Welcome to the Vermillion Watch: Order Zero Walkthrough

Someone’s been stealing rare antiques!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Vermillion Watch: Order Zero game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Vermillion Watch: Order Zero.
  • This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
  • Use the Map to fast travel to a location.

Chapter 1: Grand Hall

Vermillion Watch: Order Zero
  • Take INVITATION (A).
  • Select INVITATION twice.
  • Take MASTER KEY (B).
  • Exit (C).
  • Use MASTER KEY (D).
  • Solution (E).
Vermillion Watch: Order Zero
  • Pull switch (F).
  • Use INVITATION on scene.
  • Remove sheets (G-H).
  • Use MASTER KEY and select; take SCISSORS (I).
  • Move items; select handle (J).
  • Play HOP (K); receive CARGO TAG.
  • Give CARGO TAG (L); select map on scene.
Vermillion Watch: Order Zero
  • Solution (M1-M4).
Vermillion Watch: Order Zero
  • Take PATCH and look at picture (N).
  • Pull switch (O).
  • Talk (P).
  • Select statue (Q).
  • Go (R).
Vermillion Watch: Order Zero
  • Give INVITATION (S).
  • Go forward: take CALLING CARD (T).
  • Go forward twice.
Vermillion Watch: Order Zero
  • Open door and enter; play HOP (U).
  • Use PATCH (V).
  • Use SCISSORS (W); take FOLDED PAPER (W1).
  • Open FOLDED PAPER. Solution (X). Take ORIGAMI MESSAGE.
  • Go (Y-Z).
Vermillion Watch: Order Zero
  • Use ORIGAMI MESSAGE on scene (A).
  • Take PARTY PROGRAM (B).
  • Walk down and go (C).
Vermillion Watch: Order Zero
  • Select (E).
  • Play HOP (F); receive TOKEN CLUE.
  • Go (G).
Vermillion Watch: Order Zero
  • Place TOKEN CLUE. Solution is random; scarab will always be in the last spot you select. Take SCARAB (H).
  • Take ANUBIS JAR and CANE (I).
  • Select note on SCARAB. Select button 7x (J); take PIGMENT and SCARAB (J1).
  • Use PIGMENT; swap as shown (K); take SNAKE EYE (L).
  • Walk down.
Vermillion Watch: Order Zero
  • Open door and look at tag; take TONGS (M).
  • Walk down.
  • Place SNAKE EYE (N); remove sand; take ARTIFACTS 1/3 and FALCON JAR (O).
  • Walk down; go right.
Vermillion Watch: Order Zero
  • Use TONGS (P); receive ARTIFACTS 2/3.
  • Go to Grand Hall and go (Q).
Vermillion Watch: Order Zero
  • Use CANE; stop lines twice (R); receive ARTIFACTS 3/3.
  • Pull lever (S).
  • Take FILM REELS 1/2 (T).
  • Open book; place SCARAB (U); move card and take BUILDERS (V).
  • Place BUILDERS and select (W); take HAPI JAR (X).
  • Go to Egyptian Room.
Vermillion Watch: Order Zero
  • Use ARTIFACTS 3/3; take FILM REELS 2/2 and OSIRIS JAR (Y).
  • ANUBIS JAR, FALCON JAR, and OSIRIS JAR on HAPI JAR; arrange as shown (Z).
  • Look at note; take DISPLAY FIGURINE (Z1).
  • Go to Projection Room.
Vermillion Watch: Order Zero
  • Place FILM REELS 2/2 (A).
  • Place DISPLAY FIGURINE (B). Choose any DAGGER (C).
  • Open DAGGER; look at note.
  • Go to Egyptian Room.
Vermillion Watch: Order Zero
  • Use DAGGER (D).
  • Take OZ BADGE (E).
  • Go to Grand Hall; go (F).
  • Place OZ BADGE (G).
Vermillion Watch: Order Zero
  • Solution (H).
  • Select (I).
  • Receive PORTRAIT.
  • Go to Egyptian Room.
Vermillion Watch: Order Zero
  • Remove items (J).
  • Solution: N-Kx2-Nx3-Kx2-L-K-L-M-Lx2-K.
  • Open casket; remove all bandages, starting from topmost one (O).
  • Take ACID (P).
  • Select scene (Q).
  • Go to Projection Room.
Vermillion Watch: Order Zero
  • Select projector (R).
  • Select scene (S).
  • Walk down.
  • Talk (T). Ask questions.
  • Take ZOOLOGICAL PAMPHLET (U) and FLARE GUN (V).
  • Walk down.
Vermillion Watch: Order Zero
  • Throw ACID (W).
  • Take RED QUEEN CARD (X).
  • Select lady (Y).
  • Select scene; receive GAS DEVICE (Z).
Vermillion Watch: Order Zero
  • Remove Mask (A).
  • Go forward twice; select scene and use FLARE GUN (B).
  • Go forward twice.
Vermillion Watch: Order Zero
  • Play HOP (C); receive SMELLING SALTS.
  • Use SMELLING SALTS (D).
  • Give RED QUEEN CARD (E).
  • Walk down.
Vermillion Watch: Order Zero
  • Select painting (F).
  • Select parts (G).
  • Go (H).
  • Place PORTRAIT, ZOOLOGICAL PAMPHLET, and CALLING CARD (I).
  • Select Ahab’s Ship (J).

