Nightmare Realm Walkthrough

Posted on July 29, 2011 in Walkthroughs -- Share:

Welcome to the Nightmare Realm Walkthrough!

Journey into the Nightmare Realm and save Emily from an imaginary world that has been taken over by darkness!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Nightmare Realm game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by BrownEyedTigre, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

Nightmare Realm

  • Click on Profile (1) to enter a new profile name and choose between Casual or Expert Mode.
  • Casual Mode has sparkles in places of interest, hints and skips recharge faster and a tutorial is available.
  • Expert Mode has no sparkles, hint and skips take longer to recharge and there is no tutorial.
  • Click on Options (2) to adjust Music Volume, Effects Volume, Environment Volume, Custom Cursor and Full Screen settings.
  • Click on Extras (3) to access Extra Episode, Music, wallpapers, Origami Tutorial, Concept Art and credits.
  • The cursor will change to an eye when you can look closer at something.
  • The cursor will change to a hand when you can interact with something.
  • The cursor will change to a mouth when you can speak to someone.
  • To exit a close-up box, click on the x in the corner or click anywhere outside the box.
  • Hints are available in the lower right for both Hidden Object Scenes and regular gameplay.
  • Items written in yellow on the Hidden Object Find List need an extra action or two before you can acquire it.
  • Items written in white on the Hidden Object Find List are easily found and those written in gray are already collected.
  • If your inventory bar is full you can scroll through using the arrows on the left and right of the bar.

Nightmare Realm

  • Click on the book (4) in the lower left to access the Diary (5), Map and Help (7) Section.
  • In the Map (6) section of the journal, it will show you your location and place an exclamation mark on locations that have an action available.
  • You can unlock the task bar and get a full screen by clicking on the lock (8) in the center of the bar.
  • Find 33 hidden origami pieces; they are marked in cyan in the screenshots.
  • Find 10 hidden origami pieces to unlock the crane origami tutorial, 20 for the heart, 25 for the butterfly and 30 for the tulip.
  • You can track the number of origami collected by opening your diary and looking at the bottom left.
  • The game is not fully linear and certain actions in one area trigger Hidden Object Scenes in another.
  • If there is a Hidden Object Scene available in the guide that you do not have, please explore other areas and come back or check the guide for what you may have missed.
  • Puzzles can be skipped after a short wait.
  • There is a brief delay on the Hidden Object Scenes if you excessively random click.

Chapter 1 – Prelude and Four Years Later

Nightmare Realm

  • Head forward two times to the car.
  • Pick up the ROCK (A) and click on Peter.
  • Look close at the back window and use the ROCK until window is gone.
  • Take the SHARP METAL PIECE (B) and click on David.
  • Back out two times to Emily.

Nightmare Realm

  • Look close at the car seat (C).
  • Use the SHARP METAL PIECE on the seat belt (D) and get a SAFETY BELT.
  • Head forward one time.

Nightmare Realm

  • Look close at the green glowing hole (E) and take the MYSTERIOUS RING (F).
  • Look close at the back window of the car and use the SAFETY BELT on David.

Nightmare Realm

  • Click on Emily and Peter and then head left out the door.
  • Pick up the DRAWING OF SWORDS AND A SHIELD (G), DRAWING OF A STRANGE LOOKING PLACE (H), DRAWING OF SOME MAGIC CREATURES (I) and a DRAWING OF A SUN (J).
  • Head back into the house.
  • Head into the open door at the left rear of the hall.

Nightmare Realm

  • Look close at the nightstand (K) and click to open.
  • Take the photo (L) and get it added to your diary.
  • Take the PUSH PINS (M).
  • Back out of the room.

Nightmare Realm

  • Look close at the flowers (N) on the bottom right.
  • Take the ORIGAMI (1).
  • Look close at the wall (O) next to Emily.

Nightmare Realm

  • Read the plaques next to the numbers on the wall and place the corresponding pictures in the blank spots on the wall. See screenshot for solution (P).
  • Place the DRAWING OF SOME MAGIC CREATURES by the 1.
  • Place the DRAWING OF SWORDS AND A SHIELD by the 3.
  • Place the DRAWING OF A SUN by the 6.
  • Place the DRAWING OF A STRANGE LOOKING PLACE by the 7.
  • The PUSH PINS were automatically removed from inventory.
  • Click on Emily and follow her into her bedroom.

Nightmare Realm

  • Click on Emily.
  • Take the TEDDY BEAR (Q) from the chest.
  • Give the TEDDY BEAR to Emily and try and turn off the lamp.
  • Exit the room and head upstairs.

Nightmare Realm

  • Click on the lamp (R) on the nightstand.
  • Take the ORIGAMI (2) on the bed.
  • Go forward one time.
  • Take the ORIGAMI (3) from the curtain on the right.
  • Open the door and click on Peter and exit the room.

Nightmare Realm

  • Click on Emily’s bedroom door (S).
  • Look through the keyhole (T).
  • Back out one time.
  • Look close at the paintings (U) burning in the hall.
  • Back out one time.

