Welcome to the Midnight Calling: Jeronimo Walkthrough.

Can you save your sister before it’s too late?

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Midnight Calling: Jeronimo game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Midnight Calling: Jeronimo.
  • Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, however, it will mention when an HOP is available and the inventory item you’ll collect from it.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.

Chapter 1: The Forest Glade

Midnight Calling: Jeronimo
  • Talk to the man (A); you receive FEATHERED and the LUCKY COIN.
  • Take the GATE KEY (B).
  • Use FEATHERED (C); take the AXE SYMBOL (D).
Midnight Calling: Jeronimo
  • Take the LUMBERJACK’S EMBLEM (E).
  • Remove leaves (green); take the SAW SYMBOL (F).
  • Place the AXE SYMBOL and SAW SYMBOL on the LUMBERJACK’S EMBLEM (G); take the LUMBERJACK’S EMBLEM.
  • Place the LUMBERJACK’S EMBLEM (H).
Midnight Calling: Jeronimo
  • Play the HOP (I) to receive the DECORATIVE CUTTER.
  • Use the DECORATIVE CUTTER (J); take the CORKSCREW (K) and HAMMER (L).
  • Use the HAMMER (M); take the LUMBERJACK’S AXE (N).
Midnight Calling: Jeronimo
  • Use the LUMBERJACK’S AXE twice (O).
  • Move forward.
  • Take the PATTERNED DISC (P).
Midnight Calling: Jeronimo
  • Read the note (Q); take the PATTERNED DISC (R).
  • Take the PATTERNED DISC (S).
  • Walk down.
  • Place 3 PATTERNED DISCS (T).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution: Yx2-W-V-U-Vx2-U-Vx2-Wx2-X-Z-Wx2-Vx2-Wx2-V-X-W-Xx2-W-Xx2-Wx2-X-Wx2-X-W.
  • Take the CANDLE (A), COAL (B), and NAIL PULLER (C).
  • Move forward.
Midnight Calling: Jeronimo
  • Use the NAIL PULLER (D); take the WOLF SYMBOL (E) and CUPCAKE (F).
  • Place the CUPCAKE (G); take the FIGURE SYMBOL (purple).
  • Walk down.
Midnight Calling: Jeronimo
  • Place the WOLF SYMBOL (H); take the GATE KEY (I).
  • Move forward.
  • Place the FIGURE SYMBOL (J); take the GATE KEY (K).
Midnight Calling: Jeronimo
  • Place 3 GATE KEYS (L).
  • Play the mini-game.
Midnight Calling: Jeronimo
  • Solution: (M).
  • Move forward.
Midnight Calling: Jeronimo
  • Examine any area.
  • Take the SICKLE (N); remove the paper (O).
  • Take the SICKLE HANDLE (P).
  • Take the FLINT AND STEEL (Q).
  • Turn left.
Midnight Calling: Jeronimo
  • Take the LADDER (R).
  • Light the CANDLE with the FLINT AND STEEL (S); take the CANDLE.
  • Walk down three times.
Midnight Calling: Jeronimo
  • Place the LADDER (T) and CANDLE (U); take the BEAR PAW FRAGMENT (V), FASTENER (W), and WOLF SYMBOL (X).
  • Move forward.
Midnight Calling: Jeronimo
  • Place the WOLF SYMBOL (Y); take the TOOL SYMBOL (Z).
  • Place the SICKLE HANDLE on the SICKLE (A); use the FASTENER (blue).
  • Move forward, turn right.

