Criminal Minds Walkthrough

Posted on April 20, 2012 in Walkthroughs -- Share:

Welcome to the Criminal Minds Walkthrough

Join an elite team of FBI profilers who analyze the country’s most twisted criminal minds!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Criminal Minds game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Chie, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

Criminal Minds

• When you first start a new game, you can choose Casual or Expert mode. Casual mode has sparkles while Expert mode does not. Expert mode also has slower hit and skip recharge times.

• From the main menu you can play the game, change your character. In the options menu you change the volume of the various categories, full screen options and difficulty after starting the game.

• There are 2 cases in this game. The 2nd case is locked until you finish the 1st case. The 2nd case is almost 3 times as long as the first one.

• There are 4 types of cursors in the game: the gears cursor (1) appears when you can use an item in that section. The speech cursor (2) is used for talking with people. The magnifying glass cursor (3) is used for viewing a scene more closely. Use the hand cursor (4) for interacting with objects and using inventory items.

• To scroll through inventory items, press the arrows on either side.

• There is a list of current tasks available next to the left side of the inventory tray (5) and a hint button to the left of that.

• In the Hidden Object Scenes, items in blue are scrambled. You can either guess what the item name really is or find question marks in the scene to unscramble them automatically. The items on the find lists are highlighted in green on the screenshots.

• Objects in green are currently hidden from view. They are also scrambled and will unscramble when you open the area they are hiding behind.

• The Hidden Object Scenes and the puzzles are not randomized in this game.

Murder Case 1

Criminal Minds

• Talk to the characters in the plane (A, B, D, and E).

• Talk to the woman in the middle last (C), then pick up the CD (F).

• Use the CD on the CD holder (G) and wait for the fax to start running.

• Take the FAX (H) and give it to the woman in the middle (C).

Criminal Minds

• Create unbroken lines out of the hexes to finish this mini-game.

• Press one hex and then another to switch their places.

• The pieces with the locks on them cannot be moved. If there is a line on a locked piece, work outwards from that hex.

• See the screenshot for the final solution (1).

• After finishing you will receive the UNSUB PROFILE.

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• Talk to the man in the middle of the room.

• Collect the HANDCUFFS (I) and the WATCH (M).

• Use the HANDCUFFS on the man (J).

• Check the body behind the screen (K) and collect the watch (M).

• Inspect the papers on the ground (L) to find out you need some more pieces, or you can zoom in on the Hidden Object Scene in the back (N).

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• Find all of the hidden objects.

• Some of the hidden object’s names are mixed up. You can either guess at the meaning or find one of the questions marks (?) in the scene to unscramble them.

• The question marks are circled in purple.

• When you are finished you will receive a PAPERCLIP, SKIRT and TORN PAPERS.

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• Exit the scene towards the bottom.

• Talk to the man by the car (O) and enter the car to go back to the police station.

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• Zoom in on the newspaper and take the POWER CORD (Q).

• Talk to the man (P) and then zoom in on the machine to the right (R).

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• The object of this mini-game is to find the one print out of the sequence that is not the same as the others.

• Once you find the different fingerprint you can press it to continue to the next test. The first set of prints only has 3 items (1), the second is 6 (2) and the last is 9 (3).

• The screenshot has one possible solution, but the types of fingerprints are randomized.

• If you make a mistake it will show you what the differences are. If you remember this, you can look for it next time you get the same fingerprints.

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• Take the PRINTER CARTRIDGE (T) and the POLICE TAPE (S).

• Exit the police station through the door and go back to the original area.

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• Talk to the gardener (U); give him the POLICE TAPE and he will leave.

• Take the SCISSORS (V) and enter the car again to go back to the police station.

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• Enter your office by going to the left.

• Cut the tape with the SCISSORS (X) and use the POWER CORD on the computer (W).

• Zoom into the box (X).

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• Match the objects in the box to similar objects to remove them.

• In the screenshot the objects that go together are highlighted in the same colors.

• Once you remove the top two layers only one object will be left – the LICENSE (Y).

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• Use the LICENSE on the computer (A) and then talk to the analyst.

• Use the INK CARTRIDGE on the fax and then take the LANDLORD PROFILE after it prints out (B).

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• Exit your office and enter the interrogation room.

