## Eden’s Quest: The Hunt for Akua Walkthrough

Welcome to the Eden’s Quest: The Hunt for Akua Walkthrough!

Find the ancient treasure of Akua to win a huge sum of money, and finance Eden’s future adventures!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Eden’s Quest: The Hunt for Akua game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

## Walkthrough Menu

- General Tips & Information
- Intro
- Chapter One
- Chapter Two
- Chapter Three
- Chapter Four
- Chapter Five
- Chapter Six

## General Tips & Information

- From the main screen you may manage player profiles.
- The options menu allows for the adjustment of music and sounds volume.
- You can change the screen resolution in the options menu.
- You may play this game in windowed or full screen mode.
- Once you start solving mini-games inside the game, they will unlock in the main menu.
- Blue items are still locked.
- You can replay any mini-game at any time once you have played it in-game.
- You can also give each mini-game a 1-3 star rating based on your enjoyment of the game.
- Those games with stars, will appear on the ‘star’ pages as well.

- Clicking on the home symbol in the lower left corner will take you the the game menu.
- You can use this to pause your game, return to the main menu or read the diary.
- You can click on the items in the diary for more information.

- Hints are in the form of coins.
- You are given or earn some coins from time to time.
- You can also find coins in each scene- look for a sparkle and click on it to find a coin.
- The coins are used inside the challenges to buy hints.
- It is preferable to buy a hint than make an incorrect answer.
- Incorrect answers, lower the amount of points you can earn on that puzzle.
- After solving each challenge, you will receive a tanagram piece.

- Access the map by clicking on the symbol in the lower right corner.
- Red dots indicate an inaccessible area, while green means the area is accessible.
- The yellow dot shows your location on the map.
- Gray dots mean the area is open, but more than one location away.
- Click on a dot to get the location name and the number of remaining totems.

## Intro

- Eden returns home to find a message on her answering machine.
- You must click through dialogue.
- Press the play button to hear the mysterious message tell about a letter sent to Eden.
- Click on the letter with the strange markings.

- Inside the envelope is a torn card.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.

- Its a treasure hunt invitation!
- Click on the envelope again to for 3 silver hint coins.
- After a brief cut-scene, Eden arrives on the island.
- Click on Eden to determine the next task.
- Click on the woman next to Eden to learn the rules of the treasure hunt.
- A totem will appear on the left.
- Click on the totem for the first challenge.

- Challenge 001–Fear of the Dark
- Place the three flashlights so that all the light squares are covered.

- After solving the first challenge, Maeva give you 25 coins.
- Click on the main gate to get started on the rest of the challenges.

## Chapter One

- Inside the gate you meet Gordon.
- Gordon explains about the portals.

- To unlock a red portal, you must complete the challenge from the red-eyed totem.
- To unlock a yellow portal, you must solve a slider puzzle.
- Select the red-eyed totem, but it appears to be broken.
- Click on the yellow portal for a slider mini-game.

- Lock Puzzle One
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Walk through the gate on the right.
- Take the scrap of paper from the ground.

- Locate the remaining 7 pieces for a jigsaw-style game.

- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.
- Its an article about Eden’s rival, Everett Banks.

- Select the totem.
- Challenge 002–Macaw Blimey
- Choose the correct answer to the word problem.
- The solution is 34.

- Return to the bungalow via the path on the lower left.
- Talk to Maeva, then turn in for the night.
- During the night, all your hint coins were stolen.
- Mavea tells you that there are 3 coins hidden in every location.
- Each coin is indicated by a tiny sparkle.
- Click by the sparkle to find a coin.

- Select the totem.
- Challenge 003–Chocky-Block
- Place the ingredients into the grid so that all the desserts can be made.

- After the gate turns yellow, click on it for a slider puzzle.
- Move the pieces in numerical order.
- Note that the red piece will move two different times.

- Go up the left steps.
- Talk to Gordon and he explains about the tanagram pieces.
- Take the hint coin. Note- if you exit and return, you can get another coin.