Nightmare Realm

  • Look close at Emily’s picture (V) on the wall to the left.
  • Back out two times.
  • Look close at the nightstand (W).

Nightmare Realm

  • Move the slippers (X) and pick up the DRAWER HANDLE (Y).
  • Place the DRAWER HANDLE on the drawer and click the drawer handle to open.
  • Take EMILY’S ROOM KEY (Z).
  • Open the trinket box and take the MYSTERIOUS RING (A).
  • Exit the room and head to Emily’s bedroom door.
  • Use EMILY’S ROOM KEY on the keyhole.
  • Enter Emily’s room.

Nightmare Realm

  • Click on the back of the chair (B) and take EMILY’S PRESENT (C) and the PICTURE PIECE (D) underneath it.
  • Pick up the remaining 6 PICTURE’S PIECES (E).
  • Look close at the wall where the picture was located (F).

Nightmare Realm

  • Place the 7 PICTURE’S PIECES on the close-up.
  • Arrange the pieces to complete the picture.
  • Right click on the pieces to turn. See screenshot for solution.
  • Use the MYSTERIOUS RING on the triangular slot (G).
  • Click on the portal to send Peter through.
  • Click on the portal two more times to go through.

Chapter 2 – The Portal

Nightmare Realm

  • Note that you can return to the house via the mirror on the lower left when needed.
  • Look close at the cage door (G) and note we need a key.
  • Take the HAMMER (H).
  • Take the ORIGAMI (4).
  • Back out and look close at the wrapped painting (I).
  • Take the ORIGAMI (5).
  • Click on the loose wall (J) on the left until it falls off and press the button.
  • Move through the room via the right of the screen.

Nightmare Realm

  • Look close at the chair (K) under the stairs.
  • Take the VALVE (L).
  • Take the ORIGAMI (6) from the bears head.
  • Read the note (M) to get a diary update.
  • Head upstairs.

Nightmare Realm

  • Take the ORIGAMI (7) from the upper right.
  • Look close at the door (N) and note you need a key.
  • Go forward one time.
  • Click on Emily (O).
  • Take the origami note (P) and read it. This does not count towards your origami collection.
  • Click on the Extractor by the door after Emily goes through the door.
  • Look close at the lantern and note you need something to pick it up.
  • Back out one time and head to the right.

Nightmare Realm

  • Look close at the fountain (Q) and note the numbers in the corner and get a diary update.
  • Look close at the door (R) and note the missing piece.
  • Back out one time.
  • Take the ORIGAMI (8) from the upper left.
  • Look close at the cracked column (S).
  • Use the HAMMER four times on the crack and take the GOBLET (T).
  • Take the ROPE (U).
  • Head to the left two times.

Nightmare Realm

  • Look close at the hole in the floor (V).
  • Speak to Peter.
  • Look close at the pipes (W) on the right.
  • Place the VALVE on the lower pipe (X) to trigger a puzzle.
  • Rotate the valves to match the code written on the fountain that is in your diary.
  • Solution; turn the bottom right valve until the top right dial is set at 30; turn the top right valve until the bottom left dial is set at 250. See screenshot for solution.
  • Take the ORIGAMI (9).
  • Back out and head to the right two times.

Nightmare Realm

  • Look close at the fountain (Y).
  • Use the GLOBLET in the water (Z) and take the GOBLET WITH WATER (A).
  • Head to the left and go up the stairs.
  • Look close at the hot lantern (B).
  • Use the GOBLET WITH WATER on the hot lantern.
  • Take the ORNAMENT HALF (C).
  • Back out one time and head to the right.
  • Look close at the door (D).
  • Place the ORNAMENT HALF on the slot on the top of the door (E) to trigger a puzzle.

Nightmare Realm

  • The goal is to place the disks (F) on their corresponding slots below.
  • Solution; count the points on the geometric shapes on the disks and place them with the matching Roman numerals. See screenshot for solution.
  • Enter the newly-opened door.
  • Click on the pile of debris to the left of the path to access a Hidden Object Scene.

Chapter 3 – Heart Drawing

Nightmare Realm

  • Click on the netting (in red) to remove it.
  • Marked in green; use the axe on the tangled pick to get the pick. Use the pick on the buried log to get the 1st LOG.
  • Marked in cyan; look close at the lizard where the log was and use the cricket on the lizard to get the necklace.
  • Find the items listed.

Nightmare Realm

  • Take the STONE TABLET HALF (G).
  • Take the ORIGAMI (10).
  • Look close at the base of the tree (I).
  • Place the saw blade (1) on the handle (2) and place the 3 screws (3) in the holes in the handle and use the screwdriver (4) to screw them in; take the SAW.
  • Look close at the mushrooms (J) and note we need something to cut them.
  • Head into the dark cave ahead.

Nightmare Realm

  • Take the 2nd LOG (K).
  • Click on the pedestal and note we need something to light the oil.
  • Back out one time and head up the mushroom staircase on the right.