Chapter 2: Ahab’s Ship

Vermillion Watch: Order Zero
  • Repeat sequence 3x. Puzzle is random (K).
  • Exit (L).
Vermillion Watch: Order Zero
  • Go (M).
  • Go forward.
  • Take KUNAI 1/4 (N).
  • Go (O).
Vermillion Watch: Order Zero
  • Take FOLDING RULER (P).
  • Go (Q).
  • Take STEEL PIPE and KUNAI 2/4 (R).
  • Walk down.
  • Use STEEL PIPE (S). Play HOP; receive TRACKING DEVICE.
  • Walk down and hide (T).
Vermillion Watch: Order Zero
  • Ring bell (U).
  • Throw TRACKING DEVICE (V).
  • Go to Workshop Deck and go (W).
Vermillion Watch: Order Zero
  • Take RAG (X).
  • Move rug; take LION’S BADGE (Y).
  • Go to Main Deck.
  • Use RAG (Z); receive OILED RAG.
  • Go left.
  • Use OILED RAG; solution 1-5.
  • Go (Z1).
Vermillion Watch: Order Zero
  • Take KUNAI 3/4, DOROTHY’S BADGE, and DOG TREATS (A).
  • Select matching pairs (B); take THREADED NEEDLE (orange).
  • Give DOG TREATS (C); take FISH BONE and SILK PILLOWCASE (D).
  • Give DOG TREATS twice (E-F).
  • Go to Lion’s Room.
Vermillion Watch: Order Zero
  • Use FISH BONE; take KUNAI 4/4 (G).
  • Place KUNAI 4/4 (H).
  • Play HOP (I); receive MECHANICAL HEART.
  • Use THREADED NEEDLE (J); receive TRACKING DEVICE 1/3.
  • Take COMPARTMENT KEY from MECHANICAL HEART; receive HEART.
  • Go to Glass Dome.
Vermillion Watch: Order Zero
  • Use SILK PILLOWCASE (K); receive INFLATED BALLOON.
  • Pull (L); take TRACKING DEVICE 2/3 (M).
  • Go to Dorothy’s Room.
  • Use COMPARTMENT KEY; take BULLETS (N).
  • Go to Workshop Deck.
Vermillion Watch: Order Zero
  • Use BULLETS (O); receive MOLTEN LEAD.
  • Use MOLTEN LEAD and select; take LEAD MIRROR (P).
  • Walk down; go right.
  • Use LEAD MIRROR and FOLDING RULER (Q).
Vermillion Watch: Order Zero
  • Solution (R). Press button (S).
  • Receive TRACKING DEVICE 3/3.
Vermillion Watch: Order Zero
  • Place TRACKING DEVICE 3/3 and INFLATED BALLOON; select each tracking device (T).
  • Take AHAB’S COAT (U).
  • Go to Lion’s Room.
  • Place AHAB’S COAT; take DECOY (V).
  • Go to Main Deck.
Vermillion Watch: Order Zero
  • Place DECOY (W).
  • Go left.
  • Ring bell (X).
  • Go (Y).

