Tales of Terror: Crimson Dawn Walkthrough

Posted on September 21, 2012 in Walkthroughs -- Share:

Welcome to the Tales of Terror: Crimson Dawn Walkthrough

Rescue your abducted brother from eternal darkness in this thrilling Hidden Object adventure game!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Tales of Terror: Crimson Dawn game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by prpldva, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

Tales of Terror: Crimson Dawn

• Read your journal for important clues that you have found (A).

• Your inventory (B) is located in the lower panel – select an item to use it.

• The panel auto-hides, so move your mouse towards the bottom of the scene to reveal the panel.

• Hints are unlimited, but you must wait for the meter to refill (C).

• Hidden Object Scenes and mini-games are often randomized – your solution may vary.

• Hidden Object Scenes will be referred to as HOS in this walkthrough.

• Hidden Object items listed in yellow are hidden or require additional steps.

Chapter 1: A Kidnapping

Tales of Terror: Crimson Dawn

• You will have the option of a brief tutorial.

• Zoom in and take the PLIERS (A).

• Open the hood, then look inside (B).

• Use the PLIERS on the 2 bolts, then take the BATTERY WITH ACID (C).

• Zoom into the sign and open the case for a mini-game (D).

Tales of Terror: Crimson Dawn

• Swap the positions of the black and white knights.

• Move the pieces in this sequence: E-I, J-F, I-J, L-H, G-K, H-G, K-E, F-L, L-H, G-K, H-G, E-I, K-E, J-F, F-L, and I-J.

• Listen to the recordings (M).

• Take the 1/3 SYMBOL (N).

• Walk forward down the path on the left.

Tales of Terror: Crimson Dawn

• Note the path (O).

• Take the RAG (P).

• Look at the door and use the BATTERY WITH ACID on the lock (Q).

• Walk down.

Tales of Terror: Crimson Dawn

• Look at the broken mirror (R).

• Use the RAG to take the MIRROR SHARD (S).

• Walk forward.

• Look at the window; use the MIRROR SHARD to loosen, then take the 2/3 SYMBOL (T).

• Enter the shed.

Tales of Terror: Crimson Dawn

• Take the BROOM (U).

• Zoom in and use the PLIERS on the crossbow bolt (V).

• Look in the basket and take the TORCH (W).

• Use the MIRROR SHARD to cut the rope, then take the ROPE WITH BOLT (X).

• Walk down to exit the shed, then go forward on the path on the right.

Tales of Terror: Crimson Dawn

• Touch the swirling leaves to make them disappear (A).

• Try to walk across the bridge (B).

• Note the entrance to the watermill (C).

• Walk on the left path (D).

• Select the area to the right of the gate for a HOS.

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• Move the 2 stars to complete the Big Dipper (E).

• Use the corkscrew to open the bottle, then pour it to make the Goblet with Wine (F).

• Use the lighter to make the Lit Candle (G).

• You will earn the BUCKET.

• Walk down once, then enter the watermill.

Tales of Terror: Crimson Dawn

• Talk to the strange guy (H).

• Look at the sack and use the MIRROR SHARD on the seam (I).

• Use the ROPE WITH BOLT on it, then take the CROSSBOW (J).

• Walk down once.

Tales of Terror: Crimson Dawn

• Use the CROSSBOW on the pole (K).

• Use the BUCKET on the water to get the BUCKET WITH WATER (L).

• Walk to the right.

• Look at the post and take the LAMP FRAGMENT (M).

• Note the ghost wolf (N).

• Walk down, then enter the watermill.

Tales of Terror: Crimson Dawn

• Note the trapdoor (O).

• Look at the lamp for a mini-game (P).

Tales of Terror: Crimson Dawn

• Place the LAMP FRAGMENT in the center space to activate the mini-game (Q).

• Press the buttons (R) to move the tiles to the shown solution (S).

• Use the TORCH on the lamp to get the LIT TORCH.

• Walk down, then go to the right.

Tales of Terror: Crimson Dawn

• Use the LIT TORCH on the ghost wolf (T).

• Take the BAG (U).

• Look at the tree hollow and take the HONEYCOMB PIECE (V).

