Welcome to the Endless Fables: The Minotaur’s Curse Walkthrough

The fabled Minotaur waits patiently in his labyrinth to be reborn. Only the descendent of Ariadne can stop him… which just happens to be you!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Endless Fables: The Minotaur’s Curse game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Chrysanne Westin, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Endless Fables: The Minotaur’s Curse.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show HOP solutions. It will identify the location of the HOP and the inventory item acquired.
  • This guide will show solutions for non-random puzzles. Please read the in-game instructions for each puzzle.
  • In this game, you will sometimes have to select the new scene to trigger dialog, cut-scenes, or tasks prior to interacting with the scene.

Chapter 1: The Museum Hall

Endless Fables: The Minotaur's Curse
  • Talk to Horace (A).
  • Open the case; take the GOLDEN BROOCH (B).
  • Take the LADDER (C).
  • Open the door; walk right (D).
  • Open the cabinet; play the HOP to earn the CLOSED POUCH (E).
  • Open the CLOSED POUCH; take the GOLDEN AMULET (inventory).
  • Place the LADDER (F).
  • Place the GOLDEN BROOCH (G).
  • Select the pairs (color-coded).
  • Take the ANSWER KEY (H).
  • Walk down.
  • Place the GOLDEN AMULET; take ARIADNE’S THREAD (I).
  • ARIADNE’S THREAD will go to your menu bar (J).
  • Select the RED CRYSTAL (K), and then select (L).
  • Take the ANCIENT SEAL (M).
  • Walk right.


  • Place the ANCIENT SEAL (N).
  • Place and select the ANSWER KEY 2x (O).
  • Move the extra items; place the others into the scene (color-coded) (P).
  • Turn the page.
  • Place the planets (R) in the slots as shown (S).
  • Turn the page (T).
  • Place the planets on the orbit lines (U).
  • Take the 1/3 COINS (V).
  • Take the SAW (A).
  • Remove the jacket (B).
  • Take the HOOK (C).
  • Pull the rope (D).
  • Select (E).
  • Remove the tack and note.
  • Restore the tree (F).
  • Take the TWEEZERS (G).
  • Remove the cover and box (H).
  • Take the BOARD (I).
  • Combine the BOARD and HOOK to make the HOOKED ROD (inventory).
  • Use the HOOKED ROD (J).
  • Use the SAW 2x (K).
  • Move the book; use the TWEEZERS to take the CHEESE (L).
  • Place the CHEESE; take the SCREWDRIVER (M).
  • Use the SCREWDRIVER 2x (N).
  • Go forward.
  • Select (O).
  • Select (P).
  • Go forward (Q).
  • Talk to Robert (A).
  • Take the TUBE (B).
  • Take the CROWBAR (C).
  • Use the CROWBAR 2x; play the HOP to earn the PUMP HANDLE (D).
  • Open the cap and place the pump in the opening (E).
  • Add the TUBE (F).
  • Place and select the PUMP HANDLE (G).
  • Select (H).
  • Place the gauges as shown (I).
  • Go forward.
  • Talk to Robert; earn the 2/3 COINS (J).
  • Take the PULLEY (K).
  • Take the HAMMER and LAUREL LEAVES (L).
  • Walk forward.
  • Take the UNLIT TORCH (M).
  • Talk to the Man; take the WOODEN NOISEMAKER (N).
  • Take the 1/2 RUNG (O).
  • Use the UNLIT TORCH to make the LIT TORCH (P).
  • Walk down.
  • Use the WOODEN NOISEMAKER (Q).
  • Play the HOP; earn the ROPE (R).
  • Go forward.
  • Place the PULLEY and ROPE; you earn the GOLDEN ORNAMENT (S).
  • Select (T).



  • Place the GOLDEN ORNAMENT (A).
  • Select ARIADNE’S THREAD and the RED CRYSTAL (B); select (A).
  • Slide the tiles to the shown positions (1-11).
  • Take the 3/3 COINS (C).
  • Walk left.

