Millennium 2: Take Me Higher Walkthrough

Posted on February 22, 2010 in Walkthroughs -- Share:

Welcome to the Millennium 2: Take Me Higher Walkthrough!

Find twelve warriors and defeat the heartless government of Mystrock!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Millennium 2: Take Me Higher game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by TheRealBoo.

Walkthrough Menu

Game Basics and General Tips

  • You may play this game in full screen or windowed mode by pressing “Alt + Enter”.
  • There are 4 types of Game Modes: Very Easy, Easy, Normal and Hard.
  • The mode you pick will determine the number of Animal Kings you will be allowed to fight at the end of the game (4 in Very Easy or Easy, 6 on Normal and 8 on Hard).
  • All Animal Kings are optional.
  • It is recommended to play Easy mode first and move to Normal or Hard once you are more familiar with the gameplay.
  • Using the mouse will allow you to see several icons that give information about the game.
  • The glove icon indicates you can grab an item, the bubble icon shows you can speak to a character, the eyes icon shows you can read an item, the magnifying glass icon to examine something and the boots icon shows if it’s a spot where you can jump.

Millennium 2: Take Me Higher

  • You can walk around by using the mouse to left-click on your desired location or by using the arrow keys.
  • Press “Enter” to check something on the map.
  • There are three menu keys.
  • “Escape” or right-click will access the main game menu.
  • “A” will access the party switcher.
  • “S” will access the quest book.
  • Use the mouse or arrow keys to scroll through the options and left-click or press “Enter” to choose an option.
  • Press “Escape” or right-click to close the menu.
  • Middle-click to buy or sell an item while in the Shop menu.
  • Jumping is part of the navigation in this game.
  • When you see a small gap between two points, move your mouse over and if it changes into a pair of shoes it means you can jump.
  • To talk to a person, click on them with the mouse or use the arrow keys to get close to them and press “Enter”.
  • The same technique is used to open doors and chests and to pick up items.
  • Whenever a message appears, left-click or press “Enter” to close the box and continue the game.
  • To load a game, choose Load from the main screen.
  • A list of saved games will be shown.
  • There are 15 available slots that you can choose from.
  • Use the arrow keys to scroll through them and left-click or press “Enter” to load one.

Millennium 2: Take Me HigherMillennium 2: Take Me Higher

  • You can save anywhere in the game.
  • Use the mouse or arrow keys to select the slot in which to save the game and left-click or press “Enter” to save it.
  • You can replace a saved game by saving again in the same slot.
  • To import a game from Millennium 1, choose “Import” from the main screen.
  • You will have all the items previously collected including the MAGICAL KEY and the AIR SANDALS.
  • To use an item select Items from the menu.
  • Some can be used during battle, some outside of battle and some are always unavailable.
  • Items that are unavailable are shown in grey text.
  • Some items are used by selecting them from the menu, others require a target.
  • Select the item from the menu, and then select its target from the list of active players.
  • Many items can be sold for gold. For the best deals make sure to equip Marine with the NOBLE RING.
  • Hint: Jarkko in Frozham’s House buys DIAMOND NUGGETS for 2777G each.

Millennium 2: Take Me HigherMillennium 2: Take Me Higher

  • To view your character’s skills, choose Skills from the menu, and select your character.
  • Skills are shown with MP (Magic Points) requirements.
  • Highlight each skill to view its description and power at the top of the screen.
  • Some skills may only be used during battle, some only outside of battle.
  • Skills that are unavailable for this reason, or because you don’t have enough MP are shown with grey text.

Millennium 2: Take Me Higher

  • To equip a character with weapons or armor, open the menu and choose Equip, then select the desired character.
  • Current equipment is shown on the top right part of the screen.
  • Highlight each item to see its description at the top of the screen.
  • Alternate available equipment is shown in the Equip panel.
  • The statistics panel provides a comparison between the currently equipped item and the highlighted item in the Equip panel.

Millennium 2: Take Me Higher

  • To view character profiles, choose Stats from the menu, and select the character you wish to view.
  • Right Hand, Left Hand, Head, Body, and Other will show a character’s currently equipped items.

Millennium 2: Take Me Higher

  • When walking in the wilderness, monsters might attack and you will enter the Battle screen.
  • Millennium 2 uses a turn-based battle system, which allows you to select actions for each of your characters, then watch them and the enemies take turns at fighting.
  • You can choose to Fight, Rush or Escape.
  • Fight will give you more control over the battle.
  • Rush orders all characters to perform a simple hit on a random enemy.
  • Escape is an attempt to run from the enemies and has a better chance of success if the party’s overall speed is high.

Millennium 2: Take Me Higher

  • At each turn in battle, choose whether your character should attack, use a skill, defend or use an item.
  • Attack is a melee/physical action against a single enemy.
  • Choose Attack, then left-click or use the arrow keys followed by “Enter” to pick the target.
  • Skill is a magical spell that can be cast on one or all enemies as an attack or on one or all allies as a healing action.
  • Choose Skill, select the skill from the available list, then chose the target if needed.
  • Defend makes your character skip a turn in battle but attacks on him or her will inflict much less damage.
  • Item allows you to choose an item that can be used against one or all enemies as an attack, or on one or all allies as a shield or heal.
  • Choose Item, select the item from the available list, then choose the target if needed.
  • The battle will go on, with you choosing actions for each party member, and then watching the results, until a party is defeated.
  • Characters can be revived by using certain spells or items.

Millennium 2: Take Me Higher

  • Battle is affected by the Game Mode chosen.
  • In Very Easy Mode your characters are 160% stronger than normal, in Easy Mode 130%, and in Hard Mode 70%.
  • When the enemy is defeated, your characters gain experience (EXP) and possibly a new level.
  • After a battle ends, enemies will provide items you can sell or save for later use.
  • You can control how often you fight by using Marine’s skill Hide or Fight.
  • This sets the minimum number of steps to take before you encounter enemies.
  • Marine possesses a skill called Call Jeanne that will summon a very powerful fairy friend named Jeanne in a fight for 10MP.
  • Jeanne can do three things: a large magical attack, a normal heal spell cast randomly on one of your fellow companions and a cure spell.