• Walk forward.

Tales of Terror: Crimson Dawn

• Note the mini-game on the gate (W).

• Read the plaque (X).

• Look at the drain; pour the BUCKET WITH WATER, then take the HAND (Y).

• Walk down 3 times, then enter the shed.

Tales of Terror: Crimson Dawn

• Look at the skeleton and place the HAND on the arm (A).

• Take the PATTERNED KEY (B).

• Look at the cabinet for a mini-game (C).

Tales of Terror: Crimson Dawn

• Place the HONEYCOMB PIECE on the board to trigger the mini-game.

• Use the pieces to fill in the honeycomb pattern (D).

• Take the FERMENTED JUICE and the LETTER PIECE (E).

• Walk down to exit the shed; go forward, then enter the watermill.

Tales of Terror: Crimson Dawn

• Give the BAG to the strange man and he will give you the 1st SKULL (F).

• Look at the trapdoor and place the PATTERNED KEY into the niche (G).

• Enter the trapdoor.

Tales of Terror: Crimson Dawn

• Move the animal heads to the correct bodies (H).

• You can place one head on the armor temporarily (I).

• Take the 3/3 SYMBOL from the bear’s mouth (J).

• Look under the table; use the broom on the cobwebs and take the 1st WOLF COIN (K).

• Walk down twice, then go to the right.

• Select the rocks on the right for a HOS.

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• Use the chalk twice on the V to make Seven (L).

• Remove the hat to find the Hedgehog (M).

• You will earn the 2nd SKULL.

• Walk forward and look at the gate for a mini-game.

Tales of Terror: Crimson Dawn

• Place the 3 SYMBOLS on the wheel to trigger the mini-game.

• Slide the symbol disks to the positions with matching symbols.

• Select the discs in this order: Q-P-O-N-U-V-Q-R-S-T-U-V-O-N-U-T-S-R-Q-P-O-N-U-V-O-P-Q-R-S-T-U-V.

• The symbols will light up when the disks are in the correct position.

Chapter 2: Mansion Raniel

Tales of Terror: Crimson Dawn

• Enter the gates and walk left towards the well.

• Look at the well and take the SYMBOL (A).

• Pull down the door, then enter the cottage (B).

Tales of Terror: Crimson Dawn

• Use the FERMENTED JUICE on the wounded guard (C).

• Take the HAND RAKE (D).

• Walk down.

• Select the bench on the right for a HOS.

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• Use the shoe on the dirt to make the Footprint (E).

• Use the rag on the paint to find the Wing (F).

• Use the paperclip on the cuffs to get the Handcuffs (G).

• You will earn the KEY.

• Enter the cottage.

Tales of Terror: Crimson Dawn

• Look at the cabinet and use the KEY in the lock (H).

• Take the BANDAGE and the TAPE (I).

• Use the BANDAGE on the injured guard and he will give you the 3rd SKULL (J).

• Walk down twice.

Tales of Terror: Crimson Dawn

• Look in the bushes and use the HAND RAKE to move aside the flowers (K).

• Place the LETTER PIECE next to the piece on the ground (L).

• Use the TAPE on the torn letter (M).

• Take the 2nd WOLF COIN (N).

• Look at the front door for a mini-game (O).

Tales of Terror: Crimson Dawn

• Place the 3 SKULLS onto the grid to activate the mini-game.

• Move the green skulls to the center square area as shown in the screenshot (P).

• Select 2 adjacent skulls to swap positions, one of the skulls must move to a spot where it is touching a skull of the same color.

• This mini-game is randomly generated; your solution may vary.

• Enter the mansion.

Tales of Terror: Crimson Dawn

• Look at the ritual symbol and take the 1st GLASS EYE (Q).

• Note the stairs on the left (R).

• Enter the doors on the right (S), then walk right to the greenhouse.

Tales of Terror: Crimson Dawn

• Look at the barrel and take the EYE (T).

• Look at the skeleton and take the 1st SKULL (U).

• Select the back area for a HOS (V).

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• Remove the hat to find the Hedgehog (W).

• Use the clippers to cut the Rose (X).

