Nancy Drew Dossier: Resorting to Danger Walkthrough

Posted on August 26, 2009 in Walkthroughs -- Share:

Welcome to the Nancy Drew Dossier: Resorting to Danger Walkthrough!

Help Nancy diffuse bombs armed with everything from rotten eggs to ladybugs, cater to the wacky requests of the eccentric guests, and track down the serial bomber!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document features helpful tips and the complete Nancy Drew Dossier: Resorting to Danger game walkthrough, with annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by prpldva.

Walkthrough Menu

General Tips & Information

  • Click on pairs of objects to use them together. You may need to use action icons to open, close, and press objects.
  • It is very important to pay attention to all the dialogue in the game. You will be required to answers questions based on these conversations. Each incorrect answer results in a lower possible score.
  • Many of the puzzles have several solutions; so your solutions may differ from the solutions in this guide.
  • Make sure to refer to your casebook often. There are many notes, pictures, and clues to help you along the way.
  • There are six alternate endings to this game, based on who you choose as a suspect.
  • Bonus credits are unlocked for earning enough points to complete Ultimate Private Eye.

Resorting to Danger
Resorting to Danger

Chapter 1: Introductions

Goal: Learn How To Play

  • This tutorial level will show you how the game is played by matching pairs of items or actions.
  • Combine the flowers on the floor with the empty vase on the top shelf.
  • Use the loose papers on the couch with the file folder on the counter.
  • Use the “pull” action icon in the lower menu tray on the file drawer.
  • Put the folder in the open drawer.
  • Click on the letter opener on the counter to add it to your inventory.
  • Use the letter opener on the letter on the end table.
  • Click on the opened letter to read the list of staff members.

Resorting to Danger

Goal: Finish Task List and Snoop A Little

  • Take and read the list of tasks.
  • Place the nail polish on the lower, open area of the display shelves.
  • Put the shampoo on the upper empty area of the display shelf.
  • Take the feather duster and dust the lights over the reception desk.
  • Use the glass cleaner on the harmonica case.
  • Open the harmonica case with the lift action icon.
  • Open the drawer over the recycle bin using the “pull” action icon.
  • Look inside the drawer to find the screwdriver.
  • Use the screwdriver on the harmonica.
  • Click on the harmonica to find a letter from Hippocrates.
  • Click on the letter to read the second page.

Resorting to Danger

Chapter 2: The Job

  • Mr. Bleski asks you if you know why you are here. The correct response is: Of course, you want me to investigate the bombings.
  • Mr Bleski says you have arrived just in time. The correct response is: Would you like me to go out there and fold towels?
  • Cassidy gives you a map to the resort. Click on the map to page through it and close it.

Goal: Decode the Note

  • Cassidy then gives you the note from the bomber. Click on OK to open the mini-game.
  • The object of this mini-game is to swap tiles to complete the letters.
  • Tiles can be swapped with any of the eight surrounding tiles.
  • Swaps must result in the completion of a letter.
  • On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
  • The assists are in the upper left. You have two scramble tiles and three hints to show a match.

Resorting to Danger

  • Upon completing the mini-game, the note from the bomber will appear.
  • Unscramble the word for a clue to the location of the bomb.
  • I hang out in the tropics – vines.

Resorting to Danger

Goal: The Word Is Vines

  • The resort map will appear and you will need to correctly identify the next location based on the bomber’s clues.
  • “Vines” and “Tropics” indicate the next location is the Jungle room.
  • Click on the Jungle Room to progress to the next location.

Chapter 3: Grumble in the Jungle

  • Mrs. Montague asks if you are Mr. Mingles; the correct response is: Uh, no, I’m Nancy, the new general assistant.

Goal: Take Care of Mrs. Montague

  • Select Mrs. Montague’s face and the “scratch” action icon.
  • Select the access panel on the bath and the “press” action icon.
  • Click on the dial inside the access panel and the “turn” action icon.
  • Use the watering can with the small waterfall.
  • Use the filled watering can on the thirsty plant.
  • Select the drawer on the small table and the “pull” action icon.
  • Click on the open drawer to read the gossip to Mrs. Montague.

Resorting to Danger

  • Pick up the tea instructions from the cart; then read them from the action bar.
  • Select the refrigerator door and the “pull” action icon.
  • Take the tea from the refrigerator and combine it with the strainer.
  • Place the strainer in the teapot.
  • Use the teapot on the hot water dispenser.
  • Pour the tea into the cup.
  • Give the cup to Mrs. Montague.

Resorting to Danger

Goal: Where Is That bomb?

  • Move the cursor over the shower and click when the indicator bar is to the far right.
  • Click on the knob twice to open the panel.
  • Select the bomb to activate a mini-game.

Resorting to Danger

  • The object of this mini-game is to create a path that connects the two end pieces.
  • Swap tiles to create a path.
  • If you run out of time, the mini-game will be restarted.
  • You will be walked through a tutorial level on this mini-game.

Resorting to Danger

  • Talk again to Mrs. Montague.
  • Nancy’s correct response is: Uh, is Mr. Mingles, by any chance a dog?
  • Based on the conversation, select the Salon as the next location.

Chapter 4: Hair of the Dog

Goal: Find Mr. Mingles

  • Click on the dumbwaiter door.

Resorting to Danger

  • Select the center of the right column to trigger a mini-game.
  • The object is to select an item from the lower line that is part of an object from the upper line.
  • Press the following combinations: Leaf & Tree, Star & Constellation, Feather & Bird, Raindrop & Raincloud, and Knot & Rope.

Resorting to Danger

  • Click on the door that opened below and find some instructions.
  • Select the instructions in inventory to read, and we learn that there are many puzzles to open the dumbwaiter.

Resorting to Danger

  • Select the center of the rear pillar for a mini-game.
  • Press the symbols in the order stated in the poem.
  • Press: Rose, Cherries, Heart, and Wineglass.
  • Solving this puzzle reveals a square tile.

Resorting to Danger

  • Look on the back wall at the mosaic.
  • Locate the missing square tile on the upper left and combine it with the one you just found in the pillar.
  • Click on the center of the second pillar from the left for a mini-game.
  • Press the symbols in the order stated in the poem.
  • Press: Piano, Key, and Clock.