Millennium 2: Take Me Higher

  • Since all your characters start at level 20, they can be promoted in the Shrine of Myst. Promotion gives additional powers.
  • The orbs can be exchanged for Stats points in Guilds.
  • This guide assumes you are new to the Millennium series and therefore you start the game without the MAGICAL KEY and the AIR SANDALS.
  • Use the following legend to help you find most of the items scattered through the big areas.
  • While many of these items are identified not all of them are so you can enjoy looking around and finding some yourself.

Millennium 2: Take Me Higher

1. Open a List

Green Grass

  • The game starts with a cut scene and your first quest: to go to the city of Mystrock and open a government list.
  • You are given the option to use a Tutorial. If you are new to this type of game use the Tutorial, otherwise you can skip it.
  • Check everyone’s equipment and skills so you can familiarize with them.
  • Marine has a skill called Strategy that will give her a little boost, use it now. The choices are: counter the hits she takes, regen each round or attack before anyone else. Feel free to pick any.

Millennium 2: Take Me Higher

  • Click the door to enter the house.

Millennium 2: Take Me Higher

  • Search the bottom right corner of the cabinet to get a YOUNG MANDRAGORE.
  • Here you can rest for free by clicking on the table.

Millennium 2: Take Me Higher

Midlands of Myst

  • Head north to Midlands of Myst.

Millennium 2: Take Me Higher

  • Visit the Shrine of Myst located west of Green Grass.

Millennium 2: Take Me Higher

  • Talk to the priestess and get all your characters promoted.

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  • Keep going north and you will enter the Mystrock Territory.

Millennium 2: Take Me Higher

Turquoise Cave

  • Enter the Turquoise Cave.

Millennium 2: Take Me Higher

  • Some of the monsters in this cave like Boney and Iron Crab are very resistant to normal hits.
  • Make sure to use damaging spells. Jeanne is very efficient against these monsters.
  • Move north, jump east onto a platform and pick up an ORANGE ORB.
  • Jump east again and pick up a BLUE ORB.
  • Open the chest to the east, grab the two BLUE ORBS and jump east to pick up two RED ORBS.
  • Move west and then north until you find a BLUE ORB and pick it up.
  • Head northwest and on the third hole on the ground enter the Secret Room #3.

Millennium 2: Take Me Higher

  • Grab all the GREEN ORBS and XP BASKETS and exit the room.

Millennium 2: Take Me Higher

  • Head east and pick up an ORANGE ORB.
  • Move northwest and open the chest.
  • Take a couple of steps to the east and jump north to get a BLUE ORB.
  • Keep going east until you find a blocked cave on the north wall and enter the Secret Room #2.
  • Here you will find 32 BISCUITS on a skeleton, a POTION in a pot, a YOUNG MANDRAKE in a bucket, a PIRATE HAT in some sacks, an ASSASSIN KNIFE in a crate, XP BUCKETS and lots of GOLD.

Millennium 2: Take Me Higher

  • Exit the room, go east and then south to exit the cave.

Mystrock Territory

  • Head east and search the volcano to get a LAVA RING.

Millennium 2: Take Me Higher

  • Move back west and go north towards the south side of the pond to find an empty house.
  • Enter the house and search the fireplace to find an empty area.

Millennium 2: Take Me Higher

  • Move north through the passage and click on any of the middle windows or the one to the right of the room to find a garden area.

Millennium 2: Take Me Higher

  • Grab the GREEN ORB and exit the house.

Millennium 2: Take Me Higher

  • Head east, inspect the lone tree near the pond and enter the Secret Room #5.
  • Revisit this secret room until you get to all the ladders and pick up the ORBS and the GOLD.

Millennium 2: Take Me Higher

  • Head northwest to the city of Mystrock.
  • You will find Bokden in the southwest corner. Talk to him and go east to the next screen.

Millennium 2: Take Me Higher

  • Keep going east then go north and pick up the GOLD.
  • Inspect a window on the north end and enter the Secret Room #4.

Millennium 2: Take Me Higher

  • Here you will find a PRINCESS GOWN in a chest, a NOBLE RING in another chest, XP BUCKETS and lots of GOLD. There is a locked chest that you won’t be able to open unless you have the magical key. It contains GOLD.

Millennium 2: Take Me Higher

  • Exit the room and go south until you find Clarence by the church. Talk to him for some jumping fun.
  • Head east and go north until you find Lord Borgon. Talk to him.
  • Enter the Town Hall.
  • Move north until you find Regis. He is the one behind the table.
  • Talk to Regis and he will explain the procedure of challenging the elections.
  • You need to sign up thirteen people and have the list approved by a Sage so you can contest the government.

Millennium 2: Take Me Higher

  • Exit the Town Hall.
  • Unequip Hirado. Once you exit the city of Mystrock he will leave your party to go back to the Monastere for more training.

2. Ugly Girl?

  • Exit Mystrock City and go south to the center of the map.
  • Enter the Traveller’s Acolyte and go upstairs.

Millennium 2: Take Me Higher

  • Talk to Estella, the little girl standing in front of the mirror in the southeast corner.
  • She complains about being ugly and how she wishes the mirror could change her reflection.
  • After she is done talking you will get your second quest. In order to solve this quest you need to give Estella an item you will find once you finish Quest #11.

Millennium 2: Take Me Higher

3. Bits of a Map?

  • Take the stairs to the top floor, walk straight ahead and get a POTION from the cabinet.
  • There is a locked chest in the northeast corner that contains a MAGE’S ACOLYTE.
  • Pick up the BIT OF A MAP located behind the sofa in the northwest corner.

Millennium 2: Take Me Higher

  • There are three more pieces scattered throughout the game.
  • After you have collected all four pieces a large chest that contains lots of gold will appear on the center of the map.

4. Missing Book

  • Exit the Traveller’s Acolyte and go west.
  • Enter the Guild of Mind.
  • Search the bottom left corner of the bookcase to find that the Book of Winter is missing.

Millennium 2: Take Me Higher

  • Exit the Guild of Mind and go northeast.