• Talk to the landlord and then show him the LANDLORD PROFILE (C).

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• Play the game of mahjong to complete the interrogation.

• You need to remove all of the green blocks to finish the mini-game.

• You can only match tiles that do not have other tiles on top of them and have a space either to the left or the right.

• Follow the directions in the screenshot in order to remove all of the green tiles (1-9, 1-9, 1-2). Tiles with the same number are matches and the order is from top to the bottom.

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• Exit the interrogation room and zoom in on the Hidden Object Scene on the desk (D).

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• Collect all of the hidden objects. Use the 3 question marks circled in purple to unscramble the letters.

• Find the pocket knife in the drawer circled in yellow to unscramble it.

• You will receive the POCKET KNIFE.

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• Exit the police station and go back to the crime scene.

• Zoom in on the sign to the right (E) and take the LOCKET.

• Zoom in on the Hidden Object Scene (F).

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• Collect all of the hidden objects. Use the 2 question marks circled in purple to unscramble the letters.

• Find the shirt in trashcan circled in yellow to unscramble it.

• You will receive the SHIRT and the TORN PAPERS.

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• Enter the house and zoom in on the body to the left (G).

• Place the SHIRT, DRESS, NECKLACE and WATCH on the body in the correct positions shown.

• Zoom in on the trashcan with the papers and use both TORN PAPERS on the space where the note was (H).

• Assemble the ripped pieces like a jigsaw puzzle. Press and hold to move them around and press once quickly to rotate them.

• Once you have completed the puzzle, take the CODE and use it on the computer in the back (I).

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• Use the hints from the code to figure out how to paint the paint by numbers scene on the computer.

• Red is 7, like the number of continents.

• Green is 9, like the number of baseball innings.

• Blue is 8, like the number of spider legs.

• Orange is 10 like the number of decagon sides.

• Purple is 5, like the number of Olympic rings.

• Yellow is 12 like the number of zodiac signs.

• Press a color and then a number to color that area. Once all of the areas have been filled in correctly you will get into the computers email.

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• Take the FLYER from the printer and leave the house (J).

• Travel across the way to the community center.

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• Give Morgan the FLYER (K) and talk to the groundskeeper 2 times (L).

• Zoom in on the cart (M). It is locked, and you will need a tool to pry it open.

• Exit to the left to the park.

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• Take the UMBRELLA (N).

• Zoom in on the grate (O). You will need a screwdriver to open it.

• Talk to the man painting (P) and then zoom in on the Hidden Object Scene behind him (Q).

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• Find all of the hidden objects and the 2 question marks in purple to unscramble the object names.

• Once you have finished you will receive the CROWBAR.

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• Return to the community center and use the CROWBAR to open the cart (R).

• There is a purse up the tree that is too high to reach (S).

• Zoom into the cart again a play the Hidden Object Scene.

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Pull out the drawer and open the case highlighted in yellow to find more objects listed in green.

• Once you have finished you will receive the VAN KEYS.

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• Return to the park and go under the bridge in the back.

• Talk to the student (T) and then zoom into the notice board (V) to investigate it.

• Zoom into the intercom and you will find that you need a student ID (U).

• Zoom into the back of the van and use the VAN KEYS to unlock it (W).

• Enter the van Hidden Object Scene.

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive the INCANDESCENT BULB.

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• Zoom in on the top of the van and use the KNIFE 2 times to free the ladder (X).

• Collect the LADDER and go back to the community center.

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• Use the LADDER underneath the tree (A) and then the UMBRELLA to get the bag (B).

• After zooming in on the bag lock, there will be a puzzle.

• Press the cylinders of the puzzle to rotate them. The flowers from one side need to match the flowers on the other side.

• See the screenshot for the final solution (C).

• Once open, take the LETTER (D) and the HANDKERCHIEF (E).

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• Return to the student near the van and give her the HANDKERCHIEF (F).

• Once she is gone zoom in on the toolbox and take the SCREWDRIVER (G).

• Go back to the park scene.

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• Zoom in on the grate and use the SCREWDRIVER on it (H).

• Only the tip of the screwdriver will work to unscrew each screw. There are 4 of them.

• Take the ID CARD (I) and return to the school.

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• Talk Dr. Reid and use the ID CARD on the entrance (J).

• Enter the school.