Chapter 2: The Porch

Midnight Calling: Jeronimo
  • Place the TOOL SYMBOL (B); take the WHETSTONE (C).
  • Sharpen the SICKLE with the WHETSTONE (D); take the SICKLE.
  • Walk down, turn left.
Midnight Calling: Jeronimo
  • Use the SICKLE (purple).
  • Take the CANE (E); use FEATHERED (F) to acquire the RUNE.
Midnight Calling: Jeronimo
  • Take the BEAR PAW FRAGMENT (G); use the CANE (H) to acquire the RUNE.
  • Take the RUNE (I).
  • Walk down.
Midnight Calling: Jeronimo
  • Place 3 RUNES (I); take the BEAR PAW FRAGMENT (J).
  • Turn left.
  • Place 3 BEAR PAW FRAGMENTS (K); take the PATTERN PIECE (L).
  • Walk down.
Midnight Calling: Jeronimo
  • Place the PATTERN PIECE (M); take the WEREWOLF SYMBOL (N).
  • Turn left.
  • Place the WEREWOLF SYMBOL (O).
Midnight Calling: Jeronimo
  • Play the HOP (P) to acquire the CASE.
  • Open the CASE (Q); read the note (green) and take the PURIFICATION LANTERN (R).
  • Walk down, turn right.
  • Use the PURIFICATION LANTERN (S).
Midnight Calling: Jeronimo
  • Take the DECORATION PIECE (T) and NUTS (U).
  • Walk down twice.
  • Use the NUTS (V) to receive the WITCH’S SYMBOL.
  • Move forward, turn left.
Midnight Calling: Jeronimo
  • Place the DECORATION PIECE (W); take the RACCOON SYMBOL (X).
  • Walk down twice.
  • Place the RACCOON SYMBOL (Y); take the MOON (Z).
  • Go to the Porch.
Midnight Calling: Jeronimo
  • Use the WITCH’S SYMBOL (A); take the STARS (blue).
  • Walk down.
  • Place the MOON (B) and STARS (C).
  • Enter the Hall.
Midnight Calling: Jeronimo
  • Try to move forward (D).
  • Play the mini-game.
  • Activate the shield when the aim is on it four times (E).
  • Select the staff when the aim is in the green area six times (F).
  • Talk to the ghost (G) to receive the OWL AMULET.
Midnight Calling: Jeronimo
  • Take the WING (H).
  • Take the WING (purple); read the note (I).
  • Place 2 WINGS on the OWL AMULET (J); take the OWL AMULET.
Midnight Calling: Jeronimo
  • Place the OWL AMULET (K); take the WOODEN PATTERN (L), GARGOYLE HEAD (M), and CRYSTAL (N).
  • Walk down twice.
  • Place the WOODEN PATTERN (O); take the CRYSTAL (P).
  • Move forward, turn left.
Midnight Calling: Jeronimo
  • Place the GARGOYLE HEAD (Q); take the CRYSTAL (R) and LADLE (S).
  • Walk down.
  • Place 3 CRYSTALS (T).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution: (U).
  • Take the SNAKE AMULET (V).
  • Enter the Hall.
Midnight Calling: Jeronimo
  • Place the SNAKE AMULET (W).
  • Play the HOP (X) to acquire the BOTTLE.
  • Open the BOTTLE with the CORKSCREW (Y); take EARED and the KITCHEN KEY.
Midnight Calling: Jeronimo
  • Place the KITCHEN KEY (Z); turn it.
  • Turn right.
  • Use EARED (A) to acquire BEAR EYE 1/2; take the WELL HANDLE (B).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution: (C).
  • Take the KITCHEN KNIFE (D).
Midnight Calling: Jeronimo
  • Place the LADLE (E); collect 4 bird parts (orange) to acquire the BIRD AMULET.
  • Walk down twice.
  • Place the WELL HANDLE (F); turn it.
  • Use the KITCHEN KNIFE (G); take the BUCKET (H).
  • Turn left.
Midnight Calling: Jeronimo
  • Take BEAR EYE 2/2 (I) out of the BUCKET.
  • Place 2 BEAR EYES (J); take the HEARTH AMULET (K) and PATTERN PIECE (L).
  • Go to the Kitchen.
Midnight Calling: Jeronimo
  • Use the BUCKET (blue); take the PATTERN PIECE (M).
  • Walk down.
  • Place 2 PATTERN PIECES (N); take the BIRD AMULET (O).
Midnight Calling: Jeronimo
  • Place 2 BIRD AMULETS (P).
  • Talk to Valeria (Q) to acquire the HATCH KEY.
  • Place the HATCH KEY (R).
  • Go upstairs.

