Aaron Crane: Paintings Come Alive Walkthrough

Posted on February 22, 2012 in Walkthroughs -- Share:

Welcome to the Aaron Crane: Paintings Come Alive Walkthrough!

Find Aaron’s missing father and discover the meaning behind his eerie paintings in Aaron Crane: Paintings Come Alive!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Aaron Crane: Paintings Come Alive game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

Aaron Crane: Paintings Come Alive

• Aaron Crane: Paintings Come Alive is an Adventure game.

• The best way to use this walkthrough is by clicking on the “CTRL” and “F” keys on your keyboard simultaneously to bring up a search box.

Type the keyword into the search box at the bottom of your screen and click on “NEXT” to find the section you need help with. Clicking “NEXT” again will bring up all instances in which that keyword was mentioned in the guide.

• Select the Menu Button (A) to access the volume, screen size and cursor.

• The Hint is in the lower right corner (B).

• All puzzles can be skipped once the hint button refills.

• Items will stay in inventory until they are no longer needed.

Chapter 1: The Magic Gems

Aaron Crane: Paintings Come Alive

• Read the note (A).

• Go left.

• Take the first GEM (B).

• Grab the SHOVEL (C).

• Go right twice.

Aaron Crane: Paintings Come Alive

• Take the second GEM (D) and the BRIDGE SIDE (E).

• Go right.

• Use the SHOVEL to dig up the plant and take the third GEM (F).

• Go left twice.

• Zoom into the ground (G).

Aaron Crane: Paintings Come Alive

• Place the 3 GEMS as shown in the screenshot (H).

Aaron Crane: Paintings Come Alive

• Exit the close-up scene. Open the doors and go through them.

• Take the ROPE (I) and the BRIDGE PART (J).

• Walk down and go right twice.

Aaron Crane: Paintings Come Alive

• Put the ROPE on the hook on the roof of the house (K).

• Zoom into the roof; take the PIECE OF COAL (L) and the second BRIDGE SIDE (M).

• Exit the roof and go left three times.

Aaron Crane: Paintings Come Alive

• Put the 2 BRIDGE SIDES and the BRIDGE PART in the water to complete the bridge (N).

• Cross the bridge.

• Take the CROWBAR (O) and the FAUCET (P).

Aaron Crane: Paintings Come Alive

• Go back to the house.

• Remove the boards with the CROWBAR (1). Open the door and enter the house.

• Zoom into the cabinet; take the BREAD ( Q).

• Open the lid and take the NUTS (R).

• You need the code to open the drawers (S).

Aaron Crane: Paintings Come Alive

• Return to the roof.

• Give the BREAD to the bird and take the KEY (T).

• Go back into the house.

• Use the KEY in the keyhole in the upper left.

• Click on the lever (U) to open the lower right door; take the STATUE (V).

• Grab the WRENCH (W).

Aaron Crane: Paintings Come Alive

• Go back to the bridge.

• Put the STATUE (X) next to the pump and a vial will appear by the bridge.

• Cross the bridge and take the EMPTY VIAL (Y).

• Walk down.

• Tap the pump to make the water flow (Z).

• Put the EMPTY VIAL below the water to obtain the FILLED VIAL.

• Go right twice.

Aaron Crane: Paintings Come Alive

• Put the NUTS on the pipe and then add the FAUCET to the pipe (A).

• Use the WRENCH on the faucet.

• Click on the fish twice and take the GONG STICK (B).

Aaron Crane: Paintings Come Alive

• Go back in the house.

• Use the GONG STICK on the gong and press on the gong to activate a puzzle (D).

• Rotate the rings until you form the correct image.

• Please look at the screenshot for the solution (E). The letters “K and M” appear on the gong stand (F).

Aaron Crane: Paintings Come Alive

• Zoom into the cabinet; select the top drawer to activate a puzzle.

• Change the letters in the center to K (top) and M (bottom).

• Now you must press on the barrels next to each letter and place the items that belong with that letter.

• Please see screenshot for solution (G). K is for Knife and Key. M is for Mask and Mouse.

• Take the LIGHTER (H) from inside the drawer. Exit this close-up scene.