Chapter 2: The Temple

  • Take the ZEUS ORNAMENT (D).
  • Use the HAMMER 4x; take the 4 NAILS (E).
  • Remove the lid; place and restore the 3 COINS (F).
  • Take the 2/2 RUNG (G).
  • Walk down.
  • Use the 2 RUNGS, 4 NAILS, and HAMMER (H).
  • Go forward.
  • Take the BROKEN THUNDER EMBLEM (I).
  • Take the SHOVEL (J).
  • Take the CRANK (K).
  • Play the HOP; earn the OLIVES (L).
  • Walk down 2x.
  • Place the ZEUS ORNAMENT; take the THUNDERBOLT (M).
  • Combine the BROKEN THUNDER EMBLEM and THUNDERBOLT to make the THUNDER EMBLEM (inventory).
  • Use the SHOVEL; take the SLAB HALF (N).
  • Place the OLIVES and turn the press (O).
  • Take the OLIVE OIL (P).
  • Go forward 2x.
  • Place the THUNDER EMBLEM (Q).
  • Restore the picture (R).
  • Take the CRYSTAL RING (S).
  • Walk down and left.
  • Place the SLAB HALF (A).
  • Place the LAUREL LEAVES, OLIVE OIL, and LIT TORCH (B).
  • Select (C).
  • Move (D) to (E).
  • Select (F).
  • Select (G).
  • Move the 7 figures (H).
  • Place the 4 planets (I).
  • Take the CRYSTAL (J).
  • Combine the CRYSTAL and CRYSTAL RING to make the JAGGED CRYSTAL (inventory).
  • Move the statue; take the POSEIDON SYMBOL (K).
  • Walk right.
  • Place the POSEIDON SYMBOL; take the STONE ORNAMENT (L).
  • Go forward.
  • Place the STONE ORNAMENT (N).
  • Restore the picture (O).
  • Place the JAGGED CRYSTAL (P).
  • Talk to the Dwarf (Q).
  • Take the CLOTH (R).
  • Place the CRANK (S).
  • Select (T).
  • Untangle the ropes (A).
  • Walk forward.
  • Take the BIRDSEED (B).
  • Walk down.
  • Use the BIRDSEED; take the SHEARS and SHED KEY (C).
  • Undo the strap and open the case; take the CODE, CORKSCREW HANDLE, and FLOWER ORNAMENT (D).
  • Go forward.
  • Use the SHED KEY (E).
  • Take the HERBICIDE SPRAYER and SAW (F).
  • Use the SAW (G).
  • Go forward.
  • Take the SHOVEL (H).
  • Select (I).
  • Place the FLOWER ORNAMENT; rotate the wheels to the positions shown (K).
  • Walk down.
  • Place the CODE; change the symbols to match (M).
  • Use the SHEARS; place and select the CRANK (N).
  • Take the EMPTY BUCKET (O).
  • Go forward.
  • Use the EMPTY BUCKET to take the BUCKET OF WATER (P).
  • Walk down.
  • Use the BUCKET OF WATER; take the 1/4 FLOWERS (Q).
  • Walk down.
  • Use the SHOVEL; take the BONE (R).
  • Go forward.
  • Use the BONE; take the DOOR HANDLE (S).
  • Remove the broken handle; place and select the DOOR HANDLE (T).
  • Slide the pieces (1-5).
  • Slide the bar (U).
  • Walk left.
  • Play the HOP; earn the WALKING STICK (A).
  • Use the CLOTH (B).
  • Take the 2/4 FLOWERS (C).
  • Take the CUTTING PLIERS and HELIX (D).
  • Combine the CORKSCREW HANDLE and HELIX to make the CORKSCREW (inventory).
  • Walk down 2x.
  • Use the CUTTING PLIERS; take the 3/4 FLOWERS (F).
  • Go forward 2x.
  • Use the WALKING CANE to take the 4/4 FLOWERS (G).
  • Place the 4 FLOWERS; take the GREEN CRYSTAL (H).
  • Select the GREEN CRYSTAL (I).
  • Select Hephaestus (J); you earn the CUPBOARD KEY.
  • Walk down and left.
  • Use the CUPBOARD KEY; take the HERBICIDE (L).
  • Use the CORKSCREW on the HERBICIDE (inventory).
  • Add the HERBICIDE to the HERBICIDE SPRAYER (inventory).
  • Walk down 2x.
  • Use the HERBICIDE SPRAYER (M).
  • Enter the carriage (N).
  • You earn the CONCH.

