Weird Park: Scary Tales Walkthrough

Posted on December 11, 2012 in Walkthroughs -- Share:

Welcome to the Weird Park: Scary Tales Walkthrough

Louis the Clown and Mr. Dudley are back in an all-new adventure! Travel through the dark corners of history’s most famous fairytales to rescue children trapped in a frightening netherworld!

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Weird Park: Scary Tales game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Alawar, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

Chapter 1: House

Weird Park: Scary Tales

  • Click on the trunk to open it (A).
  • Click in the trunk to access the HOG scene (B).
  • Take a closer look at the nest (C).
  • Move the eggshells apart.
  • Take the brooch (D).

Weird Park: Scary Tales

  • To get the banana, use the key to open the cage.
  • Collect the items on the list at the bottom of the screen to get the JACK.

Weird Park: Scary Tales

  • Take a closer look at the rear tire (A).
  • Place the JACK under the tire. Click on the jack (B).
  • Take the HOSE (C).
  • Go to the front yard (D).

Weird Park: Scary Tales

  • Take the PROP (A).
  • Go to the Porch (B).

Weird Park: Scary Tales

  • Click on the rocking chair to access the HOG scene (A).
  • Take a closer look at the pet door (B).
  • Open the pet door (C).
  • Return to the front yard (D).

Weird Park: Scary Tales

  • To acquire the number ’14,’ tear off the top sheet of the calendar.
  • Collect the items on the list at the bottom of the screen to get the PRUNING SHEARS.

Weird Park: Scary Tales

  • Take a closer look at the barn door (A).
  • Use the PRUNING SHEARS to cut the poison ivy off the door (B).
  • Enter the barn (C).

Weird Park: Scary Tales

  • Click on the demolished car in the corner of the barn to access the HOG scene (A).
  • Return to the scene of the car crash (B).

Weird Park: Scary Tales

  • To acquire the Jack-O-Lantern, use the knife on the pumpkin.
  • Collect the items on the list at the bottom of the screen to get the GAS CAN.

Weird Park: Scary Tales

  • Take a closer look at the rear tire (A).
  • Click on the gas tank cover. Remove the lid (B).
  • Place the GAS CAN next to the gas tank (C).
  • Use the HOSE to siphon gas out of the gas tank (D).
  • Take the CAN OF GAS (E).
  • Click on the trunk to access the HOG scene (F).
  • Return to the barn (G).

Weird Park: Scary Tales

  • To acquire the cash, open the wallet.
  • Collect the items on the list at the bottom of the screen to get the HAMMER.

Weird Park: Scary Tales

  • Take a closer look at the firefighting equipment case on the barn wall (A).
  • Use the HAMMER on the case to break the glass (B).
  • Take the AXE (C).
  • Take a closer look at the generator (D).
  • Use the CAN OF GAS on the gas tank (E).
  • Click on the generator handle to start the generator (F).
  • Click on the button on the circular saw to start the saw (G).
  • Place the PROP on the circular saw to make RUNGS (H).
  • Return to the front yard (I).

Weird Park: Scary Tales

  • Take a closer look at the logs near the porch (A).
  • Use the AXE to chop up the log that’s on the stump (B).
  • Take the FIREWOOD (C).
  • Go to the porch (D).

Weird Park: Scary Tales

  • Take a closer look at the door knob (A).
  • Look into the keyhole. Use the BROOCH to push the key out of the keyhole (B).
  • Take a closer look at the pet door (C).
  • Take the KEY (D).
  • Place the KEY in the keyhole (E).
  • Enter the house (F).

Weird Park: Scary Tales

  • Take a closer look at the TV (A).
  • Click on the ‘on/off’ button (B).
  • Take the FILM PROJECTOR BULB and the FUSE (C).
  • Use the HAMMER to smash the big mirror near the couch (D).
  • Go up to the attic (E).

Weird Park: Scary Tales

  • Take a closer look at the film projector (A).
  • Insert the BULB into the film projector (B).
  • Take the CLOTH off the painting (C).
  • Play the mini-game on the painting (D).
  • Move the star along the indicated route (E).
  • Place the CLOTH on the curtain rod (F).
  • Click on the couch to access the HOG scene (G).
  • Return to the barn (H).

Weird Park: Scary Tales

  • To acquire the spring, use the scissors to cut the patch on the couch.
  • Collect the items on the list at the bottom of the screen to get the MATCHES.

Weird Park: Scary Tales

  • Take a closer look at the shelves (A).
  • Use the MATCHES to ignite the gas welder (B).
  • Take the GAS WELDER (C).
  • Click on the demolished car in the corner of the barn to access the HOG scene (D).
  • Go back to the porch (E).

Weird Park: Scary Tales

  • Use the camera to take a picture of the owl.
  • Collect the items on the list at the bottom of the screen to get the SHOVEL.

Weird Park: Scary Tales

  • Use the SHOVEL to remove the pile of sand (A).
  • Use the GAS WELDER on the metal bar (B).
  • Open the door to the basement. Enter the basement (C).

Weird Park: Scary Tales

  • Take the HOOK (A).
  • Open the boiler door (B).
  • Place the FIREWOOD in the boiler. Take the KNIFE (C).
  • Use the MATCHES to light the firewood (D).
  • Return to the Porch (E).

Weird Park: Scary Tales

  • Click on the rocking chair to access the HOG scene (A).
  • Enter the house (B).

Weird Park: Scary Tales

  • To acquire the newspaper, open the mailbox.
  • Collect the items on the list at the bottom of the screen to get the SCREWDRIVER.

Weird Park: Scary Tales

  • Click on the carpet in the middle of the room to move it aside (A).
  • Use the HOOK to open the hatch (B).
  • Return to the front yard (C).

Weird Park: Scary Tales

  • Take a closer look at the apple on the branch (A).
  • Use the KNIFE to cut the apple (B).
  • Take the WORM (C).
  • Go to the Boathouse (D).

Weird Park: Scary Tales

  • Take a closer look at the broken ladder (A).
  • Place the RUNGS on the broken ladder to repair the ladder (B).
  • Take the LADDER (C).
  • Take a closer look at the front door (D).
  • Slip the KNIFE or the SCREWDRIVER through gap between the door and the door frame to lift the latch (E).
  • Enter the Boathouse (F).

