Tales of Terror: House on the Hill Walkthrough

Posted on June 14, 2014 in Walkthroughs -- Share:

Welcome to the Tales of Terror: House on the Hill Walkthrough

Find your sister and escape from a terrifying haunted house!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Tales of Terror: House on the Hill game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by David Becker, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Tales of Terror: House on the Hill.
  • This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
  • We will use the acronym HOP for Hidden-object puzzles. Interactive items will be color-coded. HOPs may be random.
  • Use the map to travel to a location.

Chapter 1: The First Floor

Tales of Terror: House on the Hill

  • Turn the chair; take the HEART LOCKET (A).
  • Take the note (B).
  • Take the HAIRPIN (C).
  • Use the HAIRPIN (D).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Solution: H, G, F, G, H, G, F, G, Hx2, Gx2, F, Gx2, Hx2, G.
  • Move forward.

Tales of Terror: House on the Hill

  • Grab the gauntlet (I).
  • Assemble the lighter (1-2); take the LIGHTER.
  • Take the map (J).
  • Place the lens (K), card (purple) and battery (L) on the camera.
  • Activate the camera; take the ALLEN WRENCH (M).
  • Walk down.

Tales of Terror: House on the Hill

  • Use the LIGHTER (N).
  • Open the window; take the FEATHER DUSTER (O).
  • Move forward.
  • Use the ALLEN WRENCH (P).

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the PART OF PLIERS (Q).

Tales of Terror: House on the Hill

  • Use the FEATHER DUSTER (R); take the CANE (green).
  • Turn left.
  • Use the FEATHER DUSTER (S).

Tales of Terror: House on the Hill

  • Remove the lid and flowers; take the CHEESE (T) and VASE (U).
  • Grab the crank (orange); take the SCREW (V).
  • Place the PART OF PLIERS (W) and SCREW (purple); take the PLIERS.
  • Talk to the man (X).
  • Walk down.

Tales of Terror: House on the Hill

  • Collect the GAUNTLET with the PLIERS (Y).
  • Turn left.
  • Use the GAUNTLET three times (Z); take the BALLERINA (A).
  • Remove the knob (B).

Tales of Terror: House on the Hill

  • Place the BALLERINA (C); take the FRESCO FRAGMENT (D).
  • Remove two items; take the SCISSORS (E).
  • Use the CANE (F); take the COGWHEEL (blue).
  • Walk down twice.

Tales of Terror: House on the Hill

  • Use the SCISSORS (G); take the APPLE (purple).
  • Use the CANE (H); take the VALVE (green).
  • Move forward.
  • Place the APPLE (I); open the door.
  • Turn right.

Tales of Terror: House on the Hill

  • Place the VALVE (J) and VASE (K); turn the valve.
  • Take the FILLED VASE (L).
  • Place the HEART LOCKET (M).
  • Open the handkerchief; take the DRAWER KEY (N).
  • Take the PHOTO (O).

Tales of Terror: House on the Hill

  • Open the bag; put the funnel (P) into the can.
  • Turn left.
  • Remove plaster twice; place the COGWHEEL (Q).
  • Push the button (R).

Tales of Terror: House on the Hill

  • Take the MUSICAL NOTES (S); use the DRAWER KEY (T).
  • Open the drawer; take the book (U) and METAL NOZZLE (V).
  • Take the STAR-SHAPED HANDLE (W).
  • Walk down twice, turn left.

Tales of Terror: House on the Hill

  • Place the STAR-SHAPED HANDLE (X); open the door.
  • Use the FILLED VASE (Y); take the FRESCO FRAGMENT (Z).
  • Move forward.
  • Grab the basket (A).
  • Walk down twice, turn right.
  • Attempt to move forward.
  • Walk down.

Tales of Terror: House on the Hill

  • Place 2 FRESCO FRAGMENTS (B).
  • Play the HOP.

Tales of Terror: House on the Hill

  • You receive the CAGE (C).
  • Turn right, turn left.

Tales of Terror: House on the Hill

  • Place the CHEESE (D) and CAGE (E); place a piece of cheese in the cage.
  • Remove the cage; take the SNAKE CHARMER PIPE (F).
  • Walk down twice, turn left, move forward.
  • Use the SNAKE CHARMER PIPE (G).