5. Collect the Rain

  • You won’t get this quest until go to Eternal Autumn.
  • Refer to Quest #8 for more information.

6. Collect 30 Red Orbs

  • Enter the Guild of Magic and talk to Mariah.
  • She will tell you to collect 30 RED ORBS to become an Expert in Magic.

Millennium 2: Take Me Higher

  • You will be promoted at the guild after completing this task.
  • This promotion is needed in order to finish Quest #27 so come back as soon as you get the orbs.
  • The girl in the top left corner can enchant very specific objects.
  • Exit the Guild of Magic and head southeast.
  • Enter the Guild of Martial Arts and talk to Jeraldeen.
  • She tells Marine to come talk to her after she reaches level 30.

Millennium 2: Take Me Higher

  • Search the statue to get the SEAL OF THE BRAVE.
  • Exit the Guild of Martial Arts and go southeast.

7. Get out of the Underground Mine

  • Enter the Turquoise Cave and go north.
  • After the earthquake keep going north and then go west.
  • Head south and after another earthquake cross the bridge until you fall off of it.

Millennium 2: Take Me Higher

  • Click the switch to open the gate and go south.

Millennium 2: Take Me Higher

  • You meet Norman, his assistant Piu-Piu and a robot named Gravitron.
  • Talk to Norman and Gravitron joins your party.

Millennium 2: Take Me Higher

  • Inspect the metal plate on the floor to find the Secret Room #1.

Millennium 2: Take Me Higher

  • Here you will find an ADULT MANDRAGORE in a chest, an EARTH HEART in a chest, the BASTARD SWORD in a chest, three RED ORBS, four XP BASKETS and lots of GOLD.
  • Exit the room and go south to the Pit.
  • Follow the jumping order shown in the next screenshot.

Millennium 2: Take Me Higher

  • Grab all the BLUE ORBS along the way then go south to the next screen.
  • Follow the jumping order shown in the next three screenshots.

Millennium 2: Take Me HigherMillennium 2: Take Me HigherMillennium 2: Take Me Higher

  • Unequip Karine, jump up and then go west to the next screen.

Millennium 2: Take Me Higher

  • You will fight your first boss, Horror.

Millennium 2: Take Me Higher

  • Call Jeanne to use her attacks and use Gravitron’s Laser.
  • After you defeat Horror, Karine and Gravitron will leave your party.
  • Return to the small house where you started.

8. Find Who Sent the Letter

  • Head south to Midlands of Myst.
  • Keep going south to Green Grass Fields.
  • Rest at the small house where you started.
  • Travel south until you get to Green Grass.
  • Once in Green Grass go south and then west until you find Marine’s little sister and talk to her.
  • Enter the house and find a letter saying someone has important news and wants to meet you at Poet’s Lake in Eternal Autumn.
  • Watch the cut scene between Lord Borgon and Lord Dragon.
  • Enter the house again and grab a POTION from the cabinet.
  • Exit the house and go north to Midlands of Myst.

West Lands of Myst

  • Head west to West Lands of Myst.

Millennium 2: Take Me Higher

  • Head west and at the Old Branachwinn Bridge you will be ambushed.
  • Use whatever items you have available to replenish your party’s HP and MP.
  • Head northeast and you will be ambushed at the next bridge.

Eternal Autumn

  • Travel north into Eternal Autumn.

Millennium 2: Take Me Higher

  • Head north until you find Randall.
  • Talk to him. He will warn you about a giant spider that’s in Eternal Autumn.
  • Keep going north and take the road east to the next screen.

Millennium 2: Take Me Higher

  • Head south and then east picking up ORBS, GOLD and XP BUCKETS along the way until you see a wall with some sparkles.
  • Click on the sparkles to enter the Secret Room #9.

Millennium 2: Take Me Higher

  • Pick up all the RED and BLUE ORBS and exit the room.
  • Follow the path to the north exit and go to the next screen.

Millennium 2: Take Me Higher

  • Head north until you see some sparkles.
  • Click on the sparkles to enter Secret Room #8.

Millennium 2: Take Me Higher

  • Open the chest to get the MEDAL OF THE FUZZY ORB.
  • Grab all the RED ORBS and exit the room.
  • Travel north until you find Theos the Guru and talk to him.
  • Theos can cure any disease but only if you are very ill.
  • Head back to the south entrance and go west to the next screen.

Millennium 2: Take Me Higher

  • Keep going west and then south until you find Sandjak.

Millennium 2: Take Me Higher

  • Talk to him. He will ask you to bring him a vessel to collect the rain.
  • Head northeast to the next screen.

Millennium 2: Take Me Higher

  • Travel north until you find a temple.
  • Inspect the shrine to get Quest #26.
  • Click the left pillar to find the Secret Room #6.

Millennium 2: Take Me Higher

  • Grab all the ORBS and the ANCIENT EXA-GEM from the chest.

Millennium 2: Take Me Higher

  • This gem teaches the Omega Red spell to Jeanne.
  • Exit the room and head south to Eternal Autumn West.
  • Travel to the northwest exit.
  • Along the way you will see a cave with an animal king, the Imp King. Do not go in yet as you are not powerful enough to fight it at the moment.
  • Make sure to replenish your HP and MP before going to the next screen because you will fight a giant spider right away.

Millennium 2: Take Me Higher

  • Use Jeanne’s new spell, the Omega Red and Marine’s Green Orb.
  • After killing the giant spider, Hervik will come talk to you.

Millennium 2: Take Me Higher

  • Head north to the tree right in front of where Harvik is standing.
  • Click on the tree to enter the Secret Room #7.

Millennium 2: Take Me Higher

  • Pick up all the ORBS and XP BASKETS.
  • Exit the room and go to the tower just a bit west of the center of the map.

Millennium 2: Take Me Higher

  • Here you can rest for free by clicking on the bed.
  • Click on the pot to get DEEP RECIPIENT.
  • Exit the tower and head southeast to Eternal Autumn West.
  • Travel all the way south and give the DEEP RECIPIENT to Sandjak.
  • Sandjak will give Marine a kiss and the INTUITION PENDANT.
  • Head back northeast to the previous screen and go west to the Poet’s Lake.