Nightmare Realm

  • Take the ORIGAMI (11).
  • Click on the rope ladder and note we need something to cut it.
  • Place a LOG on the first gap (L).
  • Look close at the log (M) on the first stand.
  • Use the SAW on the log and take the 3rd LOG (N).
  • Place the LOG on the 2nd gap (O) and a LOG on the 3rd gap (P).
  • Head straight across the ravine to the other side.

Nightmare Realm

  • Take the ORIGAMI (12).
  • Look close at the mechanism (Q) and note the missing pieces.
  • Head straight across the rope bridge.

Nightmare Realm

  • Take the ORIGAMI (13).
  • Look close at the Elf’s hand (S) and place the STONE TABLET HALF on the tablet (T) and get a diary update.
  • Take the ACORNS (U).
  • Look close at the table (V) and take the HONEY (W).
  • Head into the tree (X).
  • Click on the tree trunk to the right to access the Hidden Object Scene.

Nightmare Realm

  • Look close at the pouch (in red).
  • Marked in orange; take the pins out of the voodoo and place them on the pin cushion to get the saved soul.
  • Marked in pink; use the needle by the green thread and stitch the handkerchief to get a lizard.
  • Marked in white, take the coin with the small tree on it to get the small tree and place the 3 gems on the three matching settings to get the 3 rings.
  • Find the items on the list and get a KNIFE.

Nightmare Realm

  • Take the ORIGAMI (14).
  • Move the rug (Y) and note the missing handle and take the ROOT (Z).
  • Look close at the drawing under glass (A) and take the RAG (B) and the CRAYONS (C).
  • Look close under the bed (D).
  • Place the HONEY on the floor (E) and click on the letter stuck under the mattress slats (F), the rolled paper (G) and the wrench to get the 3 BEETLES (H).
  • Look close at the box on the bed (I) and click away the papers on the left and take the origami tulip.
  • Click on the tulip in the picture and get a diary update.
  • When the tulip goes back into the box after appearing on the picture, take it the second time to get it added to your collection as ORIGAMI (15).
  • Back out of the area four times to the mushroom area.
  • Click on the pile of debris to the left to access a Hidden Object Scene.

Nightmare Realm

  • Marked in red; use the hammer on the bottle and take the chords and place them on the banjo.
  • Marked in cyan; use the razor on the net and take the bullet; place the bullet in the pistol.
  • Marked in green; use the straw brush on the unhappy face, place the three feathers on the unhappy mask and take the happy mask.
  • Find the items listed and get a GEAR.

Nightmare Realm

  • Look close at the mushrooms.
  • Use the KNIFE on the mushrooms and take the MUSHROOMS (J).
  • Head up the mushroom staircase and go forward two times to the elf.
  • Look close at the table (K) on the left.
  • Place the ACORNS, ROOT, 3 BEETLES and MUSHROOMS in the bowl (L).
  • Use the pestle (M) on the bowl.
  • Use the bottle (N) on the bowl and take the MAGIC POTION (N).
  • Use the MAGIC POTION on the elf.
  • Speak to the witchdoctor elf (O) and get a FLINT.
  • Back out two times to the ravine.

Nightmare Realm

  • Use the KNIFE on the rope ladder and take the LADDER (P).
  • Back out one time and head into the cave.
  • Use the FLINT on the pedestal with oil (Q).

Nightmare Realm

  • Take the ORIGAMI (16).
  • Arrange the symbols (R) to match the code from Emily’s drawing (S) in your diary.
  • Click on any two symbols to switch them. See screenshot for solution.
  • Look close at the ground under the hands (T) to trigger a puzzle.

Nightmare Realm

  • Place the pieces into their matching slots in the heart.
  • Right click to turn the pieces. See screenshot for solution.
  • Place the CRAYONS and the RAG on the heart to trigger a puzzle.

Nightmare Realm

  • Use the CRAYONS on the sections of the heart to duplicate the heart in Emily’s drawing (U).
  • Switch colors by clicking the crayon on the crayon area to drop it.
  • Use the RAG on the incorrect section if you make a mistake. See screenshot for solution.
  • Get the SPIRIT’S HEART.

Nightmare Realm

  • Place the SPIRIT’S HEART in the heart (V) in the Spirit’s hand.
  • Speak to the Spirit two times; once before and once after the transformation.
  • Back out one time and head up the mushroom stairs.
  • Look close at the lily pad (W) and take the HANDLE (X).
  • Head forward twice towards the Witchdoctor.
  • Speak to the Witchdoctor and get a diary update.
  • Head into the tree house.

Nightmare Realm

  • Place the HANDLE on the cellar door (Y).
  • Open the cellar door and place the LADDER in the opening (Z).
  • Head down into the cellar.
  • Click on the area in the upper left to access a Hidden Object Scene.

Nightmare Realm

  • Marked in red; open the matchbox, take a match and strike it on the box and light the candle to get the crescent.
  • Marked in green; look close at the platter and take the spider and car, move the carcass to get the film.
  • Find the items listed and get a GEAR WITH HANDLE.