Vermillion Watch: Order Zero
Vermillion Watch: Order Zero

  • Take AHAB’S BADGE (A).
  • Take LARGE HARPOON and TIN MAN’S BADGE (B).
  • Select 1-4.
  • Solution (C).
  • Take NORTHERN STAR (D).
  • Go to Glass Dome.
Vermillion Watch: Order Zero
  • Place NORTHERN STAR; rotate as shown (E).
  • Take SCARECROW’S BADGE and COMPASS (F).
  • Go to Lion’s Room.
  • Use COMPASS; Solution: Hx6-Gx8-Hx7-Gx6.
  • Take THE ESSEX (I).
  • Walk down.
Vermillion Watch: Order Zero
  • Place DOROTHY’S BADGE, LION’S BADGE, AHAB’S BADGE, TIN MAN’S BADGE, and SCARECROW’S BADGE (J).
  • Arrange as shown (K).
  • Select 1-5 (J).

Vermillion Watch: Order Zero
Vermillion Watch: Order Zero

  • Solution one (1-5) (L).
  • Solution two (1-4) (M).
  • Take NEMO’S MAP.
Vermillion Watch: Order Zero
  • Take CAPSULE PIECES 1/7-7/7 (orange) and THE ANN ALEXANDER (N).
  • Take TAR CHUNK (O).
  • Place TAR CHUNK (P); receive MOLTEN TAR.
  • Go to Ahab’s Quarters.
Vermillion Watch: Order Zero
  • Give NEMO’S MAP; take GLASS DOME KEY (Q).
  • Go to Glass Dome.
  • Use GLASS DOME KEY; take GUN CYLINDER (R).
  • Go to Dorothy’s Room.
Vermillion Watch: Order Zero
  • Place GUN CYLINDER. Select: Tx2-S-T-Sx2.
  • Solution is random. Use order shown in example above (1-5).
  • Close door (U).
Vermillion Watch: Order Zero
  • Select corset (V); take CAPSULE DESIGN (W).
  • Select vials and then any bottle (X); receive FLASH GRENADE.
  • Open door; use FLASH GRENADE (Y).
  • CAPSULE PIECES 7/7 on CAPSULE DESIGN. Select 1-7; receive EXPLOSIVE CAPSULE.
  • Walk down.
Vermillion Watch: Order Zero
  • Take TRACKING DEVICE (A).
  • Go to Glass Dome.
  • Use MOLTEN TAR twice (B).
  • Place TRACKING DEVICE (C).
  • Play HOP (D).
  • Go to Main Deck.
Vermillion Watch: Order Zero
  • Take THE PEQUOD (E).
  • Enter Ahab’s Quarters.
  • Place THE ESSEX, THE ANN ALEXANDER, and THE PEQUOD (F).
  • Remove dome and select (G).
  • Select (H-Ix2-Jx3)-(K-Lx2-Mx3)-(N).
  • Go to Dorothy’s Room.
Vermillion Watch: Order Zero
  • Select two lights (O).
  • Go to Lion’s Room.
  • Select two lights (P).
  • Pull (Q).
  • Go to Glass Dome.
Vermillion Watch: Order Zero
  • Swap fuses: I-II-III-IV (R).
  • Pull switch (S).
  • Take HARPOON TIP (T).
  • Go to Workshop Deck.
  • Use HARPOON TIP; place HEART (U) and select armor.
  • Walk down.
Vermillion Watch: Order Zero
  • Play automatic HOP.
  • Talk (V).
  • EXPLOSIVE CAPSULE on LARGE HARPOON; receive EXPLOSIVE HARPOON.
  • Place EXPLOSIVE HARPOON (W).
  • Take NAVIGATION MAP (X).
Vermillion Watch: Order Zero
  • Select ‘visit this member’ (Y).
  • Give NAVIGATION MAP (Y1).
  • Solution is random (Z).
  • Walk down.
  • Select Museum (Z1); receive PORTRAIT.