- Select the right totem.
- Challenge 004–They’re Coco-nuts?
- Select the correct answer for the word problem.
- The solution is 40.

- Select the left totem.
- Challenge 005–Mosaic Misfits
- Find the piece that does not belong.
- The large red piece has only 4 sides.

- Walk up the stairs to the bungalow.
- Take the three hint coins.
- Walk through the right gate.
- Take the hint coins.

- Talk to the captain to play a board game where you can earn more hint coins.
- The object of the game is to get to 500 points first.
- Eden goes first, so look in the row where the game piece is and click on the coin you want to take.
- Picking combinations of the same coins in a row earns you bonus’, so watch the column you move the game piece to and make sure the captain cannot make a combination.

- Select the left totem.
- Challenge 006– Snake Pills
- Find the piece that does not belong.
- The solution is 120 minutes.

- Select the right totem.
- Challenge 007– The Final Word
- Find the correct phrase.
- The solution is. “I will be stabbed to death.”
- Click on the yellow gate on the right.

- Lock Puzzle Two
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Walk through the gate on the right to the river.
- Find the hint coins.

- Select the totem.
- Challenge 008- Mysterious Symbol
- Find the symbol that completes the sequence.
- The symbols are letters back to back in alphabetic order.

- Another totem will appear.
- Challenge 009- Shells for Sale
- Choose the 3 boxes that have the total of all the items requested.

- Another totem will appear.
- Challenge 010- Monkey Maze
- Move the coconut through the maze using 10 or less pushes.

- Take the bottom path and go to the refuge.
- Collect the hint coins.
- Select the lower left totem.
- Challenge 011- Shark-Infested Waters
- Choose the silhouette that matches the shark.

- Click on Maeva to trigger a puzzle after the conversation has been completed.
- If you scored perfectly on all the puzzles you will move straight to an tanagrams puzzle.
- If you lost any points, you will need to play a catch-up challenge.
- Challenge 012- Sorcerer Sums
- Find the number that should replace the question mark.
- Multiply the two outer numbers of any row or column to find the center number.

- Tanagram 1
- Place the pieces into the grid.
- Click on them once to rotate.
- Click, hold and drag to place the pieces in to the grid.
- Walk across the bridge to enter Zone 2 and end Chapter One.

- You find Gordon’s ID badge and there is blood on it!
- Take the hint coin.

- Select the totem.
- Challenge 013- Not A Mushroom Left!
- Find the mushroom that completes the sequence.
- Add the spots on the previous two mushrooms to get 8 spots.

- Another totem will appear.
- Challenge 014- What’s The Time
- Determine which clock is fast, slow, on time, or stopped.
- The solution from left to right is:2:20 is Slow

2:30 is On Time

2:50 is Fast

3:00 is Stopped

- Another totem will appear.
- Challenge 015- Crate-work
- Move the crates from A to C.
- A crate can only rest on a platform or a larger crate.
- Number the boxes 1-3 from smallest to largest.
- Make the following moves: 1 to C, 2 to B, 1 to B, 3 to C, 1 to A, 2 to C, 1 to C.

- Walk up and take the path to the beach.

## Chapter Two

- Talk to Octavio and he hands you a call from Maeva.
- A speed challenge has just begun.
- Quickly find a and solve 5 totems and then find Maeva.
- Take the hint coins.
- Click on the totem.

- Select the totem.
- Challenge 016- Welcome Bloom
- Place the flowers on the necklace according to the statements on the right.
- From left to right, the solution is: Red – White – Pink – Yellow – Blue – Purple – Orange

- Another totem will appear.
- Challenge 017- The Three Brothers
- Determine which is a lunatic, lying, or telling the truth
- The solution is: Mike is the Lunatic, Sean is the Liar and Denis is Honest.