Millennium 2: Take Me HigherMillennium 2: Take Me Higher

  • Head northwest until you find Bokden.
  • Talk to him and he will vanish.
  • Travel to the middle of the lake.
  • You will be ambushed by a giant owl.
  • Defeat the owl to get the OWL GLASS EYE.
  • Replenish your HP and MP.
  • Head south and talk to the hooded man.
  • He will tell you that your mother is alive and that he saw her in Toad Swamp.
  • Once he is gone you will be attacked by another hooded man.
  • Make sure to call Jeanne and use her Omega Red spell.
  • After the fight you can rest by clicking the small tower.
  • Exit to West Lands of Myst then back to Autumn Eternal, east to the next screen and then go north to the Grand Hotel of Myst.

9. Teddy Bear

  • Move north and talk to Janick.

Millennium 2: Take Me Higher

  • She will tell you that she lost her TEDDY BEAR.
  • Take the stairs up and pick up the FUNNY TEDDY BEAR.

Millennium 2: Take Me Higher

  • Head back to Janick and give her the TEDDY BEAR.

10. Tricky Imp

  • Take the stairs up again and talk to Bertha.

Millennium 2: Take Me Higher

  • She will tell you that a tricky imp stole all her money.
  • For you to complete the quest you will have to come back to her after you fight the imp in Poet’s Lake.
  • Complete Quest #3 before fighting the imp to make sure you have collected enough GOLD.
  • Search the stove in the southwest corner to get a NOBLE RING.
  • Enter the northeast room.
  • Click on the barrel to get a POTION.
  • Click on the crate to get a POTION.

11. Be a Princess

  • Head back downstairs and enter the northeast room.

Millennium 2: Take Me Higher

  • Talk to Anna.
  • She will tell you that she wants to be a princess for a day.
  • Talk to her again and give her the PRINCESS GOWN you found in the Secret Room #4 (You can also buy one at the Traveller’s Acolyte for 1500 GOLD).
  • She will tell you the dress is not enough for her to make her feel like a princess.
  • For you to complete the quest you will have to take the dress to the enchantress in the northwest corner of the Guild of Magic and have it enchanted for 1000 GOLD.
  • Then take the dress back to Anna.
  • She will take you to a princess dream.

Millennium 2: Take Me Higher

  • Pick up the LIVING MIRROR.
  • Talk to Anna.
  • She will give you the KARENINA RING and then take you back to the hotel.
  • Take the mirror to Estella to complete Quest #2.

12. Book of Winter

  • Enter the southeast room and go upstairs.

Millennium 2: Take Me Higher

  • Talk to Beatrice.
  • She will tell you that she lost her Book of Winter. She last saw it in Crystal Crown.
  • For you to complete the quest you have to enter the Secret Room #25, get the book and take it to Beatrice.
  • Then visit the Guild of Mind and check the bookshelves. Go back to Beatrice, get the book from the drawers and take it to the Guild of Mind to complete Quest #4.

13. Clean the Warehouse

Shumen

  • Enter Eternal Autumn and go through.
  • Head west to Shumen.

Millennium 2: Take Me Higher

  • Enter the warehouse located in the northwest corner of the village.

Millennium 2: Take Me Higher

  • Talk to Orzabal, the owner. He will tell you that the basement is infected with spiders and that he wants you to kill them all.
  • The spiders are tough to kill so do not attempt to complete this quest until you have a full party.
  • Exit the warehouse and go east to the Item Shop.

14. The Tavern of Spirits

  • You will find Ayden standing between a tree and the Item Shop.

Millennium 2: Take Me Higher

  • Talk to him. He has heard of a mystical tavern in the woods of Shumen called the Tavern of Spirits. He will give you a reward if you can show him a map of the place.
  • The Tavern is in Shumen Forest.
  • Find the map in a building located in the center of the map. The entrance to the Tavern is in the trees to the west of the cave entrance on the north side.
  • For you to complete the quest you have to enter the Tavern and give Ayden the map. He will reward you with a YOUNG MANDRAGORE.

15. Hyper Son

  • Head to the house on the south side of the map.

Millennium 2: Take Me Higher

  • Enter the house and talk to Clemence.
  • She will tell you that Jerry, her son, is very hyperactive and that she wishes he could be calm sometimes.
  • For you to complete this quest you have to calm down Jerry by giving him a boring game to play.
  • You will find this game inside the Tavern of Spirits.

16. Bryan

  • Exit the house and head north to the Item’s Shop.

Millennium 2: Take Me Higher

  • Talk to Kemba and buy an EXQUISITE MONKEY MEAT for 490 GOLD.
  • Head upstairs and talk to Dinara.

Millennium 2: Take Me Higher

  • She will tell you that her kid’s been missing for more than a day.
  • Marine will offer to bring him back if she finds him.
  • Darine will give you his picture and tell you that his name is Bryan.
  • For you to complete this quest you have to find him in Gigantine’s Lair and bring him back to Darine. As a reward you get the HERO KEY.

17. Tough Illness

  • Exit the house and head north to the Inn.

Millennium 2: Take Me Higher

  • Take the stairs up and talk to Sarah.
  • She is very ill and you need to find her a cure.
  • For you to complete this quest you have to kill Gigantine, get the pox and go to Theos the Guru in Eternal Autumn. He will sell you a treatment, INBRED MANDRAGORE, which you have to take to Sarah to cure her.

18. Kill Gigantine

  • Head downstairs and talk to Dawn, the Chief’s wife.

Millennium 2: Take Me Higher

  • She will tell you that the town is in serious trouble. Gigantine, a huge spider that lives to west on the other side of the mountain range, needs to be eliminated. She spawns babies all the time, so many of them that they are now reaching the town.
  • She will reward you with 1000 GOLD if you kill Gigantine.
  • Gigantine is very tough to kill so do not attempt to complete this quest until you have a full party.
  • Exit the Inn and go to the northeast corner of the map.
  • Click the big open barrel to enter the Secret Room #19.

Millennium 2: Take Me Higher

  • Pick up a RED ORB and open the chest to get SHUMEN RUNES.
  • Leave the village and go northeast to Toad Swamp.

