Welcome to the Maze: Nightmare Realm Walkthrough.

Journey into your nephew’s mind to save him from a nightmare!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Maze: Nightmare Realm game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Maze: Nightmare Realm.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Grand Hall

Maze: Nightmare Realm
  • Look at and open folder (A).
  • Select B-C-B.
Maze: Nightmare Realm
  • Select mirror (D).
  • Move chair (E); open door (F).
  • Open closet door (G). Select tennis racket (H).
  • Take BROKEN BOW and TOWEL (I). Move comforter; take HANDHELD VIDEO GAME (J).
Maze: Nightmare Realm
  • Select cables (K); take TOY HEAD (L). Open book; take ROCKET (M).
  • Move books; take BATTERIES 1/2 (N).
  • Use TOWEL (O); receive IMPROVISED BLADE.
  • Take Map and SWITCH (P).
  • Place SWITCH and select (Q).
  • Receive clue; take ANIMAL TOKEN, and BATTERIES 2/2 (R).
  • Open HANDHELD VIDEO GAME; insert BATTERIES 2/2.
Maze: Nightmare Realm
  • Solution: X-X-A-B-B-Y (S).
  • Take IMPROVISED LIGHTER.
Maze: Nightmare Realm
  • Place ROCKET; use IMPROVISED LIGHTER (T).
  • Open door; go forward (U).
Maze: Nightmare Realm
  • Flip switch (V).
  • Take WINTER GARDEN KEY and HOBBY KNIFE (W).
  • Select: ‘Leap out bravely’ (X).
  • Move frame; take TOY ARROW (Y).
  • Select book; use HOBBY KNIFE and open it (Z).
  • Solution one (A).
  • Solution two (B).
  • Take PIGGYBANK DIGIT.
Maze: Nightmare Realm
  • Remove shelves; roll down wallpapers (C).
  • Take SNEAKER (D).
  • Take SHOELACE from SNEAKER.
  • Go (E).
Maze: Nightmare Realm
  • Try to go (F).
  • Go to Timmy’s room.
  • Use IMPROVISED BLADE (G); place ANIMAL TOKEN.
Maze: Nightmare Realm
  • Solution: B2-B3-A3-A2-B2-B3-C3-C2-C1-B1-B2-B3-C3-C2-C1-B1-B2.
  • Take CAR ORNAMENT (H).
Maze: Nightmare Realm
  • Place CAR ORNAMENT (I).
  • Move items; take clue, STROBE LIGHT, and MAGNET (J).
  • Go to Corridor.
  • Use MAGNET and WINTER GARDEN KEY (K).
  • Enter (L).
Maze: Nightmare Realm
  • Use SHOELACE (M). Select when crosshairs are over lock (N). Pull on shoelace.
  • Play HOP (O); receive PIGGYBANK CODE.
  • Take POSTCARD (P).
  • Select postcard 3x; receive FOLDED POSTCARD.
  • Take NUMBERED TILES (Q).
  • Walk down.
Maze: Nightmare Realm
  • Place NUMBERED TILES. Solution (Q1).
  • Take CLOCK PLATE (Q2).
  • Go to Winter garden.
Maze: Nightmare Realm
  • Place CLOCK PLATE (Q3). The ‘R’ is for the rotate symbol.
  • Solution one (@1): (G-B)-(B)-(Rx5)-(A-F)-(F)-(Rx2)-(A)-(Rx4)-(E-C)-(C)-(Rx3)-(G)-(Rx1).