- Take the lower left path to the palm grove.
- Take the lower left path to the refuge.
- Take the lower left path to the river.
- Don’t forget to gather hint coins as you move from scene to scene.
- Click on the right totem.
- Challenge 018- Uncle Tom’s Cabin.
- Choose the pattern used to make the cabin.

- Click on the left totem.
- Challenge 019- Tile Miss You
- Move from start to finish, touching every tile just once.

- Take the upper left path to the fountain and click on the totem.
- Challenge 020- Total Amnesia
- Determine the correct day of the week.
- The solution is Sunday.

- Quickly walk through the right gate to the river and down the path to the refuge.
- You came in third on the challenge and Maeva gives you some coins.
- You tell her about finding Gordon’s ID tag.
- Take the left path to the river and walk up to the fountain.
- Click on the right totem.
- Challenge 021- Family Affair
- Determine how many girls there are in the family.
- The solution is 4.

- Click on the left totem.
- Challenge 022- A Pile of Junk
- Determine which fragment is from the photo.

- Take the left path to the bungalow.
- Somehow, Ruby got trapped on the other side of the gate.
- Click on the totem.
- Challenge 023- Fruit Salad
- Place the fruit in the grid so that there are 4 fruits in each row and column.

- Another totem arises.
- Challenge 024- Flower Power
- Place all the flowers into the grid as shown in the screenshot.

- Select the yellow gate.
- Lock Puzzle Three
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Take the right path through the gate to the fountain.
- Click on the totem.
- Challenge 025- Wear-House
- Move the crates from A to C.
- A crate can only rest on a platform or a larger crate.
- Number the boxes 1-4 from smallest to largest.
- Make the following moves:1 to B, 2 to C, 1 to C, 3 to B, 1 to A,

2 to B, 1 to B, 4 to C, 1 to C, 2 to A,

1 to A, 3 to C, 1 to B, 2 to C, 1 to C.

- Take the right path through the gate to the river.
- Click on the totem.
- Challenge 026- Family Fun
- Select the name that matches the criteria.
- The correct name is Moxeke.

- Another totem arises.
- Challenge 027- Terrible Timetables
- Determine the earliest day that you can arrive on island C.
- The solution is Monday.

- Walk down the path to the refuge.
- Talk to Everett and Maeva.
- Click on the right totem.
- Challenge 028- The Shadow Of A Doubt
- Determine which is the actual shadow.
- The solution is to select the left shadow.

- Click on the left totem.
- Challenge 029- Colour And Charm
- Fit the 5 metal pieces into the necklace.

- Head to the right, over the bridge to the palm grove.
- Here you can earn some more coins by playing the captain.
- The object of the game is to get to 500 points first.
- Eden goes first, so look in the row where the game piece is and click on the coin you want to take.
- Picking combinations of the same coins in a row earns you bonus’, so watch the column you move the game piece to and make sure the captain cannot make a combination.

- Take the center path up to the beach.
- Click on the left yellow gate.
- Lock Puzzle Four
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Take the center path to the chalet.
- Click on the right totem.
- Challenge 030- Bungalow Blues
- Collect all the items without stepping on the same square twice.

- Click on the center totem.
- Challenge 031- Turtle-y Mad
- Place the turtles in the grid so that alike turtles are not touching.

- Click on the left totem.
- Challenge 032- Silver and Gold
- Find the correct number of coins you need to take from the bag to pay the ferryman.
- The solution is 3.

- Take the path down and return to the beach.
- Select the right yellow gate.
- Lock Puzzle Five
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Walk through the right gate.
- A strange man shouts cryptic warnings.
- Maeva says he’s a harmless hermit.
- Click on the left totem.
- Challenge 033- Crazy Bugs
- Move three of the bugs to reverse the triangle.

- Click on the center totem.
- Challenge 034- Twinsets and Shells
- Find the shell on the left that matches the shell on the right.

- If you earned enough points, you do not have to play the catch-up challenge.
- Click on Maeva to begin the challenge.
- Challenge 035- Nuisance Numbers
- Determine the number of times the mailman will have to paint the number 9.
- The solution is 20.