Aaron Crane: Paintings Come Alive

• In this order, put the PIECE OF COAL, LIGHTER and the FILLED VIAL in the bowl (I).

• Zoom into the picture to activate a puzzle (J).

Aaron Crane: Paintings Come Alive

• Right-click on a puzzle piece to rotate it.

• Arrange the jigsaw puzzle as shown in the screenshot (K).

• Note the symbols on the wall (L).

Aaron Crane: Paintings Come Alive

• Go back to the first scene and go through the doors.

• Zoom into the ground to activate a puzzle.

• Move the arrows as shown in the screenshot and then press on the Zodiac symbols marked in red (M).

• Press on the ground to end the chapter.

Chapter 2: The Penguin

Aaron Crane: Paintings Come Alive

• Go right twice.

• Take the LEASH (A).

• Go left twice; open the fence door and go through it.

• Put the LEASH on the dog (B).

• Take the BUTTON (C) and the MIRROR (D).

• Walk down and go right twice.

Aaron Crane: Paintings Come Alive

• Put the BUTTON in the center of the log (E).

• Press the button and take the BULB (F).

• Go back to the house where the dog was located and go left.

• Put the BULB in the lantern (G).

• Knock over the basket and take the GLOVE (H).

• Use the GLOVE to retrieve the KNIFE (I).

• Go left.

• Use the KNIFE on the pumpkin (@) and take the second MIRROR (J).

• Go right twice; walk down and go right twice.

Aaron Crane: Paintings Come Alive

• Place the 2 MIRRORS around the alligator as shown in the screenshot (K and L).

• Arrange the mirrors as shown in the screenshot so the light shines on the alligator. Start with the “K” mirror first.

• Take the COIN from alligator’s mouth (M).

Aaron Crane: Paintings Come Alive

• Go back to the mailbox; insert the COIN in the slot (M).

• Press on the coin to activate a puzzle.

• Change the images on the lower rollers so that it is the opposite symbol of the image directly above it.

• If you cannot find the right images, click on the coin (N).

• Please see the screenshot for the solution (O).

• Take the PUZZLE PIECE from inside the mailbox (P).

Aaron Crane: Paintings Come Alive

• Go right twice and enter the building (Q).

• Put the PUZZLE PIECE in the slot to unlock the door (R). Go through the door.

Aaron Crane: Paintings Come Alive

• Select the lady and she will ask you for a moon rod (S).

• Take the GLASSES (T) and the LEVER (U).

Aaron Crane: Paintings Come Alive

• Go back to the penguin; give him the GLASSES.

• Take the first PUZZLE PIECE from the penguin’s mouth (V).

Aaron Crane: Paintings Come Alive

• Go to the main gate and turn right.

• Use the KNIFE on the painting and select it to activate a puzzle.

• Right-click on a puzzle piece to rotate it.

• Arrange the jigsaw puzzle as shown in the screenshot (W).

Aaron Crane: Paintings Come Alive

• Put the LEVER in the slot and press on the lever (X).

• Take the second PUZZLE PIECE (Y).

• Go back to the front door and insert both PUZZLE PIECES in the door to activate a puzzle (Z).

Aaron Crane: Paintings Come Alive

• Select any 2 puzzle pieces to swap their positions. Place the colored circles next to the matching arrow.

• Press on the arrows to rotate the images.

• Please see screenshot for solution (A).

• Open the door and go through it.

Aaron Crane: Paintings Come Alive

• Examine the candle next to the bench to activate a puzzle.

• Rotate the rings until you form the pattern shown on the right side of the puzzle.

• Please see screenshot for solution (B).

Aaron Crane: Paintings Come Alive

• Touch the statue and it will ask you for a mace (C).

• Take the RAG (D).

• Go back to the penguin and use the RAG on the penguin’s glasses (E).

• Go in the direction the penguin is pointing to (F).

Aaron Crane: Paintings Come Alive

• Take the MACE (G).

• Go back into the house.

• Give the MACE to the statue to get the MOON ROD (H).

• Go back to the secret passage.

• Give the MOON ROD to the lady (I) and note the Zodiac symbols on the wall (J).