Tales of Terror: House on the Hill

  • Take out the harp (H); remove the holdings (green).
  • Take the STRING (I).
  • Remove the blanket; take the SCOOP (J).
  • Use the SCOOP four times (K); take the FRESCO FRAGMENT (L).
  • Walk down twice.

Tales of Terror: House on the Hill

  • Place the FRESCO FRAGMENT (M).
  • Play the mini-game.
  • Solution: (N).
  • Move forward.

Chapter 2: The Musical Device

Tales of Terror: House on the Hill

  • Take the BATTERIES (O), FUEL (P), and CHIPS (Q).
  • Remove the blanket; place the CHIPS (R).
  • Take the SCREWDRIVER (S).
  • Walk down, turn right.

Tales of Terror: House on the Hill

  • Use the FUEL (purple) and METAL NOZZLE (green); take the BLOWTORCH (T).
  • Use the BLOWTORCH (U).
  • Walk down, turn left.

Tales of Terror: House on the Hill

  • Use the SCREWDRIVER (V); take the CRANK (W).
  • Walk down, move forward.
  • Place the MUSICAL NOTES (X) and CRANK (Y); turn the crank.
  • Place the STRING (Z).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Solution: 2, 4, 1, 3, 6, 5, 4, 1, 2.
  • Take the TONGS (A).
  • Walk down, turn right, turn left.

Tales of Terror: House on the Hill

  • Use the TONGS (B); take the SWITCH (C).
  • Walk down twice, move forward.
  • Remove the lampshade; place the SWITCH (D).
  • Turn the switch; take the BULB (E).
  • Walk down, turn right, move forward.

Tales of Terror: House on the Hill

  • Replace the broken bulb with the BULB (F).
  • Move forward twice.
  • Take the LADDER (G).
  • Open the hairdryer; place the BATTERIES (orange).
  • Take the HAIR DRYER (H).
  • Walk down.

Tales of Terror: House on the Hill

  • Use the HAIR DRYER (I); take the SCULPTURE PART (green) and note (blue).
  • Walk down.
  • Place the SCULPTURE PART (J).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Find 13 differences (K).
  • Turn right.

Tales of Terror: House on the Hill

  • Move the curtain (L); you acquire the RIBBON.
  • Take the SHELLED NUT (M).

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the FLOWER 2 (N).
  • Walk down.

Tales of Terror: House on the Hill

  • Place the RIBBON (O); pull it.
  • Turn the key (P).
  • Turn left.
  • Take the FLOWER 3 (Q).

Tales of Terror: House on the Hill

  • Read the note (R); take the FIRE IRON (purple).
  • Use the FIRE IRON (S); take the MAGNET (T).
  • Walk down.

Tales of Terror: House on the Hill

  • Use the FIRE IRON (U); take the CLOTH (V).
  • Turn left.
  • Collect the GLASS with the CLOTH (W).
  • Walk down.

Tales of Terror: House on the Hill

  • Use the MAGNET (X); take the PHOTO (Y).
  • Walk down twice, turn left, move forward.
  • Place the SHELLED NUT (Z); turn the lever twice (A).
  • Take the CRACKED NUT (B).
  • Walk down twice, turn right, move forward, turn left.

Tales of Terror: House on the Hill

  • Place the CRACKED NUT (C); take the SQUIRREL (D).
  • Walk down, turn right.
  • Use the GLASS twice (E); remove the cloth.

Tales of Terror: House on the Hill

  • Use the SQUIRREL (F).
  • Push the button (G); take the GOLDEN KEY (H).
  • Place the GOLDEN KEY (I).

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the WINEGLASS (J).
  • Move forward.

Chapter 3: The Secret Room

Tales of Terror: House on the Hill

  • Take 3 NOTES (green).
  • Place the LADDER (K); take the ROPE (purple).
  • Take the NOTE (L) and FLOWER 4 (M).
  • Open the case (blue).
  • Open the compartment; take the MEDICATION (N).
  • Place 4 NOTES (O).
  • Walk down twice.

Tales of Terror: House on the Hill

  • Enter the code ’5369′ (P); take the FLOWER 1 (Q).
  • Move forward.
  • Place 4 FLOWERS (R).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Solution: (S).
  • Go upstairs.