Chapter 3: The Murky Shore

  • Take the BUCKET OF TAR and OARLOCK (O).
  • Take the STONE (P).
  • Walk right.
  • Take the 1/2 PLANKS and OAR (A).
  • Place the STONE (B).
  • Take the PAINTBRUSH and 2/2 PLANKS (C).
  • Walk down.
  • Place the 2 PLANKS (D).
  • Place the BUCKET OF TAR and PAINTBRUSH (E); use the paintbrush on the planks (E).
  • Place the OAR LOCK and OAR (F).
  • Go forward.
  • You earn the FAN LEAF.
  • Take the HARP FRAME PART, BOTTLE OF OIL, and GEAR (G).
  • Walk down and right.
  • Select (H).
  • Place the FAN LEAF.
  • Repeat the sequences by pressing 1-3, 4-7, and 8-12.
  • Play the HOP; earn the SIREN’S COMB (I).
  • Walk down and forward.
  • Give the SIREN’S COMB; earn the LIGHTHOUSE KEY (J).
  • Walk down.
  • Use the LIGHTHOUSE KEY; turn the handle (K).
  • Walk left.
  • Select (L).
  • Select ARIADNE’S THREAD and the GREEN CRYSTAL; select (M). Take the SQUIRREL.
  • Place the SQUIRREL (N) and take the SHELL (O).
  • Place the GEAR (P).
  • Walk down.
  • Place the SHELL; take the DRAMA MASKS (Q).
  • Walk left.
  • Select (R).


  • Place the DRAMA MASKS.
  • Move the 3 items as marked (S); select the ship (T).
  • Move the 2 items as marked (U); select the book (V).
  • Select each siren (W); select the ship (X).
  • Take the FIREBALL (Y).
  • Walk down and forward.
  • Use the FIREBALL (A).
  • Select (B).
  • Place the torches as shown (C).
  • Walk forward.
  • Play the HOP; earn the MAP CASE (D).
  • Open the MAP CASE; take the SIREN RAIDNE and PURPLE PEARL (inventory).
  • Use the BOTTLE OF OIL; turn the 3 knobs and take the MUSIC STRINGS (E).
  • Remove the piece and take the RED PEARL (F).
  • Select (G).
  • Select L-J-L-I-Lx3-H-Lx2.
  • Take the HAND MIRROR and GREEN PEARL (M).
  • Walk down.
  • Give the HAND MIRROR; earn the BLUE PEARL (N).
  • Go down and left.
  • Open the 4 shells; place the BLUE PEARL, RED PEARL, PURPLE PEARL and GREEN PEARL on the matching cushion(P).
  • Take the STOLEN TOME (Q).
  • Walk down; go forward 2x.
  • Place the STOLEN TOME (R).
  • Take the HARP (S).
  • Remove the SIREN MOLPE from the HARP; add the MUSIC STRINGS and HARP FRAME PART (inventory).
  • Add the SIREN MOLPE and SIREN RAIDNE to the CONCH (inventory).
  • Give the HARP (T).
  • Place the CONCH; take the SIRENS’ MELODY (U).
  • Walk down.
  • Select (V).