  • Solution two (@2): (C-F)-(F)-(Rx5)-(G-C)-(C)-(Rx5)-(G)-(Rx2)-(E)-(Rx3)-(B)-(Rx1).
  • Solution three (@3): (F-C)-(B-E)-(E)-(Rx4)-(A-B)-(B)- (Rx5)-(A-F)-(F)-(Rx5)-(A)-(Rx2)-(G)-(Rx3).
  • Take BRICK and STRING.
  • Go to Living room.
Maze: Nightmare Realm
  • Select BROKEN BOW; place TOY ARROW and STRING; select 3x; receive BOW.
  • Use BOW (S); receive TV REMOTE.
  • Use TV REMOTE (T); select second button (U).
Maze: Nightmare Realm
  • Take clue (V).
  • Take EAGLE HEAD and ADHESIVE TAPE (V1).
  • Place EAGLE HEAD and TOY HEAD; select X-W-Z-X-Y-W.
  • Take TORN TV LISTING (Z1).
  • Move all items (Z2).
Maze: Nightmare Realm
  • Solution: (5-8)-(3-7)-(1-4)-(9-2)-(10-6)-(4-1)-(1-8)-(8-5).
  • Take DIME.
  • Go to Winter garden.
Maze: Nightmare Realm
  • PIGGYBANK DIGIT and DIME on PIGGYBANK CODE.
  • Enter 1034 (A); take WHEEL (B).
  • Return to Living room.
Maze: Nightmare Realm
  • Select book and place WHEEL (C) and open book. Play HOP; receive TORN PAGE.
  • Roll down TORN TV LISTING; place TORN PAGE. Use ADHESIVE TAPE and HOBBY KNIFE (D); receive PASS.
  • Use PASS (E) and TV REMOTE (F); select first button twice (G). Go forward twice.
Maze: Nightmare Realm
  • Try to go forward. Use HOBBY KNIFE (H); go forward.
  • Open bag; take PICKAXE (I); walk down.
  • Use PICKAXE; go through wall (J).
  • Go forward (K) and then walk down.
  • Use PICKAXE and go (L).
Maze: Nightmare Realm
  • Use PICKAXE (M). Play HOP; receive RUSTY LADDER.
  • Walk down and go forward.
  • Place RUSTY LADDER (N) and go (O).
Maze: Nightmare Realm
  • Move books 3x; open book; take PAPER CLUE (P).
  • Place PAPER CLUE and BRICK. Select 1-4; take DRAWER KEY (Q).
  • Take WIRE (R).
  • Use DRAWER KEY and select; move items; take WRENCH and SPARE BULB (S).
  • Use WIRE and pull (T). Play HOP; receive SMALL WHEEL.
Maze: Nightmare Realm
  • Place SMALL WHEEL (U). Select plate (V); use WRENCH (W).
  • Place HANDCART and select (X).
  • Select STROBE LIGHT twice; place SPARE BULB; take DEMONSTERIZER.
  • Go (Y).
Maze: Nightmare Realm
  • Select: ‘Use the light’ (A). DEMONSTERIZER is automatically used; receive STROBE LIGHT.
  • Select: ‘Timmy is still there! I have to go back! (B).
  • Use FOLDED POSTCARD; take BASEBALL BAT and NAIL PULLER (C).
  • Use NAIL PULLER 2x (D); take CROOKED NAILS (E). Take WINCH GEAR (D).
  • Place WINCH GEAR. Solution (F).
  • Select skull (G).
Maze: Nightmare Realm
  • Select branch (H).
  • Stop ball twice in center of target (I).
  • Select hook (J) and winch (K).
  • Use BASEBALL BAT (L).
  • Take Map (M).
  • Go (N).

