Oddly Enough: Pied Piper Walkthrough

Posted on October 6, 2011 in Walkthroughs -- Share:

Welcome to the Oddly Enough: Pied Piper Walkthrough!

Enter the weird and wonderful realm of legend in Oddly Enough: Piped Piper, an enchanting Hidden Object game!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Oddly Enough: Pied Piper game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

Oddly Enough: Pied Piper

  • This guide will refer to Hidden Object Scenes as ‘HOS’.
  • Many Hidden Object Scenes and Mini-games are randomized; your solution may vary.
  • Talk to the characters in the scene to gain valuable insight.
  • Collect 10 GOLD COINS throughout the game. You can view all collected coins by clicking on the pouch in the lower left (A).
  • Your inventory is located at the bottom center of the screen: it will auto-hide when not in use (B).
  • Items will stay in inventory until they are no longer needed.
  • Look at the journal to view your tasks (C).
  • The HINT button is accessible in both HOS and in quest scenes but you must wait for it to recharge in between uses (D).
  • All mini-games can be skipped once the skip button has recharged.

Chapter 1:The Town

Oddly Enough: Pied Piper

  • Move the leaves and take the PIPE (A).
  • Give the PIPE to the guard (B).
  • The guard will give you a FLINT STONE.
  • Select the wagon for a HOS (C).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the STEPLADDER.

Oddly Enough: Pied Piper

  • Put the STEPLADDER on the right side of the door (D).
  • Look at the lamp and use the FLINT STONE to light the lamp (E).
  • Select the wagon for a HOS (F).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the PRUNING SHEARS.

Oddly Enough: Pied Piper

  • Look at the bushes in the right.
  • Take the STONE from the wall (G).
  • Drop the STONE on the plant (H).
  • Cut the bushes with the PRUNING SHEARS(I).
  • Take the KEY (J).
  • Use the KEY on the town gate and go through it.

Oddly Enough: Pied Piper

  • Look at the left door to learn you need an opener (K).
  • Look at the door on the right; talk to the baker to learn he needs you to get rid of the gargoyle on the roof (L).
  • Enter the middle door to the apothecary’s shop (M).

Oddly Enough: Pied Piper

  • Talk to the apothecary to learn the cat will not let him near his cash (N).
  • Look at the book; open it, take the KNIFE, then note the formula (O).
  • Talk to the apothecary one more time to receive a COIN.
  • Examine the window sill; take the PLANK (P).
  • Exit the shop and walk to the right.

Oddly Enough: Pied Piper

  • Examine the wagon; take the WHEEL (Q).
  • Examine the basket; take the PLANK (R).
  • Select the stand for a HOS (S).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the TROLLEY.

Oddly Enough: Pied Piper

  • Zoom into the sack; cut it with the KNIFE, click on the tear and take the HAY and the DOOR OPENER (T).
  • Zoom into the cheese; cut it with the KNIFE and take the SLICE OF CHEESE (U).
  • Take a close look at the lock on the gate to learn it is rusted (V).
  • Walk down then zoom into the left door.
  • Put the DOOR OPENER on the door; open the door and enter the fortune teller’s room.
  • Select the basket on the dresser for a HOS.

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the CAGE.

Oddly Enough: Pied Piper

  • Take the GLOVES, CANDLE, and the PLANK (W).
  • Give the SLICE of CHEESE to the rat (X).
  • Use the CAGE on the rat to get the CAGED RAT (Y).
  • Look at the fortune teller (Z).

Oddly Enough: Pied Piper

  • Insert the COIN in the coin slot (A).
  • Click on the right wheel once to lower the height of the slider (B).
  • Click on the left wheel when her mouth is opening to roll the coin into her mouth (C).
  • The fortune teller asks to be moved closer to the table.

Oddly Enough: Pied Piper

  • Put the TROLLEY below the fortune teller and click on the trolley to move her closer to the table (D).
  • Look at the wall and take the WIRE CUTTERS (E).
  • Click on the fortune teller to bring up the Ouija board (F).

Oddly Enough: Pied Piper

  • Move your cursor over the pointer to make it move (G).
  • Follow the pointer to 3-J-A-7 (H).
  • Remember the position of each number and letter on the paper (I).
  • Make sure to click on the paper to add the safe to your task list.