Resorting to Danger

  • Solving this puzzle reveals a triangular tile.
  • Look on the back wall at the mosaic.
  • Locate the missing triangular tile near the center and combine it with the one you just found in the pillar.
  • Click on the center of the third pillar from the left for a mini-game.
  • Press the symbols in the order stated in the poem.
  • Press: Moon and then Cheese.

Resorting to Danger

  • Solving this puzzle reveals a square tile.
  • Look on the back wall at the mosaic.
  • Locate the missing square tile near the right and combine it with the one you just found in the pillar.
  • Use the tweezers from the table on the keyhole of the pantry door to get the blue gem.
  • Place the gem on the chandelier.
  • Pull the chains on the chandelier in this order: Blue, Yellow, Purple and Orange.
  • Select the door handle and the “pull” action icon to open the pantry door.
  • Click on the drain cover and the “lift” action icon to reveal a key.
  • Combine the key with the cupboard under the mosaic.
  • Look inside the cupboard to find a switch.
  • Select the switch and the “flip” action icon.

Resorting to Danger

  • Select the shelf in the pantry to reveal a mini-game.
  • The object of the game is to place bottles on the shelf equal to 15 ounces.

Resorting to Danger

  • The dumbwaiter door opens and Mr. Mingles is found!
  • Speak with Mrs. Montague and the first correct response is: Speaking of the green gooey mess that came out of the shower head…
  • The second correct response is: ‘Helfdan?’ Oh, you mean the biochemist?

Chapter 5: On a Molecular Level

Goal: Find Helfdan, the Biochemist

  • Based on the conversation with Mrs. Montague, select the laboratory in the basement.

Goal: Assist Mr. Helgason

  • Mr. Helgason assumes you are his new assistant.
  • A mini-game is activated in which the object is to form the three molecules pictured.
  • Rotate the balls on the board so that each red ring contains one color.
  • Left-click rotates the ball counter-clockwise, and right-click rotates the ball clockwise.
  • If you do not have three matching colors inside a red ring, make matches elsewhere on the board so that new pieces will move into play.

Resorting to Danger

  • When speaking to Helfdan, the correct response is: It concerns the green goo you found in the Jungle Room. I’m pretty sure it was meant to explode.
  • Cassidy calls for you to return to the reception area.

Goal: Decode The Note

  • Select the note on the counter to activate the mini-game.

Resorting to Danger

  • The object of this mini-game is to swap tiles to complete the letters.
  • Tiles can be swapped with any of the eight surrounding tiles.
  • Swaps must result in the completion of a letter.
  • On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
  • On the upper left are the assists. You have one scramble tile and one hint to show a match.
  • Blank spaces have been added.
  • Additional assists must be earned by making matches in the game.
  • If you earn power-ups in the game, but do not use any, you will receive additional bonus points.

Resorting to Danger

  • Upon completing the mini-game, the note from the bomber will appear.
  • Unscramble the word for a clue to the location of the bomb.
  • I am the common link between a polar bear and coconut meat – white.

Resorting to Danger

Goal: The Word Is White

  • Based on the note, select the Ivory Room from the map.

Chapter 6: Jasmine DANGER!

Goal: I Need to Find That Bomb

  • The customer insists on having her facial now.
  • The goal of this mini-game is to recreate the facial pattern on the left.
  • You will need to perform five facials.
  • You may press the reset button at any time to start a facial over.
  • For the first facial, use the yellow mud mask.
  • Place a kiwi on each eye and the orange slice on the mouth.
  • Apply the blue mud mask.
  • Remove both kiwi slices and the orange slice.

Resorting to Danger

  • For the second facial, use the brown mud mask.
  • Place a kiwi slice over each eye.
  • Use the yellow mud mask.
  • Remove both kiwi slices.

Resorting to Danger

  • The third facial needs the yellow mud mask applied first.
  • Place the orange slice on the mouth.
  • Place the half-mask on the face.
  • Apply the green mud mask.
  • Remove the half-mask and the orange slice.

Resorting to Danger

  • The fourth facial requires the mint leaf placed on the nose.
  • Apply the green mud mask.
  • Place the chin cover.
  • Apply the blue mud mask.
  • Apply a dab of cherry paste on each cheek.
  • Remove the chin cover and the mint leaf.

Resorting to Danger

  • For the fifth facial, use the brown mud mask.
  • Place a kiwi slice on the right eye.
  • Apply the yellow mud mask.
  • Place the half-mask on the face and apply the brown mud mask.
  • Remove the half-mask and the kiwi slice.

Resorting to Danger

  • Move your cursor over the sensory deprivation unit and click when the indicator is at the far right.

Goal: Get The Pod Open

  • Select the green rectangle on the side of the pod to read the instructions.
  • Use the cabinet with the “pull” action icon.
  • Inside the cabinet, take the hose and use it with the faucet.
  • Also use the hose with the spout at the bottom of the pod.
  • Use the button on the left side of the waterfall with the “press” action icon.
  • Inside the waterfall’s hidden cabinet is the salt that goes in the receptacle at the bottom of the pod.
  • Also inside the hidden cabinet is a UV bulb. Use the “twist” action icon to remove it from the socket.
  • Replace the UV bulb on the pod.
  • Use the “turn” action icon with the handle over the salt receptacle.
  • Use the “turn” action icon with the faucet handle.

Resorting to Danger

  • Click on the knob twice to open the panel.
  • Select the bomb to activate a mini-game.
  • The object of this mini-game is to create a path that connects the two end pieces.
  • Swap tiles to create a path.
  • Solid green obstacle squares have been added to this game.
  • If you run out of time, the mini-game will be restarted.

Resorting to Danger

  • The correct response to Jasmine Ivy’s question is: Oh, just…a little preventative maintenance. I just found this note. It sounds kind of … threatening.

Goal: Where Could The Hissing Be?

  • Select Jasmine’s room, which is the guest suite.

Chapter 7: Jasmine Help

Goal: I Need to Fix Whatever Is Hissing

  • Click on the lower base of the right pillar to activate a mini-game.

Resorting to Danger

  • The object of this mini-game is to place each disc in the proper places.
  • Each disc references a number:0 – freezing
    1 – unicorn
    2 – Gemini
    4 – clover
    5 – star
    7 – wonders
    8 – octopus
    10 – decade

Resorting to Danger

  • Combine the button from inside the compartment with the “press” action icon.
  • Out falls Jasmine’s phone.

