another puzzle cube.
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  • The object of this mini-game is to slide the tiles into place and form a picture.
  • At any given time, only two tiles have the ability to move.
  • For example: If the instruction is “R” move the only tile that can move right.
  • Slide the tile that will move in each of these directions: R-D-R-D-L-L-U-U-R-R-D-D-L-U-R-U-L-L-D-D-R-U-U-L-D-D-R-U-U-L-D-R-U-L-D-D
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  • The key to the Admiral's office was hidden inside the cube.
  • Use the key on the upper door.
  • Click on the door to enter the office.
  • Place the letter on the Admiral's desk.
  • Now its time to return to Pontefract and find Christopher.
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Chapter Seventeen: Blood Ties

  • Search the castle for clues.
  • Spot the differences between the two pictures.
  • Make sure to click on the right side scene.
  • You find a locket that looks familiar.
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  • How can you trap Christopher?
  • Exit the secret room to the left.
  • Take the lance.
  • Walk downstairs to the right.
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  • Enter the door to the right of the armor.
  • Use the lance on the trapdoor to close the latch.
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  • Return to the secret room and test the trap door.
  • Christopher is coming, you must hide.
  • Exit the secret room and hide behind the armor.
  • Once Christopher enters the secret room, pull the lever to move the bookcase.
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  • Christopher admits to killing your father.
  • He tells you to break open the locket for the truth.
  • Go downstairs to the dining hall to find something to help.
  • Locate all the hidden objects on the list.
  • You find a dagger.
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  • Use the dagger on the locket to find a hidden letter.
  • Its a love letter from Cromwell to Christopher's mother.
  • Christopher was Cromwell's son. He tried to protect him by killing William.
  • Oswyn Banes arrives and locks you in Aske's room.
  • Look at the trapdoor, but it is too high.
  • You need to locate the shelving for the bookcase.
  • Locate all the shelf pieces.
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  • Place the shelf pieces into the bookcase.
  • Exit the room through the trapdoor.
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  • The object of the mini-game is to move all the bolts to the top of the lock.
  • Numbering the bolts 1-7 from left to right click on the sequence: 7-6-5-6-2-4-5-3-5-4-3.
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  • You must hurry back to Whitehall to warn the King.

Chapter Eighteen: Circle of Blood

  • You must quickly explain the danger to King Henry before he arrests you.
  • The object of this mini-game is to place all the portraits into the correct relationships.
  • All the information is found in the conversations and the journal.
  • Each position on the screenshot is numbered with the solution as follows_1= FRANCESCA 2 = DE BAZAN 3 = FRANCIS 4 = BRYAN 5 = ELENA 6 = HENRY 7 = POLE 8 = WILLIAM 9 = CHRISTOPHER 10 = OSWYN 11 = CROMWELL 12 = VON WALDBURG
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  • Christopher attacked Sir Francis and is loose in the castle.
  • Follow the beads from his locket to track him down.
  • Exit the throne-room to the left.
  • Collect all the beads.
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  • From the courtyard, enter the door on the left to your old quarters.
  • Collect all the beads.
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  • Exit your quarters and re-enter the castle.
  • Go to Cromwell's office.
  • Collect all the beads.
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  • Return to the throne-room.
  • Collect all the beads.
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  • Enter the secret passageway behind the throne.
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  • Go forward through the arched door.
  • Christopher nearly kills you.
  • He pleads that it was either your father or his.
  • You decide to end the circle of blood and let him go free.
  • You retire to your county estate, through with death and intrigue.
Congratulations! You have just completed The Tudors!

Created at: 2009-10-28