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• Take the KEY from the left hook (K) and use it on the door in the back to open it (L).

• Go through the door.

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• Talk to the professor (M) and then show him the LETTER after he tries to run (N).

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• Exit the room and zoom in on the Hidden Object Scene in the corner (O).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive GARNET’S PASSPORT.

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• Enter your office and use the PASSPORT on the computer (P).

• Take the PROFILE from the printer (Q).

• Inspect the tape recorder to find out that you need a new tape (R).

Criminal Minds

• The object of this mini-game is to find the one print out of the sequence that is not the same as the others.

• Once you find the different fingerprint you can press it to continue to the next test. The first is only 3 (1), the second is 6 (2) and the last is 9 (3).

• The screenshot has one possible solution, but the types of fingerprints are randomized.

• If you make a mistake it will show you what the differences are. If you remember this, you can look for it next time you get the same fingerprints.

• Zoom in on the area when you are done (S).

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• Take the TAPE (T) and zoom in on the Hidden Object Scene (U).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive CASSETTE TAPES and the REAM OF PAPER.

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• Zoom in on the box on top of the printer (V) and use the CASSETTE TAPE and the group of CASSETTE TAPES to start the mini-game.

• Pick up the cassettes and stack them inside the box in a way that all of them fit without any spaces.

• The tapes will be highlighted in red when they are in the wrong position outside the box, or overlapping with another tape.

• See the screenshot for one possible solution.

• Once you have finished placing the tapes, take the BLANK TAPE from the top right corner.

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• Return to your office and use the BLANK TAPE on the tape recorder (W).

• Exit the room to start the next sequence.

Murder Case 2

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• Take the SKETCH off the ground (A).

• Enter the building.

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• Inspect the body to see some things missing (B).

• Zoom in on the TV (C) and take the PAPER SCRAP (D).

• Zoom in on the trashcan and use the PAPER SCRAP on the other strips of paper (E).

• Switch the places of the strips to solve the puzzle. When a strip is in the correct position, it will be highlighted in a brighter color.

• Use the letters and the seal to help you line things up.

• Once finished, take the DIPLOMA.

• Inspect the locked briefcase (F).

• Enter the Hidden Object Scene in the closet (G).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive a BROKEN PICTURE.

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• Zoom in on the TV and use the PAPER CLIP to open the console (I).

• Take the TROPHY.

• Zoom in on the woman (H) and place the TROPHY, PICTURE and the CERTIFICATE.

• Exit the apartment and enter the hidden object scene on the left.

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive another AUGUST’S SKETCH.

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• Exit to the left and pick up another AUGUST’S SKETCH from the ground (K).

• Talk to the groundskeeper (J) and exit to the left.

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• Talk to the artist August (L) and then give him the 3 AUGUST SKETCHES (M) to start the interrogation.

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• Play the game of mahjong to complete the interrogation.

• You need to remove all of the green blocks to finish the mini-game.

• You can only match tiles that do not have other tiles on top of them and have a space either to the left or the right.

• Follow the directions in the screenshot in order to remove all of the green tiles (1-3, 1-6, 1-5). Tiles with the same number are matches and the order is from top to the bottom.

• You will receive the BRIEFCASE KEY when you are finished.

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• Go right 3 times to go back to the apartment.

• Zoom in on the briefcase and use the BRIEFCASE KEY (N).

• Take the documents from inside (O).

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• Exit the apartment and you will switch characters.

• Go to the right to the community center and inspect the cart (P).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive a GLASS CUTTER and a LED BULB.

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• Zoom in on the door and use the LED BULB (Q).

• Turn all of the red lights to green to finish this mini-game.

• When you click on one light it will turn that light and any lights to the left, right, up or down from it to the opposite colors.

• To finish in the shortest amount of moves, follow the directions in the screenshot (1-5).

• Once finished, enter the community center.

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• Talk to the director of the center (R).

• Zoom in on the door and use the GLASS CUTTER to open it (S)

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• Inspect the top of the copy machine (T).

• Zoom in on the desk (U).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive a LETTER.

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• Exit the room and the community center. Go to the left to the park.

• Find the PASSCARD on the ground (V) and return to the community center.

• Use the PASSCARD on the door in the back (W).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive a MURDER PAINTING and a LOCKER KEY.