Aaron Crane: Paintings Come Alive

• Go back to the portal.

• Examine the ground to activate a puzzle.

• Move the arrows as shown in the screenshot and then press on the Zodiac symbols marked in red (K).

• Press on the ground to end the chapter.

Chapter 3: The Castle

Aaron Crane: Paintings Come Alive

• Open the curtain and take the PUZZLE PIECE (A).

• Go left.

Aaron Crane: Paintings Come Alive

• Examine the table area and take the BANDAGE (B).

• Open the curtain to reveal the bees (C),

• Open the book and look at the images (D).

• Exit this scene and go left.

Aaron Crane: Paintings Come Alive

• Take the EMPTY FLASK (E) and the MAGIC PAINT (F).

• Go back to the leopard.

• Put the BANDAGE on the leopard (G).

• Put the PUZZLE PIECE on the door (H) to activate the puzzle.

Aaron Crane: Paintings Come Alive

• Rotate the inner ring to the right spot.

• Select any 2 tokens to swap their positions.

• See screenshot for solution (I).

• Open the door and go through it.

Aaron Crane: Paintings Come Alive

• Take the PUZZLE PIECE (J).

• Go through the door and then go left twice.

• Put the PUZZLE PIECE on the puzzle on the back wall to activate a puzzle (K).

Aaron Crane: Paintings Come Alive

• Slide the pieces into the right spots until they form the image shown in the lower left side of the puzzle (L).

• Please look at the screenshot for the solution (M).

• Open the door and go through it.

Aaron Crane: Paintings Come Alive

• Talk to the lady; she wants a potion with the blue snake venom and the honey (N).

• Take the LADDER (O).

• Go back outside; put the LADDER at the bottom of the bridge and go down (P).

• Head left.

Aaron Crane: Paintings Come Alive

• Put the MAGIC PAINT on the snake to turn it blue (Q).

• Put the EMPTY FLASK on the snake to get the FILLED FLASK.

• Zoom into the tree house (R).

• Take the EMPTY POT (S).

Aaron Crane: Paintings Come Alive

• Leave the tree house and go left to the portal.

• Take the HANDLE (T).

• Go back into the castle. Go left and go through the door to access the bedroom.

• Put the HANDLE on the trapdoor (U) and take the TONGS (V).

Aaron Crane: Paintings Come Alive

• Go back to the secret passage.

• Use the TONGS to retrieve the KEY in the fire (W).

• Go back to the tree house.

• Use the KEY to open the chest and take the SHEARS (X).

• Leave the tree house and walk down.

Aaron Crane: Paintings Come Alive

• Zoom into the bridge; put the EMPTY POT in the water to get the POT WITH WATER (Y).

• Use the SHEARS on the rose bush to get the ROSE (Z).

Aaron Crane: Paintings Come Alive

• Go back to the living room and zoom into the table.

• Open the curtain, if you haven’t done so already to reveal the bees.

• Put the ROSE in the vase to lure the bees away from the barrel (A).

• Take the EMPTY SPOON (B).

• Put the EMPTY SPOON below the dripping the pot to get the SPOON WITH HONEY (C).

Aaron Crane: Paintings Come Alive

• Go back to the secret passage.

• Put the POT WITH WATER over the fire (D).

• Add the SPOON WITH HONEY and the FILLED FLASK to the pot for the lady to have a cup in her hand.

• Take the CUP from her hand (E) and put it in the potion to create the FILLED CUP.

• Give her the FILLED CUP.

• Knock the chair over and take the PUZZLE PIECE (F).

Aaron Crane: Paintings Come Alive

• Go back to the bedroom.

• Put the PUZZLE PIECE on the painting to activate a puzzle.

• Select any two tiles to swap their positions.

• Form the image shown in the screenshot (G).

• Take the UNLIT TORCH after the puzzle has been solved (H).

Aaron Crane: Paintings Come Alive

• Go to the secret passage.

• Put the UNLIT TORCH in the fire to create the LIT TORCH (I).

• Walk down and go right.

• Burn the spider web with the LIT TORCH (J).

• Note the symbols on the wall (K).