- Tanagram 2
- Place the pieces into the grid.
- Click on them once to rotate.
- Click, hold and drag to place the pieces in to the grid.

- Click on the cable car to travel to Zachary’s house.
- Zachary tells you the gate is broken and you need to find Octavio to get copper wire.
- Click on the right totem.
- Challenge 036- Tourist Trouble
- Determine how many people were going to the pyramids.
- The solution is 1.

- Click on the left totem.
- Challenge 037- Heaven on Earth
- After folding back the corners of the photo and turning it over, which is correct?

- Go to the left and take the cable car.

## Chapter Three

- Talk to Ruby and learn that Octavio is at Maeva’s bungalow.
- Walk down to the beach and select the totem.
- Challenge 038- The Miracle Bottle
- Determine the cost of the remedy bottle.
- The solution is 5.

- Walk left to the palm grove.
- You can play the captain for more coins if you desire.
- Walk left to the refuge and meet some more treasure hunters.
- Take the left path to river and select the totem.
- Challenge 039- Mysterious Symbols
- Determine the next symbol in the sequence.
- The solution is the 9 mirrored.

- Take the upper path to the fountain, then walk left to the bungalow.
- Talk to Octavio and he will give you the copper wire.
- You now have an inventory tray at the bottom of the screen.
- Click on the arrow to raise and lower it.

- Select the Totem.
- Challenge 040- Shell Gold
- Memorize the shells on the necklace.
- Recreate the necklace from the mixed up shells.

- Walk right to the fountain.
- Hermione has disappeared behind the gate.
- Her husband, Thibaut will give you his special flashlight if you open the portal.
- Click on the yellow gate.
- Lock Puzzle Six
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.
- Take the flashlight from your inventory and move it about to find hint coins.

- Walk right to the river.
- Take the flashlight from your inventory and move it about to find hint coins.
- Thibaut finds a clue.
- Locate the remaining 5 pieces.

- Put the 6 pieces together like a jigsaw puzzle.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.

- It looks like players are being taken.
- Thibaut heads back to camp to sound the alarm.
- Walk down to the refuge.
- Talk to Maeva about the disappearance of Hermione.
- There is another speed challenge underway.
- Solve 11 challenges and return to Maeva.
- Select the Green Totem.
- Challenge 041- Now Boarding
- Place the people in the boat according to preference.
- The solution is as follows: L – I – A – N
- Click on the people so they are facing in the correct direction otherwise you will not be able to solve the puzzle. Please look at the screenshot for the solution.

- Walk left to the river and select the totem.
- Challenge 042- I-Wrist-Istable
- Rotate the two bracelets so that the beads match the picture on the right.
- L is for Left and R is for Right. The solution is as follows:Rotate: L X 2, R X 1, L X 7, R X 1.

- Walk up the path to the fountain and select the totem.
- Challenge 043- Barrel Rolling
- Roll the barrel out of the room in 18 moves or less.

- Another totem appears.
- Challenge 044- Changing Landscapes
- Click on the scene once you have memorized it, the find the one element that was added.

- Walk right to the river and down to the refuge.
- Take the right bridge to the palm grove.
- Select the totem.
- Challenge 045 Crab-A-Stone
- Place the crabs and rocks to meet the parameters on the right.
- From left to right place the crabs in this order with the matching crabs below them.Round Stone with Blue Crab

Square Stone with Yellow Crab

Triangular Stone with Red Crab

- Another totem pops up.
- Challenge 046- The Ripped Map
- Place the pieces into the grid.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.

- If you are short on coins, you can the play a game with the captain.
- Walk up the center path to the beach.
- Select the totem.
- Challenge 047- Snap Happy
- After folding back the corners of the photo and turning it over, which is correct?

- Another totem pops up.
- Challenge 048- Errare Humanum Est
- Find the 5 differences between the two pictures.