• Exit the community center and go to the art school through the park.

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• Enter the art school and zoom in on the corner of the studio (A).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive an ART SCHOOL ROSTER.

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• Zoom in on the lockers and use the LOCKER KEY to open it (B).

• Take the COMMUNITY CENTER ROSTER PIECE (C) and the HAIR (D).

• Use the MURDER PAINTING on the easel and then zoom in (E).

Criminal Minds

• Find all of the 15 hearts in the image.

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• Create unbroken lines out of the hexes to finish this mini-game.

• Press one hex and then another to switch their places.

• The pieces with the locks on them cannot be moved. If there is a line on a locked piece work outwards from that hex.

• See the screenshot for the final solution (2).

Criminal Minds

• Return to the community center and enter the office on the right.

• Zoom in and use the COMMUNITY CENTER ROSTER PIECE on the top of the copier (F).

• Use the PAPER on the bottom of the copier to copy the complete COMMUNITY CENTER ROSTER (G).

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• Exit the community center and go back to the apartment.

• Enter the car to go back to the police station and go in your office to the left.

• Use the ART SCHOOL ROSTER (I) and the COMMUNITY CENTER ROSTER (H) on the analyst.

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• This mini-game will have you eliminating suspects until only 2 are left.

• Look at the 5 facts at the bottom and click on any of the suspects that do not match the description in the fact.

• Once you have eliminated everyone using the 5 facts the mini-game will end; see the screenshot for the final suspects (J).

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• Enter the interrogation room.

• Use GARNET’S PROFILE, the LETTER and the HAIR on Garnet (K) to start the next interrogation.

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• Play the game of mahjong to complete the interrogation.

• You need to remove all of the green blocks to finish the mini-game.

• You can only match tiles that do not have other tiles on top of them and have a space either to the left or the right.

• Follow the directions in the screenshot in order to remove all of the green tiles (1-6, 1-5, 1-7). Tiles with the same number are matches and the order is from top to the bottom.

• You will receive JEN’S PROFILE when you are finished.

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• Return to the office and take the CASSETTE (L).

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• Exit the police station and then go to the art institute.

• Talk to the group of officers and then you will switch characters.

• Inspect the journal on the ground (M).

• Remove all of the threads wrapping the journal to open it.

• You can only remove the outermost thread, follow the color coded numbers in the screenshot for the solution (1-16).

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• Create unbroken lines out of the hexes to finish this mini-game.

• Press one hex and then another to switch their places.

• The pieces with the locks on them cannot be moved. If there is a line on a locked piece work outwards from that hex.

• See the screenshot for the final solution (3).

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• Inspect the door once again (N).

• Exit the art institute and zoom in on the back of the van to play the next Hidden Object Scene (O).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive some BATTERIES.

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• Return inside and use the CASSETTE and the BATTERIES (Q) on the tape player (P).

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• Play the game of mahjong to complete the interrogation.

• You need to remove all of the green blocks to finish the mini-game.

• You can only match tiles that do not have other tiles on top of them and have a space either to the left or the right.

• Follow the directions in the screenshot in order to remove all of the green tiles (1-4, 1-5, 1-7). Tiles with the same number are matches and the order is from top to the bottom.

• You will receive JEN’S PROFILE when you are finished.

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• Talk with everyone on the plane.

• Zoom in on the computer (A).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive the BRIEFCASE KEY and FBI SHIELD.

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• Zoom in on the briefcase and use the BRIEFCASE KEY to open it (B). Take the CASE INFO.

• Use the CASE INFO on the man in the back (C).

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• Create unbroken lines out of the hexes to finish this mini-game.

• Press one hex and then another to switch their places.

• The pieces with the locks on them cannot be moved. If there is a line on a locked piece work outwards from that hex.

• See the screenshot for the final solution (4).

• You will receive the DEVICE DESCRIPTION.

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• Use the DEVICE DESCRIPTION on the analyst on the monitor (D).

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• Zoom in on the desk and take the ID (E) and the CAMERA (F).

• Use the ID on the monitor (G) and take the MILITIA LEADER PROFILE (H) from the printer.

• Talk to the police officer (I).

• Inspect the box (J); you will need something to open it.

• Go into the briefing room.