Goal: Now I Can Snoop Around

  • Take Jasmine’s phone.
  • Look at the phone to find her passwords.
  • Combine the phone and the laptop and discover that Jasmine and Eda are sisters.
  • Use the “pull” action icon with the painting to uncover the safe.
  • Combine the safe and the phone.
  • Look in the open safe to see that Jasmine has been collecting threat letters.

Chapter 8: Suspects

  • The first correct response to Mr. Bleski is: I met Jasmine Ivy. And I found out that she … has been getting threats.
  • When Mr. Bleski inquires about Mrs. Montague, respond: Well, I managed to … keep her from getting covered with goo.
  • The third correct response is: Actually, according to Helfdan Helgason, the bomb in the Jungle room … was a dud.
  • Mr Bleski wants you to snoop around Heldan’s laboratory.

Goal: Where Do I Go Next?

  • From the map, click on the laboratory to move to that room.

Chapter 9: Cosmetological Caper

Goal: What Is Helfdan Hiding?

  • Combine the locked lunch box with the monkey cage to break the code.
  • Look inside the lunch box.

Resorting to Danger

  • Click on the note from Mom to reveal Helfdan’s note to himself: The test tubes must be put in their places, then the fourth one is the key.
  • Select the test tube on the center desk for a mini-game.
  • The object is to correctly arrange the test tubes and take the correct key.
  • Each test tube has two colors that, when mixed together, need to match the color in the rack.
  • Per Helfdan’s note, click on the fourth key. It is encased in jelly.

Resorting to Danger

  • Place the hose on the Bunsen burner.
  • Use the test tube on the burner to melt away the jelly and get the key.
  • Use the key on the drawer below the test tubes.
  • Look in the drawer to take the paper.
  • Read the paper and find the formula for Compound X.
  • Use the “shake” action icon on the lab coat to find the valve.
  • Place the valve on the tank of red liquid.
  • Fill the empty flask with red liquid.
  • Use the gray powder on the scale to measure five ounces.
  • Fill the 500ml cylinder with the blue liquid.
  • Combine the blue liquid with the flask.
  • Fill the 1000ml cylinder with the purple fluid.
  • Pour the purple fluid into the flask.

Resorting to Danger

  • Pour the flask into the Petri dish to trigger a mini-game.
  • A mini-game is activated in which the object is to form the three molecules pictured.
  • Rotate the balls on the board so that each red ring contains one color.
  • Left-click rotates the ball counter-clockwise, and right-click rotates the ball clockwise.
  • If you do not have three matching colors inside a red ring, make matches elsewhere on the board so that new pieces will move into play.
  • You will have to complete three molecules.

Resorting to Danger

  • Mr. Mingles runs off with the evidence, and Cassidy suggests looking near the incinerator.

Chapter 10: Belly of The Beast

Goal: Find Mr. Mingles

  • From the map, select the Furnace Room.
  • A bonus round appears!
  • Click, hold, drag, and drop as many rats into the rat house within the allotted time.

Resorting to Danger

  • Click on the green box to find Mr. Mingles.

Resorting to Danger

  • Joanna arrives and the correct response is: Joanna Brown. Right, you’re … the janitor.
  • The second correct response is: Anyway, since you’re, as you put it, ‘invisible,’ how much do you know about the … ‘construction accidents’?
  • Cassidy calls you back to reception and Joanna volunteers to return Mr. Mingles to Mrs. Montague.

Goal: Decode The Note

  • Take the bomber’s note from the reception desk to trigger a mini-game.

Resorting to Danger

  • The object of this mini-game is to swap tiles to complete the letters.
  • Tiles can be swapped with any of the eight surrounding tiles.
  • Swaps must result in the completion of a letter.
  • On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
  • On the upper left are the assists. You start with one scramble tile and zero hints to show a match.
  • Additional assists must be earned by making matches in the game.
  • The new airplane tile can be swapped with any tile on the board.
  • The lock tile cannot be swapped.
  • If you earn power-ups in the game, but do not use any, you will receive additional bonus points.

Resorting to Danger

  • Upon completing the mini-game, the note from the bomber will appear.
  • Unscramble the word for a clue to the location of the bomb.
  • I am a pair, yet one object. Scissors.

Resorting to Danger

Goal: The Word Is Scissors

  • Based on the clue in the note, select the Salon.

Chapter 11: Salon Horror

  • A bonus round appears!
  • Click, hold, drag, and drop as many roaches into the yellow biohazard jar during the allotted time.

Resorting to Danger

Chapter 12: Nicking Off the Top

Goal: This Is My Chance to Snoop

  • Look at the note on the desk.
  • Use the “lift’ action icon on the bump in the carpet.
  • Put the eyeball in the head at the top of the chest.
  • Place the eyeball from the painting in the head at the top of the chest.
  • Take and read the paper that appeared by the head.

Resorting to Danger

  • Click on the cabinet for a mini-game.
  • In this logic puzzle, place the animals in the correct order based on their statements.
  • From left to right, the animals should be cat, frog, hare, dog, and rat.
  • Click on the tiles to swap places.

Resorting to Danger

  • Click on the set of nine drawers for another mini-game.
  • The object of this mini-game is to move the pieces so that each row and column has one symbol, one animal, one fruit, and three colors.
  • Click on the tiles to swap places.

Resorting to Danger

  • Look in the drawer that is revealed to find evidence that Nick is embezzling money from the Spa and the clients.
  • Mrs. Montague calls and you realize that this would be a good time to investigate the basement.

Chapter 13: Furnace Room

Goal: Where Do I Go Next?

  • From the map, select the furnace room.

Goal: I Have To Find That Bomb

  • Move the cursor over the furnace and click when the indicator bar is to the far right.
  • Use the “lift” action icon on the furnace control box.
  • Look inside the control box to discover a crank is needed.
  • The crank is above the ribbons but is too high to reach.
  • Use the broom on the crank.
  • After the crank falls, use it on the furnace control box.
  • Use the “turn” action icon on the crank.
  • Use the “pull” action icon on the furnace door to locate the bomb.

Resorting to Danger

  • Click on the cover twice to open the panel.
  • Inside, you see a scrap from a magazine.
  • Click on the bomb to activate the mini-game.
  • The object of this mini-game is to create a path that connects the two end pieces.
  • Swap tiles to create a path.
  • Solid green obstacle squares have been added to this game.
  • If you run out of time, the mini-game will be restarted.