Chapter 3: The Attic

Midnight Calling: Jeronimo
  • Use EARED (S); take the BRUSH (T), DOLL (U), and HEARTH AMULET (V).
  • Take the HEARTH AMULET (W).
  • Go to the Kitchen.
Midnight Calling: Jeronimo
  • Place 3 HEARTH AMULETS (X); take the FIGURINE HEAD (Y) and WOODEN SKULL (Z).
  • Use the BRUSH (A); take the SKELETON HAND (B).
  • Walk down.
Midnight Calling: Jeronimo
  • Place the FIGURINE HEAD (C); take the CLOCK HANDS (D).
  • Go upstairs.
  • Place the SKELETON HAND (E).
Midnight Calling: Jeronimo
  • Play the HOP (F) to acquire the CRYSTAL.
  • Place the WOODEN SKULL (G) and CLOCK HANDS (H); take the PATTERN HALF (I).
  • Walk down.
Midnight Calling: Jeronimo
  • Place the PATTERN HALF (J); take the ROSE (K).
  • Place the CRYSTAL (L).
  • Go upstairs.
Midnight Calling: Jeronimo
  • Place the ROSE (M); take the DEER HEAD (N).
  • Walk down.
  • Place the DEER HEAD (O).

Midnight Calling: Jeronimo
Midnight Calling: Jeronimo
Midnight Calling: Jeronimo
Midnight Calling: Jeronimo

  • Play the mini-game.
  • Solution part 1: 1-4.
  • Solution part 2: (P).
  • Solution part 3: 1-12.
  • Solution part 4: (Q).
Midnight Calling: Jeronimo
  • Solution part 5: V-R-T-U-X-U-Y-U-T-Y-S-W.
Midnight Calling: Jeronimo
  • Talk to the sheriff (Z).
  • Take the PRISON AMULET (A).
  • Move the plate (green); take the PRISON AMULET PART (B) and BUN (C).
Midnight Calling: Jeronimo
  • Open the BUN; take the SHIV (D).
  • Move the mattress; use the SHIV (E).
  • Take the CREST PART (F) and PRISON AMULET PART (G).
Midnight Calling: Jeronimo
  • Place 2 PRISON AMULET PARTS on the PRISON AMULET (H); take the PRISON AMULET.
  • Turn the padlock; use the SHIV (I).
  • Place the PRISON AMULET (J); take the PAPER (K) and SCALES AMULET (L).
Midnight Calling: Jeronimo
  • Apply the COAL to the PAPER (M); take the SKETCH.
  • Use the SKETCH (N).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution: Ox3-Px2-O-P.
  • Move forward.
Midnight Calling: Jeronimo
  • Examine the area (Q).
  • Take the HANDLE (R), CREST PART (S), and CLOTH (T).
Midnight Calling: Jeronimo
  • Place the HANDLE (U); take the SLEEPING SOLUTION (V), CREST PART (W), and CHISEL (X).
  • Place 3 CREST PARTS (Y).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution: Z-Ax2-Bx3.
  • Take the SCISSORS (C), ROUND SYMBOL 1/4 (D), and MAGNET (E).
  • Walk down.
Midnight Calling: Jeronimo
  • Use the MAGNET (F) to acquire the COIN.
  • Move forward.
  • Use the COIN (G).
Midnight Calling: Jeronimo
  • Play the HOP (H) to acquire the SACK.
  • Open the SACK with the SCISSORS (I) to acquire EARED; take the DOLL (J) and LUCKY COIN (K).
Midnight Calling: Jeronimo
  • Use EARED (L) to acquire the AWL.
  • Apply the AWL and CLOTH to the SLEEPING SOLUTION (M); take the CLOTH WITH SLEEPING SOLUTION (N).
  • Use the CLOTH WITH SLEEPING SOLUTION (O); take the CLUB (P).
  • Walk down.
Midnight Calling: Jeronimo
  • Place the CHISEL (Q); hit it with the CLUB (R).
  • Take the SMUGGLER’S KEY (S).
  • Place the SMUGGLER’S KEY (T); take the FILE (U).
  • Move forward.

