Welcome to the Dark Tales: Edgar Allan Poe’s Lenore Walkthrough.

Can you stop the infamous Crows League before they strike again?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Dark Tales: Edgar Allan Poe’s Lenore game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

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This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Dark Tales: Edgar Allan Poe’s Lenore.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: The Test

Dark Tales: Edgar Allan Poe's Lenore
  • Take letter (A).
  • Talk; take CARPET BAG (B).
  • Open CARPET BAG (C). Remove glass from magnifier, take MAYOR’S LETTER and BADGE.
Dark Tales: Edgar Allan Poe's Lenore
  • Talk; show BADGE (D).
  • Take PIN (E).
  • Take KNIFE (F).
  • Use PIN (G); take OIL (H).
Dark Tales: Edgar Allan Poe's Lenore
  • Remove vines (I). Take CROW SKULL with KNIFE (J).
  • Take SPYGLASS (K).
  • Use CROW SKULL and OIL (L).
  • Casual solution: M-Nx2-P-move U; M-N-O-P-move T.
  • Hard solution: Nx2-O-Px2-S-R-Q-S-move T; Mx2-Nx2-Ox2-Px2-S-R-Q-S-move U.
  • Go.
Dark Tales: Edgar Allan Poe's Lenore
  • Touch skeleton twice; talk (V).
  • Play HOP; receive MARY’S RING.
  • Take MOON 1/2 and LANTERN (W).
  • Read book (V).
Dark Tales: Edgar Allan Poe's Lenore
  • Play random mini-game to find MOON 2/2 (X).
  • Place MOON. Solution (Y).
  • Use LANTERN (Z).
  • Catch spirits; take FIERY LANTERN (A).
Dark Tales: Edgar Allan Poe's Lenore
  • Place FIERY LANTERN (B).
  • Touch mirror. Play HOP; receive MIRROR SHARDS (C).
  • Place MIRROR SHARDS; solution (D).
  • Offer MARY’S RING. Take MAP (E).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Talk; take medal and place MAYOR’S LETTER (F).
  • Solution: (1-8)-(2-7)-(3-6)-(4-5).
  • Take FEATHER 1/3, LEATHER BOX and KEY PART (G).
Dark Tales: Edgar Allan Poe's Lenore
  • Take FEATHER 2/3 (H).
  • Take BROKEN KEY (I).
  • KEY PART on BROKEN KEY; take GATE KEY.
  • Find crows (J).
  • Use GATE KEY (K). Go.
Dark Tales: Edgar Allan Poe's Lenore
  • Take BUTTON 1-4/4 (L).
  • Take BRUSH (M).
  • Use BRUSH; take STAR and POT (N).
Dark Tales: Edgar Allan Poe's Lenore
  • Walk down.
  • Take WATER with POT (O).
  • Go (P).
  • Use WATER; take BROKEN FLUTE (Q).
  • BUTTON on BROKEN FLUTE. Solution (R). Take FLUTE.
Dark Tales: Edgar Allan Poe's Lenore
  • STAR on SPYGLASS; take LENS.
  • LENS in CARPET BAG; take MAGNIFIER.
  • Use FLUTE and MAGNIFIER; select 1-7-5-3 (S).
  • Go (T).
Dark Tales: Edgar Allan Poe's Lenore
  • Use MAP (U).
  • Take DUPIN’S LIGHTER (V).
  • DUPIN’S LIGHTER on gas bottle in CARPET BAG; take WORKING LIGHTER.
  • Use WORKING LIGHTER (W).
  • Go left, left, right.
  • Talk; solve puzzle (X).
  • Select ‘Thanks. We’re right behind you’ to exit maze.
  • Alternatively, select ‘No thanks. We’ll find our own way’, then go right-forward-right-leftx2-rightx2-leftx2-forward-right-left-right-left-forward-right-forward.