Chapter 3: Museum

Vermillion Watch: Order Zero
  • Select rug (A); go up.
  • Take CURATOR’S KEYS (B).
  • Read note; take PENNIES 1/4 (C).
  • Take SATELLITE MODEL (D).
  • Go (E).
Vermillion Watch: Order Zero
  • Look at book (F).
  • Use CURATOR’S KEYS (G); select (H).
  • Go (I).
Vermillion Watch: Order Zero
  • Take DOCUMENT PIECES 1/8-8/8 (orange).
  • Move lamp; place DOCUMENT PIECES 8/8; solution (J).
  • Take RESTORED GRAPH PAPER.
  • Place RESTORED GRAPH PAPER; select head and take GLOBE HINT (K).
  • Walk down.
Vermillion Watch: Order Zero
  • Open book; place GLOBE HINT (L).
  • Place SATELLITE MODEL (M). Select satellite model once and spin globe twice; take PUZZLE PIECE (N).
  • Walk down.
Vermillion Watch: Order Zero
  • Place PUZZLE PIECE. Solution: Q-R-Qx3-Px2-Ox6-R-Qx2-Rx2-Q-R-Ox2-Qx4.
  • Solved image (S).
  • Go (T).

Vermillion Watch: Order Zero
Vermillion Watch: Order Zero

  • Open book (U).
  • Arrange symbols (V); take MOON TABLET (W).
  • Arrange planets (orange).
  • Play HOP (X); receive WRAPPED SILVER TOOTH.
  • Select WRAPPED SILVER TOOTH; take SILVER TOOTH and GRAPH PAPER.
  • Go to Curator’s Office.
Vermillion Watch: Order Zero
  • Place SILVER TOOTH and GRAPH PAPER; select head; take GLOBE HINT (Y).
  • Walk down.
  • Open book; place GLOBE HINT (Y1).
  • Spin globe; select satellite (Z); take SEAHORSE (Z1).
  • Walk down.
Vermillion Watch: Order Zero
  • Place SEAHORSE. Solution: Bx2-C-Bx2-Ax2.
  • Enter (D).
Vermillion Watch: Order Zero
  • Open book (E).
  • Arrange spikes (F); take SEA TABLET (G).
  • Take SHORT PIPE (H).
  • Select: Ix2-J-Ix2-K-I-L.
  • Play HOP (M); receive PRESSURE GAUGE.
  • Walk down twice.
Vermillion Watch: Order Zero
  • Select SEA TABLET twice; receive SEA TABLET CLUE.
  • Place SEA TABLET CLUE; select tiles (N); take SYMBOL TABLETS 1/3.
  • Take OXYGEN TANK (O).
  • Go (P).
Vermillion Watch: Order Zero
  • PRESSURE GAUGE on OXYGEN TANK.
  • Use OXYGEN TANK (Q). Play HOP; take WRAPPED GOLDEN TOOTH (Q1).
  • Select WRAPPED GOLDEN TOOTH; take GRAPH PAPER and GOLDEN TOOTH.
  • Go to Curator’s Office.
  • Place GOLDEN TOOTH and GRAPH PAPER; select head; take GLOBE HINT (R).
  • Walk down.
Vermillion Watch: Order Zero
  • Place GLOBE HINT (S).
  • Spin globe; press satellite twice (T); take PUZZLE PIECES (U).
  • Walk down.
Vermillion Watch: Order Zero
  • Place PUZZLE PIECES; solution (V).
  • Enter (W).
Vermillion Watch: Order Zero
  • Look at book (A).
  • Select crystal 6x (B); take EARTH TABLET (C).
  • Take PENNIES 2/4 (D).
  • Walk down. Return to The Earth. Press button (E).
  • Walk down. Return to The Earth. Press button a second time (E).
  • Walk down. Return to The Earth. Press button a third time (E).
  • Take WICK and OIL (F).
  • Go to The Sea.
Vermillion Watch: Order Zero
  • Use OIL (G).
  • Open glass; take SHELL (H).
  • Walk down twice.
  • OXYGEN TANK and SHELL on EARTH TABLET; take EARTH TABLET CLUE.
  • Place EARTH TABLET CLUE; select tiles (I); take SYMBOL TABLETS 2/3.
  • Take INSULATING GLOVE, MESH NET, and SOLVENT RECIPE (J).
  • Go to The Earth.
Vermillion Watch: Order Zero
  • Use INSULATING GLOVE; take WET CLAY (K).
  • Place SOLVENT RECIPE (L).