Chapter 4: The Tower

Midnight Calling: Jeronimo
  • Use the FILE (V).
  • Move forward.
  • Examine any area.
  • Take BOOK 1/3 (W) and ROUND SYMBOL 2/4 (X); read the note (Y).
Midnight Calling: Jeronimo
  • Read the note (Z); take the CABINET PART (A).
  • Take the CABINET PART (B).
Midnight Calling: Jeronimo
  • Take the CROSSED AXES (C); change perspective (D).
  • Take the DIAMOND (E).
  • Walk down.
  • Place the CROSSED AXES (F).
Midnight Calling: Jeronimo
  • Place 2 CABINET PARTS (purple); take ROUND SYMBOL 3/4 (G).
  • Place the SCALES AMULET (H); take the DRAGON SYMBOL (I) and ROUND SYMBOL 4/4 (J).
  • Move forward.
Midnight Calling: Jeronimo
  • Place 4 ROUND SYMBOLS (K).
  • Play the mini-game.
  • Solution: R-M-N-O-P-R-N-M-L-R-O-N-M-L-R.
  • Take the TESSERACT (S).
Midnight Calling: Jeronimo
  • Cut the TESSERACT with the DIAMOND (T); take the GARGOYLE SYMBOL (orange).
  • Place the GARGOYLE SYMBOL (U); remove the tarp (V).
Midnight Calling: Jeronimo
  • Play the HOP (W) to acquire the SHIELD.
  • Walk down.
  • Place the SHIELD (X); take the DRAGON SYMBOL (Y).
  • Move forward.
Midnight Calling: Jeronimo
  • Place 2 DRAGON SYMBOLS (green); take the DRAGON (Z) and OFFICE KEY (A).
  • Use the DRAGON (B); take the TIARA (C).
  • Insert the OFFICE KEY (D); turn it.
  • Turn right.
Midnight Calling: Jeronimo
  • Examine any area to play the mini-game.
  • Casual solution: G-F-H-E.
  • Hard solution: G-F-H-Ex2-H-G-F.
Midnight Calling: Jeronimo
  • Read the note (I); take BOOK 2/3 (J).
  • Take the FOUNTAIN SWITCH (K) and SHIELD DECORATION (L).
Midnight Calling: Jeronimo
  • Place the TIARA (M); take the GUARD’S WEAPON (N), COLLUSION AMULET (O) and TABLE KEY (P).
  • Place the COLLUSION AMULET (Q); take the SHIELD DECORATION (R).
  • Walk down.
Midnight Calling: Jeronimo
  • Place the FOUNTAIN SWITCH (S) to acquire the GUARD’S WEAPON.
  • Place 2 SHIELD DECORATIONS (T); take the CLOSET TOKEN (U).
  • Turn right.
Midnight Calling: Jeronimo
  • Place the CLOSET TOKEN (V).
  • Walk down twice.
  • Place 2 GUARD’S WEAPONS (W) to acquire the TORCH; take BOOK 3/3 (X).
  • Move forward, turn right.
Midnight Calling: Jeronimo
  • Place 3 BOOKS (Y).
  • Play the mini-game.
  • Solution: (Z).
  • Use EARED (A); take the SAFE HANDLE (B).
  • Walk down three times.
Midnight Calling: Jeronimo
  • Place the TABLE KEY (C); take the LOCKPICK (D).
  • Light the TORCH (E) with the DRAGON; take the BURNING TORCH.
  • Go to the Sheriff’s Office.
Midnight Calling: Jeronimo
  • Use the LOCKPICK (F) and BURNING TORCH (G).
  • Play the HOP (H) to acquire the SAFE HANDLE.
  • Place 2 SAFE HANDLES (blue).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution part 1: Left-Mx2-right-K-left-Jx2-down-Lx2-right-J-up-I-down-Jx2-left-M-up-I-left-J-up-J-right-K-down-L-up-J-right-K-down-J-right-Jx2.
  • Solution part 2: 1-5.
  • Solution part 3: (N).
  • Solution part 4: (O).
  • Solution part 5: White-A-yellow-V-white-S-yellow-Z-white-A-green-U-white-S-yellow-V-white-A-yellow-R-white-S-green-Y-white-A-yellow-V-white-S-yellow-Z-white-A-blue-T-white-S-yellow-V-white-A-yellow-R-white-S-green-U.
  • White-A-yellow-V-white-S-yellow-Z-white-A-green-Q-white-S-yellow-V-white-A-yellow-R-white-S-blue-X-white-A-yellow-V-white-S-yellow-Z-white-A-green-U-white-S-yellow-V-white-A-yellow-R-white-S-green-Y-white-A-yellow-V-white-S-yellow-Z-white-A.
  • You receive the ENVELOPE WITH EVIDENCE.
Midnight Calling: Jeronimo
  • Place the ENVELOPE WITH EVIDENCE (B); take the HOURGLASS AMULET (C).
  • Walk down twice.
  • Place the HOURGLASS AMULET (D); take the SCORPION FRAGMENT (E).
  • Move forward.
Midnight Calling: Jeronimo
  • Place the SCORPION FRAGMENT (F) to acquire the POLE; take the WINDOW AMULET (G).
  • Turn right.
  • Place the WINDOW AMULET (H); use the DRAGON (I).
  • Use the POLE (J).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Select the ball when it is in the center (K).