Resorting to Danger

Goal: What could Joanna be hiding?

  • Use the “lift” action icon on the drain cover and find a crucible.
  • Combine the screwdriver piece with the handle from the mop bucket to make a screwdriver.
  • Look at the rat house to see a metal ingot stuck in a tube.
  • Look at the book on the shelf and discover the rat food.
  • Give the rat the food and he will push the ingot out of the tube.
  • Combine the ingot and the crucible; then heat the crucible in the furnace.
  • Use the “pull” action icon on the chair lever to find a mold under the footrest.
  • Pour the melted metal into the mold.
  • Use the insulated towels on the mold and dip it into the mop water.
  • Use the new key on the left lock of the chest.
  • Use the screwdriver on the emblem over the furnace to find the second key.
  • Use the second key on the locked chest.
  • Look in the chest and find Joanna’s anti-shrine to Jasmine.

Resorting to Danger

Goal: Where Do I Go Next?

  • From the map, select Jasmine’s Room, the guest suite.

Chapter 14: Ivy’s League

Goal: Anymore Interesting Emails?

  • Look at the To Do list on the desk.
  • Look at the computer and discover that you need the new password.
  • Look at the phone on the wall.
  • We need to find Jasmine’s number so we can locate her phone.
  • Look at the magazine on the coffee table and take the business card scrap.
  • Use the “pull” action icon on the coffee table drawer to find a scrap.
  • Look at the bowl of salad for another scrap.
  • Use the “pull” action icon on the bathroom door.
  • Use the “shake” action icon on the masseuse table to locate a scrap.
  • Use the “lift” action icon on the shower drain.
  • Use the tongs to get the scrap from the drain.
  • Find the remaining three pieces on the couch, under the bed and under the desk.

Resorting to Danger

  • Combine the eight scraps with the tape from the suitcase.
  • A jigsaw type mini-game appears.
  • Repair Jasmine’s business card by dragging the scraps to the proper locations.
  • Click on Back to exit the business card.

Resorting to Danger

  • Combine the business card with the wall phone and listen for ringing.
  • The ringing is coming from the TV cabinet at the end of the bed.
  • Use the “pull” action icon on the patio door.
  • Look at the remote to find it needs batteries.
  • Use the remote with the batteries in the suitcase.
  • Use the “press” action icon on the remote.
  • Take the phone from the top of the TV.
  • Use the phone on the laptop.
  • An email from Jasmine’s agent wants her to play up the threats for more publicity.
  • Jasmine appears and the correct response is: Her. Her name’s Joanna Brown. She has an interesting collection of … rats.
  • The second correct response is: I just read that you recently … underwent plastic surgery.
  • The third correct response is: Speaking of publicity, Eda Brooks, the star of the new ‘Pharaoh’ movie – is she really … your sister?
  • Cassidy calls Nancy back to reception.

Chapter 15: Missing Cassidy

Goal: Time to Man the Phones

  • Mr. Bleski wants you to man the phones since Cassidy had to leave.
  • The object of this mini-game is to transfer the call to the correct extension.
  • A call in green is fresh, while yellow has been waiting, and red means you are about to lose the call.
  • Click on a line and then click on the correct area to transfer the call.
  • The caller’s request will show up at the top of the screen.
  • You need to transfer 20 calls. Five lost calls will re-start the mini-game.

Resorting to Danger

  • The following are examples of some of the calls and the correct area to transfer the call:Let me talk to someone who can give me the specs on your water heater: Furnace Room.
    Put me through to Miss. Ivy. I’m her Stunt double: Guest Suite.
    I’d like to book an aquarium massage: Ivory Room.
    The room where they do all the high-tech treatments, please: Ivory Room.
    I want to set up an appointment to get my face zapped with that laser again: Ivory Room.
    I need a laser treatment: Ivory Room.
    Supervisor of the room with all the beautiful foliage, please: Jungle Room.
    Put me through to your boss, please: Manager’s Office.
    Whoever runs that place, lemme talk to him: Manager’s Office.
    Mr. Bleski and be quick about it: Manager’s Office.
    Head of research, please. Got some data I think he’ll be very interested in: R & D Laboratory.
    I need to speak to Helfdan: R & D Laboratory.
    This is Bill from Bill’s Biochemicals. I need to confirm an order: R & D Laboratory.
    Let me speak to your head biochemist, please: R & D Laboratory.
    Let me talk to someone who can dye my hair: Salon.
    Somebody there called me about repairing some stained glass…?: Salon.
    Be a doll and put me through to whomever schedules hair appointments: Salon.
    I’d like to get my hair colored: Salon.
    I’d like to schedule a manicure: Salon.
    I’d like to talk to someone about meditative therapies: Zen Zone
    Put me through to where they do all those New Age, mystical-type therapy things: Zen Room
    Whoever is in charge of spiritual health consultations, please: Zen Room.

Goal: Time to Snoop

  • Look at the magazine on the coffee table. It’s the one used in the last bomb.
  • There is no mailing address; look at the recycling bin – it’s locked.
  • Look at the note to discover that Mr. Mingles has buried the keys by the fountain.
  • Use the “pull” action icon to open the cabinet.
  • Inside the cabinet, use the “press” action icon on the fountain power button.
  • Look at the base of the fountain to find we need something to scoop the rocks.
  • Open the drawer behind reception and dump the pencils into the drawer.
  • Use the pencil cup on the base of the fountain.
  • Combine the string from the harp with the paper clip on the counter.
  • Use the fish hook to pull the keys out of the pump.
  • Use the keys on the recycle bin.
  • Look in the recycle bin to discover that the magazine belongs to Cassidy.

Resorting to Danger

  • Cassidy arrives and the correct response is: Not really. But I’m still trying to figure out a lot of stuff. Like, why did I find … a piece of your magazine wedged in the last bomb?
  • The second correct response is: But this magazine is addressed to you. And I can’t help but wonder why you subscribe to a magazine that … practically declares war on the wealthy.

Chapter 16: Little Blue Doggie

  • Mr. Bleski has sent you to the Jungle room to capture Mr. Mingles.
  • Move the cursor over the bubbles to pop them.
  • Click on Mr. Mingles as soon as you see him.