19. Offerings

Toad Swamp

  • You will see a cut scene in which the spy is reporting to Lord Borgon the latest news about Marine.
  • Head east until you find a fairy named Dee.

Millennium 2: Take Me Higher

  • Talk to her and she will join your party.
  • She will mention another possible recruit, Abu, the Guardian of the Swamp.
  • Head north to the next screen.
  • Make sure to touch all the lit crystals as they give +1MP to Marina and Karine plus a random amount of GOLD and XP to all party members.

Millennium 2: Take Me Higher

  • Head north to the next screen.

Millennium 2: Take Me Higher

  • You will be ambushed a few times along the way.
  • Keep going north to the next screen.
  • Look for a small wooden sign to the north.
  • Jump east onto the platform with sparkles. Jump again to enter the Secret Room #12.

Millennium 2: Take Me Higher

  • Jump east and then south to collect all the ORBS and an EARTH HEART from the chest.

Millennium 2: Take Me Higher

  • Exit the room, go all the way north and then east to the next screen.

Millennium 2: Take Me Higher

  • There is an island on the east side you can jump to if you have the Air Sandals.

Millennium 2: Take Me Higher

  • You can find SNORE PEAS on this island, which you will need for a quest later.
  • Travel north until you find a boat.

Millennium 2: Take Me Higher

  • There is a large tree just north of the boat. Behind it you will find the Secret Room #11.

Millennium 2: Take Me Higher

  • Search the crops to get SWAMP PIMENTOS and POWER ROOTS. Pick up the RED ORBS and touch all the crystals.
  • Exit the room and click on the boat several times.
  • Offer the EXQUISITE MONKEY MEAT to Abu to make him appear.

Millennium 2: Take Me Higher

  • Talk to him and he will tell you he has seen Marine’s mother in the swamp.

20. No Hope for My Mum

  • Search the map for SNORE PEAS.
  • Inspect the boat on the right and enter the Secret Room #13.

Millennium 2: Take Me Higher

  • Open the chest to get WITCH BALM and pick up the ORANGE ORB.
  • Jump west and touch all the crystals.

Millennium 2: Take Me Higher

  • Exit the room and head north to the next screen.
  • Search the plants to get two SWAMP PIMENTOS.
  • Inspect the tomb and learn that Marine’s mother is dead.

Millennium 2: Take Me Higher

  • The following cut scene shows Claryssa, Marine’s mother, asking Abu to watch over her daughter.
  • Head back to the Toad Swamp Entrance.
  • Abu joins your party.
  • Head east to the next screen.
  • Jump north and then walk east towards the pillar to enter the Secret Room #10.

Millennium 2: Take Me Higher

  • Jump west several times to grab all the GREEN ORBS.

Millennium 2: Take Me Higher

  • Exit the room and jump back south.
  • Head southeast and jump south to a chest.

Millennium 2: Take Me Higher

  • The chest is a trap; you jump on quicksand and fall underground.
  • This will trigger Quest #28.

Millennium 2: Take Me Higher

  • Pick up the second MAP PIECE.
  • Search the pot to find DYNAMITE and grab all the GOLD lying around.
  • Head east to the next screen.

Millennium 2: Take Me Higher

  • Grab all the ORBS and go east.

Millennium 2: Take Me Higher

  • Talk to Bokden and go east.

Millennium 2: Take Me Higher

  • Keep going east until you find a wall.

Millennium 2: Take Me Higher

  • Click on the bush to use the dynamite on the wall.
  • You have just completed Quest #28.
  • Head east to the next screen and if you are playing in Hard Mode you will find the Zombie King wandering around.
  • Come back later if you are not strong enough yet to defeat him.

21. Becoming a Poet

  • Exit the swamp and Abu will tell you he wants to learn your language better and become a poet.
  • You need to get him a dictionary.
  • For you to complete the quest you need to find the dictionary in Secret Room #21 located in the Shumen Cave.

22. Clean the Gallery

  • Head back to Shumen and enter the Inn.
  • Rest for 20 GOLD if needed.
  • Read the sign on the wall.

Millennium 2: Take Me Higher

  • You find out that Jezabel is hiring mercenaries to join her and find her missing gripphin.
  • Jezabel can be located in the middle of town, standing by a fence.

Millennium 2: Take Me Higher

  • Talk to her. She wants proof that you have what it takes to help her so she gives you a challenge: go talk to the Chief and get rid of the spiders in his basement.

Millennium 2: Take Me Higher

  • Head back to the Inn and tell the Chief that you need him to open the path to the west for you and that you are willing to rid the galleries of spiders in return.
  • Click on the grate behind him.
  • Kill all the spiders roaming around.
  • Search three holes in the ground, a crate and a crack in the wall for more spiders.

Millennium 2: Take Me Higher

  • Click on the sparkles to enter the Secret Room #17.

Millennium 2: Take Me Higher

  • Exit the room and the basement.
  • Talk to the Chief again.
  • She teaches Marine how to fight with an umbrella.
  • Exit the Inn.
  • Talk to Jezabel again.
  • There’s a cut scene between Lord Borgon and Merryl.
  • Jezabel joins your party.
  • Head east until you find the entrance to the mines.

Millennium 2: Take Me Higher

23. Find the Gripphin

  • You can find the gripphin in Gripphin Cave on Crystal Crown.
  • This quest is completed close to the end of the game.
  • Please refer to the end of Quest #25.

24. Repair Gravitron

  • You will receive the quest after completing Quest #25.
  • Please refer to the Ancient Temple section in Quest #25.

25. Go through Gigantine’s Lair

  • Enter the mines and go north through the cave until you find the exit to the woods.

Millennium 2: Take Me Higher

Shumen Forest

  • Head south to the next screen.
  • Follow the path to a dead end to the east to find the Secret Room #16.

Millennium 2: Take Me Higher

  • Talk to the Spirit of the Elder Tree. It will give Marine +3Lv/50ST if her MP is higher than 500.

Millennium 2: Take Me Higher

  • Exit the room and go near the center of the map to find a cave.