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• Enter the interrogation room and show the PROFILE to the militia leader (K).

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• Exit the room and zoom into the backpack (L).

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• Find all of the hidden objects and the 2 question marks in purple to unscramble the object names.

• Once you have finished you will receive the LAPTOP, UTILITY KNIFE and RIFLE PARTS.

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• Use the LAPTOP (N) on the desk.

• Take the OIL (M) from the corner.

• Return to the first room.

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• Inspect the storage container and use the OIL on it (O).

• Remove all of the wires in the box starting from the top. You cannot remove a wire if it has any other wires on top of it.

• Remove the wires in the color coded order shown in the screenshot (1-10).

• Take the POWER CORD at the bottom of the box.

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• Return to the interrogation room and use the MACHINE GUN PARTS on the militia leader (P) to start the next interrogation.

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• Play the game of mahjong to complete the interrogation.

• You need to remove all of the green blocks to finish the mini-game.

• You can only match tiles that do not have other tiles on top of them and have a space either to the left or the right.

• Follow the directions in the screenshot in order to remove all of the green tiles (1-5, 1-9, 1-6). Tiles with the same number are matches and the order is from top to the bottom.

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• Exit the interrogation room and use the POWER CORD with the laptop (R).

• Zoom in on the jacket and use the KNIFE on it to find the USB DRIVE (Q).

• Use the USB DRIVE on the laptop to try to hack it.

Criminal Minds

• This mini-game will have you eliminating files until only 1 is left.

• Look at the 5 facts at the bottom and click on any of the files that do not match the description in the fact.

• Once you have eliminated everyone using the 5 facts the mini-game will end; see the screenshot for the final solution (S).

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• Read the email and press the PRINT button (T).

• Go back to the main room and take the EMAIL from the printer (U).

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• Return to the interrogation room and use the EMAIL on the leader (V).

• Once finished, give the BRIEFING INFO to the police officer (W) and go outside to the left.

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• Talk to Reid and you will switch characters to him (A).

• Zoom in on the back of the ambulance (B) and take the QUARTER.

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• Talk to the CHIEF OF STAFF (C) and the NURSE (D).

• Inspect the patient sign in (E) and the door in the back (F) you will need a passkey.

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• Exit the hospital and go down the street.

• Zoom in on the bush outside the saloon (G) to enter a Hidden Object Scene.

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Open the lunchbox to find the glass shard.

• Once you have finished you will receive the GLASS SHARDS.

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• Enter the saloon and zoom in on the jukebox.

• Use the QUARTER on the jukebox (J) and then input the correct sequence to get a ticket.

• The hint for the correct songs is written on the paper at the bottom. All the names are changed into related words.

• The solution is D4C1B3, type it with the number/letter buttons (K) and then take the CODE PAPER.

• Talk to the bartender and use the camera to get a PICTURE (H).

• Talk to the man in the corner (I) and inspect the wall (L).

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• Return to the hospital and give them the BARTENDER PICTURE (N).

• They will give you SURVEILLANCE PICTURES.

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• Return to the saloon and use the SURVEILLANCE PICTURES on the wall (O).

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• Find the patches from the pictures in order. Each picture will show one of the patches in this scene; find it to move to the next one.

• See the screenshot for the positions and the correct order (1-8).

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• Inspect the Hidden Object Scene on the bar (P).

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• Find all of the hidden objects and the 2 question marks in purple to unscramble the object names.

• Once you have finished you will receive the NRG DRINK.

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• Give the NRG DRINK to the bartender (Q) and then go talk to the nurse (R).

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• Outside the saloon, zoom in on the bike and use the CODE PAPER on it (S).

• Put in the code from the paper and press the buttons until they match, then take the MEDICINE BAG (T).

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• Give the MEDICINE BAG to the chief of staff (U) in the hospital and then inspect it further (V).

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• Match the objects in the bag to similar objects to remove them.

• In the screenshot the objects that go together are highlighted in the same colors.

• Once you remove the top two layers only one object will be left – the ID CARD (W).

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• Use the ID CARD on the door to enter the hallway (X).

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• Inspect the equipment with the broken wheel (A) and then go to the left to the operating room.

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• Zoom in on the machine and take the BROKEN CLOCK (B).

• Zoom in on the broken window; you need more glass shards (C).