Chapter 4: The Backyard

  • Take the SHARP HAIRPIN and LAUREL WREATH (A).
  • Place the LAUREL WREATH; take the SIEVE and FLORAL EMBLEM (B).
  • Place the FLORAL EMBLEM (C).
  • Play the HOP; earn the BLUE CRYSTAL FLOWER (D).
  • Use the BLUE CRYSTAL FLOWER (E).
  • Walk right.
  • Take the LADDER (F).
  • Take the JEWELED EMBLEM; use the SHARP HAIRPIN and take the STONE LEAF (G).
  • Take the SLINGSHOT; use the SHARP HAIRPIN and take the WOODEN LEAF (H).
  • Try to walk forward.
  • Walk down.
  • Place the LADDER (I).
  • Open the lamp; take the CANDLE (J).
  • Place the JEWELED EMBLEM; take the GOLDEN BRACELET (K).
  • Select (L).
  • Restore the leaf; click on the pieces to rotate orientation (@).
  • Take the GLASS LEAF.
  • Walk forward.
  • Place the GOLDEN BRACELET (M).
  • Select ARIADNE’S THREAD and the RED CRYSTAL; select the golden bracelet.
  • Take the GOLDEN LEAF (N).
  • Select (O).


  • Place the STONE LEAF, GLASS LEAF, WOODEN LEAF, and GOLDEN LEAF.
  • Select Q-P-S-R-Q-T.
  • Select 1-4.
  • Select 5-10.
  • Walk forward.
  • Open the cover; take the SUN SYMBOL (A).
  • Use the CANDLE; close the cover (B).
  • Play the HOP; earn the CASKET (C).
  • Combine the CASKET and SUN SYMBOL; read the instructions and take the GLOWING NUGGET (inventory).
  • Walk down.
  • Place the GLOWING NUGGET (D).
  • Use (E) on (D).
  • Close the pouch; take the GLOWING POWDER (F).
  • Walk forward.
  • Use the GLOWING POWDER (G).
  • Talk to Hephaestus (H).
  • Walk down 2x.
  • Give the SLINGSHOT (I).
  • Select (J).


  • Connect the gears as shown (K).
  • Connect the gears as shown (L).
  • Walk left.
  • Play the HOP; earn the SIEVE NET (M).
  • Add the SIEVE NET to the SIEVE (inventory).
  • Go forward.
  • Use the SIEVE to take the GOLDEN FLAKES (N).
  • Walk down and left.
  • Place the GOLDEN FLAKES; earn the SHIELD OF REFLECTION (O).
  • Walk down and forward.
  • Place the SIRENS’ MELODY (P).
  • Go forward.
  • Select ARIADNE’S THREAD and the GREEN CRYSTAL; select (A).
  • You earn the 1/2 BULL HORNS.
  • Take the TAURUS EMBLEM (B).
  • Go forward.
  • Take the CRYPT KEY, 1/4 COBRA STONES, and VASE (C).
  • Walk down.
  • Use the CRYPT KEY (D).
  • Play the HOP; earn the STONE ROSE (E).
  • Place the STONE ROSE; take the WOODEN CARVING (F).
  • Use the VASE to take COLD WATER (G).
  • Go forward.
  • Place the WOODEN CARVING (H).
  • Walk right.
  • Take the 1/2 WINGS; move the hand and take the SWORD SHEATH (I).
  • Take the JEWELED HANDLE and 2/4 COBRA STONES (J).
  • Walk down 2x.
  • Use the JEWELED HANDLE; take the SWORD SYMBOL (K).
  • Combine the SWORD SHEATH and SWORD SYMBOL; take the SWORD (inventory).
  • Use the SWORD to take the BAMBOO STICKS (L).
  • Walk forward.
  • Use the SWORD to take the ROPE (M).
  • Combine the BAMBOO STICKS and ROPE to make the BAMBOO BRIDGE (inventory).
  • Walk right.
  • Place the BAMBOO BRIDGE (N).
  • Take the 2/2 WINGS (O).
  • Walk down.
  • Select (P).


  • Place the 2 WINGS.
  • Slide the stones to the marked positions (1-20).
  • Take the 3/4 COBRA STONES and PURPLE CRYSTAL (R).
  • Select the PURPLE CRYSTAL (S); select (T).
  • Select (U).
  • Select the 3 pairs (color-coded) (V).
  • Walk left.