Resorting to Danger

  • Mr. Bleski arrives to take the dog. The correct response is: The thing is, Mr. Mingles is burping blue bubbles because he … swallowed an explosive compound.
  • The second correct response is: But it looked like Helfdan was being very secretive about this substance. I think he calls it … Compound X.
  • Mr. Bleski sends Nancy to the Salon.

Chapter 17: Gossip Detective

Goal: I’d better Do Everything on The Task List

  • Take and read the task list that is taped to the door.

Resorting to Danger

  • The facials mini-game will appear automatically.
  • The goal of this mini-game is to recreate the facial pattern on the left.
  • You will need to perform five facials.
  • You may press the reset button at anytime to start a facial over.
  • The first facial requires the blue mud mask to be applied first.
  • Use a kiwi slice on the right eye.
  • Apply the green mud mask.
  • Place the half-mask on her face.
  • Use the brown mud mask.
  • Remove the half-mask and the kiwi slice.

Resorting to Danger

  • Use the yellow mud mask first on the second facial.
  • Place the orange slice on the mouth.
  • Use the green mud mask.
  • Place a kiwi slice on the left eye.
  • Apply the brown mud mask.
  • Use the chin cover.
  • Apply the blue mud mask.
  • Remove the chin cover, orange, and kiwi slices.

Resorting to Danger

  • The first step in the third facial is to place a mint leaf on the nose.
  • Apply the yellow mud mask.
  • Remove the leaf.
  • Place a kiwi slice on the left eye.
  • Place an orange slice on the mouth.
  • Put the half-mask on the face.
  • Apply the blue mud mask.
  • Remove the half-mask, orange slice, and the kiwi slice.

Resorting to Danger

  • The fourth facial uses the blue mud mask first.
  • Place an orange slice on the mouth.
  • Apply the brown mud mask.
  • Place a kiwi slice on the right eye.
  • Use the green mud mask.
  • Place a kiwi on the left eye.
  • Place the chin cover.
  • Apply the blue mud mask.
  • Dab the red on the left cheek once, twice on the right.
  • Remove the chin cover, kiwis, and orange slices.

Resorting to Danger

  • For the fifth facial, place the orange slice on the mouth.
  • Apply the yellow mud mask.
  • Remove the orange slice.
  • Place the half-mask on the face.
  • Apply the blue mud mask.
  • Remove the half-mask.
  • Replace the orange slice and the half-mask.
  • Use the green mud mask.
  • Remove the half-mask and the orange slice.
  • Place the chin cover on the face.
  • Apply the brown mud mask.
  • Remove the chin cover.

Resorting to Danger

  • Use the “pull” action icon on the pantry door handle.
  • Open the skylight with the hoof from the pantry.
  • Take the hair from the three vents and use it on the waste basket in the pantry.
  • Inside each vent is a paper with a code.
  • Combine the three papers with the colored squares on the vacuum to open a mini-game.
  • Click on the colored squares in the sequence on the three papers.
  • Click on Green-Green-Purple-Green-Purple-Blue-Blue-Purple-Blue.
  • Click on the bottom of the vacuum to see a stuck screw.
  • Use the tweezers from the manicure table to get the screw.
  • Then use the nail glue to hold it all together.
  • Use the nail file from the manicure table to tighten the screw at the top of the vacuum.
  • Use the “press” action icon to turn on the vacuum.

Resorting to Danger

  • Hear the gossipers discuss a ticking sound in the Zen room.

Goal: Where Could the Ticking Be?

  • From the map, select the Zen Zone.

Chapter 18: Ticking Away

  • Val would like to test some new facials she is developing.
  • The facials mini-game will appear automatically.
  • The goal of this mini-game is to recreate the facial pattern on the left.
  • You will need to perform four facials.
  • You may press the reset button at anytime to start a facial over.
  • Begin the first facial by applying the green mud mask.
  • Place a kiwi slice on the right eye.
  • Apply the blue mud mask.
  • Place a kiwi slice on the left eye.
  • Place the orange slice on the mouth.
  • Apply the yellow mud mask.
  • Place the mint leaf on the nose.
  • Apply the brown mud mask.
  • Remove the leaf, orange slice, and kiwi slices.

Resorting to Danger

  • The second facial starts with the brown mud mask.
  • Place a kiwi slice on the right eye.
  • Apply the yellow mud mask.
  • Place the half-mask on the face.
  • Use the blue mud mask.
  • Remove the half-mask.
  • Place the orange slice on the mouth.
  • Apply the green mud mask.
  • Place the chin cover and the half-mask on the face.
  • Apply the brown mud mask.
  • Remove the chin cover and the half-mask.
  • Remove the orange and kiwi slices.

Resorting to Danger

  • The third facial uses the brown mud mask.
  • Place a kiwi on the right eye.
  • Place an orange slice on the mouth.
  • Apply the yellow mud mask.
  • Place a kiwi slice on the left eye.
  • Place the half-mask on the face.
  • Apply the blue mud mask.
  • Remove the half-mask.
  • Place the orange and the leaf on the face.
  • Use the green mud mask.
  • Remove all the fruit slices and the leaf.

Resorting to Danger

  • The fourth facial starts with a leaf on the nose.
  • Apply the green mud mask.
  • Place kiwi slices on both eyes.
  • Place the half-mask on the face.
  • Apply the brown mud mask.
  • Remove the half-mast.
  • Place an orange slice on the mouth.
  • Remove the leaf.
  • Place the half-mask back on the face.
  • Apply the yellow mud mask.
  • Remove the half-mask.
  • Place a leaf on the nose.
  • Apply the yellow mud bath.
  • Place the chin piece on the face.
  • Apply the blue mud mask.
  • Remove the chin piece, two kiwi slices, orange, and leaf.

Resorting to Danger

  • Move the cursor around the center of the large chest and click when the indicator bar is to the far right.
  • Find the five keys that are scattered throughout the room and match the symbol on top of the key to the keyhole with a similar shape.

Resorting to Danger

  • Click on the center of the chest to reveal a mini-game.
  • The object of this mini-game is to pair up the animals according to the poem.
  • The pairs are: boar & rat, sheep & snake, tiger & monkey, rooster & dragon, dog & ox, and horse & rabbit.