Aaron Crane: Paintings Come Alive

• Go back to the portal.

• Examine the ground to activate a puzzle.

• Move the arrows as shown in the screenshot and then press on the Zodiac symbols marked in red (L).

• Press on the ground to end the chapter.

Chapter 4: The Generator

Aaron Crane: Paintings Come Alive

• Knock over the trashcan; take the CANDY (A) and the HANDLE (B).

• Take the WHEEL (C).

• Put the HANDLE on the hatch (D) and zoom into it to activate a puzzle.

• Select the 3 squares which contain only one of each symbol.

• Please look at the screenshot for the solution (E).

Aaron Crane: Paintings Come Alive

• Go through the hatch after the puzzle has been solved and walk down.

• Press on the trash can lid; pick up the first PUZZLE PIECE (F).

• Go left.

• Pick up the second PUZZLE PIECE (G) and the MARKER (H).

• Go right twice.

• Take the third PUZZLE PIECE (I).

• Go left.

Aaron Crane: Paintings Come Alive

• Put the 3 PUZZLE PIECES on the door to activate a puzzle.

• Rotate the rings until you form the correct image.

• Please look at the screenshot for the solution (J).

• Open the door and go through it.

Aaron Crane: Paintings Come Alive

• Give the CANDY to the ELEPHANT and take it after it shrinks (K).

• Put the ELEPHANT on the painting to activate a puzzle (L).

Aaron Crane: Paintings Come Alive

• Right-click on a puzzle piece to rotate it.

• Arrange the jigsaw puzzle as shown in the screenshot (M).

Aaron Crane: Paintings Come Alive

• Use the MARKER on the zebra (N).

• Take the EMPTY BUCKET (O).

• Put the EMPTY BUCKET on the mirror to break it.

• Take the MIRROR SHARD from the mirror (P).

Aaron Crane: Paintings Come Alive

• Go back upstairs.

• Use the MIRROR SHARD to cut the stitches on the curtain (Q).

• Open the curtain and take the FAUCET HANDLE (R).

• Go back down and head left.

• Put the FAUCET HANDLE on the faucet (S).

• Put the EMPTY BUCKET on the water to create the FILLED BUCKET.

Aaron Crane: Paintings Come Alive

• Go back to the zebra room.

• Put the FILLED BUCKET on the SUN and take the SUN to add it to inventory (1).

• Go back to the sink room.

• Put the FILLED BUCKET on the left hook (2) to open the trashcan.

• Take the WHEEL in the trashcan (3) and place it at the bottom of the trashcan (4).

• Move the trashcan and place the SUN in the recess (5).

• Open the hatch and take the WING (6).

Aaron Crane: Paintings Come Alive

• Go back outside.

• Put the WING on the ant and take the CANDY (7).

• Go back to the zebra room and give the CANDY to the zebra. Take the ZEBRA (8).

• Go back outside and put the ZEBRA on the painting (9) and take the GEAR (10).

Aaron Crane: Paintings Come Alive

• Go to the basement and go right.

• Put the GEAR on the door (A).

• Open the door and go through it.

Aaron Crane: Paintings Come Alive

• Put the WHEEL on the side of the generator (B).

• Examine the device below the chameleon for a puzzle to appear (C).

Aaron Crane: Paintings Come Alive

• Press on the center pieces to rotate the items.

• Arrange the icons as shown in the screenshot (D). On the left put all the items that belong in the country and on the right, put the items that belong in the city.

Aaron Crane: Paintings Come Alive

• Take the BATTERY CELLS from the chameleon (E).

• Take the SPONGE (F).

• Go back to the portal.

• Give the BATTERY CELLS to the ant (G) and take the FAUCET HANDLE (H).

Aaron Crane: Paintings Come Alive

• Go back to the generator room.

• Zoom into the generator.

• Put the FAUCET HANDLE on the side (I).

• Put the SPONGE in the magic dust to create the MAGIC SPONGE (J).

• Go back to the blackboard upstairs.

• Put the MAGIC SPONGE on the blackboard and note the symbols (K).

Aaron Crane: Paintings Come Alive

• Go back to the portal.