Chapter 5: The Fire Tower

  • Use the COLD WATER; take the 4/4 COBRA STONES (A).
  • Walk down and right.
  • Select (B).
  • Place the 4 COBRA STONES.
  • Restore the stones (C).
  • Take the DIAMOND RING (D).
  • Walk down and left.
  • Use the DIAMOND RING; take the HAMMER (E).
  • Place the TAURUS EMBLEM; take the 2/2 BULL HORNS (F).
  • Use the HAMMER; take the 1/2 BULL EYES (G).
  • Use the SHIELD OF REFLECTION (H); you earn MEDUSA’S POWER.
  • Take the 2/2 BULL EYES (I).
  • Walk down.
  • Place the 2 BULL HORNS (J).
  • Place the 2 BULL EYES (K).


  • Guide the blue stone to (L).
  • Select (M).
  • Slide the pieces as shown (1-23).
  • Guide the yellow stone to (N).
  • Select (O).
  • Guide the red stone to (P).
  • Select (O).
  • Go forward.
  • Take the BRICK (A).
  • Place the BRICK; play the HOP and earn the MECHANICAL OWL HEAD (B).
  • Place the MECHANICAL OWL HEAD; take the MECHANICAL OWL and GUARD TOWER (C).
  • Place the GUARD TOWER (D).
  • Use the MECHANICAL OWL to take the BULL SYMBOL (E).
  • The DEPLETED OWL will return to your inventory.
  • Go forward.
  • Select ARIADNE’S THREAD and the PURPLE CRYSTAL; select (F).
  • Select (G).
  • Select 5 pairs (color-coded).
  • Walk right.
  • Select ARIADNE’S THREAD and the GREEN CRYSTAL; select (H).
  • Walk right.
  • Select ARIADNE’S THREAD and the RED CRYSTAL; select (I).
  • Walk left.
  • Select the symbol to open; take the MINOTAUR SYMBOL and FRAMED CODE (J).
  • Place and select the lever (K).
  • Take the BUCKET; place the MINOTAUR SYMBOL (L).
  • Take the FUNNEL (M).
  • Use the BUCKET; take the BUCKET OF SAND (N).
  • Use the FUNNEL and BUCKET OF SAND (O).
  • Take the BLACK TOWER (P).
  • Walk down.
  • Place the BLACK TOWER; take the RED LEVER (Q).
  • Go forward.
  • Place and turn the RED LEVER (R).
  • Go forward.
  • Take the 1/2 CODE PIECES (A).
  • Take the GUARD STATUETTE; place the BULL SYMBOL (B).
  • Walk down 2x.
  • Place the GUARD STATUETTE; take the 2/2 CODE PIECES (C).
  • Combine the FRAMED CODE and 2 CODE PIECES (inventory).
  • Go forward 2x.
  • Select (D).
  • Place the FRAMED CODE (E).
  • Press (1-6).
  • Try to go forward.
  • Select ARIADNE’S THREAD and the PURPLE CRYSTAL; select (F).
  • Select (G).
  • Select the 4 pairs (color-coded) (H).
  • Walk forward.
  • Take the KNIFE (I).
  • Walk down.
  • Use the KNIFE to take the CROWN (J).
  • Go forward.
  • Place the CROWN; take the SCEPTER (K).
  • Walk down.
  • Use the SCEPTER (L).
  • Play the HOP; earn the WINDING KEY (M).
  • Combine the DEPLETED OWL and WINDING KEY to make the MECHANICAL OWL (inventory).
  • Go forward.
  • Use the MECHANICAL OWL to take the LOCKED LAMP (N).
  • Look at the LOCKED LAMP. Select ARIADNE’S THREAD and the RED CRYSTAL; use on the lock. Open the lamp and insert MEDUSA’S POWER to make MEDUSA’S LAMP (inventory).
  • Combine the MECHANICAL OWL and MEDUSA’S LAMP to make the MECHANICAL OWL WITH LAMP (inventory).
  • Use the MECHANICAL OWL WITH LAMP (N).
  • Congratulations! You have completed Endless Fables: The Minotaur’s Curse!

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