Weird Park: Scary Tales

  • Take a closer look at the boat (A).
  • Take the BOBBER (B).
  • Take a closer look at the air compressor control panel (C).
  • Use the SCREWDRIVER to remove the air compressor control panel lid (D).
  • Replace the blown fuse on the air compressor control panel with the FUSE in.
  • your inventory (E).
  • Play the mini-game on the air compressor control panel (F).
  • Arrange wires as shown (G).
  • Click on the air compressor control panel switch to turn on the compressor (H).
  • Go back outside (I).

Weird Park: Scary Tales

  • Take a closer look at the bench (A).
  • Place the WORM and the BOBBER on the rod (B).
  • Take the FISHING ROD (C).
  • Enter the boathouse (D).

Weird Park: Scary Tales

  • Use the FISHING ROD on the water to catch a FISH (A).
  • Use the FISHING ROD on the water to snag a diving helmet (B).
  • Take the DIVING HELMET (C).
  • Place the DIVING HELMET on the diving suit (D).
  • Go back outside.

Weird Park: Scary Tales

  • Take a closer look at the gull (A).
  • Give the FISH to the gull (B).
  • Take the KEY the gull dropped (C).
  • Go back to the Porch (D).

Weird Park: Scary Tales

  • Take a closer look at the mailbox (A).
  • Use the KEY to unlock the mailbox (B).
  • Open the envelope. Read the letter (C).
  • Read the flyer (D).
  • Go to the attic (E).

Weird Park: Scary Tales

  • Click on the couch to access the HOG scene (A).
  • Go to the boathouse (B).

Weird Park: Scary Tales

  • To acquire the sketch, use pencil on the sketch pad.
  • Collect the items on the list at the bottom of the screen to get the DUCT TAPE.

Weird Park: Scary Tales

  • Place the DUCT TAPE on the damaged hose to repair it (A).
  • Click on the diving suit to dive (B).

Chapter 2: Flooded Library

Weird Park: Scary Tales

  • Take a closer look at the sewage pipe (A).
  • Play the mini-game on the lock to open the grate (B).
  • Rotate the lock parts as shown (C).
  • Take the SPEAR (D).
  • Go back outside the boathouse (E).

Weird Park: Scary Tales

  • Take a closer look at the bench (A).
  • Place the SPEAR on the spear gun to load the gun (B).
  • Take the SPEAR GUN (C).
  • Enter the Boathouse. Dive (D).

Weird Park: Scary Tales

  • Use the KNIFE to remove the net wrapped around the boat propeller (A).
  • Take a closer look at the gate to the Library (B).
  • Shoot the SPEAR GUN at the mechanism handle (C).
  • Enter the flooded library (D).

Weird Park: Scary Tales

  • Play the mini-game on the chest to open the chest (A).
  • Take a closer look at the rope on the wall (B).
  • Use the KNIFE to cut the rope (C).
  • Take the PART OF THE PENDANT. Open the case (D).
  • Take the COIN from the case (E).
  • Click on the broken cupboard to access the HOG scene (F).
  • Place the LADDER against the stairs (G).
  • Go to the second floor of the library (H).

Weird Park: Scary Tales

  • Click on the highlighted areas as many times as shown.

Weird Park: Scary Tales

  • To acquire the cat, click on the stone slab with the hand print.
  • Collect the items on the list at the bottom of the screen to get the PIPE WRENCH.

Weird Park: Scary Tales

  • Take a closer look at the microscope on the table (A).
  • Take the GLUE (B).
  • Click on the ladder once to move it to the right (C).
  • Play the mini-game on the compartment door to open the compartment (D).
  • Guide the ball along the route shown (E).
  • Take the BRUSH (F).
  • Exit the flooded library (G).

Weird Park: Scary Tales

  • Apply the BRUSH to the boat side to clean it (A).
  • Take a closer look at the boat propeller (B).
  • Apply the PIPE WRENCH to the propeller to unscrew it (C).
  • Take the PROPELLER (D).
  • Enter the Flooded Library (E).

Weird Park: Scary Tales

  • Click on the broken cupboard to access the HOG scene (A).
  • Return to the boathouse (B).

Weird Park: Scary Tales

  • To acquire the pearl, click on the closed clamshell.
  • Collect the items on the list at the bottom of the screen to get the WIRE CUTTERS.

Weird Park: Scary Tales

  • Take a closer look at the boat (A).
  • Click on the code lock on the glove compartment (B).
  • Enter the code ‘BREEZE’ to open the glove compartment (C).
  • Take the OILER (D).
  • Go back outside the boathouse (E).

Weird Park: Scary Tales

  • Take a closer look at the payphone (A).
  • Drop the COIN into the coin slot (B).
  • Dial ’2-31-94,’ as shown in the advertisement (C).
  • Take the SUN FIGURINE that fell out from behind the payphone (D).
  • Take a closer look at the water pump (E).
  • Use the OILER on the rusty valve handle (F).
  • Click on the valve handle to turn on the water (G).
  • Click on the VALVE HANDLE to take it (H).
  • Return to the house. Enter the kitchen (I).

Weird Park: Scary Tales

  • Take a closer look at the pipe under the sink (A).
  • Use the PIPE WRENCH to loosen the pipe under the sink (B).
  • Take the GEAR (C).
  • Take a closer look at the vent (D).
  • Use the SCREWDRIVER to remove the grill (E).
  • Place the PROPELLER on the fan (F).
  • Pull the cord to turn on the vent (G).
  • Click on the piece of paper that blows out to get the FUSE BOX SCHEMATIC (H).
  • Use WIRE CUTTERS to cut the chain that’s wrapped around the refrigerator (I).
  • Open the refrigerator. Take the BUG SPRAY (J).
  • Return to the front yard (K).

Weird Park: Scary Tales

  • Take a closer look at the scarecrow (A).
  • Use the WIRE CUTTERS to cut open the coat (B).
  • Spray the BUG SPRAY on the insects. Open the coat (C).
  • Place the PART OF THE PENDANT stored in your inventory on the pendant on the scarecrow (D).
  • Take the ENGRAVED PENDANT (E).
  • Return to the barn (F).