Resorting to Danger

  • Click on the cover twice to open the panel.
  • Click on the bomb to activate the mini-game.
  • The object of this mini-game is to create a path that connects the two end pieces.
  • Swap tiles to create a path.
  • Solid green obstacle squares have been added to this game.
  • If you run out of time, the mini-game will be restarted.

Resorting to Danger

Goal: Look for Evidence

  • Look in the cabinet and find a note from Jasmine to Cassidy stating they need to meet in the garden where they cannot be overheard.

Goal: Where Are Jasmine and Cassidy Meeting?

  • From the map, select the Garden.

Chapter 19: Garden of Delights

  • In this garden maze mini-game, you must find the four lost guests and escort them back to the stations with the white umbrellas.
  • Take the quickest path to keep the customers from becoming irate.
  • The red arrow in the lower right corner will point in the direction of the next customer.

Resorting to Danger

  • Follow the red arrow to find Cassidy and Jasmine.
  • Move into the clear bubble while avoiding the red visual field to eavesdrop.
  • A distant explosion is heard.

Chapter 20: Reception Ruins

  • Back at reception, Mr. Bleski is quite upset. The correct response is: Sorry Mr. Bleski. I was … eavesdropping on someone in the garden.

Goal: Maybe The Bomber Left Some Clues?

  • Look at the puzzle board on the ground to discover it is from the bomber.
  • Locate the tiles for the puzzle.
  • Use the towel on the tile stuck in the window.
  • Use the “pull” action icon on the cabinet door to find the fish food.
  • Use the fish food on the fish tank.
  • Use the branch from the vase on the tile stuck high in the banner.
  • Use the screwdriver on the tile stuck in the reception desk and the tile stuck in the resort logo.
  • Use the tiles on the bomber’s puzzle.

Resorting to Danger

  • Unscramble the letters to determine the next bomb location.
  • There’s another bomb in this room, you need to be green to find it! Recycle.

Resorting to Danger

Goal: Find the Second Bomb

  • Use the “pull’ action icon on the recycle bin to locate another bomb.
  • Click on the cover twice to open the panel.
  • Click on the bomb to activate the mini-game.
  • The object of this mini-game is to create a path that connects the two end pieces.
  • Swap tiles to create a path.
  • Solid green obstacle squares have been added to this game.
  • If you run out of time, the mini-game will be restarted.

Resorting to Danger

  • A note is found near the bomb from Helfdan angrily demanding recognition from Nick.

Goal: Where Do I Go Next?

  • From the map, select the Laboratory.

Chapter 21: Mad Scientist

Goal: I Need to Snoop Around

  • Find and read the clipboard on the animal treatments and food.
  • Look at each of the cages.
  • Use the gray powder on the flask.
  • Use the flask on the sink to add water.
  • Use the gray paste on the cat to soothe the allergic reaction.
  • Use the “pull” action icon on the refrigerator.
  • Give the tuna from the refrigerator to the cat.
  • Take the scrap of paper from the cat’s cage.
  • Use the aloe with the rolling pin to make aloe gel.
  • Use the aloe gel on the monkey.
  • Give the monkey the chow from under the back table.
  • Take the scrap of paper from the monkey’s cage.
  • Use the tea from the cart on the Bunsen burner.
  • Place the hot tea in the ice to cool.
  • Give the tea to the lizard.
  • Use the “shake” action icon on the lab coat to find a loquat.
  • Give the loquat to the lizard.
  • Take the scrap of paper from the lizard’s cage.
  • Give the nuts to the rat and take the paper from its cage.

Resorting to Danger

  • Look at the scraps of paper.
  • Repair the torn document by rearranging the scraps of paper.

Resorting to Danger

  • You overhear Mrs. Montague and Helfdan discussing opening a retail shop.

Goal: Where Do I Go Next?

  • From the map, select the Office.

Chapter 22: Who Could It Be Now?

  • Mr. Bleski wants to know who your prime suspect is.
  • You many choose any of the six as your suspect.
  • Mr. Bleski will ask if you are sure, and you can confirm your first choice or select another.
  • Each suspect choice will give you a different ending.
  • For this walkthrough, we have selected Joanna, the janitor.
  • Mr. Bleski thinks you might need to check out the waste room.

Chapter 23: Suspicious Suspect

Goal: I’d Better Snoop Around

  • Look at the computer to learn that someone had printed recently.
  • Look at the printer, but it’s stuck.
  • Use the pry from the garbage on the printer.
  • Look at the printer to find that someone has been using special ink and paper.
  • Take and read the autoclave manual.
  • Look at the autoclave to see we need a password.
  • Look at the dryer door; there is something smeared on the inside.
  • Use the “pull” action icon on the dryer door.
  • Place the damp towels in the dryer.
  • Use the “press” action icon with the dryer start button.
  • A series of numbers appears on the dryer door.
  • Use the numbers with the autoclave.
  • Look at the autoclave and click on the green square.

Resorting to Danger

  • Locate the twelve scraps that flew about after opening the autoclave.
  • Use the “shake” action icon on the bathrobe.
  • Take the scrap that fell to the floor.
  • Use the “press” action icon on the elevator door button.
  • Take the scrap from inside the elevator.
  • Look at the scrap that’s on top of the lamp. It’s too high.
  • Combine the air tank and the bent pipe.
  • Use the “turn” action icon on the valve to knock down the paper.
  • Take the scrap that falls to the ground.
  • Locate the remaining pieces around the room.
  • Once you have all twelve pieces, look at them to discover that they are all blank.
  • Place the pieces in the autoclave bin.
  • Use the “press” action icon with the red button on the autoclave.

Resorting to Danger

  • Take the scraps of paper.
  • Repair the torn letter by piecing the scraps together jigsaw-style.
  • The letter shows that Joanna is setting up a lucrative business deal. It is unlikely she is the bomber.

Resorting to Danger

  • Joanna appears and asks what you are doing. The correct response is: Uh, looking for you. I, uh … I just wanted to talk some more. In fact, why don’t you tell me about … your brother. You said he was some kind if … writer?
  • The second correct response is: Is he the one who wrote that book you have called … ‘Mid-Break at Waverly’?
  • Nancy is called back to reception.

Goal: Decode The Note!