• Use the drumstick on the tuning fork to make the Note (Y).

• You will earn the STEP.

• Walk down 3 times, go left, then enter the cottage.

Tales of Terror: Crimson Dawn

• Zoom into the guard’s hand and take the KEY (A).

• Look at the clock and use the KEY in the lock (B).

• Note the position of the 3 hands, then take the CLOCK HANDS (C).

• The positions will be noted in your journal.

• Open the trapdoor and go down to the cellar (D).

Tales of Terror: Crimson Dawn

• Take the 2nd SKULL (E).

• Select the area by the pumpkin for a HOS (F).

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• Place the 2 mirror pieces into the frame to make the Mirror (G).

• Place the cheese in the trap to find the Mouse (H).

• You will earn the PRUNER.

• Walk down 3 times, then go right to the side of the house.

Tales of Terror: Crimson Dawn

• Look at the side of the house and use the PRUNER on the vines (I).

• Note the diagram and take the HAMMER (J).

• Walk down, enter the mansion, go through the door on the right, then walk right to the greenhouse.

Tales of Terror: Crimson Dawn

• Look at the barrel and use the HAMMER on the lid (K).

• Take the WEIGHT (L).

• Walk down once.

Tales of Terror: Crimson Dawn

• Look at the clock and hang the WEIGHT on the chain (M).

• Place the CLOCK HANDS on the clock face (N) and set them to 12:00 per the writing on the wall (O).

• Take the KEY (P).

• Walk down, then go up the stairs on the left.

Tales of Terror: Crimson Dawn

• Zoom into the left door and use the KEY in the lock (Q).

• Take the 1st PIPE (R).

• Select the fireplace for a HOS (S).

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• Place the picture into the frame to make the Photo Frame (T).

• You will earn the 1st PUZZLE FRAGMENT.

• Enter the door on the left.

Tales of Terror: Crimson Dawn

• Look at the Zodiac plate and press the 3 signs that you noted on the clock in the cottage (U).

• Refer to your journal if necessary (V).

• Take the BELT (W).

• Look at the cabinet for a mini-game (X).

Tales of Terror: Crimson Dawn

• Move the skulls from the left to the right.

• Move one skull at a time until they are all on the right.

• You can only place a skull on a larger skull, not a smaller one.

• Labeling the 3 platforms A, B, and C, move the top weight in the stack in the order below.

• A to C, A to B, C to B, A to C, B to A, B to C, A to C, A to B, C to B, C to A, B to A, C to B, A to C, A to B, C to B, A to C, B to A, B to C, A to C, B to A, C to B, C to A, B to A, B to C, A to C, A to B, C to B, A to C, B to A, B to C, A to C.

• Make note of the code; take the 1st LEAF and the KEY (@).

• See the video solution here: http://youtu.be/ehMAZZ7lGr4

Tales of Terror: Crimson Dawn

• Look at the drawer and use the KEY on the lock (D).

• Take the RAG and the 2nd LEAF (E).

• Walk down twice.

• Zoom into the mirror and use the RAG to clean off the grime (F).

• Go forward through the doors.

Tales of Terror: Crimson Dawn

• Look at the carving and place the GLASS EYE and the EYE into the sockets (G).

• Press on the figure’s chest to open the panels (H).

• Enter the code (I) that was found earlier by pressing the buttons (J).

• The buttons are all mixed up; try them until you find the numbers you need.

• Select 4-8-0-1.

• Walk forward (K).

Chapter 3: Finding Jason

Tales of Terror: Crimson Dawn

• Take the LADDER (A).

• Look at the pump and take the 3rd LEAF (B).

• Place the BELT on the pump (C).

• Select the table for a HOS (D).

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• Open the drawer to find the Train and the Blood (E).

• You will earn the 2nd PIPE.

• Walk down twice.

• Look at the fountain for a mini-game.

Tales of Terror: Crimson Dawn

• Place the 2 PIPES onto the grid to trigger the mini-game.

• Rotate the pipes (F) to connect the top pipe (G) with the bottom pipe (H).

• Select a pipe to rotate in place.