Tales of Terror: House on the Hill

  • Place the ROPE (T); use the FIRE IRON (U).
  • Turn right.
  • Take the VENUS FLYTRAP (V).
  • Open the note; take the RING (W).
  • Walk down.

Tales of Terror: House on the Hill

  • Use the RING (X); remove the glass and push the button (green).
  • Take the WATERING CAN (Y).
  • Remove the vines twice (Z).
  • Turn left.

Tales of Terror: House on the Hill

  • Remove leaves three times; take the GRAPES (A).
  • Open the fertilizer bag; place the VENUS FLYTRAP (B).
  • Walk down.
  • Take the BROKEN KEY (C).
  • Place the bowl on the burner (purple); turn the switch (D) and tiny wheel (E).
  • Walk down three times, turn left.

Tales of Terror: House on the Hill

  • Use the MEDICATION (F).
  • Walk down, move forward, turn right, move forward.
  • Place the BROKEN KEY (G).
  • Walk down twice, move forward twice, turn right.

Tales of Terror: House on the Hill

  • Place the GRAPES (H) and WINEGLASS (I).
  • Turn the handle (J); take the JUICE.
  • Walk down four times, turn left.
  • Use the JUICE (K); take the DISK (L).
  • Walk down, move forward three times, turn right.

Tales of Terror: House on the Hill

  • Place the DISK (M).
  • Assemble the correct image (N).

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the GARDEN SHOVEL (O).
  • Walk down, turn left.

Tales of Terror: House on the Hill

  • Place the GARDEN SHOVEL (P).
  • Use the GARDEN SHOVEL and venus flytrap (Q).
  • Use the shovel to put fertilizer (R) into the pot.
  • Place the WATERING CAN (S); water the flytrap with the WATERING CAN.
  • You receive the MALACHITE SPIDER.
  • Remove the honeycombs three times; take the TOY SOLDIER (T).
  • Walk down.

Tales of Terror: House on the Hill

  • Place the TOY SOLDIER (purple); take the MOLTEN GOLD (U).
  • Turn right.
  • Place the MALACHITE SPIDER (V).
  • Remove the lid; take the PHOTO (W) and SPRING (X).

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the BLADE (Y).
  • Walk down three times, turn right, move forward.

Tales of Terror: House on the Hill

  • Place the BLADE (Z) and SPRING (A).
  • Activate the device; use the MOLTEN GOLD (B).
  • Take the GOLDEN KEY (C).
  • Walk down twice, move forward twice.
  • Use the GOLDEN KEY (D).
  • Move forward.

Tales of Terror: House on the Hill

  • Open the window (E).
  • Take the GUILLOTINE (F); rotate the globe twice.
  • Remove a page; take the EMBLEM PART (G).
  • Turn left.

Tales of Terror: House on the Hill

  • Remove the reed twice; collect the REED with the GUILLOTINE (I).
  • Take ITALY (H).
  • Walk down.
  • Place ITALY (J).
  • Assemble the ropes and anchor to acquire the HOOK (K).
  • Turn left.

Tales of Terror: House on the Hill

  • Place the HOOK and REED (L); throw the rod.
  • Take the EMBLEM PART (M).
  • Walk down.
  • Place 2 EMBLEM PARTS (N).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Solution: (O).
  • Move forward.

Chapter 4: Above the Library

Tales of Terror: House on the Hill

  • Touch the pig (1).
  • Take the BOOK (P).
  • Place the BOOK (Q).
  • Arrange the books correctly (R).
  • Take the CORKSCREW (S).

Tales of Terror: House on the Hill

  • Touch the pig (blue).
  • Touch the ladder wheel to loosen the stopper; use the CORKSCREW (T).
  • Move the ladder (purple).
  • Go downstairs.
  • Examine the floor (U).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Collect coins of the same type (1) in three rounds.
  • Do not touch coins of a different type at the same time.
  • Take the RING KEY (V).
  • Go upstairs.

Tales of Terror: House on the Hill

  • Place the RING KEY (W).
  • Move forward.
  • Take the PHOTO (X).
  • Walk down, go downstairs.

Tales of Terror: House on the Hill

  • Place 4 PHOTOS (Y).
  • Play the mini-game.