Nightmare Realm

  • Take the ORIGAMI (17).
  • Take the PEARL (A), (B) and (C).
  • Place the GEAR (D) and the GEAR WITH HANDLE (E) on the gear mechanism.
  • Turn the GEAR WITH HANDLE (E).
  • Place the ROPE on the gears (D) and turn the GEAR WITH HANDLE.
  • Take the MECHANICAL ARM (G).
  • Back out three times to the mechanism by the bridge.

Nightmare Realm

  • Look close at the mechanism (H).
  • Take the GOGGLES (I).
  • Place the 3 PEARL into the empty slots (J).
  • Place the MECHANICAL ARM on the left side of the mechanism (K).
  • Click on each of the 4 PEARLS.
  • Give the GOGGLES to the Witchdoctor.
  • Speak to the Witchdoctor and get a DIAMOND.
  • Head forward two times into the tree house.
  • Click on the tree trunk on the right to access a Hidden Object Scene.

Nightmare Realm

  • Marked in red; use the enchanted magnifying glass and scroll around the scene to locate the 12 eyes. Click on the eyes while magnified.
  • Find the items listed and get a LADDER.

Nightmare Realm

  • Look close at the drawing behind the glass (M).
  • Use the DIAMOND on the glass and take the DRAWING OF A HEART (N).
  • Back out five times and head left two times.

Nightmare Realm

  • Look close at Peter in the hole (O).
  • Place the WOODEN LADDER in the hole (P).
  • Head down the LADDER and speak to Peter.
  • Climb up the ladder and back out one time.
  • Look close at the mirror on the bottom left and enter the house through the mirror.

Chapter 4 – Frozen Landscape

Nightmare Realm

  • Back out one time and click on the paintings in the hall (Q).
  • Place the DRAWING OF A HEART in the 2nd picture spot (R).
  • Back out two times.

Nightmare Realm

  • Look close at the picture of Emily (Q).
  • Take the EYE-SHAPED KEY (R).
  • Back out two times.
  • Look close at the first aid kit (S).
  • Take the FIRST –AID KIT (T) and the ORIGAMI (18).
  • Read the newspaper clipping.
  • Exit the room and enter Emily’s bedroom.
  • Head back into the portal in the picture in Emily’s bedroom.
  • Look close at the hole in the floor and click on the ladder to get down to Peter.

Nightmare Realm

  • Give the FIRST-AID KIT to Peter (U).
  • Speak to Peter and try and take the drawing.
  • Head up the ladder.
  • Take the BOARDS (V).
  • Look close at the dials on the valve on the pipes and note the pressure is unstable.
  • Back out one time and look close at the wrapped painting (W).
  • Use the KNIFE on the wrapping to trigger a puzzle.

Nightmare Realm

  • The object is to turn the pieces to create the image of a witch as noted below the picture.
  • Solution; turn all four sections of the portrait upside down (click each one two times) and the witch will be pictured in black.
  • Push the button after the picture is set (Y). See screenshot for solution (X).
  • Take the WARM CLOTHES from the space behind the picture.
  • Head to the right one time and up the stairs.

Nightmare Realm

  • Look close at the door (Z) to the right.
  • Use the EYE-SHAPED KEY on the lock (A).
  • Enter into the newly-opened door.

Nightmare Realm

  • Place the BOARDS on the broken stairs (B).
  • Take the ORIGAMI (19).
  • Note the sparking wires on the right.
  • Look close at the bag (C) on top of the stairs.
  • Take the ORIGAMI (20) and read the notes (D).
  • Head upstairs.

Nightmare Realm

  • Look close at the easel (E) on the right.
  • Take the ELECTRICAL TAPE (F) and the SWITCHER (G).
  • Note the writing on the blackboard (H) to get a diary update.
  • Look close at the hole in the wall.
  • Take the ORIGAMI (21).
  • Click on the icy door on the left.
  • Back out of the area one time.

Nightmare Realm

  • Use the ELECTRICAL TAPE on the sparking wires (I).
  • Head upstairs.
  • Look close at the console (J) to trigger a puzzle.

Nightmare Realm

  • Click the button on the left to begin.
  • The goal is to line up the tiles beneath the column of the matching tile.
  • You can slide a tile to any free spot not blocked by a square with a circle in it.
  • It is easiest to move the matching symbols into the top and bottom rows first.
  • Solution Part 1; move 1- right, 2- up and left, 12 – left and down, 3- left 2x, 4 – up and left, 5-down 2x, 6 – Right, 7-right 2x, 8 – down and right, 9 – up 2x, 10-up 2x, 11- up 2x.
  • Solution Part 2 – 1- left 1, 2 – left 1, 3-left 1, 4-down 2x and left 1x, 5 – down 3x, 6-right 1 and down 1, 7 – right 2x and up 1, 8 – down 1 and right 2x, 9 – right 1 and up 1, 10 – up 1 and right 1, 11 – right 2x and down 1, 12 – up 1 and right 2x, 13 – up 2x and right 1.
  • Solution Part 3 – 1 – left and down, 2 – left 2x and up 2x, 3 – left 3x and up 1, 4 – left 4x, 5 – down 1 and left 3x, 6 – down 2x and left 2x, 7 – right 1 and down 2, 8 – right 2x and down 1, 9 – right 3x, 10 – up 1 and right 1, 11 – right 2 and down 1, 12 – up 1 and right 2x, 13 – up 2x and right 1, 1 – left 1 and up 2x, 2 – left 2 and up 1, 10 – down 1 and left 2x, 7 – down 2, 9 – right 1 and down 1, 7 – left 1.