Chapter 2: Alan and Lenore

Dark Tales: Edgar Allan Poe's Lenore
  • Talk; take CROWN EMBLEM (Y).
  • Take NUMBER 1-6/6 (Z).
  • Place NUMBER; select I-VI in order and take RUBY (A).
  • Take ALKALI; place RUBY and select both rubies. Go (B).
Dark Tales: Edgar Allan Poe's Lenore
  • Use and take FLASK. Take MAN EMBLEM. Place CROWN EMBLEM (C).
  • Place MAN EMBLEM. Take WING 1/2, SECRET DIARY and RECIPE (D).
  • Take WING 2/2. Select 1-2-3 (E). Take IODINE (F).
Dark Tales: Edgar Allan Poe's Lenore
  • Take CHALK 1-4/4 (G).
  • Place WING. Select 1-2-3-4 (H).
  • Take CALCIUM SALT (I).
Dark Tales: Edgar Allan Poe's Lenore
  • Place CALCIUM SALT, CHALK, IODINE, ALKALI and FLASK. Place SECRET DIARY and use flask. Read diary (J).
  • Take BUG and DIARY (K).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Take AMULET 1/2 (L).
  • Talk (M).
  • Play random mini-game (N).
  • Take CARD 1/3 (O).
  • Place BUG (P).
Dark Tales: Edgar Allan Poe's Lenore
  • Collect blue key (Q), open blue door (R), collect green key (S), open green door (T).
  • Go (U).
Dark Tales: Edgar Allan Poe's Lenore
  • Take CARD 2/3 and LOCK PART (V).
  • LOCK PART on LEATHER BOX. Solution: (W-X)-(X-Y)-(W-X).
  • Read notes, take AMULET 2/2.
  • Place AMULET; push all amulets. Take CARD 3/3 (Z).
Dark Tales: Edgar Allan Poe's Lenore
  • Place CARD. Solution: (C-D)-(A-C)-(A-B).
  • Play HOP.
  • Puzzle solution: (F-I)-(F-E)-(F-G)-(F-H).
  • Receive EMERALD.
  • Place EMERALD (J); select 1-2-3-4-5 in pairs.
  • Open curtain; go (K).
Dark Tales: Edgar Allan Poe's Lenore
  • Solutions (L).
Dark Tales: Edgar Allan Poe's Lenore
  • Take ALAN’S BADGE (M).
  • Take PIECE OF PAPER 1/4. Take SCREWS with ALAN’S BADGE. Take PLANK 1/2 (N).
  • Take PLANK 2/2 and BULB (O).
  • Open curtain (P).
  • Place PLANK and SCREWS; use ALAN’S BADGE. Go (Q).
  • Examine scene.
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Play HOP (R); receive SCOOP-NET.
  • Go (S).
  • Use SCOOP-NET for a mini-game (T).
  • Move weight (U).
  • Take MUSICAL NOTE (V).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Play HOP (W); receive WEIGHTS.
  • Pull cord. Place MUSICAL NOTE; take PIECE OF PAPER 2/4 and LEVER (X).
  • Go (Y).
Dark Tales: Edgar Allan Poe's Lenore
  • Place WEIGHTS; solution (Z).
  • Push button, connect wires, push button (A).
  • Replace BULB; solution (B).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Go (C).
  • Play HOP (D); receive MASK.
  • Take WAX 1-4/4 (E).
  • Place MASK; take SCHEME and PIECE OF PAPER 3/4 (F).
  • Go to Upper Stage.
Dark Tales: Edgar Allan Poe's Lenore
  • Place LEVER and SCHEME; move levers as shown. Take BUTTON (G).
  • Go to Under the Stage.
  • Use BUTTON (H).
  • Talk (I).
Dark Tales: Edgar Allan Poe's Lenore
  • Play HOP (J); receive GUITAR PART.
  • Take BIRD (K).
  • Place BIRD; take PIECE OF PAPER 4/4 (L).
  • Restore SOLUTION FROM BOOK (M).
Dark Tales: Edgar Allan Poe's Lenore
  • Place SOLUTION FROM BOOK (N). Select 1-2-3-4.
  • Take TREBLE CLEF and PEN (O).
  • Walk down.
  • Place TREBLE CLEF; move books and take STRINGS (P).
  • Go to Upper Stage.
Dark Tales: Edgar Allan Poe's Lenore
  • Place DIARY and PEN; take NOTES (Q).
  • Go to Under the Stage.
  • Place GUITAR PART, STRINGS and NOTES for a mini-game (R).
  • Go (S).