• Walk forward through the doors, then walk right to the greenhouse.

Tales of Terror: Crimson Dawn

• Take the 4th LEAF (I).

• Walk down 3 times, then walk to the right side of the house.

• Place the ladder against the side of the house (J).

• Place the STEP in the ladder (K).

• Enter the 2nd story window (L).

Tales of Terror: Crimson Dawn

• Take the ROPE (M).

• Note the mini-game on the bed (N).

• Select the mini-game on the floor (O).

Tales of Terror: Crimson Dawn

• Arrange the cards based on the clue on the box (P).

• Select 2 cards to swap positions.

• Take the 2nd PUZZLE FRAGMENT (Q).

• Walk down twice, then walk to the left.

Tales of Terror: Crimson Dawn

• Zoom into the well and use the ROPE on the beam (R).

• Enter the well (S).

• Open the door and walk forward (T).

• Take the KEY from Jason (U).

• Walk down 3 times, go to the right side of the house and enter the window.

Tales of Terror: Crimson Dawn

• Select the book on the bed for a mini-game.

• Use the square puzzle piece to move the others around the board so the round seal is in the center.

• To solve the puzzle, select the squares in this order: C-G-F-B-A-E-F-B-A-E-I-J-N-M-I-J-K-L-P-O-N-J-K-O.

• Place the KEY in the center (Q).

• Turn the book’s page then, take the KEY (R).

• Walk down twice, enter the mansion and go up the stairs on the left.

• Look at the right door and use the key in the lock.

• Enter the right door.

Tales of Terror: Crimson Dawn

• Note the mini-game on the back wall (S).

• Note the mini-game on the desk (T).

• Select the shelves for a HOS (U).

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• You will earn the 3rd PUZZLE FRAGMENT (V).

• Select the mini-game on the desk.

Tales of Terror: Crimson Dawn

• Move the 4 discs so that all the silver buttons turn red (W).

• The 5th disc does not move (X).

• Turn the page and take the 3rd WOLF COIN (Y).

• Walk down 7 times and enter the shed.

Tales of Terror: Crimson Dawn

• Select the window for a HOS.

• Locate all the items on the list.

• You will earn the SMOKER (Z).

• Walk down once.

Tales of Terror: Crimson Dawn

• Use the SMOKER on the beehive (A).

• Take the BEESWAX (B).

• Walk forward.

• Look at the base of the sign and take the 3rd SKULL (C).

• Enter the watermill.

Tales of Terror: Crimson Dawn

• Select the back left area for a HOS.

• Locate all the items on the list.

• You will earn the CHEESE (D).

• Walk down, then go to the left.

• Look at the cemetery gate for a mini-game.

Tales of Terror: Crimson Dawn

• Place the 3 WOLF COINS onto the device to trigger the mini-game.

• Move the wolf heads to the coins of the same color (E).

• Move the green heads to the green coins and so on.

• Each wolf neck has 1 or 2 resting spaces that you can move the heads to (green).

• Walk forward.

Tales of Terror: Crimson Dawn

• Note the path to the right (F).

• Look at the raven and give him the CHEESE; take the AMULET PIECE (G).

• Walk to the left (H).

Tales of Terror: Crimson Dawn

• Take the 4th SKULL (I).

• Walk down, then go to the right.

• Look at the broken tombstones for a mini-game (J).

Tales of Terror: Crimson Dawn

• Restore the 2 tombstones by placing the broken pieces in the correct positions (J).

• Left-click to take/place a piece; right-click to rotate a piece.

• The ghost will give you the 4th PUZZLE FRAGMENT.

• Walk down 3 times, go to the right, then go forward twice. Enter the mansion, go up the stairs on the left, then enter the door on the right.

• Select the mini-game on the back wall.

Tales of Terror: Crimson Dawn

• Place the 4 PUZZLE FRAGMENTS into the grid to activate the mini-game.

• Restore the picture (K) by swapping pieces; select 2 pieces to swap positions.

• Walk forward.

Tales of Terror: Crimson Dawn

• Note the mini-game by the curtain (L).

• Note the mini-game in the cabinet (M).

• Select the table for a HOS (N).