Vermillion Watch: Order Zero
Vermillion Watch: Order Zero

  • Match pairs: 1-14 (M). Take Mushroom (N).
  • Slide to 80 (N1).
  • Select wheel (N2).
  • Place 1-7 in bowl (N3).
  • Take MUSHROOM SOLVENT.
  • Walk down twice.
Vermillion Watch: Order Zero
  • MUSHROOM SOLVENT on MOON TABLET; take MOON TABLET CLUE.
  • Place MOON TABLET CLUE; select tiles (O); take SYMBOL TABLETS 3/3.
  • Take GLAZED LENS (P) and HOOK (Q).
  • Go to Exhibition Hall.
  • Place WET CLAY (R); receive PRINTED MOLD.
  • Go to The Earth.
  • Use HOOK (S). Take off gag (T).
  • Go to Curator’s Office.
Vermillion Watch: Order Zero
  • Play HOP (U).
  • PORTRAIT on scene. Find differences (V).
  • Take MOTH TOKEN (W).
  • Place MOTH TOKEN (W1). Solution (X).
  • Take PENNIES 3/4, DIAMOND, and GOLD CHUNK.
  • Go to The Moon.
Vermillion Watch: Order Zero
  • GOLD CHUNK on PRINTED MOLD; receive FILLED MOLD.
  • Use FILLED MOLD (Y); receive GOLDEN BIRD.
  • Use DIAMOND and MESH NET (Z); select stones; take GRAPHITE POWDER (Z1) and MAGNETIZED GRAPHITE (Z2).
  • GRAPHITE POWDER and WICK on SHORT PIPE; receive FLASHBANG.
  • Go to Exhibition Hall.
Vermillion Watch: Order Zero
  • Place GOLDEN BIRD (A); take TELESCOPE RING (B).
  • Go to The Moon.
  • Place GLAZED LENS (C).
  • Place TELESCOPE RING and MAGNETIZED GRAPHITE (D).
Vermillion Watch: Order Zero
  • Solution one: 1-E-2-E-3-E.
  • Take PROJECTOR SLIDES.
Vermillion Watch: Order Zero
  • Pull lever (F).
  • Walk down.
  • Select bookcase; take WIND-UP KEY (G). Select bookcase again.
  • Kick (H).
  • Select tiles (I).
Vermillion Watch: Order Zero
  • Select man twice (J-J1).
  • Select mask; take PENNIES 4/4 (K).
  • Use PENNIES 4/4 (L).
  • Select any toy; we selected OCTOPUS TOY (M).
  • WIND-UP KEY on OCTOPUS TOY; take OCTOPUS DECOY.
  • Go to The Sea.
Vermillion Watch: Order Zero
  • Place OCTOPUS DECOY (N); close lid.
  • Use FLASHBANG; take DINOSAUR INSIGNIA (O).
  • Go to The Earth.
Vermillion Watch: Order Zero
  • Place DINOSAUR INSIGNIA; remove tank; place OXYGEN TANK (P).
  • Push button (Q).
  • Select scene.
  • Go to Curator’s Office.
  • Place SYMBOL TABLETS 3/3 and PROJECTOR SLIDES (R).

Vermillion Watch: Order Zero
Vermillion Watch: Order Zero

  • Solution 1-9.

Vermillion Watch: Order Zero
Vermillion Watch: Order Zero

  • Solution 10-15.
  • Take SAFE COMBINATION.
  • Place SAFE COMBINATION. Solution (S).
  • Take VERNE’S NOTES.
  • Walk down.
Vermillion Watch: Order Zero
  • Select Edgar Price and then ‘visit this member’ (T).
  • Give VERNE’S NOTES (U).
  • Solution one (V).
  • Solution two (W).
  • Walk down.
  • Select Zoological Garden. Receive ZOOLOGICAL PAMPHLET.