Millennium 2: Take Me Higher

  • Enter the cave and go east until you find some sparkles on the wall.

Millennium 2: Take Me Higher

  • Click the sparkles to enter the Secret Room #15.

Millennium 2: Take Me Higher

  • Get the PREDICTION PENDANT from the chest and some GOLD.
  • Exit the room and jump south onto a platform.
  • After picking up all the ORBS go east and then jump north.

Millennium 2: Take Me Higher

  • Click the glowing pillar and all the members will gain +10HP.
  • This is the Pillar of Health from Quest #39.
  • Find the exit south.
  • Enter the house located just west of the center of the map.

Millennium 2: Take Me Higher

  • Pick up the third MAP PIECE.
  • Click on the window to get an EXQUISITE BANANA.
  • East of the house there’s a cave.

Millennium 2: Take Me Higher

  • You will find the Trickster King in this cave if you’re playing in hard mode.
  • Get to the back of the house (north side) and go east to the next screen.
  • The Tavern of Spirits is in this map in the trees to the west of the cave entrance on the north side.
  • Enter the tavern as part of Quest #14.

Millennium 2: Take Me Higher

  • Exit the tavern and go east to Shumen Cave entrance.

Shumen Cave

Millennium 2: Take Me Higher

  • Head northeast until you find an area with three holes in the ground.

Millennium 2: Take Me Higher

  • Click on the north hole to enter the Secret Room #14.

Millennium 2: Take Me Higher

  • Jump south to collect all the ORBS.
  • Exit the room, go west, north and then east to the next screen.
  • Work your way to the south exit.
  • Along the way you will find Lucius.

Millennium 2: Take Me Higher

  • Talk to him and he will warn you not to go there.
  • Jump south on the blue arrow and then east until you see a second blue arrow.

Millennium 2: Take Me Higher

  • Jump east to enter the secret room #18 but only if you have the air sandals. Otherwise you will not be able to exit this room.
  • Exit south at the blue arrow to West Lands of Myst.
  • You will see another cut scene between Lord Borgon and the spy.
  • You can find the Secret Room #21 between some mountains to the northwest.

Millennium 2: Take Me Higher

  • You will be attacked by the Gorilla King if you go in carrying the EXQUISITE BANANA.
  • This room has the dictionary for Abu and the 1st, 2nd and 4th THEMOSTLECLE’S LETTERS.
  • Head west and enter Gigantine’s Cave.
  • Follow the path northwest until you find Piu-Piu.

Millennium 2: Take Me Higher

  • Talk to him and he will join your group.
  • Exit north to Gigantine’s Lair.

Gigantine’s Lair

Millennium 2: Take Me Higher

  • Head west to next screen.

Millennium 2: Take Me Higher

  • Move west until you see a crack in the wall.
  • Click on it to enter the Secret Room #20.

Millennium 2: Take Me Higher

  • Grab all the ORBS, GOLD AND XP BASKETS and exit the room.
  • Keep going west and in the next room you will find Bryan hiding behind a stack of crates.
  • Talk to him and he will join your group.
  • Take him back to Dinara in Shumen to complete Quest #16.
  • Head back to the previous screen and go south to the next one.

Millennium 2: Take Me Higher

  • Travel south and go down the stairs back to Gigantine’s Cave.

Millennium 2: Take Me Higher

  • Jump south onto the platform and then jump to the right to enter the Secret Room #22.

Millennium 2: Take Me Higher

  • Grab the RED ORBS and the VIRTUOSO BELT from the chest.
  • Exit the room and keep jumping west until you find Bokden and talk to him.

Millennium 2: Take Me Higher

  • Keep jumping west until you find the cave exit.

Millennium 2: Take Me Higher

  • Before leaving the cave jump down to the last column to make a lot of RED ORBS appear.
  • Jump back to the ladder picking up all the RED ORBS along the way.
  • Head back to the cave exit and enter door to exit to Spider Territory.

Millennium 2: Take Me Higher

Spider Territory

  • For now avoid the spider that’s roaming around. It’s Gigantine and she is very hard to kill.
  • Enter Frozham’s house located just west of the cave.

Millennium 2: Take Me Higher

  • Talk to Jarkko.
  • He will buy any diamond nuggets from you for 2777G each. These can be found in Crystal Crown.

Millennium 2: Take Me Higher

  • Head upstairs and search the crate to the right to find the MAGICAL KEY, which opens the locked chests. Remember to equip Marine with it before trying to open a locked chest.
  • Click on the cabinet to find some gold.
  • Exit Frozham’s house and go all the way north.

Millennium 2: Take Me Higher

  • There’s a house that Abu doesn’t want to go into because Ju-Ju is there.
  • Give him a SNORE PEA to make him fall asleep and enter the house.

Millennium 2: Take Me Higher

  • The final map piece is in the north room.
  • Touch the red pillar and everyone in your party will gain 2 levels.
  • Exit the house and head west to Lone Rock.

Millennium 2: Take Me Higher

  • Talk to Bokden and leave Lone Rock.
  • Head southwest and enter the Frozen Cave.

Millennium 2: Take Me Higher

  • Travel north until you find the Secret Room #32.

Millennium 2: Take Me Higher

  • Exit the room and go northwest until you find a door.

Millennium 2: Take Me Higher

  • Search the three holes and pick up the BLUE ORBS.
  • Take the door to the Ancient Temple.

Ancient Temple

Millennium 2: Take Me Higher

  • Move north and click on the yellow cube in the middle of the room.
  • You will be teleported to Norman.

Millennium 2: Take Me Higher

  • Talk to him to find out you need to find three tech parts to repair Gravitron.
  • Click the blue square for a 1500V ORB.
  • Talk to Norman again and choose to go to the northern exit.

Millennium 2: Take Me Higher

  • Head north until you see two pillars.
  • Click the left pillar to get healed for 50G.
  • Click the right pillar to get healed for 50XP.
  • Travel north to the next screen.

Millennium 2: Take Me HigherMillennium 2: Take Me Higher

  • Click on the upper left pillar while standing south of it to enter the Secret Room #28.

Millennium 2: Take Me Higher

  • Exit the room and click on the pillar to the right to enter Secret Room #29.