• Examine the ground to activate a puzzle.

• Move the arrows as shown in the screenshot and then press on the Zodiac symbols marked in red (L).

• Press on the ground to end the chapter.

Chapter 5: The Dinosaurs

Aaron Crane: Paintings Come Alive

• Go left.

• Take the STONE (1).

• Go right twice and go up to the mountain.

• Take the NET (2).

• Grab the PLIERS (3).

• Walk down and go left twice.

Aaron Crane: Paintings Come Alive

• Zoom into the waterfall; take the PUZZLE PIECE with the NET (4).

• Leave the waterfall.

• Put the PUZZLE PIECE on the puzzle and zoom into it (5).

• Find the matching pairs. Select any 2 pieces to view what is behind them.

Aaron Crane: Paintings Come Alive

• Zoom into the area behind the puzzle; take the AXE (6) and the TAPE (7).

• Exit the close-up.

• Use the PLIERS on the log to remove the NAILS (8).

• Use the AXE on the log; take the WOOD BOARDS (9).

• Go right twice.

Aaron Crane: Paintings Come Alive

• Use the TAPE on the broken hammer (A) and take the HAMMER.

• Go left.

• Put the WOOD BOARDS and the NAIL on the hole on the boat (B).

• Use the HAMMER on the nails.

• Take the BEETLE (C).

• Go right.

Aaron Crane: Paintings Come Alive

• Give the BEETLE to the dinosaur (D).

• Take the HORN (E).

• Go right.

• Take the SAFETY RING (F).

Aaron Crane: Paintings Come Alive

• Go back to the boat and put the SAFETY RING on it (G).

• Take the boat to the other side.

• Take the STICK (H) in the water.

• Use the STICK to pull down the ladder (I). Go up the ladder.

Aaron Crane: Paintings Come Alive

• Take the SWORD HANDLE (J).

• Go back to the waterfall and zoom into it.

• Put the SWORD HANDLE on the SWORD and take it (K).

• Take the boat back to the other side and go up the ladder.

• Give the SWORD to the left statue (L) and water will come out of both statues to put out the fire.

• Zoom into the artifact (M).

Aaron Crane: Paintings Come Alive

• Put the HORN on the artifact (N) and zoom into the puzzle.

• Rotate the rings to form the correct image (O).

Aaron Crane: Paintings Come Alive

• Take the KNIFE (P) and the LADDER (Q).

• Exit this area and go forward.

• Put the LADDER down on the broken bridge and go forward (R).

Aaron Crane: Paintings Come Alive

• Go left and take the second STONE (S).

• Take the boat back to the other side; go right and then up the mountain.

• Put the 2 STONES on the ground.

• Rotate both stones until the symbols on the left and right stones are facing the center one (T).

• Solving this puzzle, allows you to get past the dragon guarding the tower door.

Aaron Crane: Paintings Come Alive

• Take the boat back to the other side and go to the tower.

• Open the door and go through it (1). Go left once inside.

• Cut a PIECE OF CHEESE with the KNIFE (2).

• Go outside.

• Give the PIECE OF CHEESE to the mouse (3).

• Take the KEY (4).

Aaron Crane: Paintings Come Alive

• Go back to the portal.

• Use the KEY to unlock the sphere; take the EYE (5).

• Go back to the inside of the tower.

• Put the EYE on the one-eyed monster (6).

• Zoom into the picture to activate a puzzle (7).

• Arrange the puzzle as shown in the screenshot (8).

Aaron Crane: Paintings Come Alive

• Take the BUTTON (9).

• Exit the tower and go left.

• Put the BUTTON on the puzzle and zoom into it to activate a puzzle (10).

Aaron Crane: Paintings Come Alive

• Find the images of the item in silhouette by pressing on the symbols directly below it. Find the snowflake, flame, and the frog.

• Use the red button to rotate the positions of the circles with the triangles.

• Click on the circles themselves to rotate the triangles. Face the colored triangle on the opposite side of the color of the item. For example, put the green triangle opposite of the frog.

• Please see the screenshot for the solution (11).

• Press on the red key (12) and note the Zodiac symbols on the wall (13).