- A third totem appears.
- Challenge 049- Weight Problem?
- Determine the minimum number of time a clerk must weigh the coins to find a forgery.
- The solution is 2.

- Take the left path to the the palm grove and select the totem.
- Challenge 050- Camping it up
- Memorize the picture then determine which statements are true or false.
- True Statements:The stove has two burners

There are stalactites and stalagmites

There are three wooden crates - False Statements:The coffee maker is next to the stove

The rifle is leaning on the rucksack

The small cave has three exits.

- Another totem pops up.
- Challenge 051- Candle Calculations
- Determine when hermit would need more candles.
- The solution is 43 days.

- Walk left to the refuge and talk to Maeva.
- You were first to finish 11 totems!
- Maeva awards you with the detector.
- It will find hint coins during the day.
- She also tells you about a secret cave with a map.
- Select the lower left totem.
- Challenge 052- Feed The Bog.
- Pass every point without backtracking.

- Return to the cable car by walking right, forward and right.
- Select the totem.
- Challenge 053- Problem Dividing
- Select the numbers that can be divided by 2.
- The solution is to select all the numbers.

- Another totem pops up.
- Challenge 054- Light Work
- Place the lanterns so that every tile was lit.

- Click on the cable car to travel to Zachary.
- Talk to Zachary and he will take the wire and repair the gate.
- You can try out the detector now that the sun is out.

## Chapter Four

- Select the totem.
- Challenge 055- Farewell Feast
- Determine how many male guests were there by the number of crabs served.
- The solution is 6 men.

- Click on the yellow gate.
- Lock Puzzle Seven
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Walk through the yellow gate.
- Talk to Heidi, you can earn hint coins from her.
- She claims to be a better player than the captain.
- Select the right totem.
- Challenge 056- Shell Suits
- Collect shells to the exit in the order red-blue-green.

- Select the left totem.
- Challenge 057- Prudent Pirates
- Determine how many locks need to be opened to get the treasure.
- The solution is 8.

- A third totem pops up.
- Challenge 058- Spot the Bug
- Find the ladybird that completes the sequence.
- The solution is “D”.

- Walk right to the mill.
- Select the right totem..
- Challenge 059- A Chesty Cold
- Determine the code for the chest.
- The solution is 2-3-2-1.

- Click on the yellow gate in the upper left.
- Lock Puzzle Eight
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- It is strange that no one is there to give you the tanagram puzzle.
- Everett says he has examined the next statue is broken and he needs a screwdriver.
- Take the right stairs down to the right to return to the ruins.
- Walk left to Zachary’s house.
- Talk to Zachary to give you the screwdriver.
- Return to Everett and he will automatically take the screwdriver.
- You see Ruby fall from a gondola.
- You and Everett now have to make one.
- Click on the red-eyed totem if you need to make up points.
- Challenge 060- That Rings a Bell
- Determine how many seconds does this bell takes to chime midday.
- The solution is 11 seconds.

- Now you can do the tanagram puzzle.
- Tanagram 3
- Place the pieces into the grid.
- Click on them once to rotate.
- Click, hold and drag to place the pieces in to the grid.

- Walk down to the ruins and you notice a clue.
- Collect the remaining pieces.

- Put the pieces together like a jigsaw puzzle.
- Left-click once to rotate a piece.
- Left-click, drag and drop to place a piece.

- Walk left to Zachary’s house and talk to Maeva.
- She says that Octavio has rope.
- Take the cable car to the left and continue down to the beach.
- Talk to Octavio.
- He agrees to give you rope if you repair the diagram for you.

- Return to the cable car area, take the cable car to Zachary’s and continue right to until you reach the mill.
- Everett takes the rope and leaves you behind.
- When the gondola returns, ride it across the ravine.

## Chapter Five

- You find some of Ruby’s belongings.
- Select the totem.
- Challenge 061- Photo Shy
- Restore the picture by sliding the tiles.
- Click on a piece to move it in the grid.