Chapter 3: The Spirit in the Mirror

Dark Tales: Edgar Allan Poe's Lenore
  • Take PICK and KEY (T).
  • Take OIL; use PICK. Take EXTINGUISHER (U).
  • Use EXTINGUISHER (V).
  • Use WAX and WORKING LIGHTER; take HANDPRINT (W).
Dark Tales: Edgar Allan Poe's Lenore
  • Use HANDPRINT; take SCHEME (X).
  • Open bomb and place SCHEME (Y).
  • Solution: (1-3)-(2-4).
  • Go (Z).
Dark Tales: Edgar Allan Poe's Lenore
  • Solution: Ax3-B-Cx2-B-Ax2-B-Cx2-B-A-D-A-D-Cx2-D-Ax3-B-C-B-Cx3.
Dark Tales: Edgar Allan Poe's Lenore
  • Take SAW BLADE. Read notes; take BUTTON (E).
  • Take SHELL (F).
  • Take STEERING WHEEL; place SHELL. Take ROPE (G).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Place ROPE and pull; receive FENCE (H).
  • Go (I).
  • Place FENCE (J).
  • Talk (K).
Dark Tales: Edgar Allan Poe's Lenore
  • Take BRANCH (L).
  • Take JAR with BRANCH (M).
  • BRACELET from JAR.
  • Place BRACELET (N).
  • Walk down.
  • Use JAR (O); receive JAR WITH BUGS.
  • Go forward.
Dark Tales: Edgar Allan Poe's Lenore
  • Use JAR WITH BUGS; receive EMPTY JAR. Take HOOK. Solution (P).
  • ROPE on HOOK; receive ROPE WITH HOOK.
  • Use ROPE WITH HOOK (Q).
  • Take SHRIMP (R).
  • Use STEERING WHEEL; take WRENCH (S).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use KEY and WRENCH; receive BOLT. Take FAN (T).
  • Go (U).
  • Use OIL, FAN, BOLT and WRENCH (V).
  • Go (W).
Dark Tales: Edgar Allan Poe's Lenore
  • Take TRINKET (X).
  • KEY from TRINKET.
  • Take FEATHER 3/3 and CHIP 1/2. Take JAR WITH WATER with EMPTY JAR (Y).
  • Take WHIP (Z).
  • Use JAR WITH WATER; take PAPER (A).
Dark Tales: Edgar Allan Poe's Lenore
  • Talk. Offer PAPER. Receive CODE FROM WING (B).
  • Place BUTTON and CODE FROM WING (C).
  • Select 1-2-3-4-5.
  • Use KEY (D).
  • Go (E).
Dark Tales: Edgar Allan Poe's Lenore
  • Use WHIP (F).
  • Take CLOAK (G).
  • Take RUBY and FLOWER (H).
  • RUBY on TRINKET; take STONE CLOVER.
  • Place STONE CLOVER (I); take SCROLL and turn page.
  • Enter 5102 (J).
  • Take WINCH HANDLE (K).
Dark Tales: Edgar Allan Poe's Lenore
  • Move mirror (L).
  • Take CHIP 2/2; use WINCH HANDLE (M).
  • Take BIRD (N).
  • Place BIRD; take SHARDS (O).
  • Take GEMS (P).
Dark Tales: Edgar Allan Poe's Lenore
  • Place SHARDS and SCROLL (Q).
  • Solution (R).
Dark Tales: Edgar Allan Poe's Lenore
  • Play HOP (S); receive STONE FEATHER.
  • Place STONE FEATHER (T); take DESTRUCTION INSTRUCTIONS (U).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Place GEMS. Solution (V); starting positions are random.
  • Use FEATHER (W); receive BURNING FEATHERS.
  • Go right.
Dark Tales: Edgar Allan Poe's Lenore
  • Place DESTRUCTION INSTRUCTIONS and BURNING FEATHERS (X).
  • Solution (Y).
  • Walk down.
  • Talk; place CHIPS. Solution (Z).
  • Go (A).
Dark Tales: Edgar Allan Poe's Lenore
  • Talk for a HOP (B); receive KEY 1/3.
  • Take MERMAID PART 1/4 (C).
  • Take CAGE (D).
  • FLOWER on CAGE; take BIRD KEY.
  • Use BIRD KEY and JAR WITH WATER; take HANDLES, MOON LEFT and KEY 2/3 (E).
Dark Tales: Edgar Allan Poe's Lenore
  • Place HANDLES. Find matching drawers (F). Take INKWELL 1-3/3 and PLATE 1/2.
  • Take SAW HANDLE; place INKWELL. Solution (G).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • SAW HANDLE on SAW BLADE; take SAW.
  • Use SAW; take PLATE 2/2 (H).
  • Go (I).
Dark Tales: Edgar Allan Poe's Lenore
  • Place PLATE (J); take DISGUISE and KEY 3/3 (K).
  • Use KEY (L); push BUTTON.
  • Go (M).
Dark Tales: Edgar Allan Poe's Lenore
  • Pull lever (N).
  • Solution (O).