  • Take the note from the reception desk. Read the note to trigger the mini-game.
  • The object of this mini-game is to swap tiles to complete the letters.
  • Tiles can be swapped with any of the eight surrounding tiles.
  • Swaps must result in the completion of a letter.
  • On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
  • On the upper left are the assists. You start with one scramble tile and zero hints to show a match.
  • Additional assists must be earned by making matches in the game.
  • The new foot tile allows a swap without making a match. The Sunburst tile will eliminate all bombs and locks.
  • The lock tile cannot be swapped.
  • If you earn power-ups in the game but do not use any, you will receive additional bonus points.

Resorting to Danger

  • Upon completing the mini-game, the note from the bomber will appear.
  • Unscramble the word for a clue to the location of the bomb.
  • If you fail, you’ll have a mammoth problem on your hands. Elephant.

Resorting to Danger

Goal: The Word Is Elephant

  • From the map, select the Ivory Room.

Chapter 24: Stop the Bomb

  • Move the cursor over the right shelf and click when the indicator bar is at the far right.
  • Click on the knob twice to open the panel.
  • Select the bomb to activate a mini-game.
  • The object of this mini-game is to create a path that connects the two end pieces.
  • Swap tiles to create a path.
  • You will find a new type of immovable tile that can be used.
  • If you run out of time, the mini-game will be restarted.

Resorting to Danger

Goal: Reverse The Flow

  • Take and read the CAEMBADS manual.
  • Read the note by the pneumatic tube to learn the controls are in the floor.
  • Use the “pull” action icon on the sterilizer door to find a probe tool.
  • Read the post-it on the wall to find the access panel.
  • Use the probe tool on the access panel.
  • Use the “press” action icon on the red button.
  • Use the “pull” action icon on the cabinet door, under the bed.
  • Use the “press” action icon on the red button inside the cabinet.

Resorting to Danger

  • Look at the three fishbowls.
  • Combine each fishbowl with the computer for the password.
  • Combine the greasy lotion with the two bad arm joints.
  • Use the “press” action button on the imaging button, on the lower left of the monitor.
  • Use the “press” action button on the imaging button, on the lower right of the monitor.
  • Use the probe tool to pry up the wood.
  • Use the glue on the broken lever handle.
  • Use the “pull” action icon on the lever to reverse the flow.

Resorting to Danger

Goal: Snoop in Mrs. Montague’s Purse

  • Look at the letter in Mrs. Montague’s purse.
  • She is suing over the treatment of Mr. Mingles.
  • Cassidy sends Nancy to the garden to catch Mr. Mingles.

Chapter 25: Mingling in the Garden

  • Follow Mr. Mingles through the maze and collect all the evidence.
  • As soon as Mr. Mingles stands still, walk very close to him to make him bury a piece of paper.
  • Walk to the mound of dirt to dig up the scrap.
  • You will have to complete this task five times.
  • The red arrow will always point in the direction of Mr. Mingles.

Resorting to Danger

  • After you have collected all five pieces, put the paper back together.
  • It’s a diary page!

Resorting to Danger

  • Cassidy lets Nancy know that Mr. Mingles was spotted in the Zen Room.

Chapter 26: Mingles Mix

Goal: I Need to Look for Evidence

  • Find and read about the secret to the rock garden.
  • Use the rake on the paw prints in the sand.
  • Light the lanterns in the order: red, yellow, black, green, and white.
  • Gather all the marbles by clicking on the sparkling area in the sand garden.

Resorting to Danger

  • Use the marbles on the center of the gong to trigger a mini-game.
  • The object is to match the marbles with the elementals:Wood: sight, East, and green.
    Metal: West, white, and smell.
    Water: black, North, and hearing.
    Fire: taste, red, and South.
    Earth: Center, yellow, and touch.

Resorting to Danger

  • Look where the sand was and find a letter from the board demanding the termination of Cassidy.

Goal: Decode the Note

  • Take the note from the reception desk. Read the note to trigger the mini-game.
  • The object of this mini-game is to swap tiles to complete the letters.
  • Tiles can be swapped with any of the eight surrounding tiles.
  • Swaps must result in the completion of a letter.
  • On the right are gauges that will measure how many matches of each letter have been made. Fill each meter to complete the game.
  • On the upper left are the assists. You start with one scramble tile and zero hints to show a match.
  • Additional assists must be earned by making matches in the game.
  • Every time you make a move that does not include the bomb tile as a match, it counts down. If it gets to zero, all surrounding tiles will earn locks.
  • The lock tile cannot be swapped.
  • If you earn power-ups in the game, but do not use any, you will receive additional bonus points.

Resorting to Danger

  • Upon completing the mini-game, the note from the bomber will appear.
  • Unscramble the word for a clue to the location of the bomb.
  • You should be examining the situation much more closely. Microscope.

Resorting to Danger

Goal: The Word Is Microscope

  • From the map, select the laboratory.

Chapter 27: Da Bomb

  • Move the cursor over the purple tank and click when the indicator bar is to the far right.
  • Click on the knob twice to open the panel.
  • Select the bomb to activate a mini-game.
  • The object of this mini-game is to create a path that connects the two end pieces.
  • Swap tiles to create a path.
  • You will find a new type of immovable tile that can be used.
  • If you run out of time, the mini-game will be restarted.

Resorting to Danger

Goal: What could Helfdan be hiding?

  • Pick up and read the laser instructions.
  • Use the “shake” action icon on the lab coat to find an empty tube.

Resorting to Danger

  • Select the enclosed experiment area to bring up a mini-game.
  • The object is to make the gas for a laser tube.
  • Put the magnetic stir bar into the beaker.
  • Use the “turn” action icon to start the Bunsen burner.
  • Use a pipette of the yellow liquid on the beaker.
  • Put the powder in the beaker.
  • Use the tube on the external spout to collect the gas.

Resorting to Danger

  • Use the “press” action icon on the red laser button to open the tube compartment.
  • Pick up and read the animal instructions.
  • Look at the computer and answer the six questions.
  • Who eats nuts? Casper.
  • Who has a sunburn? Bean.
  • Who loves loquat? Iggy.
  • Who has allergies? Cat.
  • Who has indigestion? Iggy.
  • Richard Gibson is whose human contact? Bean.
  • The laser turns on and blows up the pink static ball in the rear of the lab.
  • A key falls to the ground.
  • Use the key on the cabinet in the center console.
  • Look in the cabinet and read about a job offer made to Arthur.
  • Cassidy calls to say the dog is in the reception area.