Tales of Terror: House on the Hill

  • Solution: (Z). All tiles have to picked up and placed before the game begins.
  • Pull the handle (green).
  • Move forward.

Tales of Terror: House on the Hill

  • Take the SHOVEL (A).
  • Open the purse.
  • Take the FILM (B) and notes (C).
  • Use the SHOVEL twice (D); take the BOX (E).
  • Turn left.

Tales of Terror: House on the Hill

  • Take the BOX (F).
  • Open the backpack; take the LATIN REFERENCE (G).
  • Open the handkerchief; take the BRUSH (H).
  • Use the BRUSH (I).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Solution: 1-3.
  • Take the HIEROGLYPHS PLATE (J).
  • Walk down.

Tales of Terror: House on the Hill

  • Move the box (K).
  • Place 2 BOXES (L).
  • Climb up.

Tales of Terror: House on the Hill

  • Move the board (N).
  • Place the switch (O) on the projector (purple).
  • Take the CLOCK HAND (green); place the FILM (P).
  • Take the CODE (Q).

Tales of Terror: House on the Hill

  • Place the CODE (R); enter the correct code ’7348′ (S).
  • Take the PAINTING (T).
  • Walk down.

Tales of Terror: House on the Hill

  • Answer the phone (U).
  • Go up the ladder, move forward.
  • Place the PAINTING (V).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Correct 8 misplaced items (W).

Tales of Terror: House on the Hill

  • Place the LATIN REFERENCE (X) and HIEROGLYPHS PLATE (Y).
  • Play the mini-game.
  • Solution: (Z).
  • Walk down, go downstairs, move forward, climb down.

Tales of Terror: House on the Hill

  • Activate the correct symbols (purple).
  • Move 4 gems (green); take the GEMS (A).
  • Climb up.
  • Place the GEMS (B).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Place the correct gem in the open space: 1-3.
  • Move forward.

Chapter 5: The Garden

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the ROPE LADDER (C).

Tales of Terror: House on the Hill

  • Place the ROPE LADDER (D); take the SUN (E).
  • Go forward.
  • Remove leaves three times; take the SNOWFLAKE (F).

Tales of Terror: House on the Hill

  • Remove 2 boxes; take the AUTUMN LEAF (G).
  • Walk down.
  • Place the SUN, SNOWFLAKE, and AUTUMN LEAF (H).
  • Arrange the symbols correctly (I).

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the STONE (J).
  • Turn left.

Tales of Terror: House on the Hill

  • Open the gun twice (K); take the SHELL (L).
  • Walk down, move forward.
  • Place the SHELL (N); hit the shell with the STONE.
  • Open the crate; take the WINCH (M).
  • Collect 3 nails (green) to acquire the HAMMER AND NAILS.

Tales of Terror: House on the Hill

  • Assemble the raft; use the HAMMER AND NAILS four times (purple).
  • Walk down.
  • Use the WINCH (O) to acquire the CROSSBOW PARTS.
  • Turn left.

Tales of Terror: House on the Hill

  • Place the CROSSBOW PARTS (blue); take the CROSSBOW (P).
  • Walk down, move forward.
  • Shoot the CROSSBOW (Q); pull the winch (R).
  • You receive BILL’S KEY.
  • Walk down, turn left.

Tales of Terror: House on the Hill

  • Use BILL’S KEY (S); open the door.
  • Move forward.
  • Touch the glass; make note of the symbols (T).
  • Turn left.

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the OILER (U).

Tales of Terror: House on the Hill

  • Use the OILER (V); move the clamp.
  • Take the BRONZE CLAMP (W); move the carpet.
  • Take the NAIL FILE (X).
  • Turn right.

Tales of Terror: House on the Hill

  • Take the RUBY (Y).
  • Use the BRONZE CLAMP (Z).
  • Walk down twice.

Tales of Terror: House on the Hill

  • Place the RUBY (A); push the buttons (1-4).
  • Take the POWDER CASE (B).
  • Turn left.
  • Use the POWDER CASE (green); activate the hands (1-4).
  • Take the STONE BOOK (C).

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the KNIFE (D).
  • Turn right.