Chapter 4: Zoological Garden

Vermillion Watch: Order Zero
  • Select map; move forward.
  • Take KUNAI and CHAMELEONS 1/5 (A).
  • Look at sign (B).
  • Use KUNAI; set time to 7:00 (C).
  • Go (D).
Vermillion Watch: Order Zero
  • Select scene.
  • Take KUNAI and ZOO INSTRUCTIONS (E).
  • Place ZOOLOGICAL PAMPHLET on scene and select.
Vermillion Watch: Order Zero
  • Solution (F).
  • Receive ANIMAL GUIDE.
Vermillion Watch: Order Zero
  • Play HOP (G): receive BROOM.
  • Take CHAMELEONS 2/5 and PAPER (H).
  • Go (I).
Vermillion Watch: Order Zero
  • Use BROOM on scene; go forward.
  • Take CHAMELEONS 3/5, SNAIL SHELL, SMALL RAKE, and GRAPES (J).
  • Use BROOM (K); receive BROKEN BROOM.
  • KUNAI on BROKEN BROOM; receive SPEAR.
  • Select packet (L); take CARROTS and PEANUTS (M).
  • Use CARROTS (N).
Vermillion Watch: Order Zero
  • Solution (1-11)-(1-20).
  • Take SPIDER KEY (O).
  • Walk down.
Vermillion Watch: Order Zero
  • Use SMALL RAKE (1-4).
  • Take BALL (P).
  • Use SNAIL SHELL; receive ONE COIN (Q).
  • Give SPEAR (R); take KUNAI and DOLPHIN (S).
Vermillion Watch: Order Zero
  • Select button (T); place ONE COIN (U).
  • Select button (V); take POLAR TICKET (W).
  • Go (X-Y).
  • Insert POLAR TICKET (Z).
  • Throw BALL on scene.
Vermillion Watch: Order Zero
  • Take CHAMELEONS 4/5 (A).
  • Place DOLPHIN (B); insert GRAPES (C).
  • Select five grapes (D).
Vermillion Watch: Order Zero
  • Solution (1-5).
  • Walk down.
Vermillion Watch: Order Zero
  • Use KUNAI; take TWO COINS (E).
  • Walk down.
  • Select button (F); place TWO COINS (G).
  • Select button (H); take EXOTIC TICKET (I).
  • Insert EXOTIC TICKET (J).
Vermillion Watch: Order Zero
  • Solution (K).
  • Go (L).
  • Use KUNAI (M).
Vermillion Watch: Order Zero
  • Play HOP (N); receive FROGS.
  • Take CHAMELEONS 5/5 and BLOWGUN (O).
  • Select butterfly (P).
  • Place PAPER (Q); receive STICKY PAPER.
  • Use SPIDER KEY (R).
Vermillion Watch: Order Zero
  • Solution (S-T-U).
  • Choose any spider (V).
Vermillion Watch: Order Zero
  • Select 1-3 (W); take ANTIDOTE RECIPE (X).
  • Place ANTIDOTE RECIPE. Select 4-6.
  • Walk down.
  • Place STICKY PAPER; Give PEANUTS (Y); take SANDPAPER (Z).
  • Go to Exotic Pavilion.
Vermillion Watch: Order Zero
  • Take METAL BOWL (A).
  • Place FROGS (B); take SARDINE CAN (C).
  • Place CHAMELEONS 5/5 (D); take CRACKERS (E).
  • Walk down.
Vermillion Watch: Order Zero
  • Give CRACKERS (F); receive BLUE FEATHER; take SECOND CODE DIAL (G).
  • Walk down.
  • Give CRACKERS (H); receive GREEN FEATHER; take FIRST CODE DIAL (I).
  • Use SANDPAPER (J) and METAL BOWL (J1); receive METAL COLANDER.
  • Go to Aquatic Zone.
Vermillion Watch: Order Zero
  • Give CRACKERS (K); receive RED FEATHER; take THIRD CODE DIAL (L).
  • Use SARDINE CAN (M); receive SARDINES.
  • Use METAL COLANDER (N); receive TWO COINS.
  • Walk down.
  • BLUE FEATHER, GREEN FEATHER, and RED FEATHER on ANESTHETIC NEEDLE; select base of the feathers; take ANESTHETIC DART.
  • Use BLOWGUN and ANESTHETIC DART (O); take LEOPARD TOY (P).
Vermillion Watch: Order Zero
  • Place FIRST CODE DIAL, SECOND CODE DIAL, and THIRD CODE DIAL; select 415. Take THREE COINS and DECORATION (Q).
  • Place DECORATION; take MATCHES and AUDIO DEVICE (R).
  • Select button twice (S); Insert THREE COINS (T). Select button (U) and take BAT TICKET (V).
  • Insert BAT TICKET (W).
Vermillion Watch: Order Zero
  • Solutions (X-Y-Z). Select button after each puzzle (@).
  • Go to Bat Tower (Z1).
Vermillion Watch: Order Zero
  • Use MATCHES (1-3).
  • Go to Aquatic Zone.
  • Use LEOPARD TOY. Solution (A-C-D).
  • Take SNOWFLAKE.
  • Go to Polar Chamber.
Vermillion Watch: Order Zero
  • Open compartment on AUDIO DEVICE, use SANDPAPER and close it; receive BLANK AUDIO DEVICE.
  • Throw SARDINES; use BLANK AUDIO DEVICE (F).
  • Place SNOWFLAKE (G); take FRUIT (H).
  • Go to Bat Tower.
  • Place FRUIT (I).
  • Play puzzle (J).
Vermillion Watch: Order Zero
  • Solution (K).
  • Receive FRUIT SALAD.
Vermillion Watch: Order Zero
  • Use FRUIT SALAD and BLANK AUDIO DEVICE (L).
  • Take ROPE (M).
  • Go to Exotic Pavilion.
Vermillion Watch: Order Zero
  • Use BLANK AUDIO DEVICE (N); receive AUDIO RECORDING.
  • Walk down.
  • Use AUDIO RECORDING and ROPE (O).
  • Walk down.
Vermillion Watch: Order Zero
  • Open book; select Isobel Newton (P); select ‘Visit this member’ (Q).
  • Give AUDIO RECORDING (R).
  • Solution: (Sx2-Ux3)-(Tx2-Sx3-Ux3)-(T-Sx3-Ux2).
  • Walk down.