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• You will earn the LIGHTER (O).

• Look at the cabinet for a mini-game.

Tales of Terror: Crimson Dawn
Tales of Terror: Crimson Dawn

• Open the cabinet door and zoom in to activate the mini-game.

• Move the coffins around so you can move the coffin with the key to the exit (P).

• Move the pieces in the direction indicated in numerical order (1-13) as seen in the first part (Q).

• Move the pieces in the direction indicated in numerical order (14-23) as seen in the second part (R).

• Take the KEY (S).

• Walk down twice and enter the room on the left.

Tales of Terror: Crimson Dawn

• Look at the wall decoration and place the 4 LEAVES into the matching indentations (T).

• Press the red button in the center (U).

• Walk forward.

Tales of Terror: Crimson Dawn

• Take the 5th SKULL (V).

• Look at the table for a mini-game (W).

Tales of Terror: Crimson Dawn

• Use the LIGHTER on the burner (A).

• Place the BEESWAX in the pan (B).

• Place the wick in the mold (C).

• Pour the pan of melted beeswax into the mold (D).

• Use the knife on the candle, then take the CANDLES (E).

• Walk down 3 times.

Tales of Terror: Crimson Dawn

• Look at the ritual symbol on the floor and place the 5 SKULLS on the symbol (F).

• Place the CANDLES on the skulls (G).

• Use the LIGHTER on the candles (H).

Chapter 4: Mirror World

Tales of Terror: Crimson Dawn

• Look at the paper, note the code, and take the GLASS EYE (A).

• Look at the ritual symbol and take the EYE (B).

• Enter the doors on the left, then walk left to the greenhouse.

Tales of Terror: Crimson Dawn

• Select the skeleton for a HOS.

• Place the items from the list with their pairs (color coded).

• Take the HOSE (E).

• Walk down.

Tales of Terror: Crimson Dawn

• Look at the carving and place the GLASS EYE and the EYE into the sockets (D).

• Press on the figure’s chest to open the panels (E).

• Enter the code that was found earlier by pressing the buttons (F). The buttons are all mixed up; try them until you find the numbers you need.

• Select 1-0-8-4.

• Walk forward (G).

Tales of Terror: Crimson Dawn

• Look at the painting, pull it down, and take the brass colored KEY (H).

• Select the mini-game on the floor (I).

Tales of Terror: Crimson Dawn

• Swap the positions of the dragons and knights in 7 steps or less.

• Make the following moves: L-P, N-L, J-N, M-J, K-M, O-K, and P-O.

• Take SAGITTARIUS (Q).

• Walk down twice, then go up the stairs.

• Look at the left door and use the brass colored KEY on the lock.

• Enter the room on the left.

Tales of Terror: Crimson Dawn

• Note the mini-game on the cabinet (R).

• Select the table for a mini-game (S).

Tales of Terror: Crimson Dawn

• Place the bookmark in the book (T).

• Place the pen on the inkwells (U).

• Place the sugar cube in the teacup (V).

• Place the clock hands on the clock (W).

• Move the plus sign to the equations (X).

• Use the knob on the drawer (Y).

• Take the VALVE and the 1/4 TOP (Z).

• Select the mini-game on the cabinet.

Tales of Terror: Crimson Dawn

• Move the skulls from the right to the left.

• Move one skull at a time until they are all on the left.

• You can only place a skull on a larger skull, not a smaller one.

• Labeling the 3 platforms A, B, and C, move the top weight in the stack in the order below.

• A to C, A to B, C to B, A to C, B to A, B to C, A to C, A to B, C to B, C to A, B to A, C to B, A to C, A to B, C to B, A to C, B to A, B to C, A to C, B to A, C to B, C to A, B to A, B to C, A to C, A to B, C to B, A to C, B to A, B to C, and A to C.

• Take SCORPIO and the SCREWDRIVER (D).

• Walk down 3 times, then go right to the well.

Tales of Terror: Crimson Dawn

• Look at the well and take the AMULET PIECE (E).

• Enter the well (F).

Tales of Terror: Crimson Dawn

• Look at the spigot and attach the HOSE and the VALVE (G).