Chapter 2: Mirror Pond

Maze: Nightmare Realm
  • Select bar; take COAT HANGER and WIRE CUTTERS (O).
  • Take HOT COFFEE THERMOS (P).
  • Select net (Q); receive DEFLATED BASKETBALL.
  • Select COAT HANGER twice; receive HOOK.
Maze: Nightmare Realm
  • Use WIRE CUTTERS (R). Try to go forward (S).
  • Select: ‘Feel your way into the underground’ (T).
  • Use BASEBALL BAT (U).
  • Go (R).
Maze: Nightmare Realm
  • Place ladder (T).
  • Try to go up (U).
  • Play puzzle. Solution: 1-4. Remove board; take BICYCLE PUMP and DIME (V).
  • Use DEFLATED BASKETBALL and BICYCLE PUMP. Select pump twice. Use HOOK; take HORSESHOE (W).
  • Use HOT COFFEE THERMOS and HORSESHOE (X). Play HOP; receive COMPARTMENT KEY.
  • Walk down twice.
Maze: Nightmare Realm
  • Use COMPARTMENT KEY; remove lock; take SOCKET WRENCH and PRESSURE GAUGE (Y).
  • Go forward.
  • Place PRESSURE GAUGE (Z).
Maze: Nightmare Realm
  • Solution: Ax3-Bx2-Dx3-E.
  • Go (F).
Maze: Nightmare Realm
  • Select 3x; receive RUNG 1/5 (G).
  • Lift bar; take RUNG 2/5 (H).
  • Move item; take BROOM (I).
  • Select BROOM; take RUNG 3/5.
  • Insert DIME (J). Play HOP; receive RUNG 4/5.
  • Take SEQUENCE LOCK (K).
  • Walk down.
Maze: Nightmare Realm
  • Place SEQUENCE LOCK. Solution (L).
  • Take SALAD DRESSING (M).
  • Go (N).
Maze: Nightmare Realm
  • Select arrow (O). Use SALAD DRESSING (P).
  • Open mouth; select book (Q).
  • Solution one (R).
  • Solution two (S).
  • Take EYEDROPPER (T) and RUNG 5/5 (U).
  • Go to Warrens.
Maze: Nightmare Realm
  • Place RUNG 5/5 (V).
  • Go (W).
Maze: Nightmare Realm
  • Remove leaves; take STAPLER (X).
  • Take SCRAPER (Y).
  • Touch door. Select: ‘Knock on the door politely’ (Z).
  • Go to Abandoned playground.
Maze: Nightmare Realm
  • Use SCRAPER (A). Play HOP; receive CUT UP TOY.
  • STAPLER on CUT UP TOY; receive GLOWING PLUSH PUPPY.
  • Go to Stone stairway.
  • Use GLOWING PLUSH PUPPY (B).
  • Go (C).
Maze: Nightmare Realm
  • Open toolbox (D). Play HOP; receive MATCHBOX.
  • Take BULLWHIP and COMFORTER SCRAP (E).
  • Take SURGICAL TUBING and GLASS JAR (F).
  • Select (2-5-6)-(3-4-7-8)-(1-2-3-5-8).
  • Take CANDLE HOLDER (G).
  • COMFORTER SCRAP on CANDLE HOLDER; take CLOTH AND HOLDER.
  • Walk down.
Maze: Nightmare Realm
  • Place SURGICAL TUBING (H).
  • Place CLOTH AND HOLDER (I). Select tubing; use MATCHBOX on cloth; receive IMPROVISED TORCH.
  • Use IMPROVISED TORCH (J). Play HOP; receive TORN COMIC.
  • Take SLAT KNOB 1/2 and DINOSAUR TAIL (K).
Maze: Nightmare Realm
  • Assemble TORN COMIC (L).
  • Take COMIC BOOK PAGE.
  • Go to Overgrown treehouse.
Maze: Nightmare Realm
  • Place DINOSAUR TAIL and select (M).
  • Take MAZE PIECE (N).
  • Go to Abandoned playground.
  • Place MAZE PIECE (O).
Maze: Nightmare Realm
  • Solution (P).
  • Take WINDUP TOY.
  • Go to Overgrown treehouse.
Maze: Nightmare Realm
  • Use WINDUP TOY and select 2x (Q); take SLAT KNOB 2/2 (R).
  • Walk down.
  • Place SLAT KNOB 2/2 (S).
Maze: Nightmare Realm
  • Solution (V-T-U)-(D-B-A)-(H-G-E-F).
  • Take HERBICIDE SPRAY.
  • Use HERBICIDE SPRAY and go (I).
Maze: Nightmare Realm
  • Use BULLWHIP and select (J).
  • Place GLASS JAR (J1); select 8 worms (K); take GLOWWORM JAR.
  • Select weeds 3x; use SOCKET WRENCH and place GLOWWORM JAR. Play HOP; receive BATTERIES (L).
  • Return to Dark glade.
Maze: Nightmare Realm
  • Give BATTERIES (M).
  • Go to School gate.
  • Take HANDLE (N).
  • Place HANDLE (O); select.
  • Go (P).