Chapter 5: The Fort Walls

Midnight Calling: Jeronimo
  • Take the WEAPON AMULET (L).
  • Use the DRAGON (M) to acquire the WEAPON AMULET.
  • Place 2 WEAPON AMULETS (N).
Midnight Calling: Jeronimo
  • Play the HOP (O) to acquire the WAR HAMMER.
  • Use the WAR HAMMER (green); take the LADDER (P).
  • Place the LADDER (Q).
  • Climb down the ladder.
Midnight Calling: Jeronimo
  • Take the SPEAR (R).
  • Throw the SPEAR (S).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution: Up-V-left-T-rightx2-U-right-U-leftx3-up-W-up-T-down-right-V-right-V-right-W-leftx2-up-W-right-T-U-V-W-left-up-W.
Midnight Calling: Jeronimo
  • Talk to the woman (X).
  • Take the LION FRAGMENT (Y), SCEPTER (Z), and SICKLE (A).
Midnight Calling: Jeronimo
  • Take the KEEPER MEDALLION (B), SCRAPER (C), and SPHINX EYE 1/2 (D).
  • Use the SCRAPER (E); open the compartment (F).
  • Take the LION FRAGMENT (G).
Midnight Calling: Jeronimo
  • Use the SICKLE (H); take the HUNTING KNIFE (I).
  • Use EARED (J); take the LION FRAGMENT (K).
Midnight Calling: Jeronimo
  • Place 3 LION FRAGMENTS (L); take SPHINX EYE 2/2 (M).
  • Place 2 SPHINX EYES (N).
  • Play the HOP (O) to receive the EMERALD.
Midnight Calling: Jeronimo
  • Place the EMERALD on the KEEPER MEDALLION (P); take the EMERALD MEDALLION.
  • Place the EMERALD MEDALLION (Q).
  • Move forward.
Midnight Calling: Jeronimo
  • Take STONE CLAW 1/3 (R).
  • Use the HUNTING KNIFE (S); take the SCEPTER PART (T) and LEAF (U).
Midnight Calling: Jeronimo
  • Take the WALL SYMBOL (V), STONE CLAW 2/3 (W), BOX PART (X), and HORN (purple).
  • Use the DRAGON (Y); take the BOX (Z).
  • Walk down.
Midnight Calling: Jeronimo
  • Place the WALL SYMBOL (A); take the BOX PART (B) and COLUMN PATTERN (C).
  • Move forward.
  • Place the COLUMN PATTERN (D); take the BOX PART (E).
  • Place 3 BOX PARTS on the BOX (orange).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution: R-M, G-N, M-G, H-R, S-H, N-S, T-N, F-T, N-F, I-P, U-I, P-U.
  • Take STONE CLAW 3/3 (V).
  • Walk down.
Midnight Calling: Jeronimo
  • Place 3 STONE CLAWS (W); take the SCEPTER PART (X).
  • Place 2 SCEPTER PARTS on the SCEPTER (purple); take the SCEPTER.
  • Move forward.
Midnight Calling: Jeronimo
  • Place the SCEPTER (Y).
  • Play the mini-game.
  • Match pairs of symbols (Z) to solve this randomized puzzle.
  • Turn right.
Midnight Calling: Jeronimo
  • Look at the girl (A).
  • Take the LEAF (B).
  • Use the DRAGON (C); take the WREATH (D) and HOOK (E).
Midnight Calling: Jeronimo
  • Give the DOLL to Caroline (F) to receive the CARRIAGE KEY.
  • Walk down.
  • Use the CARRIAGE KEY (G); read the note (H).
  • Take the ROPE (I) and FRESCO PART (J).
Midnight Calling: Jeronimo
  • Connect the ROPE to the HOOK (K); take the ROPE WITH HOOK.
  • Throw the ROPE WITH HOOK (L).
  • Play the HOP (M) to acquire the LEAF.
Midnight Calling: Jeronimo
  • Place 3 LEAVES on the WREATH (green); take the ANGEL WREATH.
  • Place the ANGEL WREATH (N); take the BROOCH (O).
  • Turn right.
  • Give the BROOCH to Caroline (P).
Midnight Calling: Jeronimo
  • Open the crate (Q); take the TROWEL (R).
  • Walk down.
  • Use the TROWEL (S); take DOVE 1/3 (T).
  • Walk down.
Midnight Calling: Jeronimo
  • Use the TROWEL (U); take DOVE 2/3 (V).
  • Use the TROWEL (W); take DOVE 3/3 (X).
  • Go to the Crypt.
  • Place 3 DOVES (Y).
Midnight Calling: Jeronimo
  • Play the mini-game.
  • Solution: A3-B6-Z11-Z12-Z8-B7-B6-B7-A4-A5-A6.
  • Go downstairs.