Weird Park: Scary Tales

  • Open the electrical panel (A).
  • Place the FUSE BOX SCHEMATIC on the panel door. Click on the schematic to examine it (B).
  • Click on the switch for the cellar (C).
  • Return to the second floor of the flooded library (D).

Weird Park: Scary Tales

  • Take a closer look at the microscope on the table (A).
  • Place the ENGRAVED PENDANT on the microscope (B).
  • Click on the microscope to examine the inscription on the pendant (C).
  • Return to the house (D).

Weird Park: Scary Tales

  • Take a closer look at the old typewriter (A).
  • Enter the symbols from the pendant: M-A-J-7-3 (B).
  • Go to the Attic (C).

Weird Park: Scary Tales

  • Take a closer look at the safe on the wall (A).
  • Click on the upper and lower code locks on the safe (B).
  • Enter the symbols from the typewriter (C).
  • Enter the symbols on the engraved pendant (D).
  • Take the FIGURINE PART (E).
  • Go to the Cellar (F).

Weird Park: Scary Tales

  • Take a closer look at the pipe next to the boiler (A).
  • Place the VALVE HANDLE on the pipe (B).
  • Click on the valve handle to turn on the water supply to the boiler (C).
  • Take a closer look at the shaft in the back of the cellar (D).
  • Place the GEAR in the lift mechanism (E).
  • Click on the button to send the lift to the kitchen (F).
  • Go to the kitchen (G).

Weird Park: Scary Tales

  • Take a closer look at the shaft in the back of the kitchen (A).
  • Place the FIGURINE PART stored in your inventory next to the broken figurine on the lift (B).
  • Use the GLUE to fix the broken figurine (C).
  • Take the FIGURINE (D).
  • Go to the second floor of the flooded library (E).

Weird Park: Scary Tales

  • Click on the ladder twice to move it to the leftmost shelf (A).
  • Place the FIGURINE on the mechanism on the shelf (C).
  • Click on the lever to start the mechanism (D).
  • Click on the ladder once to move it to the middle shelf (E).
  • Take a closer look at the middle shelf (F).
  • Place the SUN FIGURINE in the hole in the center of the grill (G).
  • Take the book of fairy tales (H).
  • Take the FILM REEL hidden behind the books. Read the newspaper clipping (I).
  • Return to the barn (J).

Weird Park: Scary Tales

  • Take a closer look at the electrical panel (A).
  • Click on the switch for the attic (B).
  • Go to the attic (C).

Weird Park: Scary Tales

  • Take a closer look at the film projector (A).
  • Click on the button on the film projector to watch the film on the installed reel (B).
  • Place the FILM REEL you found in the library on the film projector (C).
  • Click on the button on the film projector to watch the film on the installed reel (D).
  • Go to the cellar (E).

Weird Park: Scary Tales

  • Take a closer look at the mechanism with the four levers (A).
  • Set the levers in the positions shown in the film (B).
  • Click on the door to open it. Enter the Clown’s World (C).

Chapter 3: Cinderella

Weird Park: Scary Tales

  • Take a closer look at the hole in the rose bushes (A).
  • Take the VALVE HANDLE (B).
  • Go to the front of the castle (C).

Weird Park: Scary Tales

  • Take a closer look at the fountain (A).
  • Take the DOOR HANDLE from the lion’s mouth (B).
  • Place the VALVE HANDLE on the pipe (C).
  • Click on the valve handle to turn on the water (D).
  • Take a closer look at the front door (E).
  • Place the DOOR HANDLE on the right side of the door (F).
  • Play the mini-game on the door (G).
  • Click on the parts in the correct order (H).
  • Enter the castle (I).

Weird Park: Scary Tales

  • Take a closer look at the gate to the left of the stairs (A).
  • Click on the bent cover to reveal the cache (B).
  • Take the CROWN FIGURINE (C).
  • Place the CROWN FIGURINE on the mechanism at the bottom of the stairs (D).
  • Go to the clockwork room (E).

Weird Park: Scary Tales

  • Take a closer look at the dresser on the right (A).
  • Use the KNIFE to open the drawer (B).
  • Take the SPINDLE (C).
  • Take a closer look at the spinning wheel (D).
  • Place the SPINDLE at the top of the spinning wheel (E).
  • Click on the broken bell to the left to access the HOG scene (F).
  • Return to the carousel (G).

Weird Park: Scary Tales

  • To get the music note, place the bow on the violin.
  • Collect the items on the list at the bottom of the screen to get the SCISSORS.

Weird Park: Scary Tales

  • Take a closer look at the sheep (A).
  • Use SCISSORS to get WOOL (B).
  • Return to the clockwork room (C).

Weird Park: Scary Tales

  • Take a closer look at the spinning wheel (A).
  • Place the WOOL on the stool to the left (B).
  • Click on the spinning wheel to start it (C).
  • Take the STRING (D).
  • Click on the broken bell to the left to access the HOG scene (E).
  • Return to the front of the castle (F).

Weird Park: Scary Tales

  • To get the still life, use the feather duster to clean it.
  • Collect the items on the list at the bottom of the screen to get the EMPTY JUG.

Weird Park: Scary Tales

  • Take a closer look at the fountain (A).
  • Place the EMPTY JUG under the spout to get the JUG OF WATER (B).
  • Return to the carousel (C).

Weird Park: Scary Tales

  • Take a closer look at the hole in the rose bushes (A).
  • Wrap the STRING around the broken broom to repair it (B).
  • Take the BROOM (C).
  • Take a closer look at the smoldering leaves (D).
  • Pour the JUG OF WATER on the smoldering leaves (E).
  • Take the SWITCH (F).
  • Take a closer look at the mechanism to the right of the carousel (G).
  • Place the SWITCH on the mechanism (H).
  • Click on the switch to lower the carousel (I).
  • Play the mini-game on the top of the carousel to acquire the CLOCK KEY (J).
  • Return to the clockwork room (K).

Weird Park: Scary Tales

  • Push the buttons as shown.

Weird Park: Scary Tales

  • Use the BROOM to clear away the cobwebs (A).
  • Place the CLOCK KEY on the clock mechanism (B).
  • Click on the clock key to set the time (C).
  • Take the BOARD (D).
  • Go downstairs (E).