Oddly Enough: Pied Piper

  • Examine the safe and move the dials to enter the code ’3JA7′ from left to right (J).
  • Take the CYCLOPS’ EYE and the LIBRA PLATE (K).
  • Examine the device on the ground; put the LIBRA PLATE on it to activate a puzzle (L).

Oddly Enough: Pied Piper

  • Light all the symbols on the dial (M).
  • The left button moves the pointer 3 spaces counterclockwise, while the right button moves the pointer 2 spaces clockwise.
  • To solve the puzzle, click on the arrow buttons in this order: Ox3, N, Ox2.

Oddly Enough: Pied Piper

  • Look at the world model and take the SPADE (P).
  • Examine the plant; use the SPADE in the pot and take the VALERIAN ROOT (Q).
  • Exit the fortuneteller’s place, then walk to the right.

Oddly Enough: Pied Piper

  • Examine the chain; cut the chain with the WIRE CUTTERS (R).
  • Zoom into the ground; take the PARASITE with the GLOVES (S).
  • Put the WHEEL on the cart, click on it to move it out of the way, then take the LEVER (T).
  • Examine the ladder machine; put the CAGED RAT in the hamster wheel (U).
  • Put the LEVER on the outside of the wheel; click on the lever to extend the ladder (V).
  • Climb up the ladder.

Oddly Enough: Pied Piper

  • Talk to the gargoyle to learn he needs his watch (A).
  • Take the BUCKET (B) and the CROWBAR (C).
  • Zoom into the attic door; remove the planks with the CROWBAR (D).
  • Open the door; take the GLUE and the STOOL LEG (E).
  • Climb down the ladder.

Oddly Enough: Pied Piper

  • Select the market stall for a HOS.
  • Find the items to obtain the POCKET WATCH.
  • Return up the ladder and try to give the POCKET WATCH to the gargoyle.
  • The gargoyle will not accept the watch until it is set to the correct time.
  • Return to the apothecary’s shop.

Oddly Enough: Pied Piper

  • Zoom into the stool; put the GLUE in the hole followed the STOOL LEG (F).
  • Examine the window; take the SUNDIAL and the EMPTY POT (G).

Oddly Enough: Pied Piper

  • Zoom into the mortar and pestle; put the VALERIAN ROOT in the mortar (H).
  • Use the EMPTY POT in the mortar to obtain the VALERIAN ROOT (I).
  • Give the VALERIAN ROOT to the cat (J).
  • Zoom into the drawer; take the ROOT OF EVIL and the 1/10 GOLD COIN (K).
  • Exit and return to the fortune teller’s.

Oddly Enough: Pied Piper

  • Zoom into the world model and place the SUN DIAL in the center (L).
  • Select the basket for a HOS (M).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the LANTERN.

Oddly Enough: Pied Piper

  • Zoom into the world model and place the LANTERN over the sun (N).
  • Put the CANDLE in the lantern (O).
  • Put the POCKET WATCH on the scene to activate a mini-game (P).
  • Click on the pocket watch hand (Q) on the right to change the time so the hand lands in between the 2 and the 3 to match the sundial on the left (R).
  • The CORRECT TIME will be added to your inventory.
  • Exit the fortune teller’s and return to the roof.

Oddly Enough: Pied Piper

  • Give the CORRECT TIME to the gargoyle (S).
  • Take the GARGOYLE’S FEATHER (T).
  • Return to the bakery door and speak to the baker.
  • Enter the bakery.

Oddly Enough: Pied Piper

  • Talk to the baker and he will give you the BURNER HANDLE (U).
  • Take the last PLANK to complete the FIREWOOD (V).
  • Put the FIREWOOD and HAY in the furnace (W).
  • Examine the basket; take the MATCHES (X) then use them to light the fire in the furnace.
  • Click on the furnace door to receive a new task (Y).
  • Put the BUCKET on the water pump to receive the BUCKET WITH WATER (Z).
  • Exit the bakery and walk to the right.
  • Select the market stall for a HOS.

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the CHIMNEY SWEEPER.
  • Return to the roof.

Oddly Enough: Pied Piper

  • Use the CHIMNEY SWEEPER in the chimney (A).
  • Return to the bakery.
  • Click on the furnace to receive the CASH REGISTER KEY (B).
  • Look at the register; put the CASH REGISTER KEY on it to activate a mini-game (C).

Oddly Enough: Pied Piper

  • Rearrange the numbers so all the keys in each row and column adds up to 15.
  • Click on 2 adjacent numbers to swap positions.
  • Please look at the screenshot for the solution (D).
  • Take the 2/10 GOLD COIN and the GATE KEY (E).
  • Return to the apothecary’s shop.

Oddly Enough: Pied Piper

  • Talk to the apothecary to learn how to make rust remover potion (F).
  • Look at the base of the cauldron; put the BURNER HANDLE on the cauldron and click on it to light the flame (G).
  • Zoom into the top of the cauldron (H); in this order, put the BUCKET OF WATER, CYCLOPS EYE, PARASITE, GARGOYLE’S FEATHER, and the ROOT OF EVIL into the cauldron to create the RUST REMOVER (1-5).
  • Exit the shop and walk right.

Oddly Enough: Pied Piper

  • Zoom into the gate; use the RUST REMOVER on the lock (I).
  • Insert the GATE KEY into the lock (J).
  • Walk through the gate.

Chapter 2: The Mill Square

Oddly Enough: Pied Piper

  • Zoom into the well.
  • Look at the steps and remove the loose stone (A).
  • Take the BATTERY (B).
  • Look at the well mechanism and take the MIXING BLADE (C).
  • Exit the well and walk forward on the path to the left of the mill steps.

Oddly Enough: Pied Piper

  • Look at the robotic gardener and click on the access plate (D).
  • Try using the BATTERY as a power supply (E).
  • Walk down to see something crash.
  • Look at the smashed barrel on the side of the blacksmith’s and take the FORGE KEY (F).
  • Look at the forge door and use the FORGE KEY on the lock for a mini-game (G).

Oddly Enough: Pied Piper

  • Use the device to rearrange the numbers to match the sequence scratched above (H).
  • Slide the numbers then click on the center to move to the left or top (I).
  • Note – the digits do not need to vertical to solve this mini-game.
  • Check out our video solution!
  • Enter the forge.

Oddly Enough: Pied Piper

  • Click on the sleeping blacksmith to receive a new task (J).
  • Look at the tool rack and take the TONGS (K).
  • Open the oven and take the POT (L).
  • Exit the forge and return to the gardener.

Oddly Enough: Pied Piper

  • Look at the window grate and use the TONGS to remove the pin (M).
  • Open the grate and take the GEAR JOINT (N).
  • Walk down, then look at the second door on the left.
  • Use the GEAR JOINT on the gears at the top of the door (O).
  • Select the upper left section of the door for a mini-game (P).

Oddly Enough: Pied Piper

  • Using the toggle switches, turn on all the lights.
  • Turning a switch off or on will also effect the lights on either side.
  • Flip the switches in this order: 3-4-7-5-7.
  • Enter the laboratory.

Oddly Enough: Pied Piper

  • Take the WIRE CUTTERS (Q).
  • Look at the charger; take the 3/10 GOLD COIN and the HANDLE (R).
  • Place the BATTERY into the charger (S).
  • Look at the burner and take the PENCIL (T).
  • Select the shelves for a HOS (U).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the MECHANICAL LEG.

Oddly Enough: Pied Piper

  • Look at the robot and place the MECHANICAL LEG on the torso (V).
  • Look at the top of the robot and remove the broken bulb (W).
  • Take the HEATING ELEMENT (X).
  • Look at the burner and place the HEATING ELEMENT on top (Y).

Oddly Enough: Pied Piper

  • Look at the chest and use the wire cutters to cut the chain (A).
  • Take the ORE and the CROWBAR (B).
  • Look at the vise and use the HANDLE on the end (C).
  • Click on the handle and take the GEAR (D).
  • Look at the grate over the oven and place the POT there (E).
  • Return to the robot lab.

Oddly Enough: Pied Piper

  • Look at the operating table, then zoom in on the gears (F).
  • Place the GEAR with the other gears to raise the table (G).
  • Look at the table again and take the METAL FISH (H).
  • Exit the lab and look at the first door on the left.
  • Place the metal fish in the indentation below the cat.
  • Open the door and enter the building.

Oddly Enough: Pied Piper

  • Look at the clay mixer and insert the MIXING BLADE (I).
  • Look at the barrel and use the CROWBAR to remove the lid (J).
  • Take the COALS and the 4/10 GOLD COIN (K).
  • Look at the easel and use the PENCIL to reveal a code (L).
  • Take the COFFEE BEANS (M).
  • Walk down to exit, then go to the windmill and look at the door for a mini-game.

Oddly Enough: Pied Piper

  • Enter the combination found on the easel (N).
  • Clicking on one wheel will turn the blades on that wheel and the blue wheels on the other two.
  • Naming the wheels R for the right wheel, M for the bottom middle wheel, and L for the left wheel, click on the following wheels: R x 5, M x 6, R x 6, M x 1, R x 1, L x 8, R x 8.
  • Open the door and enter the mill.

Oddly Enough: Pied Piper

  • Take the LIGHT BULB (O).
  • Look at the wooden gears and use the CROWBAR to retrieve the WRENCH (P).
  • Select the millstone for a HOS (Q).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the CROSSBOW.
  • Exit the mill and return to the pottery studio.

Oddly Enough: Pied Piper

  • Use the CROSSBOW on the bird (R).
  • Take the WIND-UP KEY from the floor (S).
  • Return to the robot lab.

Oddly Enough: Pied Piper

  • Look at the robot and place the LIGHT BULB on top (T).
  • Use the WIND-UP KEY on the keyhole, then click on the key to start the robot (U).
  • Look at the charger and take the CHARGED BATTERY (V).
  • Exit and return to the gardener.

Oddly Enough: Pied Piper

  • Look at the gnome and use the WRENCH on the bolt (A).
  • Click on the gnome’s arms to lower them, then take the GNOME HAT (B).
  • Take the COFFEE POT that is under the hat (C).
  • Look at the robot and place the CHARGED BATTERY into the compartment (D).
  • Talk to the robot to receive the RUSTY SHEARS (E).
  • Return to the windmill and select the millstone for a HOS.

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the SHOVEL.
  • Return to the gardener.

Oddly Enough: Pied Piper

  • Look in the hole and use the SHOVEL to take some CLAY (F).
  • Take the 5/10 GOLD COIN (G).
  • Walk down and go to the lab.
  • Look at the operating table; use the RUSTY SHEARS on the strap to get the BELT (H).
  • Exit and go to the well.

Oddly Enough: Pied Piper

  • Look at the millstone and use the SHOVEL to dig it out; take the MILLSTONE (I).
  • Look at the mechanism and use the BELT on the gears (J).
  • Use the GNOME HAT on the sluice to get the GNOME HAT with WATER (K).
  • Travel to the mill.

Oddly Enough: Pied Piper

  • Place the MILLSTONE on the grinder (L).
  • Pour the COFFEE BEANS into the chute (M).
  • GROUND COFFEE will be added to your inventory.
  • Return to the robot lab.

Oddly Enough: Pied Piper

  • Look at the burner and place the COFFEE POT on the element (N).
  • Pour the GNOME HAT with WATER (O) into the coffee pot, then add the GROUND COFFEE (P).
  • Take the COFFEE (Q).
  • Exit and return to the forge.

Oddly Enough: Pied Piper

  • Give the COFFEE to the sleeping blacksmith.
  • Talk to the blacksmith, then give him the COALS (R).
  • Take the OVEN TONGS and the GRINDING STONE (S).
  • Look at the stove and place the ORE in the POT (T).
  • Use the OVEN TONGS to take the MELTED ORE (U).
  • Return to the pottery studio.

Oddly Enough: Pied Piper

  • Look at the mixer and place the CLAY inside (A).
  • Pour the GNOME HAT with WATER inside (B) and click on the lever (C).
  • The POTTER’S CLAY will go into your inventory.
  • Look at the pottery wheel and place the POTTER’S CLAY on top (D) then use the RUSTED SHEARS to make an impression in the clay (E).
  • Pour the MELTED ORE into the impression (F) then use the GNOME HAT with WATER (G) to cool it down, then take the NEW SHEARS (H).
  • Return to the robot lab and select the shelves for a HOS.

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the FISHING ROD.
  • Travel to the well.

Oddly Enough: Pied Piper

  • Look inside the well and use the FISHING ROD on the coin (I).
  • This will trigger a mini-game.

Oddly Enough: Pied Piper

  • Use the arrow buttons to control the descent of the fishing line (J).
  • Move left or right to avoid the tree roots (K).
  • Drop the line so the jaws grab the coin (L).
  • Pull the line back up, moving to avoid the tree roots again.
  • You will earn the 6/10 GOLD COIN.
  • Return to the windmill.

Oddly Enough: Pied Piper

  • Place the GRINDING STONE on the wheel (M).
  • Use the NEW SHEARS on the grinding stone to make the SHARP SHEARS (N).
  • Exit the mill and walk forward to the robot gardener.

Oddly Enough: Pied Piper

  • Give the SHARP SHEARS to the gardener (O).
  • Once the path is clear, walk forward (P).

Chapter 3:The Circus

Oddly Enough: Pied Piper

  • Walk left to the tiger cage.
  • Look at the tiger in the cage to learn he wants you to free him (A).
  • Try to lift the bar to the cage, but it is too heavy (B).
  • Look at the barrel and take the KNIFE and the PLAYING CARD (C).
  • Walk down, then go forward towards the main tent entrance.

Oddly Enough: Pied Piper

  • Zoom into the ticket booth on the left and take the WRENCH (D).
  • Look at the crate on the left; click on the WEIGHT to make it lighter, then take it and the 7/10 GOLD GOIN (E).
  • Use the KNIFE on the crate lid then take the PLAYING CARD and the INSULATING TAPE (F).
  • Return to the tiger cage area.

Oddly Enough: Pied Piper

  • Look at the tiger cage and hang the WEIGHT on the bar; click on the weight to make it heavier (F).
  • Open the cage door and talk to the tiger.
  • Take the 8/10 GOLD COIN and the GAME PROGRAM (G).
  • Look at the carousel horse; use the WRENCH on the bolt then take the RUBBER GLOVE (H).
  • Select the wagon for a HOS (I).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the GENERATOR CONTROLLER.
  • Return to the main tent entrance.

Oddly Enough: Pied Piper

  • Look at the arcade booth on the right; open the grate and insert the GAME PROGRAM (J).
  • Select the front of the booth for a mini-game (K).

Oddly Enough: Pied Piper

  • You need to knock the COIN out of the sun (L).
  • Select the various elements in the screen to shoot a cannonball at the sun.
  • Check out our video solution!

Oddly Enough: Pied Piper

  • Look at the ticket booth and use the COIN on the ticket dispenser (M).
  • Pull the lever to get the CIRCUS TICKET (N).
  • Use the CIRCUS TICKET on the gate (O).
  • Walk forward.

Oddly Enough: Pied Piper

  • Look at the generator and remove the broken fuse (P).
  • Use the RUBBER glove on the frayed wire followed by using the INSULATING WIRE (Q).
  • Place the GENERATOR CONTROLLER on the left (R).
  • Select the seating area for a HOS (S).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the FISHING ROD.

Oddly Enough: Pied Piper

  • Look at the chest on the right; take the HAMMER and the 9/10 GOLD COIN (T).
  • Use the KNIFE on the lock; open the lock, then the chest lid (U).
  • Take the FUSE (V).
  • Look at the generator and replace the FUSE (W).
  • Take the PLANKS (X).
  • Return to the area with the tiger cage.

Oddly Enough: Pied Piper

  • Look at the strongman game (A) and use the hammer on the base (B).
  • When the dynamometer (C) is full, click on the base to earn the KEY RING (D).
  • Look at the wagon for a HOS (E).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the TONGS.
  • Return to the tent.

Oddly Enough: Pied Piper

  • Look at the chest and use the TONGS to retrieve another playing card to make THREE PLAYING CARDS (F).
  • Walk down twice and look at the door on the wagon (G).
  • Use the KNIFE to get the 10/10 GOLD COIN (H).
  • You will now have TEN GOLD COINS in your inventory.
  • Place the THREE PLAYING CARDS into the grid for a mini-game (I).

Oddly Enough: Pied Piper

  • Select 2 cards from the bottom area (J) that equal a greater number than displayed on the upper right (K).
  • Select 2 more cards from the bottom area that equal a greater number than displayed on the lower right (L).
  • Repeat this process 2 more times to unlock the 3 tumblers (M).
  • Enter the wagon.

Oddly Enough: Pied Piper

  • Talk to the magician’s assistant to learn she lost her earring (N).
  • Use the KEY RING on the tank’s padlock (O).
  • Look inside the tank and use the FISHING ROD on the earring for a mini-game (P).

Oddly Enough: Pied Piper

  • Use the arrow buttons to control the descent of the fishing line (Q).
  • Move left or right to avoid the debris (R).
  • Drop the line so the hook grabs the earring (S).
  • Pull the line back up, moving to avoid the debris again.
  • You will earn the EARRING.

Oddly Enough: Pied Piper

  • Give the assistant the EARRING (T).
  • Look at the rabbit with the hat; click inside the hat then open the latch (U).
  • Look in the assistant’s cabinet and take the MAGICIAN’S HAT (V).
  • Walk to the tiger cage area.

Oddly Enough: Pied Piper

  • Look at the cannon and place the MAGICIAN’S HAT into the barrel (W).
  • Look at the rear of the cannon; press the large button 3 times (X), then click on the lever (Y).
  • Walk down to exit the area and watch the hat land on the tent.
  • Enter the wagon.

Oddly Enough: Pied Piper

  • Look inside the rabbit’s hat and take the HANDLE (A).
  • Return to the tent.

Oddly Enough: Pied Piper

  • Look at the generator and place the HANDLE at the end (B).
  • Place the PLANKS in the archway (C).
  • Select the seating area for a HOS (D).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the TOOLBOX.
  • Use the TOOL BOX on the planks in the archway, then walk forward.

Chapter 4: The Pied Piper

Oddly Enough: Pied Piper

  • Walk to the right.
  • Look at the drainpipe and take the SCREWDRIVER (A).
  • Look where the pipe enters the wall and take the TEST TUBE (B).
  • Walk down and left to the office.

Oddly Enough: Pied Piper

  • Take the SWORD and the 5 TRIBAL MASKS (C).
  • Look at the cardboard box; talk to the children and they will give you a SMALL KEY (D).
  • Look in the drawer and take the CHAIN (E).
  • Look at the roll-top; use the key in the lock, then open it for a HOS (F).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the SWISS ARMY KNIFE.

Oddly Enough: Pied Piper

  • Look at the cabinet and place the TEST TUBE in the rack (G).
  • Use the SWISS ARMY KNIFE to remove the cork from the flask (H).
  • Click on the flask to pour acid into the test tube (I).
  • Take the test tube of ACID (J).
  • Exit and look at the wooden door in the center.

Oddly Enough: Pied Piper

  • Zoom in on the rusty plate and use the ACID on one of the bolts (K).
  • Remove the metal plate and use the CHAIN on the gears for a mini-game (L).
  • You need to get electricity to the magnet.
  • Move the upper gold ball to the center, the middle ball to the right, put the lower gold ball in the center position (M).
  • Click on the red switch (N) rapidly to make the electricity jump from ball to ball until it reaches the magnet (O).
  • Open the door and walk forward.

Oddly Enough: Pied Piper

  • Look at the fan; use the SWORD to stop the blades and take the HANDLE (P).
  • Take the SMALL ENERGY GEM from the floor (Q).
  • Look at the machine and use the SMALL ENERGY GEM on the indentation (R).
  • Look in the niche and take the REAGENT (S).
  • Click on the armor and take his KNIGHT’S ARM when it falls (T).
  • Exit and return to the study on the left.

Oddly Enough: Pied Piper

  • Look at the desk and use the REAGENT on the paper 5-7 times to reveal a drawing of tribal masks (U).
  • Look at the support for the sizing weapon and place the HANDLE into the hole (V).
  • Click on the handle to learn it needs to be oiled.
  • Exit and walk up the circular stairs.

Oddly Enough: Pied Piper

  • Take the LIGHT BULB (W).
  • Note the train and the lock on the door (X).
  • Walk down, then go down the spiral staircase.

Oddly Enough: Pied Piper

  • Click on the broken bulb to remove it, then place the LIGHT BULB into the fixture (A).
  • Take the MIRROR (B).
  • Place the TRIBAL MASKS on the vault door (C).
  • Click on the vault door for a mini-game.

Oddly Enough: Pied Piper

  • Rotate the masks into position per the drawing in the study (D).
  • Click on a mask to rotate it clockwise.
  • Please see the screenshot for the solution (E).
  • Enter the vault.

Oddly Enough: Pied Piper

  • Click on the rope holding the weight and the spider will shoot it down (F).
  • Click on the locker padlock to the spider will shoot (G).
  • Open the locker and take the AXE (H).
  • Place the MIRROR into the stand (I).
  • Exit the close-up, then click on the mirror in the locker.
  • Look at the niche and take the BOTTLE (J).
  • Look at the dive helmet and use the SCREWDRIVER on the screws (K).
  • Open the face plate and take the BIG ENERGY GEM (L).
  • Exit the vault, then enter the wooden door.

Oddly Enough: Pied Piper

  • Look at the machine and place the LARGE ENERGY GEM into the upper niche (M).
  • Exit the room, then enter the study.

Oddly Enough: Pied Piper

  • Look at the sizing weapon and press the button (N).
  • Look in the alcove and take the CROWBAR (O).
  • Return to the balcony.

Oddly Enough: Pied Piper

  • Look at the drainpipe and use the CROWBAR to remove the stone (P).
  • Use the BOTTLE on the drainpipe to get the BOTTLE OF WATER (Q).
  • Return to the vault.

Oddly Enough: Pied Piper

  • Look at the barrel and use the CROWBAR to remove the lid (R).
  • Take the TOY STEAM ENGINE FUEL (S).
  • Take note of the freight elevator (T).
  • Exit the vault and walk upstairs.

Oddly Enough: Pied Piper

  • Look at the toy train and place the TOY STEAM ENGINE FUEL in the opening (U).
  • Use the BOTTLE of WATER on the center of the train (V).
  • Return to the balcony and select the crate for a HOS.

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the TORCH.
  • Return to the toy train.

Oddly Enough: Pied Piper

  • Look at the train and use the TORCH to ignite the fuel (W).
  • Exit the close-up and click on the toy train.
  • Click on the intercom to speak with the Pied Piper (X).
  • Return to the vault.

Oddly Enough: Pied Piper

  • Look at the freight elevator; place the TEN GOLD COINS inside and press the green button (A).
  • Pull the lever on the right (B).
  • Use the KNIGHT’S ARM to take the BURNING SPIDER (C).
  • Return to the intercom and speak to the Pied Piper.
  • Open the door and enter his room.
  • Talk to the Pied Piper and he will give you a KNOB.
  • Try to touch anything in the room.
  • Return to the study.

Oddly Enough: Pied Piper

  • Look at the sizing weapon and place the KNOB on the spindle (D).
  • Click on the knob to turn the pointer to the right (E).
  • Select the roll top for a HOS (F).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the EMPTY OILER.
  • Return to the vault.

Oddly Enough: Pied Piper

  • Look at the spill; use the EMPTY OILER on the oil to get the FULL OILER (G).
  • Return to the study.

Oddly Enough: Pied Piper

  • Look at the weapon support and use the FULL OILER on it (H).
  • Click on the handle to reposition the weapon (I).
  • Look at the controls and push the button (J).
  • Talk to the children: they will give you a KEY (K).
  • Walk upstairs and talk to the Pied Piper for a new task.
  • Walk to the vault.

Oddly Enough: Pied Piper

  • Look at the freight elevator and place the BURNING SPIDER (L) inside then push the button (M).
  • Return to the Pied Piper’s room.

Oddly Enough: Pied Piper

  • Click on the freight elevator (N).
  • Take the VALVE (O).
  • Note the flute amplifier (P).
  • Walk to the balcony.

Oddly Enough: Pied Piper

  • Place the VALVE on the pipe and click to turn it on (Q).
  • Look at the base of the pipe and use the AXE on the metal plate (R).
  • Look at the trapdoor and use the key on the lock (S).
  • Open the trapdoor and click on the weight to slide it into the trapdoor (T).
  • Select the crate for a HOS (U).

Oddly Enough: Pied Piper

  • Locate all the items on the list.
  • You will earn the STUN GUN.
  • Return to the Pied Piper’s room.

Oddly Enough: Pied Piper

  • Look at the flute amplifier and use the STUN GUN on the machinery (V).
  • Take the FLUTE (W).
  • Use the AXE on the support rope (X).
  • Congratulations! You have completed Oddly Enough: Pied Piper.

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