Nightmare Realm

  • Place the SWITCHER on the empty slot.
  • Use the Vice Versa code (K) from the blackboard that is in your diary to set the switches.
  • You need to set the switches opposite (vice versa) of what the diagram shows.
  • Solution; flip up the two bottom right switches. See screenshot for solution.
  • Push the button (L) on the upper right when complete.

Nightmare Realm

  • Click on the defrosted doorway (M) on the left of the Tesla machine to trigger a puzzle.

Nightmare Realm

  • The object is to light up all the lines on the star by clicking on all the points without using a line twice.
  • You can reset the puzzle by using the button on the left. See screenshot for solution.
  • Head through the newly-opened doorway.

Nightmare Realm

  • Take the ORIGAMI (22).
  • Look close at the note (N).
  • Take the ORIGAMI (23).
  • Take the GREEN BOTTLE (O).
  • Note the birdhouse covered in thorns.
  • Head straight down the passage.
  • Click on the lower right to access a Hidden Object Scene.

Nightmare Realm

  • Marked in red; look close at the area by the tarantula and click on the champagne flute a few times to get the pill; take the sugar cubes and snowflake; move the pocket watch to get the eight.
  • Find the items listed and get a TOOLBOX.

Nightmare Realm

  • Look close at the can (P) on the right; flip the top and take some WIENERS (Q).
  • Take the ORIGAMI (24).
  • Look close at the sawhorse, the bird feeder and the squirrel/cat in the tree.
  • Head straight down the path.

Nightmare Realm

  • Look close at the guard (R) on the right and take the UNCHARGED BATTERY (S).
  • Take the ORIGAMI (25).
  • Head to the right one time.

Nightmare Realm

  • Take the ORIGAMI (26).
  • Note Emily’s drawing frozen into the board.
  • Take the ROPE (S).
  • Click on the directions for the guard’s head on the right to add it to your diary.
  • Back out of the area four times to the Tesla machine.

Nightmare Realm

  • Place the UNCHARGED BATTERY on the Tesla (T).
  • Get a CHARGED BATTERY.
  • Head through the doorway (U) and head forward two times to the guards.

Nightmare Realm

  • Look close at the guard on the right (V).
  • Place the CHARGED BATTERY in the compartment (W).
  • Speak to the Iron Guard on the right.
  • Take the AXE (X).
  • Back out two times.

Nightmare Realm

  • Use the AXE on the thorny branch (Y).
  • Look close at the birdhouse (Z).
  • Take the NUTS (A).
  • Head forward one time.

Nightmare Realm

  • Look close at the feeder (B).
  • Place the NUTS in the feeder (C) and exit the close-up.
  • Look close at the feeder and take the TOOLBOX KEY (D).
  • Look close at the tool bench (E).

Nightmare Realm

  • Place the TOOLBOX on the table.
  • Place the GREEN BOTTLE on the table.
  • Use the TOOLBOX KEY on the TOOLBOX (10).
  • Use the BRUSH (11) to clean off the tree stump.
  • Use the utility knife (1) to remove the bark; use until all bark is gone.
  • Use the axe (2) to sculpt.
  • Use the chisel (3) to smooth.
  • Use the saw (4) on the thorny branch (5) to make antlers.
  • Place the 2 antlers (6) on the sculpted head.
  • Use the hammer (7) on the GREEN BOTTLE (8).
  • Place the 2 glass eyes (9) in the eye sockets on the sculpted head.
  • Take the WOODEN HEAD when complete.
  • Head forward one time.

Chapter 5 – The Factory

Nightmare Realm

  • Place the WOODEN HEAD on the left guard (F) and speak to him.
  • Speak to the wooden guard again and the iron guard (G) after the gates are opened.
  • Back out of the area one time.
  • Click on the lower right to access a Hidden Object Scene.

Nightmare Realm

  • Marked in red; look close at the hole in the tree, catch the fireflies and place them in the lantern; move the upper branches away; take the bandage and wrap the owl and take the STICK.
  • Find the items listed.
  • Head forward two times.

Nightmare Realm

  • Click on the door (H) and meet the beast (I).
  • Give the beast a WIENER and then look close at the cage (J).
  • Take the ORIGAMI (27).
  • Click on the door (K) of the cage to open and place the WIENER inside.
  • Click on the door again and place the STICK on the door.
  • Place the ROPE on the STICK and back away.

Nightmare Realm

  • Pull the rope (L) when the beast goes in the cage.
  • If you are too slow the beast will come out and you will need to back out two times and take more WIENERS from the can and try again.
  • Click on a handprint next to the door and note you need an extra hand.
  • Back out one time.
  • Talk to the Wooden Guard on the left and he will give you his LEFT HAND.
  • Head forward one time.
  • Place the LEFT HAND on the left palm print (M).
  • Click on the right palm print (N).
  • Click on the doors (O).