Chapter 6: The Catacombs

Midnight Calling: Jeronimo
  • Try to follow the woman (C).
  • Read the note (blue); take the GEAR (D) and COLUMN FRAGMENT (E).
  • Take the FRESCO PART (F).
Midnight Calling: Jeronimo
  • Take the COLUMN FRAGMENT (H).
  • Use the LUCKY COIN (I) to acquire the FRESCO PART.
  • Walk down twice.
  • Place 2 COLUMN FRAGMENTS (purple); take the FRESCO PART (J).
  • Turn right.
Midnight Calling: Jeronimo
  • Place 4 FRESCO PARTS (K).
  • Play the mini-game.
  • Solution: (L).
  • Take the ALTAR PART (M) and GEAR SYMBOL (N).
  • Walk down.
Midnight Calling: Jeronimo
  • Place the GEAR SYMBOL (O); take the GEAR (P).
  • Go to the Catacombs.
  • Place the ALTAR PART (Q); take the GEAR (R).
Midnight Calling: Jeronimo
  • Place 3 GEARS (S); pull the lever (T).
  • Turn right.
  • Take the ALTAR AMULET (U) and SNAKE (V); read the note (W).
Midnight Calling: Jeronimo
  • Use the HORN (X); take the HATCH PART (Y) and TOWEL (Z).
  • Take the SHAMAN SIGN (A) and SNAKE (B).
  • Turn left.
Midnight Calling: Jeronimo
  • Place 2 SNAKES (C); take the CURTAIN TASSEL (D) and FIGURINE (E).
  • Turn right.
  • Place the CURTAIN TASSEL (F); pull it.
  • Use the WAR HAMMER (G).
Midnight Calling: Jeronimo
  • Play the HOP (H) to acquire the AMULET PIECE.
  • Place the SHAMAN SIGN and AMULET PIECE on the ALTAR AMULET (I); take the ALTAR AMULET.
  • Turn left.
  • Place the ALTAR AMULET (J); take the SEA SERPENT (K) and FIGURINE (L).
  • Turn right.
Midnight Calling: Jeronimo
  • Place the SEA SERPENT (M); take the HATCH PART (N).
  • Go to the Crypt.
  • Place 2 FIGURINES (O); take the HATCH PART (P).
  • Go downstairs.
Midnight Calling: Jeronimo
  • Place 3 HATCH PARTS (purple).
  • Play the mini-game.
  • Solution: (Q).
  • Use EARED (R) and the TOWEL (S); take the DRAWERS KEY (T).
  • Turn right.
Midnight Calling: Jeronimo
  • Insert the DRAWERS KEY (U); turn it.
  • Play the HOP (V) to acquire the CAGE AMULET.
  • Place the CAGE AMULET (W); use the DRAGON (X).
  • Turn left.
Midnight Calling: Jeronimo
  • Use the DRAGON (Y).
  • Move forward.
  • Use the DRAGON and EARED (Z).

Midnight Calling: Jeronimo
Midnight Calling: Jeronimo
Midnight Calling: Jeronimo

  • Play the mini-game.
  • Solution round 1: 1-3.
  • Solution round 2: 1-6.
  • Solution round 3: 1-9.
  • Congratulations, you have completed Midnight Calling: Jeronimo.

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