Chapter 5: Nautilus Center

Vermillion Watch: Order Zero
  • Select ladder 4x (V).
  • Open hatch (W).
  • Slide lever (X); place valve (X1).
  • Select valve (Y); pull lever (Y1).
  • Go (Y2).
  • Go up (Z).
Vermillion Watch: Order Zero
  • Take HEX KEY and SPRAYER (A).
  • Select vines twice; take HERBICIDE POWDER (B).
  • HERBICIDE POWDER on SPRAYER; receive UNPRESSURIZED SPRAYER.
  • Go down and go (C).
Vermillion Watch: Order Zero
  • Use HEX KEY (D); receive EXTENDABLE TRIDENT.
  • Walk down; go (E).
  • Use EXTENDABLE TRIDENT (F); receive STORAGE KEY.
  • Walk down; go (G).
  • Use STORAGE KEY (H).
Vermillion Watch: Order Zero
  • Play HOP (I); receive HARPOON GUN.
  • Go to Command Deck.
  • Use HARPOON GUN (J).
  • Take TASK LIST (K).
  • Push button (L); take INERT CORE (M).
  • Walk down.
Vermillion Watch: Order Zero
  • Open compartment; take RAZOR (N).
  • Go to Engine Room.
  • Use UNPRESSURIZED SPRAYER (O); receive HERBICIDE.
  • Walk down.
Vermillion Watch: Order Zero
  • Use HERBICIDE (P); receive EMPTY SPRAYER.
  • Select (1-3).
  • Use INERT CORE; receive ACTIVE CORE (Q).
  • Go to Engine Room to receive EMPTY GLUE GUN (R).
  • Walk down; go up.
Vermillion Watch: Order Zero
  • Use EMPTY GLUE GUN and RAZOR (S); receive GLUE GUN.
  • Go to Command Deck.
Vermillion Watch: Order Zero
  • Use GLUE GUN (T).
  • Go to Engine Room.
  • Use ACTIVE CORE (U). Play HOP; receive CONTROL PLATE.
Vermillion Watch: Order Zero
  • Solution (V-W).
  • Walk down; go up.
  • Play puzzle (@1).
Vermillion Watch: Order Zero
  • Solution (X-Y-Z).
  • Go to Command Deck.
Vermillion Watch: Order Zero
  • Place CONTROL PLATE. Select B-A-B.
  • Select levers once (C).
  • Set clocks (D).
Vermillion Watch: Order Zero
  • Solution one: 7-E-4-E-8-F-1-E.
  • Solution two: set sliders in center (G).

Vermillion Watch: Order Zero
Vermillion Watch: Order Zero

  • Take RUM FLASK (H).
  • RUM FLASK on EMPTY SPRAYER; receive SPRAYER.
  • Go to Storage.
  • Use SPRAYER (I).
  • Play puzzle (J).
  • Solution (K).
  • Congratulations, you’ve completed Vermillion Watch: Order Zero!

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