Nightmare Realm

  • Take the ROPE (P).
  • Hang the ROPE on the hook (Q) and click on the ROPE to tie it to the rock.
  • Take the ORIGAMI (28).
  • Click on the skeleton lap (R) and take the BLOWTORCH and the BONE from the floor.
  • Look close at the brick, drain pipe and the writing on the wall to get a diary update.
  • Click on the lower pipe of the twisted ladder.
  • Use the BONE on the stone (S).
  • Click on the hanging stone until the wall collapses.

Nightmare Realm

  • Look close at the chest (T).
  • Take the BRICK (U) and use it on the loaf of bread (V) a few times.
  • Take the SMALL HANDSAW from inside the loaf of bread.
  • Take the SMALL LEAD BALL (W).
  • Use the SMALL HANDSAW on the lower ladder (X) and take the METAL ROD.
  • Look close at the brick (Y).
  • Use the METAL ROD on the brick.
  • Place the SMALL LEAD BALL in the hole (Z).
  • Look close at the drainpipe (A) and take the LIGHTER (B).
  • Look close at the wall (C) on the left.

Nightmare Realm

  • Place the BLOWTORCH on the hook (D).
  • Use the LIGHTER on the BLOWTORCH (E) to get a WORKING BLOWTORCH.
  • Pick up the WORKING BLOWTORCH and melt the ice (F) until you trigger a puzzle.

Nightmare Realm

  • Use the poem in your diary from the wall in the room to decipher the 4 numbers needed.
  • Click on the 4 numbers in the correct order to light up the green triangles (G).
  • Solution; Midnight = 12, June = 6, Moon = 0, seven = 7. See screenshot for solution.

Nightmare Realm

  • Click on the wall (H) to access the elevator panel.
  • Push the up bottom (I).
  • Click on the musical ball in front to access a Hidden Object Scene.

Nightmare Realm

  • Marked in red; click on the lighted mechanism to get the nose.
  • Marked in cyan; use the gramophone handle on the gramophone, place the record on the gramophone, crank the handle and look inside the compartment on the right to access a puzzle.
  • Assemble the pieces (J) and open the matchbook (K); strike the match and light the candle (L).
  • Pick up the paper and click it on the burning candle.
  • Click on the letter two times to get a diary update.
  • Take the envelope from the opened compartment and open it; take the old photo.
  • Marked in green; click on the circle (1) and take the rocket.
  • Click on the circle (2) and take the weights.
  • Click on chair (3) and take the cannon ball.
  • Click on the circle (4) and take the big golden ring.
  • Click on the circle (5) and take the iron.
  • Find the items listed.
  • Back out one time and head right.

Chapter 6 – Underwater

Nightmare Realm

  • Use the WORKING BLOWTORCH on Emily’s painting (M).
  • Take the DRAWING OF A FROZEN LANDSCAPE (N).
  • Back out seven times and head left.
  • Look close at the mirror on the lower left and enter through it to Emily’s bedroom and back out one time.

Nightmare Realm

  • Click on the hallway wall (O) with the drawings.
  • Place the DRAWING OF A FROZEN LANDSCAPE into the 5th picture slot (P).
  • Back out two times into the upstairs bedroom.

Nightmare Realm

  • Look close at the picture of Emily’s (Q) on the left of the doorway.
  • Take the DIVING HELM EMBLEM (R) on the right.
  • Exit the room and enter Emily’s bedroom and head through the portal in the painting.

Nightmare Realm

  • Head forward toward the cage door (S).
  • Use the DIVING HELM EMBLEM on the lock (T).
  • Use the DIAMOND on the glass.
  • Take the DIVING SUIT (U).
  • Note the gas can in case you need fuel.
  • Back out one time and look close at the hole in the floor and head down the ladder into the water.

Nightmare Realm

  • Take the ORIGAMI (29).
  • Look close at the broken pipe on the left (V).
  • Use the WORKING BLOWTORCH on the hole and get an EMPTY BLOWTORCH.
  • Look close at the next broken pipe (W) and attempt to use the EMPTY BLOWTORCH.
  • Head up the ladder and back out and head forward to the opened cage where the diving suit was.
  • Use the EMPTY BLOWTORCH on the gas can (X) and take the REFILLED BLOWTORCH.
  • Back out of the cage and look close at the hole and head down the ladder.
  • Look close at the 2nd broken pipe area (W) and use the REFILLED BLOWTORCH on the two holes; repeat this for the 3rd hole (Y).
  • Click on the lower part of the ladder (Z) to go forward.

Nightmare Realm

  • Place the DIAMOND in the eye socket (A).
  • Note the code 360 and -10 (B).
  • Back out one time and head up one time.
  • Look close at the valves on the pipes.
  • Rotate the valves to match the code written on the pedestal in the water.
  • The top right dial should be set at -10 by turning the bottom right valve; the bottom left dial should be set at 360 by turning the top right valve. See screenshot for solution (C).
  • Head down into the hole and click on the bottom of the ladder to head forward.

Nightmare Realm

  • Take the ORIGAMI (30).
  • Look close at the bottle (D).
  • Use the KNIFE on the cork (E).
  • Click on the opened bottle and take the DRAWING OF SWORDS AND A SHIELD (F).
  • Back out one time and head up the ladder, back out from the hole and head through the mirror in the lower left.
  • Back out one time and look close at the drawings in the hall.

Nightmare Realm

  • Place the DRAWING OF SWORDS AND A SHIELD on the 3rd picture slot (G).
  • Back out two times and look close at the picture of Emily on the left.

Nightmare Realm

  • Click on the origami (H) and click on it to read the note and get a diary update. This origami does not count towards the hidden origami.
  • Take the WITCHDOCTOR TOKEN (I).
  • Back out and exit the room, enter Emily’s bedroom and head through the portal.
  • Head right two times, go through the door, up the mushroom staircase and forward three times.

Nightmare Realm

  • Click on the Witchdoctor.
  • Look close at the papers in her hand (J) and click on the Sanityzak recipe (K) to get it added to your diary.
  • Take the UNLIT TORCH (L).
  • Head down the cellar hatch (M).
  • Click on the area in the upper left to access a Hidden Object Scene.

Nightmare Realm

  • Marked in red; look close at the silver platter (N) and take the bell, purse and heart.
  • Find the items listed and get a TROWEL.

Chapter 7 – Sanityzak

Nightmare Realm

  • Use the KNIFE on the pumpkin (O) and take a PUMPKIN SEED (P).
  • Take the FISHING ROD (Q).
  • Back out two times.

Nightmare Realm

  • Take the POPPY FLOWER (R).
  • Take the BLACKCURRANT (S).
  • Back out one time.

Nightmare Realm

  • Take the DANDELION (S).
  • Take the STRAWBERRY (T).
  • Look close at the dirt (U).
  • Use the TROWEL on the dirt two times and take the WORMS (V).
  • Back out one time.

Nightmare Realm

  • Look close at the water (W).
  • Use the FISHING ROD on the close-up (X).
  • Click the line when the fish gets close and get a FISH (Y).
  • Take the CAMOMILE (Z).
  • Take the BLUEBERRY (A).
  • Back out one time.

Nightmare Realm

  • Take the RASPBERRY (B).
  • Take the BELL FLOWER (C).
  • Head forward through the cave (D).

Nightmare Realm

  • Look close at the pile of tears (E).
  • Take the AMBER TEAR (F).
  • Use the UNLIT TORCH on the blue flames (G) to get a LIT TORCH.
  • Back out one time, head up the mushroom staircase and go forward 3 times.
  • Look close at the door in the back of the room.
  • Hang the WITCHDOCTOR TOKEN on the empty slot to trigger a puzzle.

Nightmare Realm

  • Use the clues in the diary from the poem you received for hanging the 3rd of Emily’s painting to arrange the tokens.
  • Click on any two tokens to switch them.
  • Solution; Clockwise starting at the N-North; Fear, Pity, Solicitude, Remorse, Hope, Mercy, Pride and Regret. See screenshot for solution (H).

Nightmare Realm

  • Open the furnace door (I) and pick up the coal shovel (J) and place the coal in the furnace.
  • Use the LIT TORCH on the coal in the furnace.
  • Place the BELL FLOWER (K), DANDELION (L), POPPY FLOWER (M), CAMOMILE (N) and PUMPKIN SEED (O) in their respective section of the bowl.
  • Place the FISH on the cutting board (P) and use the KNIFE on the FISH three times.
  • Open the lid on the grinder (Q) on the left and place cut FISH inside.
  • Click the lever (R) and place the ground fish bowl from the left drawer (S) in the steamer (T).
  • Take the vial (U) and place it in the steam (V); take the captured fish steam (V) and place it back in its holder (U).
  • Use the spoon (W) on the flower mixture in the bowl and place it in the grinder (Q).
  • Place the flower grounds (S) in the steamer (T).
  • Take the vial (X) and place it in the steam (V); take the captured flower steam and place it back in its holder (X).
  • Place the AMBER TEAR in the crusher (Y) and click on the tear to crush it; place the crushed tears in the center of the bowl (O).
  • Place the BLACKCURRANT (L), BLUEBERRY (K), RASPBERRY (N), and the STRAWBERRY (M) in their respective slots.
  • Use the spoon (W) on the berry mixture in the bowl and place it in the grinder (Q).
  • Place the berry grounds (S) in the steamer (T).
  • Take the vial (Z) and place it in the steam (V); take the captured flower steam and place it back in its holder (Z).
  • Take the SANITYZAK and the DRAWING OF A BLOOMING TREE from the drawer (A).

Nightmare Realm

  • Back out five times, head left two times.
  • Look close at the mirror on the lower left and enter through.
  • Back out of the room and look close on the paintings in the hall.
  • Place the DRAWING OF A BLOOMING TREE in the 4th slot (B).
  • Back out two times and look close at the picture of Emily.