Chapter 4: The Secret Passage

Dark Tales: Edgar Allan Poe's Lenore
  • Use MOON LEFT; take GLOVES and NESTLING (P).
  • Place NESTLING; take CAVE KEY 1/4 (Q).
  • Take MERMAID PART 2/4. Move vines (R).
  • Go (S).
Dark Tales: Edgar Allan Poe's Lenore
  • Inspect cave (@).
  • Match snails; take MERMAID PART 3/4 (T).
  • Use GLOVES; solution (U).
Dark Tales: Edgar Allan Poe's Lenore
  • Offer SHRIMP. Take CAVE KEY 2/4 (V).
  • Take CORKSCREW (W).
  • Walk down twice.
  • Use CORKSCREW, drink potion and take MOON RIGHT (X).
  • Go (Y).
Dark Tales: Edgar Allan Poe's Lenore
  • Use MOON RIGHT; take NEEDLE AND THREAD and KNIFE (Z).
  • Use KNIFE (A).
  • Play HOP (B); receive SNACKS.
  • Offer SNACKS; take WHEEL (C).
  • Go (D).
Dark Tales: Edgar Allan Poe's Lenore
  • Place WHEEL (E).
  • Take SUN (F).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use SUN; take LIQUID AMMONIA and SWIMMING MASK (G).
  • Play HOP (H); receive MUSHROOMS.
  • MUSHROOMS in CAGE; take CAGE WITH GLOWING MUSHROOMS.
  • Go (I).
Dark Tales: Edgar Allan Poe's Lenore
  • Use CAGE WITH GLOWING MUSHROOMS (J).
  • Scroll down; take MERMAID PART 4/4. Use SWIMMING MASK; take CAVE KEY 3/4.
  • Place MERMAID PART; restore mermaid and take CAVE KEY 4/4 (K).
  • Scroll up; place CAVE KEY (J).
  • Solution: (L1-L1)-(L2-M1)-(M2-N).
  • Go (O).
Dark Tales: Edgar Allan Poe's Lenore
  • Take BONE 1-11/11 (P).
  • Take MASK and HALF TREE (Q).
Dark Tales: Edgar Allan Poe's Lenore
  • Place BONE. Solution (R).
  • Play random mini-game (S).
Dark Tales: Edgar Allan Poe's Lenore
  • Take LADDER with KNIFE (T).
  • Take SHAWL and SHOVEL HANDLE (U).
  • Remove vines; take MUSICAL KEY 1/3 (V).
  • Go (W).
Dark Tales: Edgar Allan Poe's Lenore
  • Place HALF TREE. Play HOP (X); receive STONE PLATE.
  • Take BROOCH (Y).
  • Take SHOVEL with SHOVEL HANDLE (Z).
  • Take HARPOON (A).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use SHOVEL; take STONE TREE 1/2 (B).
  • Take MUSICAL KEY 2/3 and LANTERN 1/3 with HARPOON (C).
  • Go (D).
Dark Tales: Edgar Allan Poe's Lenore
  • Take MASK (E) and MUSICAL KEY 3/3 (F).
  • Place STONE PLATE and MUSICAL KEY; solution (G).
  • Take DEMON (H).
Dark Tales: Edgar Allan Poe's Lenore
  • LIQUID AMMONIA on SHAWL; take SOAKED SHAWL.
  • Place DEMON. Solution: (M-J)-(I-M)-(O-N)-(J-O)-(K-I)-(N-K).
  • Place LADDER; use SOAKED SHAWL (P).
  • Take HALF TREE (Q).
Dark Tales: Edgar Allan Poe's Lenore
  • Place HALF TREE; play HOP (R). Receive STONE TREE 2/2.
  • Place STONE TREE; take HANDLE (S).
  • Place HANDLE (T).