Weird Park: Scary Tales

  • Place the BOARD across the gap in front of the stairs (A).
  • Take the GLASS SLIPPER (B).
  • Go back to the front of the castle (ะก).

Weird Park: Scary Tales

  • Take a closer look at the carriage (A).
  • Place the GLASS SLIPPER on Cinderella’s foot (B).
  • Enter the castle (C).

Weird Park: Scary Tales

  • Click on the picture at the top of the stairs to walk onto the ship deck (A).

Chapter 4: Peter Pan

Weird Park: Scary Tales

  • Take a closer look at the winch in the middle of the deck (A).
  • Take the CROWBAR (B).
  • Insert the CROWBAR into the hole in the winch (C).
  • Click on the crowbar to lower the small boat (D).
  • Take the CROWBAR (E).
  • Play the mini-game on the hatch to the hold (F).
  • Enter the hold (G).

Weird Park: Scary Tales

  • Move the wooden planks as shown.

Weird Park: Scary Tales

  • Use the CROWBAR to open the ammo crate (A).
  • Take the CANNONBALL (B).
  • Take the OARS (C).
  • Click on the back of the hold to access the HOG scene (D).
  • Return to the ship deck (E).

Weird Park: Scary Tales

  • To acquire the white octopus, paint the octopus drawing on the wall.
  • Collect the items on the list at the bottom of the screen to get the ROPE LADDER.

Weird Park: Scary Tales

  • Take a closer look at the small boat (A).
  • Attach the ROPE LADDER to the edge of the ship (B).
  • Place the OARS in the small boat (C).
  • Click on the small boat to paddle to the Island. Go to the pond (D).

Weird Park: Scary Tales

  • Take the SHOVEL (A).
  • Go back to Captain Hook (B).

Weird Park: Scary Tales

  • Use the SHOVEL to remove the pile of sand (A).
  • Click on the chest to open it (B).
  • Take the MAP FRAGMENT and the KEY (C).
  • Go back to the ship hold (D).

Weird Park: Scary Tales

  • Click on the far corner of the hold to access the HOG scene (A).
  • Return to the ship deck (B).

Weird Park: Scary Tales

  • To acquire Egypt, use the magnifying glass to view the map.
  • Collect the items on the list at the bottom of the screen to get the CORKSCREW.

Weird Park: Scary Tales

  • Take a closer look at the door on the deck of the ship (A).
  • Use the KEY to unlock the door (B).
  • Enter the captain’s quarters (C).

Weird Park: Scary Tales

  • Take a closer look at the table in the middle of the room (A).
  • Place the MAP FRAGMENT stored in your inventory next to the other map fragment (B).
  • Play the mini-game on the organ (C).
  • Take a closer look at the cache that opened (D).
  • Take the ROPE (E).
  • Use the CORKSCREW on the bottle of rum (F).
  • Take the RUM (G).
  • Take a closer look at the broken window (H).
  • Attach the ROPE to the hook (I).
  • Take the GRAPPLING HOOK (J).
  • Return to the hold (K).

Weird Park: Scary Tales

  • Take a closer look at the ammo crate (A).
  • Pour the RUM over the torch (B).
  • Take the TORCH (C).
  • Return to the island (D).

Weird Park: Scary Tales

  • Place the TORCH in the fire to get the BURNING TORCH (A).
  • Return to the pond (B).

Weird Park: Scary Tales

  • Take a closer look at the pond with the crocodile in it (A).
  • Throw the GRAPPLING HOOK at the barrel (B).
  • Use the CORKSCREW on the cork (C).
  • Take the GUNPOWDER (D).
  • Return to the hold (E).

Weird Park: Scary Tales

  • Click on the cannon to open it (A).
  • Place the CANNONBALL in the cannon (B).
  • Pour the GUNPOWDER into the cannon (C).
  • Click on the cannon to close it (D).
  • Take a closer look at the aiming mechanism (E).
  • Set the coordinates for the dam: F-3 (F).
  • Touch the BURNING TORCH to the fuse on the cannon (G).
  • Return to the island (H).

Weird Park: Scary Tales

  • Take the SABRE (A).
  • Take a closer look at the birdcage on the log (B).
  • Click on the door to open the birdcage (C).
  • Take TINKER BELL (D).
  • Return to the ship deck (E).

Weird Park: Scary Tales

  • Use the SABRE to free the tied-up doll (A).
  • Send TINKER BELL to remove the spell on the doll (B).
  • Take a closer look at the piece of paper Mr. Dudley dropped (C).
  • Return to the Pond (D).

Weird Park: Scary Tales

  • Take a closer look at the mechanism by the dam (A).
  • Click on the stone circle (B).
  • Set the combination according the piece of paper Mr. Dudley dropped: XI-V-II (C).
  • Click on the lever to start the mechanism (D).
  • Cross the river (E).

Chapter 5: Red Riding Hood

Weird Park: Scary Tales

  • Take a closer look at the front door (A).
  • Use the CROWBAR to get the BOARDS (B).
  • Place the BOARDS against the tree (C).
  • Use the HAMMER on the tree to make a ladder (D).
  • Click on the well to access the HOG scene (E).
  • Take a closer look at the chimney (F).
  • Use the CHIMNEY BRUSH to remove the debris in the chimney (G).
  • Go to the lair of the wolf (H).

Weird Park: Scary Tales

  • To acquire the honeycomb, open the beehive.
  • Collect the items on the list at the bottom of the screen to get the CHIMNEY BRUSH.

Weird Park: Scary Tales

  • Place the TORCH stored in your inventory at the cave entrance (A).
  • Take a closer look at the bones near the cave entrance (B).
  • Take the FIRE POKER (C).
  • Enter granny’s house.

Weird Park: Scary Tales

  • Play the mini-game on the case (A).
  • Place related images on the same row (B).
  • Take the WIND-UP KEY (C).
  • Take a closer look at the fireplace (D).
  • Use the FIRE POKER to take the WEIGHT (E).
  • Go back outside (F).

Weird Park: Scary Tales

  • Take a closer look at the tree house (A).
  • Hang the WEIGHT on the empty chain. Play the mini-game (B).
  • Arrange the weights as shown (C).
  • Take the MECHANICAL RABBIT (D).
  • Click on the well to access the HOG scene (E).
  • Enter granny’s house (F).

Weird Park: Scary Tales

  • To get the flower, use the watering can to water the sprout.
  • Collect the items on the list at the bottom of the screen to get the MILK.

Weird Park: Scary Tales

  • Take a closer look at the cat under the bed (A).
  • Pour the MILK into the empty saucer (B).
  • Take the GUN (C).
  • Go to the lair of the wolf (D).

Weird Park: Scary Tales

  • Take a closer look at the bones near the cave entrance (A).
  • Place the MECHANICAL RABBIT on the stone (B).
  • Insert the WIND-UP KEY into the rabbit (C).
  • Click on the WIND-UP KEY to start the rabbit (D).
  • Fire the GUN at the wolf (E).
  • Return to the entrance to granny’s house (F).

Weird Park: Scary Tales

  • Use the crowbar to remove the BOARDS from the tree (A).
  • Go to the lair of the wolf (B).

Weird Park: Scary Tales

  • Take a closer look at the bridge (A).
  • Place the BOARDS across the gap (B).
  • Cross the bridge (C).

Chapter 6: Nutcracker

Weird Park: Scary Tales

  • Take a closer look at the porch (A).
  • Take the STONE from the flower pot (B).
  • Take a closer look at the door handle (C).
  • Use the STONE to break the glass (D).
  • Click on the door handle on the inside of the door (E).
  • Enter the hall (F).

Weird Park: Scary Tales

  • Click on the base of the Christmas tree to access the HOG scene (A).
  • Go to the theatre (B).

Weird Park: Scary Tales

  • To acquire the clown, click on the button on the box.
  • Collect the items on the list at the bottom of the screen to get the FIRECRACKER.

Weird Park: Scary Tales

  • Take a closer look at the arcade machine (A).
  • Click on the hammer to start the mini-game (B).
  • Take the MASK (C).
  • Click on the cart to play the cake mini-game (D).
  • Take the TONGS (E).
  • Return to the hall (F).

Weird Park: Scary Tales

  • Move the parts of the cake as shown.

Weird Park: Scary Tales

  • Take a closer look at the fireplace in the back of the hall (A).
  • Use the TONGS to remove a BURNING EMBER from the fireplace (B).
  • Click on the backdoor to open it (C).
  • Go to the terrace (D).

Weird Park: Scary Tales

  • Take the RIBBON (A).
  • Take a closer look at the sled (B).
  • Place the FIRECRACKER on the sled (C).
  • Place the RIBBON on the firecracker (D).
  • Touch the BURNING EMBER to the firecracker fuse (E).
  • Take a closer look at the demolished snowman (F).
  • Take the CANDLE and the FROZEN OWL (G).
  • Return to the hall (H).

Weird Park: Scary Tales

  • Take a closer look at the fireplace (A).
  • Place the candle in the fireplace to get the BURNING CANDLE (B).
  • Use the FROZEN OWL on the fireplace to thaw it (C).
  • Return the terrace (D).

Weird Park: Scary Tales

  • Take the MASK (A).
  • Go back outside the front door (B).

Weird Park: Scary Tales

  • Take a closer look at the gnome with the lantern (A).
  • Place the BURNING CANDLE in the lantern (B).
  • Enter the hall (C).

Weird Park: Scary Tales

  • Click on the base of the Christmas tree to access the HOG scene (A).
  • Go back outside the front door (B).

Weird Park: Scary Tales

  • To acquire the cup of tea, use the tea kettle on the empty cup.
  • Collect the items on the list at the bottom of the screen to get the PICKAXE.

Weird Park: Scary Tales

  • Take a closer look at the frozen pond (A).
  • Use the PICKAXE to break the ice (B).
  • Take the SABRE (C).
  • Return to the theatre (D).

Weird Park: Scary Tales

  • Place the MASKS on the sliding doors (A).
  • Give the SABRE to the Nutcracker (B).

Weird Park: Scary Tales

  • Take a closer look at the lock on the gate (A).
  • Place the GUNPOWDER on the detonated firecracker (B).
  • Click on the detonator handle (C).
  • Take a closer look at the Mouse King (D).
  • Take the SABRE (E).
  • Enter the garden (F).

Chapter 7: Rapunzel

Weird Park: Scary Tales

  • Play the mini-game on the fountain (A).
  • Reveal all of the matching pairs, as shown in the drawing (B).
  • Take a closer look at the bottle floating in the fountain (C).
  • Click on the bottle to open it and read the note (D).
  • Use the SABRE to cut the vines wrapped around the bicycle (E).
  • Take the CHAIN (F).
  • Go to the tower entrance (G).

Weird Park: Scary Tales

  • Click on the usher to access the HOG scene (A).
  • Take a closer look at the grill at the base of the tower (B).
  • Use the HACKSAW to saw through the grill (C).
  • Take the STAFF and the MIRROR FRAGMENT (D).
  • Return to the garden (E).

Weird Park: Scary Tales

  • To acquire the mouse, place the cheese in the cage.
  • Collect the items on the list at the bottom of the screen to get the HACKSAW.

Weird Park: Scary Tales

  • Use the HACKSAW on the tree branch (A).
  • Take a closer look at the bag (B).
  • Replicate the image found in the bottle in the fountain (C).
  • Take the MONOCLE and the RUBY (D).
  • Go to the tower entrance (E).

Weird Park: Scary Tales

  • Take a closer look at the gate control panel (A).
  • Place the chain on the empty gears (B).
  • Click on the red button to open the gate (C).
  • Take a closer look at the tower door (D).
  • Use the PICKAXE on the bricks (E).
  • Click on the lever to open the tower door (F).
  • Enter the tower (G).

Weird Park: Scary Tales

  • Place the STAFF in the hole in the floor (A).
  • Take a closer look at the opened window (B).
  • Take the MIRROR FRAGMENT (C).
  • Place the MONOCLE in the holder on the front of the lens (D).
  • Place the RUBY on the staff (E).
  • Take a closer look at the door (F).
  • Click on the highlighted buttons to open the door (G).
  • Enter the room (H).

Weird Park: Scary Tales

  • Take a closer look at the doll (A).
  • Take the MEDALLION (B).
  • Go back to the previous room (C).

Weird Park: Scary Tales

  • Take a closer look at the knight’s armor (A).
  • Place the Pendant in the armor (B).
  • Take the KEY (C).
  • Go back to the room with the doll (D).

Weird Park: Scary Tales

  • Take a closer look at the case on the bed (A).
  • Use the KEY to unlock it (B).
  • Take the MIRROR FRAGMENT and the TICKET (C).
  • Take a closer look at the dresser mirror (D).
  • Take the MIRROR FRAGMENT (E).
  • Place all four MIRROR FRAGMENTS on the broken mirror (F).
  • Take the SCISSORS (G).
  • Take a closer look at the doll (H).
  • Use the SCISSORS to cut the doll’s hair (I).
  • Return to the tower entrance (J).

Weird Park: Scary Tales

  • Click on the usher to access the HOG scene (A).
  • Go to the Canyon (B).

Weird Park: Scary Tales

  • To get the ’4,’ use the chalk on the chalkboard.
  • Collect the items on the list at the bottom of the screen to get the BOW and ARROW.

Weird Park: Scary Tales

  • Use the BOW and ARROW to shoot the target (A).
  • Take a closer look at the rail car (B).
  • Play the mini-game with wires (C).
  • Arrange the wires as shown (D).
  • Insert the TICKET into the slot (E).
  • Click on the rail car to go to the next location (F).

Chapter 8: Hansel and Gretel

Weird Park: Scary Tales

  • Play the mini-game on the road sign post (A).
  • Assemble the image (B).
  • Enter the woods (C).

Weird Park: Scary Tales

  • Click on the carriage door to open it (A).
  • Click on the carriage to access the HOG scene (B).
  • Take a closer look at the carriage wheel on the right (C).
  • Use the HAMMER on the wheel to acquire the PEG (D).
  • Take the WHEEL (E).
  • Return to the crossroads (F).

Weird Park: Scary Tales

  • To acquire the ink blot, dip the quill in the inkpot.
  • Collect the items on the list at the bottom of the screen to get the HAMMER.

Weird Park: Scary Tales

  • Take a closer look at the hole in the tree (A).
  • Place the PEG in the crack in the tree (B).
  • Use the Hammer on the peg (C).
  • Take the KEY (D).
  • Take a closer look at the lock on the chain connected to the cart (E).
  • Use the KEY on the lock (F).
  • Place the WHEEL on the cart (G).
  • Go to the gate (H).

Weird Park: Scary Tales

  • Take a closer look at the jug to the right of the gate (A).
  • Use the HAMMER to break the jug (B).
  • Take the HANDLE (C).
  • Go to the mechanical tree (D).

Weird Park: Scary Tales

  • Take a closer look at the mechanism on the left side of the tree (A).
  • Place the HANDLE in the hole (B).
  • Click on the handle to turn it (C).
  • Take a closer look at the base of the mechanical tree (D).
  • Take the TWIG next to the spider (E).
  • Take a closer look at the crawfish by the water (F).
  • Give the TWIG to the crawfish (G).
  • Take the EYE and the BLUE STONE (H).
  • Retrieve the HANDLE (I).
  • Enter the Tree (J).

Chapter 9: Dungeon

Weird Park: Scary Tales

  • Take a closer look at the fish-shaped fountain (A).
  • Play the mini-game on the fountain (B).
  • Rotate the segments as many times as shown (C).
  • Take the KEY (D).
  • Take the RUSTY SWORD (E).
  • Take a closer look at the middle door (F).
  • Use the KEY to unlock the door (G).
  • Go to the street (H).

Weird Park: Scary Tales

  • Take a closer look at the barrel organ (A).
  • Place the HANDLE on the side of the barrel organ (B).
  • Click on the handle to turn it (C).
  • Take the HANDLE and the DOOR HANDLE (D).
  • Enter the smithy (E).

Weird Park: Scary Tales

  • Click on the workbench to access the HOG scene (A).
  • Use the RUSTY SWORD on the grindstone to get the SWORD (B).
  • Go to the statue of the soldier (C).

Weird Park: Scary Tales

  • To get the peg, use the knife on the stick.
  • Collect the items on the list at the bottom of the screen to get the SLEDGEHAMMER.

Weird Park: Scary Tales

  • Play the mini-game at the base of the statue (A).
  • Assemble the image (B).
  • Take the SHACKLES from the secret compartment (C).
  • Use the SWORD to cut down the noose (D).
  • Take the NOOSE (E).
  • Go to the statue of the witch (F).

Weird Park: Scary Tales

  • Use the SLEDGEHAMMER to break up the stones at the base of the fence (A).
  • Take the IRON BAR (B).
  • Place the SHACKLES on the statue of the witch (C).
  • Use the SWORD to cut down the vines (D).
  • Enter the arch (E).

Weird Park: Scary Tales

  • Use the NOOSE to pull down the lever above the door (A).
  • Go to the second floor of the arch (B).

Weird Park: Scary Tales

  • Click on the back of the arch to access the HOG scene (A).
  • Hang the SHIELD on the chain (B).
  • Take the CRATE (C).
  • Play the mini-game on the wall (D).
  • Click on the winch to lower the chain with the shield (E).
  • Return to the street outside the smithy (F).

Weird Park: Scary Tales

  • To acquire the nail, use the tongs to pull it out.
  • Collect the items on the list at the bottom of the screen to get the SHIELD.

Weird Park: Scary Tales

  • Move tokens as shown.

Weird Park: Scary Tales

  • Place the CRATE under the ladder to raise the ladder (A).
  • Take a closer look at the open shutter (B).
  • Take a closer look at the note on the shutter (C).
  • Take a closer look at the door on the left (D).
  • Place the DOOR HANDLE on the free fastener (E).
  • Click on the door handles in the correct order (F).
  • Enter the tavern (G).

Weird Park: Scary Tales

  • Play the mini-game on the cupboard in the back of the tavern (A).
  • Click and slide the metal sheets until a different number is visible through each hole (B).
  • Take the PAW PRINT from the cupboard (C).
  • Click on the oven to access the HOG scene (D).
  • Return to the second floor of the arch (E).

Weird Park: Scary Tales

  • To acquire the flour, pour the bowl of grain into the grinder.
  • Collect the items on the list at the bottom of the screen to get the TWEEZERS.

Weird Park: Scary Tales

  • Take a closer look at the telescope on the balcony (A).
  • Take a closer look at the lenses on the top of the telescope (B).
  • Use the TWEEZERS to retrieve the RED STONE (C).
  • Click on the telescope to use it (D).
  • Return to the ground floor of the arch (E).

Weird Park: Scary Tales

  • Take a closer look at the beholder (A).
  • Click on the indicated eye to open it and take the YELLOW STONE (B).
  • Set the combination (C).
  • Go to the bridge (D).

Weird Park: Scary Tales

  • Use the IRON BAR on the stone slab with the chain attached to it (A).
  • Place the PAW PRINT at the base of one of the dog statues (B).
  • Return to the second floor of the arch (E).

Weird Park: Scary Tales

  • Click on the back of the arch to access the HOG scene (A).
  • Return to the tavern (B).

Weird Park: Scary Tales

  • To get the vase of flowers, place every flower in the vase.
  • Collect the items on the list at the bottom of the screen to get the THREAD.

Weird Park: Scary Tales

  • Take a closer look at the cupboard at the back of the tavern (A).
  • Place the THREAD on the needle (B).
  • Take the NEEDLE and THREAD (C).
  • Click on the oven to access the HOG scene (D).
  • Place the BOTTLE at the front of the barrel (E).
  • Go to the smithy (F).

Weird Park: Scary Tales

  • To get the orange juice, place the orange in the juicer.
  • Collect the items on the list at the bottom of the screen to get the BOTTLE.

Weird Park: Scary Tales

  • Take a closer look at the bellows (A).
  • Use the NEEDLE and THREAD to repair the hole in the bellows (B).
  • Click on the bellows to intensify the fire in the oven (C).
  • Take the BELLOWS (D).
  • Place the IRON BAR in the oven to acquire the HOT IRON BAR (E).
  • Place the HOT IRON BAR on the anvil (F).
  • Use the SLEDGEHAMMER on the anvil to acquire the IRON HOOK (G).
  • Click on the workbench to access the HOG scene (H).
  • Go to the bridge (I).

Weird Park: Scary Tales

  • To acquire the horseshoe, insert the handle into vice and then click on it.
  • Collect the items on the list at the bottom of the screen to get the PAW PRINT.

Weird Park: Scary Tales

  • Take a closer look at the cage on the chain to the left of the bridge (A).
  • Use the IRON HOOK to retrieve the KEY from the cage (B).
  • Place the PAW PRINT at the base of the other dog statue (C).
  • Pass through the gates (D).

Chapter 10: Tinderbox

Weird Park: Scary Tales

  • Place the HANDLE in the hole on the column on the right (A).
  • Take a closer look at the base of the organ (B).
  • Place the BELLOWS in the hole (C).
  • Take a closer look at the buttons on the organ (D).
  • Take the IMAGE FRAGMENT (E).
  • Go to the statue of the soldier (F).

Weird Park: Scary Tales

  • Take a closer look at the door to the right (A).
  • Use the KEY to unlock the door (B).
  • Enter the drugstore (C).

Weird Park: Scary Tales

  • Click on the counter to access the HOG scene (A).
  • Take a closer look at the skull on the table to the left (B).
  • Place the BOLT in the skull (C).
  • Take the TAP (D).
  • Take a closer look at the bookshelf in the back of the drugstore (E).
  • Play the mini-game on the cover of the book (F).
  • Take the GLASS (G).
  • Click on the book to study the recipe (H).
  • Go to the tavern (I).

Weird Park: Scary Tales

  • To acquire the fish, place the net in the fish tank.
  • Collect the items on the list at the bottom of the screen to get the BOLT.

Weird Park: Scary Tales

  • The ball will appear in the places shown in the screenshot.

Weird Park: Scary Tales

  • Take a closer look at the cupboard under the bar (A).
  • Place the IMAGE FRAGMENT on the central star (B).
  • Configure each star correctly (C).
  • Take the STONE FRAGMENT and the KEY (D).
  • Take a closer look at the barrel (E).
  • Place the TAP stored in your inventory on the tap (F).
  • Click on the tap to turn it (G).
  • Take the WINE (H).
  • Return to the dogs (I).

Weird Park: Scary Tales

  • Take a closer look at the etched stone on the middle column (A).
  • Place the STONE FRAGMENT in the empty space (B).
  • Take a closer look at the organ buttons (C).
  • Set the correct combination (D).
  • Click on the handle to start the organ (E).
  • Take a closer look at the chest behind the dog (F).
  • Take the GREEN STONE (G).
  • Take a closer look at the lock (H).
  • Place the BLUE, YELLOW, GREEN and RED STONES on the lock (I).
  • Open the case and take the TINDERBOX (J).
  • Return to the statue of the witch (K).

Weird Park: Scary Tales

  • Take a closer look at the mushroom-covered tree stump (A).
  • Place the GLASS over the mushrooms (B).
  • Take the remaining MUSHROOM (C).
  • Return to the scene with the fish-shaped fountain (D).

Weird Park: Scary Tales

  • Take a closer look at the berry bush near the fountain (A).
  • Place the GLASS over the berry bush (B).
  • Take the remaining BERRIES (C).
  • Take a closer look at the gate to the right (D).
  • Use the KEY to unlock the gate (E).
  • Enter the scene with the witch (F).

Weird Park: Scary Tales

  • Take a closer look at the bunch of flowers (A).
  • Place the GLASS over the flowers (B).
  • Take the remaining FLOWER (C).
  • Return to the statue of the soldier (D).

Weird Park: Scary Tales

  • Take a closer look at the herb cart (A).
  • Place the GLASS over the cart (B).
  • Take the remaining HERBS (C).
  • Enter the drugstore (D).

Weird Park: Scary Tales

  • Click on the counter to access the HOG scene (A).
  • Take a closer look at the still on the table to the right (B).
  • Click on the door of the still to open it (C).
  • Place the FLASK under the coil (D).
  • Place the MUSHROOM, HERBS, WINE, BERRIES and FLOWER in the still (E).
  • Use the TINDERBOX to light the burner under the still (F).
  • Take the FLASK WITH POISON (G).
  • Go to the scene with the witch (H).

Weird Park: Scary Tales

  • To get the sunglasses, place the regular glasses over the smoke from the lamp.
  • Collect the items on the list at the bottom of the screen to get the FLASK.

Weird Park: Scary Tales

  • Pour the FLASK WITH POISON into the watering can (A).
  • Take the WATERING CAN WITH POISON (B).
  • Pour the WATERING CAN WITH POISON on the plant in front of the altar (C).
  • Take a closer look at the altar (D).
  • Place the TINDERBOX on the altar (E).
  • Click on the door to free the enchanted child (F).
  • Take a closer look at the hand sticking out of the ground (G).
  • Take the RING (H).
  • Return to the woods (I).

Weird Park: Scary Tales

  • Take a closer look at the suitcase (A).
  • Insert the RING into the lock (B).
  • Take the GLOVES (C).
  • Click on the carriage to access the HOG scene (D).
  • Go to the gate (E).

Weird Park: Scary Tales

  • To get the necklace, use the string on the beads on the floor.
  • Collect the items on the list at the bottom of the screen to get the ROPE.

Weird Park: Scary Tales

  • Take a closer look at the well (A).
  • Tie the ROPE to the steel loop (B).
  • Take the BASKET (C).
  • Return to the mechanical tree (D).

Weird Park: Scary Tales

  • Take a closer look at the base of the mechanical tree (A).
  • Place the BASKET next to the spider (B).
  • Use the GLOVES to catch the spider (C).
  • Click on the basket to take the SPIDER (D).
  • Return to the gate (E).

Weird Park: Scary Tales

  • Take a closer look at the middle of the gate (A).
  • Place the SPIDER in the hole in the gate (B).
  • Play the spider mini-game (C).
  • Guide the spider along the route shown (D).
  • Pass through the open gates (E).

Chapter 11: Aladdin

Weird Park: Scary Tales

  • Play the mini-game in the sand (A).
  • Place the stones in the order shown (B).
  • Enter the cave (C).

Weird Park: Scary Tales

  • Take the SCARAB WING (A).
  • Go upstairs (B).

Weird Park: Scary Tales

  • Click on the cart to access the HOG scene (A).
  • Return to the cave entrance (B).

Weird Park: Scary Tales

  • To acquire the paper butterfly, use the scissors on the piece of paper.
  • Collect the items on the list at the bottom of the screen to get the SHOVEL.

Weird Park: Scary Tales

  • Take a closer look at the doll of Aladdin, which is buried in sand (A).
  • Use the SHOVEL to excavate the doll (B).
  • Take the DRUMSTICK (C).
  • Enter the cave. Go upstairs (D).

Weird Park: Scary Tales

  • Click on the cart to access the HOG scene (A).
  • Return to the cave (B).

Weird Park: Scary Tales

  • To acquire grain, use the sickle on the sack of grain.
  • Collect the items on the list at the bottom of the screen to get the TONGS.

Weird Park: Scary Tales

  • Take a closer look at the dagger on the hot stones (A).
  • Use the TONGS to retrieve the HOT DAGGER (B).
  • Return to the cave entrance (C).

Weird Park: Scary Tales

  • Take a closer look at the waterfall to the left of the cave entrance (A).
  • Place the HOT DAGGER in the water to acquire the DAGGER (B).
  • Take the SCARAB WING (C).
  • Take a closer look at the bamboo (D).
  • Use the DAGGER on the bamboo to acquire the FLUTE (E).
  • Enter the cave. Go upstairs (F).

Weird Park: Scary Tales

  • Place the FLUTE on the statue of the snake charmer (A).
  • Take the GONG (B).
  • Return to the cave (C).

Weird Park: Scary Tales

  • Place the GONG on its stand (A).
  • Strike the gong with the DRUMSTICK (B).
  • Enter the treasury (C).

Weird Park: Scary Tales

  • Take the SCARAB (A).
  • Return to the Cave. Go upstairs (B).

Weird Park: Scary Tales

  • Take a closer look at the scales in the back of the room (A).
  • Place the SCARAB on the right scale (B).
  • Use the correct weight to balance the scales (C).
  • Take the WEIGHT and the SCARAB (D).
  • Return to the treasury (E).

Weird Park: Scary Tales

  • Place the WEIGHT on the button on the pedestal to the left (A).
  • Take a closer look at the niche in the middle of the wall (B).
  • Place the SCARAB and both SCARAB WINGS in the niche (C).
  • Play the mini-game on the front of the pedestal with the lamp (D).
  • Push the correct buttons (left to right) as many times as shown (E).
  • Take the LAMP (F).
  • Return to the cave entrance (G).

Weird Park: Scary Tales

  • Take a closer look at the doll of Aladdin (A).
  • Give the LAMP to the doll of Aladdin (B).

Chapter 12: Escape

Weird Park: Scary Tales

  • Click on the skeleton on the bed to access the HOG scene (A).
  • Play the mini-game on the wall (B).
  • Place the numbers in the order shown (C).
  • Take the SPRING (D).
  • Use the RAZOR to cut open the mattress (E).
  • Take the LOCK PICK (F).
  • Take a closer look at the door (G).
  • Insert the LOCK PICK into the keyhole. Enter the corridor (H).

Weird Park: Scary Tales

  • To get the coins, use the hammer on the piggy bank.
  • Collect the items on the list at the bottom of the screen to get the RAZOR.

Weird Park: Scary Tales

  • Take a closer look at the door to the next prison cell (A).
  • Insert the LOCK PICK into the keyhole (B).
  • Take the BATTERY (C).
  • Place the BATTERY in the electrical panel (D).
  • Click on the handle on the electrical panel to lower the cage (E).
  • Take a closer look at the cage mechanism (F).
  • Place the SPRING on the cage mechanism (G).
  • Click on the handle to open the cage (H).
  • Use the EYE as bait (I).
  • Enter the lift (J).

Weird Park: Scary Tales

  • Take the RAG (A).
  • Click on the ’3′ button (B).
  • Enter the third floor.
  • