Strange Cases: The Lighthouse Mystery Walkthrough

Posted on June 2, 2010 in Walkthroughs -- Share:

Welcome to the Strange Cases: The Lighthouse Mystery Walkthrough!

When Agent Ellery’s former partner Tom dies in a suspected suicide, she refuses to believe all is what it seems. Follow the clues Tom left behind and solve his murder.

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Strange Cases: The Lighthouse Mystery game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by prpldva.

Walkthrough Menu

General Tips & Information

Strange Cases: The Lighthouse Mystery

  • From the main screen you may manage player profiles (A).
  • The Options menu allows for the adjustment of music and sounds volumes (B).
  • You may play this game in windowed or full screen mode.
  • The custom cursor may be disabled.

Strange Cases: The Lighthouse Mystery

  • Hints are unlimited, but you must wait for the meter to refill (A).
  • Click on the Eye in the upper left corner for a hint on a hidden object.
  • Select the briefcase in the lower left to access your inventory (B).
  • To access the main menu, use the Menu button in the lower left corner (C).
  • The Lighthouse cards will list items to be found; click to toggle between cards (D).
  • The magnifying glass cursor indicates that a close-up view is available.
  • Moving gears on the cursor means that you will need to solve a puzzle or use an inventory item.
  • The talk bubble indicates that conversation is possible.

Strange Cases: The Lighthouse Mystery

  • For most scenes, you will have to find one or more Lighthouse cards.
  • Each card has a different type of hidden object list.
  • The blue card has a standard text list of items to find (A).
  • The red card has three fragmented items to find; click on the icons at the bottom to switch between items (B).
  • The green card shows the silhouettes of items you need to find (C).
  • The crossed-out eye indicates that the card is not yet visible (D).
  • You may skip mini-games once the skip meter is full; click on the Skip button in the lower right corner.
  • For instructions on a mini-game, select the “?” button in the lower left corner.
  • Click on the “X” in the upper right corner to close a mini-game screen.

Chapter 1: Tom’s Apartment Building

  • Talk to the coroner and the FBI agent standing near the body.
  • Click on the body to take a closer look.
  • Open the large gift near the body.
  • Enter the building and walk to the elevator.
  • Push the UP button to call the elevator.
  • Exit the elevator on the 9th floor and walk to the apartment with the police tape, on the left.
  • Enter that apartment (904).
  • Look at the broken window.
  • Walk left and enter the bedroom.

Strange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse Mystery

  • Enter the closet via the first door on the left (1).
  • Locate the blue card and the hidden objects.
  • Take the SCREWDRIVER (A).
  • Exit the closet.
  • Locate the blue card and the hidden objects.
  • Take the FAUCET HANDLE (B).
  • Move the nightstand (2).
  • Look at the close-up of the vent.
  • Use the SCREWDRIVER to remove the screws (3).
  • Take the green card and locate the hidden objects.
  • Find the KEYS to APARTMENT 909 (C).
  • Enter the bathroom (4).
  • Replace the FAUCET HANDLE on the sink (5).
  • Take the green card and locate the hidden objects.
  • Take the REMOTE CONTROL (D).
  • Exit to the hallway and walk to apartment 909.
  • Use the KEYS to APARTMENT 909 and unlock the door.

Strange Cases: The Lighthouse Mystery

  • After the intruder leaves, look out the window to see the get-away car (1).
  • Locate the blue card and the hidden objects.
  • Take the LETTER to APARTMENT 901 (A).
  • Open the refrigerator and remove the drink cartons (2).
  • Make note of the safe.
  • Exit to the hallway and walk to Apartment 901.
  • Ring the doorbell.
  • When the man answers the door, give him the LETTER for APARTMENT 901.
  • The man will give you a DVD.
  • Return to apartment 904.

Strange Cases: The Lighthouse Mystery

  • Look at the close-up of the DVD player and push the eject button (1).
  • Insert the DVD (2).
  • Look at the close-up of the TV and use the REMOTE CONTROL on the TV (3).
  • Push the pause button when you see Tom in the video and get the CODE (A).
  • Exit and return to apartment 909.
  • Look at the close-up of the safe and enter the code: 45890.
  • Take the dossier from the safe, making sure to examine the photo of Tom and Sarah.

Chapter 2: Sarah’s House

  • Enter the garage by clicking on the brown garage door; then click under the door.

Strange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse Mystery

  • Click on the blinking red light on the center left of the scene for a mini-game (1).
  • Complete the circuits to turn on the lights (A).
  • Locate the blue card and the hidden objects.
  • Take the KNIFE (B).
  • Exit the garage and enter the backyard.
  • Locate the blue card and the hidden objects.
  • Take the CROWBAR (C).
  • Use the CROWBAR to break the chain on the cellar doors (2).
  • Enter the cellar; look at the close-up of the dumb waiter (3).
  • Use the KNIFE to cut the rope.
  • Locate the red card and the fragmented objects.
  • Take the GLOVES (D).
  • Exit the cellar (4).
  • Look at the close-up of the bush.
  • Use the GLOVES to take the green card (5).
  • Collect all the items and take the HANDLE (E).
  • Return to the garage and use the HANDLE on the vise (6).
  • Take the green card and collect all the items.
  • Take the PLATE (F).
  • Exit the garage and return to the cellar.
  • Put the PLATE into the stove to reveal a CODE (7).
  • Exit to the front of the house; enter the front door.
  • Walk up the stairs.

Strange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse Mystery

  • Find the green card and collect all the items.
  • Take the FACETED KEY (A).
  • Exit the house and return to the cellar.
  • Look at the chest to the right of the stairs.
  • Place the FACETED KEY into the lock (1).
  • Enter the CODE into the lock.
  • Find the green card and collect all the items.
  • Read the document about the legend of the King’s Eye (B).
  • Take the YANG LOCK PIECE (C).
  • Return to the bedroom and look at the box to the right of the window.
  • Place the YANG LOCK PIECE into the center niche (2).
  • Solve the mini-game and take the CAR KEYS (D).

Strange Cases: The Lighthouse Mystery

  • The solution is: C-1-1-2-2-C-C-C-3-3-C.
  • Exit the house and return to the garage.
  • Use the CAR KEYS to open the car door.
  • Look at the GPS inside the car.

Chapter 3: Tom’s Last Trip

  • Walk right, into the laboratory.

Strange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse Mystery

  • Find the blue card and collect all the items.
  • Take the CANE (A).
  • Read the newspaper (1).
  • Find the first green card and collect all the items.
  • Take the LENS (B).
  • Exit the laboratory and enter the center door to the trophy room.
  • Use the CANE on the bear trap to get the blue card (2).
  • Collect all the items and take the LIGHT BULB (C).
  • Find the green card and collect all the items.
  • Take the PINCERS (D).
  • Find the red card and collect all the fragments.
  • Take the TESLA COIL (E).
  • Exit and return to the laboratory.
  • Look at the close-up of the chalk board and use the PINCERS to remove the nails from the 2nd green card (3).
  • Take the second green card and find all the items.
  • Find the KEY (F).
  • Use the TESLA COIL on the sparking electrical current.
  • Take the BLUE CRYSTAL (G).
  • Exit the laboratory and use the KEY on the left door to enter the reading room.

Strange Cases: The Lighthouse Mystery

  • Find the blue card and collect all the items.
  • Take the GREEN CHEMICAL (A).
  • Find the green card and collect all the items.
  • Take the HANDLE (B).
  • Make note of the Disc Table in the center of the room (1).
  • Note the large bookcase on the right (2).
  • Exit and return to the trophy room.
  • Use the HANDLE to open the left door.
  • Enter the door to go to the basement.

Strange Cases: The Lighthouse Mystery

  • Place the LENS into the hole in the ceiling to amplify the light (1).
  • Find the green card and collect all the items.
  • Take the WRENCH (A).
  • Read the BLUE PRINTS (2).
  • Exit the basement and the trophy room.
  • While in the main hall, look at the wall above the TV set.
  • Use the WRENCH to take the RED GEM.
  • Walk right to the laboratory.

Strange Cases: The Lighthouse Mystery

  • Look at the close-up of the chemistry items on the right workbench.
  • Pour the GREEN CHEMICAL into the beaker over the burner (1).
  • Use the mouse to move the flask in front to capture 3 red drops, 3 green drops, and 3 blue drops, in that order (2).
  • The drops will fall randomly from the 3 tubes (A, B, C).
  • Should you make an error, start the sequence over.
  • When correct, the SOLVENT will be added to your inventory.
  • Return to the trophy room and look at the brick of pitch in the center of the table.
  • Use the SOLVENT on the brick; then take the GREEN GEM.
  • Walk to the reading room and look at the disc table in the center of the room.