Chapter 5: The Crows League

Dark Tales: Edgar Allan Poe's Lenore
  • Take HEX KEY (U).
  • CLOAK, 2x MASK, BROOCH, NEEDLE AND THREAD on DISGUISE. Take CLOAK.
  • Use CLOAK (V).
  • Take MACE (W).
  • Use HEX KEY twice; take SLIM PLATE (X).
  • Use SLIM PLATE; take FORCEPS and CAT 1/2 (Y).
  • Take CLOCK PART 1/2 with FORCEPS (X).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Take SKULL and CLOCK PART 2/2 with FORCEPS (Z).
  • Go (A).
  • Place CLOCK PART; take SAFE KEY (B).
Dark Tales: Edgar Allan Poe's Lenore
  • Place SKULL; take IRON FACE (C).
  • Take PRISON KEY (D).
  • Use PRISON KEY (E).
  • Go (F).
Dark Tales: Edgar Allan Poe's Lenore
  • Take AXE (G).
  • Talk; take FIRE EMBLEM 1/2 (H).
  • Place IRON FACE; take FIRE EMBLEM 2/2 and BELLOWS (I).
  • Take TORCH (J).
Dark Tales: Edgar Allan Poe's Lenore
  • Take LAMP OIL. Take HORNS 1/2 with FORCEPS. Use BELLOWS. Use TORCH to get BURNING TORCH (K).
  • Take CROWBAR and place AXE (L).
  • Use CROWBAR; take HELMET 1/2 (M).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use FIRE EMBLEM (N) and BURNING TORCH (O).
  • Go (P).
Dark Tales: Edgar Allan Poe's Lenore
  • Use LAMP OIL (Q).
  • Use SAFE KEY. Solution. Take HANDCUFF KEY (R).
  • Take HAT (S).
Dark Tales: Edgar Allan Poe's Lenore
  • Take CAT 2/2 (T).
  • Place HAT. Take BUTTONS and BOOK (U).
  • Place CAT and BOOK; take CLOCK HANDS (V).
  • Solution: (1-3)-(2-4)-(2-3).
  • Take SKULL (W).
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Place CLOCK HANDS; take LANTERN 2/3 (X).
  • Place SKULL; take HELMET 2/2 (Y).
  • Go (Z).
Dark Tales: Edgar Allan Poe's Lenore
  • Use HANDCUFF KEY (A).
  • Take LANTERN 3/3 (B).
  • Place and push BUTTONS. Place MACE (C).
  • Take HORNS 2/2 (D).
  • Go to Negotiations Hall.
Dark Tales: Edgar Allan Poe's Lenore
  • Place HELMET, HORNS and LANTERN. Take BOX KEY (E).
  • Solution (F). Take WINDOW BUTTONS.
  • Walk down.
Dark Tales: Edgar Allan Poe's Lenore
  • Use BOX KEY; take SHREDDER HANDLE (G).
  • Go left.
  • Use SHREDDER HANDLE; take WINDOW SOLUTION (H).
Dark Tales: Edgar Allan Poe's Lenore
  • Restore WINDOW SOLUTION (I).
  • Place WINDOW BUTTONS and WINDOW SOLUTION (J).
  • Enter 316745.
  • Take envelope.

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