• Zoom in on the Hidden Object Scene behind the doors (D).

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• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive the NAIL POLISH and the GLASS SHARDS.

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• Zoom in and use the 2 GLASS SHARDS on the window.

• Pick up the pieces from the bottom and use them on the window.

• The pieces do not need to rotate, so start with the edge pieces first and put them in the correct locations.

• See the screenshot for the final solution (E).

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• Return to the nurse and give her the BROKEN CLOCK (F).

• You will receive the RESIDENT’S RECORD.

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• Return to the police car and use it to go back to the police station.

• Use the RESIDENT’S RECORD on the analyst (G).

• Create unbroken lines out of the hexes to finish this mini-game.

• Press one hex and then another to switch their places.

• The pieces with the locks on them cannot be moved. If there is a line on a locked piece work outwards from that hex.

• See the screenshot for the final solution (H).

Criminal Minds

• Exit the police station to go back to the hospital.

• Talk to the homeless person (I) in the resident coat.

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• Travel to the saloon and talk to the man in the back about his inhaler (J).

• Show the homeless person your BADGE and receive the RESIDENT COAT (K).

• Enter the alleyway.

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• Pick up the WHEEL on the ground (L).

• Talk to the homeless person again (N) and then inspect the pile of garbage (M).

• Return to the hospital hallway.

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• Use the WHEEL on the broken cart (O) and take the INHALER once the cart is out of the way (P).

• Enter the locker room.

Criminal Minds

• Zoom in and inspect the bulletin board (Q).

• Zoom in on the Hidden Object Scene (R).

Criminal Minds

• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive the HAMMER and the SHOVEL.

Criminal Minds

• Return to the saloon and give the INHALER to the man (S).

• Play the game of mahjong to complete the interrogation (T).

• You need to remove all of the green blocks to finish the mini-game.

• You can only match tiles that do not have other tiles on top of them and have a space either to the left or the right.

• Follow the directions in the screenshot in order to remove all of the green tiles (1-5, 1-4, 1-5, 1-7). Tiles with the same number are matches and the order is from top to the bottom.

• After winning the interrogation, move through the door in the back.

Criminal Minds

• Inspect the locked door (V) and the broken light (U).

• Go back to the alleyway across from the hospital.

Criminal Minds

• Use the SHOVEL on the garbage pile (W).

• Take the APARTMENT KEY (X) from the bag after opening it.

• Interrogate the homeless person (Y).

Criminal Minds

• Play the game of mahjong to complete the interrogation (Z).

• You need to remove all of the green blocks to finish the mini-game.

• You can only match tiles that do not have other tiles on top of them and have a space either to the left or the right.

• Follow the directions in the screenshot in order to remove all of the green tiles (1-5, 1-6, 1-5). Tiles with the same number are matches and the order is from top to the bottom.

Criminal Minds

• Return to the hallway behind the saloon and use the APARTMENT KEY on the lock (A).

• Enter the apartment.

Criminal Minds

• Inspect the broken TV (B).

• Zoom in on the window and inspect the blood (C).

• Zoom in on the bureau and use the RESIDENT COAT on the hanger (D).

• Enter the Hidden Object Scene in the corner (E).

Criminal Minds

• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive the ROPE.

Criminal Minds

• Use the ROPE on the radiator (F) and then exit through the window.

Criminal Minds

• Inspect the power box in the corner (G) and then enter the Hidden Object Scene (H).

Criminal Minds

• Find all of the hidden objects and the 2 question marks in purple to unscramble the object names.

• Open the dumpster to find the baseball, crowbar, keys, and light bulb.

• Once you have finished, you will receive the CROWBAR and the INCANDESCENT LIGHTBULB.

Criminal Minds

• Use the CROWBAR to open the power box (I).

• In this mini-game you need to flick the circuit breakers in a way that all of them remain green.

• On the left is a code key, which tells you which breaker switches with the other breakers.

• Use the code key to help you find the correct order. You will never need to flick a breaker more than once and the order is not important.

• The final solution is A, B, C, E in any order (J).

Criminal Minds

• Zoom in on the hand, open the jewelry box and take the RING (K).

Criminal Minds

• Give the police officer the RING (L).

Criminal Minds

• Press any of the map pieces to rotate them.