Chapter 3: Twisted Yard

Maze: Nightmare Realm
  • Talk (Q).
  • Play HOP (R); receive BRIDGE PUZZLE.
  • Select post (S).
Maze: Nightmare Realm
  • Move stones; take RUBBER GLOVE (T).
  • Select RUBBER GLOVE; take RUBBER GLOVE and CHARCOAL LUMP.
  • Open door. Use RUBBER GLOVE (U); receive KNITTING NEEDLE.
  • Use KNITTING NEEDLE on lock and select; move items; select baseball (V).
Maze: Nightmare Realm
  • Solution (W).
  • Take CIRCUIT BREAKER (X).
Maze: Nightmare Realm
  • Place CIRCUIT BREAKER (@).
  • Solution: Ax2-Cx2-Bx3-F-E-H-Ix3-J-M-Nx2-O.
Maze: Nightmare Realm
  • Take ENERGY DRINK BOTTLE and PAPER SCRAP (P).
  • Select ENERGY DRINK BOTTLE; take CAN OPENER. Use CROOKED NAILS on bottle; receive IMPROVISED RATTLE.
  • Use CAN OPENER; take PERFORATED CARDS 1/4 and MISSING PIECE (Q).
Maze: Nightmare Realm
  • MISSING PIECE on BRIDGE PUZZLE. Solution (R). Take BRIDGE PUZZLE.
  • Place BRIDGE PUZZLE (S).
  • Take PARTIAL INSCRIPTION (T).
Maze: Nightmare Realm
  • Place PARTIAL INSCRIPTION (U).
  • Place PAPER SCRAP and CHARCOAL LUMP; take GLOVE BOX COMBINATION (V).
  • Place GLOVE BOX COMBINATION; solution (W).
  • Play HOP (X); receive UMBRELLA.
  • Use UMBRELLA (Y).
Maze: Nightmare Realm
  • Remove cloth; take LIGHTER (A).
  • Take BROKEN GLASS (B).
  • Use BROKEN GLASS (C). Play HOP; receive COLORING BOOK.
  • Select COLORING BOOK 4x; receive ORANGUTAN PAGE.
  • Place ORANGUTAN PAGE (D).
Maze: Nightmare Realm
  • Solution: 13-9-11-10-12-11-15-13-4-6-5-1-2-5-2-3-2-1.
  • Take PERFORATED CARDS 2/4 (E).
  • Use EYEDROPPER; receive EYEDROPPER WITH ALCOHOL (F).
  • Use LIGHTER (G).
  • Select LIGHTER twice; use EYEDROPPER WITH ALCOHOL (H); take WORKING LIGHTER.
  • Use WORKING LIGHTER (G).
  • Open drawer; extinguish candle (I).
  • Move item; play puzzle (J).
Maze: Nightmare Realm
  • Solution one (K).
  • Solution two (L).
  • Take BOX CUTTER (M).
  • Use BOX CUTTER (N).
Maze: Nightmare Realm
  • Talk (O).
  • Use IMPROVISED RATTLE (P).
  • Select antlers (orange). Open compartment; take BRAND (Q).
  • Select shovel; use BRAND and select again; receive HOT BRANDING IRON (R).
Maze: Nightmare Realm
  • Use HOT BRANDING IRON (S). Slide pieces into place (T). Take WINGED KEY (U).
  • Use WINGED KEY (V). Play HOP; receive ACID VIAL.
  • Use ACID VIAL (W).
  • Take LIGHTBULB (X).
  • Open door; try to go forward (Y). Select: ‘Sneak past the dark corridor’ (Z).
Maze: Nightmare Realm
  • Raise arm; take WEDGE (A).
  • Place LIGHTBULB and select (B); take BURNER KNOB (C).
  • Take SEAM RIPPER (D).
  • Talk (E).
  • Use SEAM RIPPER; take PLIERS (F).
  • Use WEDGE and select (G).
  • Walk down.
Maze: Nightmare Realm
  • Use PLIERS (H); receive LETTER OPENER.
  • Go to Tall room.
  • Use LETTER OPENER; place BURNER KNOB and select (I).
  • Place COMIC BOOK PAGE (J). Select bottles (K-L); take SMOKEY VIAL (M).
  • Use SMOKEY VIAL (N).
  • Select scene; go (O).

Chapter 4: School Atrium

Maze: Nightmare Realm
  • Take PERFORATED CARDS 3/4 (Q).
  • Move leaves; take GARDENING GLOVES (R).
  • Use GARDENING GLOVES (S); select 2x.
  • Open window; move items; take GEOLOGIST’S HAMMER (T).
  • Use GEOLOGIST’S HAMMER; take STONE BOOK (U).
Maze: Nightmare Realm
  • Use STONE BOOK (V); select: ‘Throw the door open’ (W).
  • Play HOP (X); receive DOOR LEVER.
  • Place DOOR LEVER (Y).
Maze: Nightmare Realm
  • Solution (Z).
  • Go (Z1).
Maze: Nightmare Realm
  • Flip switch (A). Move items; take CRANK (B).
  • Take FOUNTAIN PEN (C).
  • Try to go and then go (D).
Maze: Nightmare Realm
  • Take GUITAR PICK (E).
  • Arrange mask as shown (F). Take PERFORATED CARDS 4/4.
  • Open doors; place CRANK and select (G). Take RULER (H).
  • Select leaves 3x; use CAN OPENER (I); take DOOR GEAR 1/3 and DIAMOND RING (J).
  • Take PETRI DISH (L).
  • Walk down.