Strange Cases: The Lighthouse Mystery

  • Rotate the rings so that the symbols have the same orientation as the plans (1).
  • Click and drag each ring into position.
  • When correct, the bookcase on the right will open, revealing a hidden storage area.

Strange Cases: The Lighthouse Mystery

  • There are 4 flashing red lights that indicate empty light sockets (1, 2, 3, 4).
  • Place the LIGHT BULB into light socket 4 and find the red card.
  • Move the LIGHT BULB from socket to socket and find the fragments of the items on the card.
  • Take the SHIVA DRAWING (A).
  • Place the LIGHT BULB into light socket 2 and click on the Shiva figurine for a mini-game (B).

Strange Cases: The Lighthouse Mystery

  • Place the SHIVA DRAWING into the frame (1).
  • Place the GREEN, RED, and BLUE GEMS next to the white gem (2).
  • Place the 4 gems into the figurines hand so that the arms balance like in the drawing.
  • The left arms should have the white over the blue gem and the green over the red gem on the right (3).
  • Exit the hidden room and return to the laboratory.
  • Enter the trap door in the floor to find the scientist.

Chapter 4: The Underground Lab

Strange Cases: The Lighthouse Mystery

  • Take the FIRE EXTINGUISHER (A).
  • Use the FIRE EXTINGUISHER on the blaze blocking the laboratory door (1).
  • Walk through the right door, into the laboratory (2).

Strange Cases: The Lighthouse Mystery

  • Pull on the leaky pipe to douse the flames blocking the trapdoor (1).
  • Once the flames are extinguished, enter the trap door (2).

Strange Cases: The Lighthouse Mystery

  • Find the green card and locate all the items on the list.
  • Take the WHEEL (A).
  • Use the WHEEL on the bunker door (1).

Strange Cases: The Lighthouse Mystery

  • Find the blue card and all the items on the list.
  • Take the ANGLE GRINDER (A).
  • Read the papers on the anti-hypnotic device (1).
  • Use the ANGLE GRINDER to open the sealed door at the top of the steps (2).
  • Walk through the steel door into the surveillance room.
  • Push the eject button on the tape player to take the VIDEO TAPE of Ryde’s murder confession.
  • Look at the bottom center monitor for a mini-game.

Strange Cases: The Lighthouse Mystery

  • Use the center lever to move the rock to the left bin (1, A).
  • Push the red button when the rock is over the bin (2).
  • Move the second rock to the left bin while avoiding the additional moving obstacles (B).
  • Push the red button when the rock is over the bin to release the Lighthouse Card.
  • Walk left to the storeroom.

Strange Cases: The Lighthouse Mystery

  • Find the blue card and locate all the items.
  • Take the SLEDGEHAMMER (A).
  • Look at the security panel for a mini-game (1).
  • Click anywhere to begin.
  • You must correctly answer five questions based on items found in the area.
  • Some of the possible answers are: 3 hula dolls, 4 smileys, blue chest, 5 red soldiers, 3 green soldiers, 3 monitors, 3 timekeeping devices, and number 34.
  • Walk through the door to the generator room.

Strange Cases: The Lighthouse Mystery

  • Find the green card and locate all the items.
  • Take the HANDLE (A).
  • Use the SLEDGEHAMMER on the crumbling wall to make an escape hole (1).
  • Use the HANDLE on the silver control box.
  • Pull the handle to open the grate.
  • Escape through the open grate.

Chapter 5: Ryde Corporation

  • Look at the purse of the woman on the left.

Strange Cases: The Lighthouse Mystery

  • Move items out of the way very slowly and carefully, so the woman doesn’t know you are robbing her (1, 2, 3).
  • Moving too quickly will trigger the motion detector and you will have to start over (B).
  • Take the R & Co. ACCESS CARD (A).
  • Walk down to the waiting room; use the ACCESS CARD to enter the offices.
  • Enter Tom’s office on the left.

Strange Cases: The Lighthouse Mystery

  • Find the blue card and all the hidden items.
  • Take the POWER STRIP (A).
  • Note the sketch machine and the computer monitor missing a web-cam.
  • Exit Tom’s office and walk left down corridor D-10.
  • Enter Cafe 777.