Millennium 2: Take Me Higher

  • Exit the room and go north.
  • Head west to the next screen.

Millennium 2: Take Me Higher

  • Keep going west to the wall with four blue circles.
  • Click on the second from left to right, the one with the sparkle, to enter the Secret Room #30.

Millennium 2: Take Me Higher

  • Exit the room and go west and north.
  • Open the chest to get TECH PART 1 ON 3.
  • Head back to the previous screen and go east and south.
  • Open the second chest to get TECH PART 2 ON 3.
  • Head north and then east to the next screen.

Millennium 2: Take Me Higher

  • Travel east and the north to the next screen.

Millennium 2: Take Me Higher

  • The TECH PART 3 ON 3 is in one of the chests.
  • Head back to the entrance and teleport to Norman.
  • Give him the three parts and Gravitron will join your party.
  • Head north and then east two screens.
  • Activate the Gravitron Pillar.
  • Head west and then south to the next screen.
  • Activate the Gravitron Pillar.
  • Head north two screens.
  • Keep going north and exit the Ancient Temple.
  • Travel as far northeast as possible and enter the Secret Room #31.

Millennium 2: Take Me Higher

  • Talk to Bokden and grab all the ORBS.
  • Exit the room and head to the Crystal Crown entrance.

Crystal Crown

  • Enter the cave west of the where you came from.

Millennium 2: Take Me Higher

  • After grabbing all the XP BUCKETS and GOLD exit the cave and go northeast to the next screen.

Millennium 2: Take Me Higher

  • Cross the bridge and go north to the next screen.

Millennium 2: Take Me Higher

  • Head northwest until you find a house.

Millennium 2: Take Me Higher

  • Get the AIR SANDALS from the left chest.
  • Equip the AIR SANDALS on Marine whenever you need to make a big jump.
  • Get a HEALING SHOWER from the other chest and enter the cave.

Millennium 2: Take Me Higher

  • Talk to Lisette. She will give you an extra quest: To light the Northern Lamp.
  • Exit the cave and go south to the previous screen.
  • Head to the southeast corner of the map and jump east onto the platform.

Millennium 2: Take Me Higher

  • Keep going east to the next screen.

Millennium 2: Take Me Higher

  • Jump east and then south to Secret Room #26.

Millennium 2: Take Me Higher

  • Exit the room and go east to the next screen.

Millennium 2: Take Me Higher

  • Jump south twice and then jump east several times until you find the Northern Lamp on a very high platform.
  • Make sure you equip Marine with the AIR SANDALS.

Millennium 2: Take Me Higher

  • Click on the Northern Lamp to complete the quest. If you go back to Lisette she will reward you with an ICE CAKE.
  • Jump west several times then up twice to where you started.
  • Head east and the go north to the next screen.

Millennium 2: Take Me Higher

  • Head north and enter the cave.
  • Travel south and exit cave.
  • Jump up and open chest to get DELTOID.

Millennium 2: Take Me Higher

  • Jump back down and go southeast.

Millennium 2: Take Me Higher

  • Jump into the gap to enter Secret Room #23.

Millennium 2: Take Me Higher

  • You will find BOREAL LIGHT in one of the chests. It teaches Jeanne the Mega Boost spell.
  • Exit the room and go back to Crystal Crown.
  • Head north until you find a second set of stairs.

Millennium 2: Take Me Higher

  • Jump west of stairs to enter Secret Room #24.

Millennium 2: Take Me Higher

  • Open the chest to find the BOOK OF WINTER.

Millennium 2: Take Me Higher

  • Stand on the left side of the big tree and jump north to enter Secret Room #25.

Millennium 2: Take Me Higher

  • Exit the room and go north to the next screen.
  • Jump east until you find a cave.

Millennium 2: Take Me Higher

  • Jump to the right of the cave to enter Secret Room #27.

Millennium 2: Take Me Higher

  • Exit the room and go inside the cave.
  • Head north and exit the cave.
  • Travel all the way north until you see the Pillar of Magic.
  • Click it and everyone will gain +10MP.
  • Head back south and enter the cave.

Millennium 2: Take Me Higher

  • Click on the elder gripphin to start the fight.
  • After you defeat it, you are taken back to Green Grass.
  • You can end the game by talking to Merline outside your house or you can keep doing side quests.

26. Read the Sign

  • Return to the temple in Eternal Autumn.
  • Click on the shrine and Abu will read the sign.
  • Everyone in your party will get +10HP/MP.

27. Find the 10 Charms

  • Talk to Mariah in the Guild of Magic after collecting 30 RED ORBS to get this quest.
  • These charms are just like the bright red sign behind her on the wall.
  • Since you couldn’t see them before, you have to return to the following locations to find them.
  • Green Grass Pond: go to Green Grass, travel all the way south until you cross a bridge and into the next screen. From there go south and then west two screens.
  • Shrine of Myst in Midlands of Myst.
  • Turquoise Cave in Mystrock Territory.
  • Guild of Mind in Mystrock Territory.
  • Guild of Speed in West Lands of Myst.
  • Eternal Autumn: south of Theos the Guru.
  • Shumen in West Lands of Myst.
  • Toad Swamp: just south of Abu’s boat.
  • Toad Swamp: go east two screens.
  • Guild of Magic in Mystrock Territory.
  • After getting the first nine charms return to the Guild of Magic to complete the quest.
  • Mariah will give you the MAGICAL ORB OF TRUTH and more MP or a new spell for Marine.
  • When Marine equips the MAGICAL ORB OF TRUTH you will be able to see Magical Gates.
  • You need to collect seven of them.

28. Escape the Underground Gallery

  • Please refer to Quest #20.

29. Find Bokden

  • Bokden can be found in seven different places.
  • You have to talk to him in the following six places first before you can get the quest.
  • City of Mystrock.
  • Eternal Autumn.
  • Underground Gallery in Toad Swamp.
  • Gigantene’s Cave.
  • Lone Rock.
  • Secret room #31.
  • Please do a search by Bokden in this document for complete directions.
  • You can get the quest after finding Jezabel’s gripphin.
  • Talk to the little girl outside the items shop in Green Grass.
  • She will tell you Bokden is lost in Green Grass.
  • You can find him at the Green Grass Temple.