Maze: Nightmare Realm
Maze: Nightmare Realm

  • Use RULER; select; take COPPER WIRE COIL (M).
  • Place PERFORATED CARDS 4/4 (M1). Place cards as shown (N-Q).
  • Select COPPER WIRE COIL 3x; take SPOOL and COPPER WIRE.
  • Use COPPER WIRE; select twice (Q). Play HOP; receive SHED KEY.
  • Use RULER (R); go (S).
Maze: Nightmare Realm
  • Move items; use SHED KEY. Select switch; choose: ‘Take the mask off’ Move dummy. Take PLUNGER and MANNEQUIN LEG (T).
  • Open box; take SNOW GLOBE (U).
  • DIAMOND RING on SNOW GLOBE; take RADIO KNOB.
  • Use GUITAR PICK (V); receive LONG SCREW.
  • Remove pipe; take DOOR GEAR 2/3 (W).
  • Remove branch; open door and use MANNEQUIN LEG; take RED RIBBON (X). Remove cap and dip FOUNTAIN PEN (X1); receive SOLVENT.
  • Use SPOOL and LONG SCREW (Y). Push bin (Z).
  • Go to Gallery.
Maze: Nightmare Realm
  • Place RED RIBBON (A); solution is random (B).
  • Take SCHOOL NECKTIE.
  • Go to Parking lot.
  • Use SCHOOL NECKTIE and PLUNGER; select. Take DOOR GEAR 3/3 (C).
  • Go to Gallery.
Maze: Nightmare Realm
  • Place DOOR GEAR 3/3. Solution (D). Press button (E).
  • Go (F).
Maze: Nightmare Realm
  • Take EYEBALL and COTTON SWAB (G).
  • Place EYEBALL (H); take SUN BULB (I).
  • Use SOLVENT; open book (J). Solution (K-L).
  • Select book; take GREASE PENCIL (M).
Maze: Nightmare Realm
  • Enter 739 (N). Play HOP; receive CULTURE.
  • Solve puzzle. Solution (@): 2-3-2-1-2-9-1-2-3-4-7-6-5-6-7-8. Take clue.
  • Select book (O). Put down PETRI DISH and CULTURE. Select (P-R-Q)-(P-S-Q)-(P-T-Q).
  • Open oven; place dish and close door. Press red button. Open door; take CULTURE CLUE (U).
  • Place CULTURE CLUE on skeleton. Solution (V). Select dish (W); take SPARE BULB and ASTRONOMY CLUE (X).
  • Place SUN BULB (Y) and ASTRONOMY CLUE (Z).
Maze: Nightmare Realm
  • Solution: (Ax3 clockwise)-(Bx3 counterclockwise)-(Cx2 counterclockwise)-(Dx2 clockwise).
  • Take ALCOHOL BOTTLE (E).
  • Select ALCOHOL BOTTLE; use COTTON SWAB on it; receive ALCOHOL SWAB.
  • Walk down.
Maze: Nightmare Realm
  • Select STROBE LIGHT twice; place SPARE BULB and select twice; receive STROBE DEMONSTERIZER.
  • Use STROBE DEMONSTERIZER (F).
  • Use ALCOHOL SWAB and GREASE PENCIL (G). Select twice; try to go forward.
  • Use STROBE DEMONSTERIZER (H).
  • Go (I).
  • Use STROBE DEMONSTERIZER; receive STROBE LIGHT (J).
Maze: Nightmare Realm
  • Play HOP (K); receive RADIO ANTENNA.
  • Remove antenna; place RADIO ANTENNA (L).
  • Place RADIO KNOB (M).
  • Take FIRE EXTINGUISHER (N).
  • Walk down.
  • Use FIRE EXTINGUISHER and select; take BIKE CHAIN (O).
  • Go to Bell tower.
Maze: Nightmare Realm
  • Place BIKE CHAIN (P); pull to hand.
  • Play HOP (Q); receive SPARE BULB.
  • Select STROBE LIGHT TWICE; insert SPARE BULB; select twice; receive STROBE DEMONSTERIZER.
  • Select ‘Demonsterize the Dark Man.’ to use the DEMONSTERIZER (R).

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