Strange Cases: The Lighthouse Mystery

  • Look at the close-up of the left vending machine.
  • Plug in the POWER STRIP (1).
  • Push the red button and take the blue card (2).
  • Locate all the items and find the WEB CAM (A).
  • Some items are in the close-up of the table.
  • Take the green card and find all the items.
  • Locate the SET OF CUPS (B).
  • Talk to the man in the café; he was a friend of Tom.
  • Give the set of cups to him to trigger a mini-game (3).

Strange Cases: The Lighthouse Mystery

  • Click on the cup to cover the ball and start the game (1).
  • Watch carefully! Once the cups stop moving, select the cup with the ball.
  • You must win three times.
  • The Janitor gives you the KEY to the storage closet.
  • Exit the cafe and look at the closet door on the right.
  • Use the KEY to unlock the door and then enter.

Strange Cases: The Lighthouse Mystery

  • Take the blue card and find all the items.
  • Locate the LADDER (A).
  • Find the red card and locate all the fragments.
  • Take the CYLINDER (B).
  • Make note of the music box and the ventilation duct.
  • Exit the closet and return to Tom’s office.

Strange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse Mystery

  • Use the ladder on the loose ceiling tile (1).
  • Take the red card and find all the fragmented items.
  • Locate the UV LAMP (A).
  • Return to the storage room and look at the music box.
  • Place the CYLINDER into the music box (2).
  • Use the UV LAMP on the wall behind the music box (3).
  • Place the pegs into the cylinder to duplicate the music (4).
  • Press the blue triangle to play the music box (5).
  • Take the PHOTOS that were hidden inside (B).
  • Return to Tom’s office.
  • Use the photos on the sketch machine (6).
  • Look at each photo; use the arrows to match the features (7).
  • Press search; when you’ve chosen the correct features, a color photo will print (8).
  • Take the PHOTO from the printer (C).
  • Place the WEB CAM on the computer (9).
  • Use the PHOTO on the computer.
  • Select “My Computer” to see Tom’s plans for stealing the device using the ventilation system.
  • Return to the storage closet and enter the vent.
  • Inside the ventilation system, go forward twice then left.
  • Push out the grate and enter the storeroom.

Strange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse Mystery

  • Take the blue card and find all the items.
  • Locate the FISHING LINE (A).
  • Take the green card and find all the items.
  • Locate the SPRAY (B).
  • Enter the vent and go back twice (1).
  • Go left and look down vent 4.
  • Use the FISHING LINE to take a SET of KEYS (2, C).
  • Return to the storeroom and unlock the door with the key (3).
  • Exit the storeroom; then walk left and then right.
  • Click on the fuse box to turn off the fans.
  • Back up once, then go forward and enter the restricted area.

Strange Cases: The Lighthouse Mystery

  • Use the SPRAY in a steady stream to find the laser locations (1).
  • Walk forward through the gap in the lasers (2).
  • Repeat this process for two more sets of lasers.
  • Enter the metal doors.

Strange Cases: The Lighthouse Mystery

  • Look at the symbols over the door for a clue to the mini-game.
  • Look down at the grid of white tile and place the shapes as they appear in the symbols over the door.
  • Enter the repository.
  • Look at the center pedestal and take the ANTI-HYPNOTIC TALISMAN.
  • Return to the storeroom and enter the vent.
  • Move back and to the right, going through the fan.

Strange Cases: The Lighthouse Mystery

  • Enter the Media Room and look at the close-up of the tape deck.
  • Place the VIDEO TAPE into the machine (1).
  • Exit through the left door to the conference room.

Chapter 6: The Talismans

Strange Cases: The Lighthouse Mystery

  • Walk to the center of the dome.
  • Place the anti-hypnotic talisman into the beam (1).

Strange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse MysteryStrange Cases: The Lighthouse Mystery

  • Find the six symbols in each scene; follow the light to the next location.
  • Hints do not work in this section!
  • Once the TALISMAN is fully charged, you will return to the dome.
  • Look at the close-up and place the charged TALISMAN into the beam to destroy the dome.

Congratulations! You have completed Strange Cases: The Lighthouse Mystery Collector’s Edition!

Written by