• Recreate the correct map by rotating all of the pieces so that they match.

• See the screenshot for the answer (M); once finished, you will receive the PICTURE OF THE RING.

• You will then switch characters to Rossi.

Criminal Minds

• Exit the police station and return to the saloon. Give the PICTURE OF THE RING to the brother (N).

• Take the ENTRANCE RECORD from the front desk of the hospital (O).

Criminal Minds

• Show the ENTRANCE RECORD to the brother (P) and then talk to the bartender.

• Enter the hallway.

Criminal Minds

• Talk to the other detective (R).

• Use the INCANDESCENT LIGHTBULB on the fixture to light the hallway (Q).

• Lift up the rug (S) and look at the keys.

• Match the keys on the chain to find the one key that has no match.

• See the screenshot for the answer; the keys that match are the same color (T).

• You will receive the APARTMENT KEY; use it on the lock (U) and enter the room.

Criminal Minds

• Zoom in on the phone and take the DRIVER’S LICENSE (V).

• Start the Hidden Object Scene (W).

Criminal Minds

• Find all of the hidden objects and the 2 question marks in purple to unscramble the object names.

• Once you have finished you will receive the FLASHLIGHT.

Criminal Minds

• Return to the police station and use the DRIVER’S LICENSE on the analyst (A).

• Create unbroken lines out of the hexes to finish this mini-game.

• Press one hex and then another to switch their places.

• The pieces with the locks on them cannot be moved. If there is a line on a locked piece work outwards from that hex.

• See the screenshot for the final solution (B).

• You will receive the WAITRESS PROFILE.

Criminal Minds

• Exit the police station and go to the saloon.

• Show the bartender the WAITRESS PROFILE (C).

• Zoom in on the Hidden Object Scene (D).

Criminal Minds

• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished, you will receive the LOCKER COMBINATION.

Criminal Minds

• Return to the hospital locker room.

• Zoom in on the locker and use the LOCKER COMBINATION on it (E).

• Press the buttons to switch the symbols. Find the symbols that match the words on the combination; they are written on the bulletin board in the same room.

• Opening the locker will start a Hidden Object Scene.

Criminal Minds

• Find all of the hidden objects and the 2 question marks in purple to unscramble the object names.

• Once you have finished you will receive the CELLPHONE PASSWORD.

Criminal Minds

• Return to the waitress’ apartment room.

• Zoom in on the cellphone and use the CELLPHONE PASSWORD on it (F).

• Type in the numbers 5317 to access it.

• Take the CELLPHONE and exit the apartment to switch detectives.

Criminal Minds

• Show the CELLPHONE to the analyst at the police station (G).

• Go back to the alleyway.

Criminal Minds

• Talk to the homeless man (H) and then enter the Hidden Object Scene (I).

Criminal Minds

• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished, you will receive the SMALL GEARS and the HOOKED POLE.

Criminal Minds

• Use the HOOKED POLE to get the fire escape (J) and then travel up.

Criminal Minds

• Inspect the boarded up window and use the HAMMER to take the boards off (K).

• Enter the building.

Criminal Minds

• Inspect the door to find it without a handle (L).

• Inspect the controls to the door on the right (M); it is missing some gears.

• Zoom in on the camera and read the letter (N).

• Take the LARGE GEARS (O).

• Enter the Hidden Object Scene (P).

Criminal Minds

• Find all of the hidden objects and the 2 question marks in purple to unscramble the object names.

• Once you have finished you will receive the COLORED WIRES.

Criminal Minds

• Zoom in on the panel and place the SMALL and LARGE GEARS (Q).

• The gears will be placed off to the left. Pick them up and drag them to positions on the grid.

• You can only place a gear where there is a screw in the panel.

• Once the gears are touching, they will spin together. Get all of the gears to spin to finish the mini-game.

Criminal Minds

• Use the FLASHLIGHT on the dark elevator shaft (R) and then use the wires.

• Pick up the wires and place them in the correct position to power the elevator.

• Press once to pick up and once to place. Press the wire twice to rotate it.

• All of the wires only fit perfectly into one position. See the screenshot for the solution (S).

Criminal Minds

• Inspect the dead body and use the NAIL POLISH on her fingernails (T).

• Take the CAR KEYS (U) after her hand opens up.