30. Martial Arts Lessons

  • You can complete this quest by returning to the Guild of Martial Arts after Marine is level 30 and she gets promoted.

31. Scorpion King

  • You can find the Scorpion King on the west side of the pond in the southwest of Mystrock Territory.
  • After defeating it you get the MIRACLE KEY.
  • This boss is available in all the game modes.

32. Trickster King

  • You can find the Trickster King in Shumen Forest, in the cave east of the house.
  • Please refer to Quest #25.
  • After defeating him you get a good amount of MONKEY and GORILLA MEAT.
  • This boss is only available in Hard Mode.

33. Queen Twin

  • You can find the Queen Twin in the cave north of the Guild of Resistance in West Lands of Myst.
  • This boss is available in all the game modes.

34. Zombie King

  • You can find the Zombie King in Toad Swamp.
  • Please refer to Quest #20.
  • This boss is only available in Hard Mode.

35. Ooze King

  • You can find the Ooze King in a cave to the west in Spider Territory.
  • This boss is only available in Normal and Hard Modes.

36. Lion King

  • You can find the Lion King in a cave in the southeast of Spider Territory.
  • After defeating it you get the SPIDER DIADEMA.
  • This boss is only available in Normal and Hard Modes.

37. Gorilla King

  • The Gorilla King will attack you when you carry an EXQUISITE BANANA and you try to enter Secret Room #21 or Crystal Crown.
  • There are two EXQUISITE BANANAS in the game: one in Secret Room #5 and one in the window of the house in Shumen Forest.
  • This boss is available in all game modes.

38. Imp King

  • You can find the Imp King in a cave in Eternal Autumn.
  • Please refer to Quest #8.
  • This boss is available in all game modes.

39. The Three Pillars of Power

  • Touch the three magical pillars found in the game.
  • Pillar of Health: Shumen Cave (Please refer to Quest #25).
  • Pillar of Magic: north of Gripphin Cave.
  • Pillar of Experience: behind the bookcase in the Guild of Mind after you’ve returned the Book of Winter.

40. Find All 7 Magical Gates

  • You get this quest after completing Quest #27.
  • You have to find seven Magical Gates that can only be seen when Marine has the MAGICAL ORB OF TRUTH equipped.
  • They can be found in the following locations.
  • Shrine of Myst in Mystrock Territory.
  • Grand Hotel of Myst.
  • Shumen Forest.
  • Shumen Cave.
  • Entrance to Gigantine’s Lair.
  • Ju-Ju in West Lands of Myst.
  • Secret Room #26 in Crystal Crown.

Bonus Quest: Northern Lamp

  • Please refer to the Crystal Crown section of quest #25.

Appendix A: Secret Rooms

  • 1. Turquoise Cave: Underground Mine, click on metal tile on the floor.

Millennium 2: Take Me Higher

  • 2. Turquoise Cave: click on blocked cave on the north wall.

Millennium 2: Take Me Higher

  • 3. Turquoise Cave: click on hole in the ground.

Millennium 2: Take Me Higher

  • 4. Mystrock City: click on the window.

Millennium 2: Take Me Higher

  • 5. Mystrock Territory: click on the lone tree located southeast of the Guild of Martial Arts.

Millennium 2: Take Me Higher

  • 6. Eternal Autumn: click on the left pillar.

Millennium 2: Take Me Higher

  • 7. Eternal Autumn: click on the tree south of Harvik.

Millennium 2: Take Me Higher

  • 8. Eternal Autumn: click on the sparkles.

Millennium 2: Take Me Higher

  • 9. Eternal Autumn: click on the sparkles.

Millennium 2: Take Me Higher

  • 10. Toad Swamp: walk east towards the pillar.

Millennium 2: Take Me Higher

  • 11. Toad Swamp: behind large tree just north of Abu’s boat.

Millennium 2: Take Me Higher

  • 12. Toad Swamp: jump east onto the platform with sparkles then jump east again.

Millennium 2: Take Me Higher

  • 13. Toad Isle: click on the boat.

Millennium 2: Take Me Higher

  • 14. Shumen Cave: click on the hole.

Millennium 2: Take Me Higher

  • 15. Shumen Cave: click on the sparkles.

Millennium 2: Take Me Higher

  • 16. Shumen Forest: dead end wall.

Millennium 2: Take Me Higher

  • 17. Shumen Forest: click on sparkles.

Millennium 2: Take Me Higher

  • 18. Shumen Cave: jump east.

Millennium 2: Take Me Higher

  • 19. Shumen: click the big open barrel.

Millennium 2: Take Me Higher

  • 20. Gigantine’s Lair: click on the crack in the wall.

Millennium 2: Take Me Higher

  • 21. West Lands of Myst: between some mountains to the northwest.

Millennium 2: Take Me Higher

  • 22. Gigantine’s Cave: jump south onto the platform and then jump to the right.

Millennium 2: Take Me Higher

  • 23. Crystal Crown: jump into the gap.

Millennium 2: Take Me Higher

  • 24. Crystal Crown: jump west of stairs.

Millennium 2: Take Me Higher

  • 25. Crystal Crown: inside Secret Room #24, stand on the left side of the big tree and jump north.

Millennium 2: Take Me Higher

  • 26. Crystal Crown: jump south.

Millennium 2: Take Me Higher

  • 27. Crystal Crown: jump to the right of the cave.

Millennium 2: Take Me Higher

  • 28. Ancient Temple: click on the upper left pillar while standing south of it.

Millennium 2: Take Me Higher

  • 29. Ancient Temple: click on the upper right pillar while standing west of it.

Millennium 2: Take Me Higher

  • 30. Ancient Temple: click on the circle with the sparkle.

Millennium 2: Take Me Higher

  • 31. Spider Territory: all the way to the north.

Millennium 2: Take Me Higher

  • 32. Frozen Cave: click on the wall.

Millennium 2: Take Me Higher
Congratulations! You have completed Millennium 2: Take Me Higher!

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