- Walk down to the rope bridge to talk the the hermit.
- Look at the totem to learn it is missing a fuse.
- Walk right to the waterfalls, left to the mill, and right to the ruins.
- Select the left totem.
- Challenge 062- Duck The Jaguar
- Escape the zoo without getting caught.
- The Jaguar moves the exact opposite of you.

- Select the right totem.
- Challenge 063- An Even Tan
- Place the towels so that are 4 equal sections are created.

- Walk left to Zachary’s house.
- Talk to Octavio to get a fuse.
- Select the right totem.
- Challenge 064- Snip-Snap
- Choose the fragment that does not appear in the picture.

- Select the left totem.
- Challenge 065- Snap Decision
- Rotate the tiles around the four buttons to recreate the picture.

- Walk right three times, then down to the rope bridge.
- Click on the totem to automatically use the fuse on the totem.
- Click on the totem.
- Challenge 066- Watch The Birdie
- Place the birds on the correct shadows.

- Click on the yellow gate.
- Lock Puzzle Nine
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Walk left through the gate.
- Collect the remaining 6 pieces of the hermit’s necklace.

- Select the left totem.
- Challenge 067- The Pelican Brief
- Determine how many pelicans are in the group.
- Solution-there are 8 pelicans.

- Select the center totem.
- Challenge 068- Monkey Business
- The marmoset will mirror your moves.
- Move through the zoo without getting caught.

- Select the right totem.
- Challenge 069- Twice as Old
- Add the two ages and birth years together to get 4018.

- Walk forward to the hermit’s den.
- You automatically give him the necklace.
- You learn that Douglass is behind the games.
- Select the left totem.
- Challenge 070- Crab Invasion
- Use two fences to separate the pairs of crabs.

- Select the right totem.
- Challenge 071- Night and Day
- Find the 5 differences.

- Select the red-eyed totem.
- If you did not score enough points, you will have a catch-up challenge.
- Challenge 072- Waiting for Christmas
- Determine what day of the week Christmas was in 1900.
- The solution is Tuesday.

- Tanagram 4
- Place the pieces into the grid.
- Click on them once to rotate.
- Click, hold and drag to place the pieces in to the grid.

- Click on the yellow gate.
- Lock Puzzle Ten
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Enter the Tiki Room.
- It looks like Eden missed some challenges.
- Look at the totems and the large map on the ceiling.

- Exit the Tiki Room and find Heidi waiting.
- Heidi will give you the fifth Totem if you challenge her at YOX

## Chapter Six

- The totems light up the diamond and shine on a location on the map.
- Exit the Tiki Room and head back to the reservoir.

- As you reach the ruins, Gordon appears and demands the tanagram prizes.
- He has all the people captive and will blow them up.
- You tell him where the cave is to try and save the others.
- Click on the entrance to Gordon’s Hide-out.

- Lock Puzzle Eleven
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Enter the Hide-out and click on the cell door.
- Lock Puzzle Twelve
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Gordon has bobby-trapped the ruins.
- Click on the laser fencing for a lock puzzle
- Lock Puzzle Thirteen
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- As you are heading to the reservoir, you run into Everett, who has captured Gordon.
- Since two are needed to find the cave, you invite Everett along.
- At the reservoir you both stand on the slabs that reveal the entrance to the cave.
- Click on the gate for a lock puzzle.

- Lock Puzzle Fourteen
- The object is to move the red piece to the laser.
- Move the pieces in numerical order.
- Move each piece as far as it can go unless otherwise stated.

- Enter the cave and click on the stump for the final challenge.
- Challenge 081- the Sacred Statuette
- Choose the path that will bring both you and Everett to the statue at the same time

- Congratulations, you have found Akua!
- It turns out that the captain, was behind the treasure hunt.
- Eden returns Akua, so the hunt can contine.

Congratulations! You have just completed Eden’s Quest: Hunt for Akua!