Tales of Terror: House on the Hill

  • Place the STONE BOOK (E); take the ORB (F).
  • Use the KNIFE (blue); open the package.
  • Remove the screw (G); use the ORB (H).
  • Walk down three times.

Tales of Terror: House on the Hill

  • Use the NAIL FILE (I); take the ELK HORN (J).
  • Move forward.
  • Place the CLOCK HAND (K).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • To solve this puzzle, rotate the disks (L-N) to align three balls of one color (purple) successively until all color tanks (green) are empty.
  • The sequence to solve this puzzle is randomized.
  • Take the PROPELLER (O).
  • Turn left, turn right.

Tales of Terror: House on the Hill

  • Assemble the helicopter (green); place the PROPELLER (P).
  • Walk down three times.
  • Place the ELK HORN (Q); take the MECHANICAL BIRD (R).
  • Move forward.

Tales of Terror: House on the Hill

  • Place the MECHANICAL BIRD (S); open the clock.
  • Take the PENDULUM (T).
  • Turn left, turn right.
  • Use the PENDULUM (purple); take the PALLET (U).
  • Place the PALLET (V).
  • Turn right.

Chapter 6: The Elevator

Tales of Terror: House on the Hill

  • Remove 3 items; take the TAPE (W).
  • Walk down, move forward.
  • Examine the table (X).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Solution: (Y).
  • Take the BUTTON (Z).
  • Walk down, turn right.

Tales of Terror: House on the Hill

  • Place the BUTTON (A).
  • Play the mini-game.
  • Solution: (B).

Tales of Terror: House on the Hill

  • Activate the panel (C).
  • Move forward.
  • Move the wire (D); take the CLIP (E).

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the SOPORIFIC (F).
  • Walk down.

Tales of Terror: House on the Hill

  • Activate the panel (G).
  • Walk down.
  • Use the SOPORIFIC and TAPE (blue); take the SOPORIFIC HELICOPTER (H).
  • Move forward.

Tales of Terror: House on the Hill

  • Use the SOPORIFIC HELICOPTER (I).
  • Move forward.
  • Remove the sink (J); open the compartment.
  • Rotate the valve (K); take the VALVE.

Tales of Terror: House on the Hill

  • Cut the roots (L) with the knife (M) three times.
  • Take the TOY BRICK (N).
  • Move forward.
  • Push the buttons (1-3).
  • Remove the fans; take the KITE (O).
  • Place the TOY BRICK (P).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Solution: (Q).
  • Move aside 2 items; take the AMULET (R).
  • Walk down three times, turn right.

Tales of Terror: House on the Hill

  • Activate the panel (S).
  • Move forward.
  • Place the VALVE (T); rotate it.
  • Place the CLIP (U); move 3 clips.
  • Remove the glass; take the WIRE (purple).
  • Place the KITE and WIRE (V); move the kite out of the window.

Tales of Terror: House on the Hill

  • Play the HOP.
  • You receive the GAS CANISTER (W).
  • Move forward.

Tales of Terror: House on the Hill

  • Use the GAS CANISTER (X).
  • Chase the bird (Y).
  • Place the AMULET (Z).
  • Move forward.

Tales of Terror: House on the Hill

  • Take the BELLOWS (A).
  • Walk down.
  • Use the BELLOWS twice (B); take the DESK KEY (C).
  • Walk down twice.
  • Activate the panel (D).
  • Walk down, move forward.

Tales of Terror: House on the Hill

  • Use the DESK KEY (E); turn it.
  • Remove 2 books; take the MONKEY HEAD (F).
  • Walk down, turn right.
  • Activate the panel (G).
  • Move forward three times.
  • Place the MONKEY HEAD (H).

Tales of Terror: House on the Hill

  • Take the BELL CLAPPER (I); open the box.
  • Remove 2 items; take the WRENCH (J).
  • Place the BELL CLAPPER (K).
  • Ring the bell (purple).
  • Use the WRENCH (L).
  • Examine the cobwebs (green).

Tales of Terror: House on the Hill

  • Play the mini-game.
  • Solution: 1-11.
  • Congratulations, you have completed Tales of Terror: House on the Hill.

Written by

After graduating in German and English literature, David is now working as a freelance editor in Berlin. In his spare time he enjoys all genres of literature, attending concerts and going to the movies. He also appreciates good old tycoon games!