Resorting to Danger

Chapter 28: Safe Doggy

Goal: Find Mr. Mingles

  • Use the “pull” action icon on the safe drawer.
  • Look at the safe to see the post-it with safestuf.exe.

Goal: Open the Safe

  • Look at the computer and open the SafeStuf program for a mini-game.
  • The object of this mini-game is to enter the correct numbers based on the four clues.
  • Exit the computer.
  • Use the “lift” action icon on the music stool.
  • Inside the music stool, find a piece of sheet music titled, 1,2,3 To A Better Me.
  • Use the “lift” action icon on the harmonica case.
  • Look at the harmonica and see the engraving, Too cool to play forever!
  • Look at the calendar and see that Mary’s birthday is March 6.
  • Use the “pull” action icon on the cabinet door.
  • Look at the fish food inside the cabinet with the phrase Fortify Your Fish!

Resorting to Danger

  • Return to the mini-game on the computer.
  • To solve, speak the clues to hear the numbers.
  • The answer to Marine Feed is 4 – For-tify Your Fish.
  • Enter the 4 in the spades column and click on submit.
  • The diamond clue is Mary’s birthday. March 6, or 36.
  • The clubs clue, popular notes, refers to the sheet music.
  • Enter 1232 and click on submit. (1,2,3 To …)
  • The answer to the hearts clue, reeds with rhythm, is 224. (Too, to, for …)

Resorting to Danger

  • Take Mr. Mingles from the safe.

Chapter 29: Tunnels of Danger

  • All six suspects are arguing. The first correct response is: You are so angry about his botched … spinal manipulation.
  • The second correct response is: So you’re aware that Helfdanv … has been talking to Mrs. Montague about funding?
  • The third correct response is: You mean, it’s against the rules for staff members to … date guests?
  • The fourth correct response is: It’s not what you did to her – it’s what you did to … her brother.
  • Mr. Bleski wants you to find the bomber … now!

Goal: My Bomb Detector Is Going Off

  • Move the cursor over the base of the fountain and click when the indicator is all the way right.
  • Look at the base and find a map showing an underground bomb shelter.
  • The Garden entry looks to be the safest bet.

Goal: What Is It?

  • The lock looks old and unused.
  • There is a stone pig with the engraving. “He wrote about Charybdis’s whirlpool.”
  • The pig probably needs to go to the statue of Homer in the garden.

Goal: Where Do I Go Next?

  • From the map, select the garden.

Chapter 30: Secret Garden

Goal: Solve the Puzzle in the Garden

Resorting to Danger

  • Walk to the center of the garden and use the pig on the Homer statue.
  • Take the coin from the plaque and Homer gives you a scroll.
  • Walk to the lower left corner of the garden and use the scroll on the Pythagoras statue.
  • Take the coin from the plaque and receive a harp.
  • Walk to the center left edge of the garden and use the harp on the statue of Hermes.
  • Take the coin from the plaque and receive a snake.
  • Walk to the upper right corner and use the snake on the Apollo statue.
  • Take the coin and receive a trident.
  • Walk to the lower center and use the trident on the Poseidon statue.
  • Take the coin and receive an axe.
  • Walk to the right center edge and use the axe on the Hephaestus statue.
  • Take the coin and receive a scale.
  • Walk to the upper right quadrant and use the scale on the Hippocrates statue.
  • Take the coin and receive grapes.
  • Walk to the lower right corner and use the grapes on the Aesop statue.
  • Take the coin and receive the feather.
  • Walk to the upper left quadrant and use the feather on the Athena statue.
  • Take the coin and receive the hound.
  • In the same quadrant, use the hound on the Artemis statue.
  • Take the coin and receive the sextant.
  • Walk to the upper right quadrant and use the sextant on the Hipparchus statue.
  • Take the coin and receive the compass.
  • Walk to the lower left quadrant of the garden and use the compass on the statue of Euclid.
  • Take the final coin.

Chapter 31: Bomb Lair

Goal: Solve the Door

  • Place the coins in the lock based on the clues found on the plaques in the garden and the symbols shown.
  • Use the arrows to rotate each wheel.
  • You can refer to the plaques in your casebook.
  • The coins on the left side are:Star – Hipparchus
    Rabbit – Aesop
    Caduceus – Hippocrates
    Longboat – Homer
    Diamond – Euclid
    Triangle – Pythagoras
  • The coins on the right side are:Owl – Athena
    Fire – Hephaestus
    Fish – Poseidon
    Winged foot – Hermes
    Bow and arrow – Artemis
    Sun – Apollo

Resorting to Danger

Goal: Find the Evidence in the Bomb Shelter

  • Connect the two pieces of cord together.
  • Use the soldering iron to fuse the two cord pieces.
  • Use the “turn” action icon on the fan to open the grate.
  • Use the spool of wire with the wire cutters.
  • Use the piece of wire on the tape.
  • Use the wire and tape on the fan grate to get the sharp metal piece.
  • Use the metal piece on the phonograph.
  • Use the “turn” action icon on the phonograph crank.

Resorting to Danger

  • The cabinet below has opened.
  • Look in the cabinet and find the black light.
  • Combine the black light with the lamp.
  • Look at the post-its for a mini-game.
  • Put the notes in the proper order based on the writing on each note.

Resorting to Danger

  • Use the code from the notes with the locked box on the opposite shelf.
  • Look inside the box to find a blank journal.
  • Combine the journal with the lamp to expose the writings of Joanna.

Chapter 32: The Mad Bomber

  • Joanna arrives and Nancy’s correct response is: You planted all those notes and bombs just so you could … get back at Jasmine?
  • Joanna’s final bomb will destroy the entire resort and everyone within!
  • The object of this mini-game is to create a path that connects the two end pieces.
  • Swap tiles to create a path.
  • Green immovable squares have been added to this game.
  • If you run out of time, the mini-game will be restarted.

Resorting to Danger

  • Joanna tries to make a run for it, but is quickly apprehended.
  • The irony is, Elwood wrote a new screenplay based on his sister’s antics and it is highly sought after. Even Jasmine Ivy is vying for a role.

Congratulations! You have completed Nancy Drew Dossier: Resorting to Danger!

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