Criminal Minds

• Exit the abandoned building and go back down to the alleyway.

• Walk towards the old car.

• Zoom in on the car trunk and use the CAR KEYS to open it (V).

• Enter the Hidden Object Scene.

Criminal Minds

• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive the DOOR HANDLE.

Criminal Minds

• Return to the abandoned apartment and use the DOOR HANDLE to open the door (A).

• Take the COFFEE BEANS.

Criminal Minds

• Return to the police station.

• Show the COFFEE BEANS to the analyst (B).

Criminal Minds

• Create unbroken lines out of the hexes to finish this mini-game.

• Press one hex and then another to switch their places.

• The pieces with the locks on them cannot be moved. If there is a line on a locked piece work outwards from that hex.

• See the screenshot for the final solution (C).

• You will receive the ERROL CASH PROFILE.

Criminal Minds

• You will automatically go to the saloon and switch detectives.

• Pick up the NOTE (D) and talk to the brother (E).

Criminal Minds

• Exit the saloon and give the NOTE to the police officer (F).

• Return to the interrogation room and show the ERROL CASH PROFILE to the militia leader (G).

• Exit the room.

Criminal Minds

• Inspect the backpack to find a Hidden Object Scene (H).

Criminal Minds

• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive a CELLPHONE.

Criminal Minds

• Show the CELLPHONE to the militia leader (I).

• Then take it to the analyst in the main room (J).

Criminal Minds

• Decipher the code in this mini-game to read the message.

• Press any of the symbols under the blanks to assign a letter to it. You can only assign one letter to each symbol and the already used letters are highlighted in green.

• The game will tell you if you get it wrong or right, so you can experiment to find the right letter.

• See the screenshot for the correct decipherment (K).

Criminal Minds

• Talk to the militia leader and then exit the police station to go to the alleyway.

• Enter the dumpster Hidden Object Scene to the left of the car (L).

Criminal Minds

• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive the MITTENS.

Criminal Minds

• Give the MITTENS to the homeless man (M) and he will give you the SEQUENCE 3 SCRAP.

• Walk toward the car.

Criminal Minds

• Enter the driver’s seat (N) and inspect the radio (O).

Criminal Minds

• Use the SEQUENCE 3 SCRAP on the missing piece (P).

• Spell out the words “game of fools” in the secret code with the 2 yellow buttons (Q).

• You can reset if you make a mistake with the button on the left.

Criminal Minds

• Interrogate Errol once he comes out (R).

Criminal Minds

• Play the game of mahjong to complete the interrogation (X).

• You need to remove all of the green blocks to finish the mini-game.

• You can only match tiles that do not have other tiles on top of them and have a space either to the left or the right.

• Follow the directions in the screenshot in order to remove all of the green tiles (1-6, 1-5, 1-5, 1-7, 1-8, 1-10). Tiles with the same number are matches and the order is from top to the bottom, left to right.

Criminal Minds

• Errol will now be following you as you walk around the world, telling you if you are getting closer to the bomb.

• Enter the hallway behind the saloon.

• Go into the first door (S) and then go into the second door (T).

• Jump out the back window.

Criminal Minds

• Inspect the ground (U) and then enter the Hidden Object Scene (V).

Criminal Minds

• Find all of the hidden objects and the 3 question marks in purple to unscramble the object names.

• Once you have finished you will receive a WRENCH and some WIRES.

Criminal Minds

• Zoom in on the crane and inspect the panel (A).

• Use the WRENCH to take out the bolts.

Criminal Minds

• Press any of the bomb pieces to rotate them.

• Finish the puzzle by rotating all of the pieces so that they match.

• See the screenshot for the answer (B).

Criminal Minds

• Use the WIRE CUTTERS on the wires to start the puzzle (C).

• Cut the wire on the left side with the WIRE CUTTERS and then cut the other side of the same wire on the right side. Repeat the steps 6 times to diffuse the bomb.

• See the screenshot for the correct matches.

• Congratulations! You finished Criminal Minds!

Written by

Margie B is the Strategy Guide Editor for Big Fish Games, working on the East Coast. She has been creating guides for the past 7 years and has several hundred guides under her belt. In her spare time she enjoys playing games on her iPad, going to the movies, traveling, and spending time with friends and family.