Nightmare Realm

  • Take the FACTORY KEY (C).
  • Back out and exit the room, enter Emily’s bedroom and go through the portal.
  • Head right once, up the stairs, through the door on the right, up the stairs, through the door and forward one time.
  • Click on the area on the lower right to access a Hidden Object Scene.

Nightmare Realm

  • Marked in red; look close at the hole in the tree and get the blue wire.
  • Marked in green; click on the white fur and take the white wire, tooth, candy, B and click on the egg twice to break it and take the egg shell.
  • Find the items listed and get the COLORED WIRES.
  • Head forward two times.

Nightmare Realm

  • Look close at the door (D).
  • Use the FACTORY KEY on the lock (E).
  • Enter into the newly-opened door.

Nightmare Realm

  • Take the ORIGAMI (31).
  • Give the SANITYZAK to the factory master (F).
  • Click on the music room ball (G) to access a Hidden Object Scene.

Nightmare Realm

  • Click on circle (1) and take the OK.
  • Click on circle (2) and take the skull.
  • Click on circle (3) and take the ear.
  • Click on circle (4) and take the poison.
  • Click on the chair (5) and take the thermometer.
  • Click on the circle (6) and take the china doll.
  • Find the items listed and get the second set of COLORED WIRES.

Chapter 8 – Emily

Nightmare Realm

  • Look close on the dials (H) on the right wall.
  • Place the two sets of COLORED WIRES on the upper right (I) to trigger a puzzle.
  • Note the colored numbers on the gear (J).
  • Click on the colored wires in the order that is listed on the gears.
  • Solution; click on the wires in this order; red, yellow, green, blue and white.

Nightmare Realm

  • The goal is to slide the symbols to their matching spaces.
  • The symbols turn gold when in their correct spot.
  • To decode the strategy guide solution, see the numbered squares on the screenshot and the letters are: R = Right, L=Left, U=Up and D=Down.
  • Solution Part 1; 7-U, 12-R, 18-R, 10-R 2x, 14-U, 9-R 2X, 11-U, 6-D 2x, 1-D 2x, 9-R 2x, 14-U, 9-R, 17-R.
  • Solution Part 2; 2-L, 1- D 4x, 3-L 2x, 1-D 3x, 4-L 3x, 1-D 2x, 5-L4x, 1-D, 8-U, 5-L 4x, 13-U 2x, 5-L 3x.
  • Solution Part 3; 7-U, 11-U, 12-L, 16-U 3x, 21-U 2x, 13-L, 5-L, 20-R, 21-U 4x, 19-R 2x, 21-U 3x, 12-R, 11-R, 15-D, 19-R 2x, 7-D 3x, 19-R, 10-R, 11-D 2x, 12-L, 11-D.
  • Solution Part 4; 3-D 2x, 13-L, 4-L, 5-L, 8-U, 21-U 3x, 12-R, 20-R, 21-U, 19-R 2x, 15-D, 19-R, 7-D 2x.
  • See screenshot for solution (K).

Nightmare Realm

  • Speak to the Factory Master.
  • Exit through the door on the left (L).
  • Take the ORIGAMI (32).
  • Back out two times.

Nightmare Realm

  • Speak to the Factory Master (M).
  • Look close under the Christmas tree (N).
  • Click on the branch (O) to move it.
  • Click on the package (P) to move it.
  • Click on the bottom package (Q) a few times and take the DRAWING OF A SUN (R).

Nightmare Realm

  • Take the MYSTIC ORB (R).
  • Look close at the Factory Master (S).
  • Open the pocket (T) and take the note for a diary update.
  • Back out five times, head left and look close at the mirror in the lower left and head through it.
  • Back out one time and look close at the paintings in the hall.

Nightmare Realm

  • Place the DRAWING OF THE SUN on the 6th slot (U).
  • Back out two times.
  • Look close at the picture of Emily and note the atrium has been restored.
  • Back out and exit the bedroom, head into Emily’s room, through the portal, to the right and up the stairs.
  • Head forward two times.

Nightmare Realm

  • Look close at the four ropes (V).
  • Use the KNIFE on each rope.
  • Click on the sarcophagus (W) to help Peter move it.
  • Click on Emily and read the story.
  • Place the MYSTIC ORB in the center (X).
  • Click on Peter.
  • You can back out of the area two times; head left and into the mirror on the lower left or wait and the Extractor will move you through.
  • Scroll through the dialogue with David and open the envelope.
  • Take the DRAWING OF SOME MAGIC CREATURES.

Nightmare Realm

  • Look close at the wall in the hall.
  • Place the DRAWING OF SOME MAGIC CREATURES in the 1st slot (Y).

Nightmare Realm

  • Give EMILY’S PRESENT to Emily.
  • Speak to Emily.
  • Look close at EMILY’S PRESENT (Z).
  • Click on the palette (A) to move it.
  • Take the MATCHES (B).
  • Take the ORIGAMI (33).
  • Use the MATCHES on the cake (C).
  • Click on the cake.
  • Congratulations! You have successfully completed Nightmare Realm Standard Edition.

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