• Open the door and walk forward.

• Undo the ropes binding your brother (H).

• Walk down twice, enter the cottage, then go down the trapdoor to the cellar.

• Select the table for a mini-game.

Tales of Terror: Crimson Dawn

• Place the jars on the scale so the sides are balanced (I).

• Take the CANCER piece (J).

• Walk down 3 times, go to the left side of the house and enter the window.

• Select the photos on the bed for a HOS.

Tales of Terror: Crimson Dawn

• Place the items from the inventory area onto the photos (color coded).

• Take the GEMINI piece (K).

• Walk down twice, enter the mansion, go up the stairs, then enter the door on the left.

Tales of Terror: Crimson Dawn

• Look at the back wall for a mini-game.

• Place the CANCER, GEMINI, SAGITTARIUS, and SCORPIO pieces into the slots (L).

• Take the KEY (M).

• Walk forward.

Tales of Terror: Crimson Dawn

• Note the worktable (N).

• Take the STOOL (O).

• Walk down twice.

• Place the stool in front of the fireplace (P).

• Zoom into the mantle and take the TAPE (Q).

• Enter the room on the left.

Tales of Terror: Crimson Dawn

• Look at the grate and use the SCREWDRIVER on the 2 screws (R).

• Use the TAPE on the blade to make the KNIFE (S).

• Walk down, look at the right door and use the KEY in the lock.

• Walk forward.

Tales of Terror: Crimson Dawn

• Look at the desk for a mini-game.

• Place the items from inventory into the story book (color coded).

• Take the GLUE (T).

• Walk down twice, enter the doors on the left, then walk forward.

Tales of Terror: Crimson Dawn

• Look at the area below the painting; pull the plug from the socket (U).

• Use the KNIFE on the cord (V).

• Take the PLUG (W).

• Walk down twice, go up the stairs, enter the room on the left, walk forward, then look at the table.

Tales of Terror: Crimson Dawn

• Place the PLUG near the wire, then use the TAPE on the wire (A).

• Plug the wire into the socket (B).

• Turn on the power (C).

• Take one of the discs (green) and place it in the holder (D).

• Place one of the pegs (pink) into the drilled disc (E).

• Use the GLUE on the disc/peg to make 2/4 TOP (F).

• Repeat this process to make the 3/4 and 4/4 TOPS.

• Walk down 3 times.

Tales of Terror: Crimson Dawn

• Look at the ritual symbol and place the 4 TOPS onto the diagram (G).

• Walk up the stairs, enter the door on the right, then walk forward twice.

• Look at the left wall and place the 4 AMULET PIECES into the circle (H).

• Walk down 7 times, go left, enter the cemetery, then walk to the left.

Tales of Terror: Crimson Dawn

• Zoom into the crypt door and use the KEY in the lock (I).

• Walk forward.

• Note the mini-game on the door (J).

• Select the area on the right for a HOS (K).

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• You will earn the SYMBOL (L).

• Look at the mini-game on the door.

Tales of Terror: Crimson Dawn

• Place the SYMBOL onto the grid to trigger the mini-game.

• Find the 4 symbols to unlock the door.

• Press the 4 red symbols (M).

• Walk forward.

• Open the door on the left, then look inside for a HOS.

Tales of Terror: Crimson Dawn

• Locate all the items on the list.

• You will earn the ROPE (N).

Tales of Terror: Crimson Dawn

• Use the ROPE on the beam (O).

• Climb down the rope (P).

Tales of Terror: Crimson Dawn

• Open the drawer, look inside, and take the KNIFE (Q).

• Walk forward (R).

Tales of Terror: Crimson Dawn

• Use the KNIFE on the rope (S).

• Take the STAFF from Kane, then use it on the vortex (T).

• Congratulations! You have completed the Tales of Terror: Crimson Dawn!

Written by

Margie B is the Senior Strategy Guide Editor for Big Fish Games, working on the East Coast. She has been creating guides for the past 7 years and has several hundred guides under her belt. In her spare time she enjoys playing games on her iPad, going to the movies, traveling, and spending time with friends and family.