Aaron Crane: Paintings Come Alive

• Go back to the portal.

• Examine the ground to activate a puzzle.

• Move the arrows as shown in the screenshot and then press on the Zodiac symbols marked in red (14).

• Press on the ground to end the chapter.

Chapter 6: The Donkey

Aaron Crane: Paintings Come Alive

• Move the BENCH and take it (A).

• Examine the back wall (B).

• Move the pot (C) and take the SEED (D).

• Take the WHEEL (E).

• Leave the area and go left.

Aaron Crane: Paintings Come Alive

• Examine the back wall.

• Take the UMBRELLA (F).

• Pull down the branch with the UMBRELLA and take the EMPTY BUCKET (G).

• Leave the area.

• Put the BENCH below the tree (H).

• Touch the raccoon twice (once in the tree and once on the ground) to take the KEY (I).

• Take the BENCH back.

• Go right.

Aaron Crane: Paintings Come Alive

• Put the EMPTY BUCKET in the fountain to get the FILLED BUCKET (J).

• Take the PUZZLE PIECE in the fountain (K).

• Examine the back wall.

• Put the PUZZLE PIECE in the niche (L) and take the STATUE (M).

• Leave this area and go left.

Aaron Crane: Paintings Come Alive

• Put the SEED and the FILLED BUCKET in the hole in the ground (N).

• Put the STATUE on the pedestal (O) and pull on the lever (P) to make it rain.

• Take the CARROT (Q).

• Go right twice.

Aaron Crane: Paintings Come Alive

• Put the WHEEL on the wagon for the reins to appear (R).

• Take the REINS (S).

• Put the REINS on the donkey (T).

• Give the CARROT to the donkey (U).

Aaron Crane: Paintings Come Alive

• Take the MATCHES on the ground that appears after the donkey moves (V).

• Go right and take a close look at the portal.

• Take the EMPTY VIAL (W).

• Take the PUZZLE PIECE (X).

• Take the first FAUCET HANDLE (Y).

• Leave this area.

Aaron Crane: Paintings Come Alive

• Put the PUZZLE PIECE in the recess on the ground (A).

• Rotate the rings as shown in the screenshot (B).

• Take the second FAUCET HANDLE (C).

• Use the KEY in the lock (D).

• Open the door and go through it.

Aaron Crane: Paintings Come Alive

• Put the BENCH on the table (E) and touch the chandelier to lower it.

• Light the candles with the MATCHES.

• Take the SHOVEL (F).

• Take the MAGIC DUST (G).

• Select the painting to activate a puzzle (H).

Aaron Crane: Paintings Come Alive

• Arrange the picture as shown in the screenshot (I).

• Take the third FAUCET HANDLE on the wall (J).

Aaron Crane: Paintings Come Alive

• Go back to the fountain.

• Use the SHOVEL to dig up the dirt (K).

• Put the 3 FAUCET HANDLES in the spot you dug up to activate a puzzle (K).

• Use the left button to move the locations of the wheels (A).

• Use the right button to rotate the lower wheel (B).

• Your goal is to rotate the wheels so you can have the colors inside the wheel next to the same color on the background.

• Please look at the screenshot for the final solution (C). The starting position for this puzzle is random.

Aaron Crane: Paintings Come Alive

• Put the MAGIC DUST in the fountain (L).

• Put the EMPTY VIAL in the fountain to get the FILLED VIAL (M).

• Go back to the portal; put the FILLED VIAL on the wall and note the Zodiac symbols (N).

Aaron Crane: Paintings Come Alive

• Examine the ground to activate a puzzle.

• Move the arrows as shown in the screenshot and then press on the Zodiac symbols marked in red (O).

• Press on the ground.

Aaron Crane: Paintings Come Alive

• Arrange the mirror pieces as shown in the screenshot (P).

• Congratulations, you have completed Aaron Crane: Paintings Come Alive!

Written by

Margie B is the Senior Strategy Guide Editor for Big Fish Games, working on the East Coast. She has been creating guides for the past 7 years and has several hundred guides under her belt. In her spare time she enjoys playing games on her iPad, going to the movies, traveling, and spending time with friends and family.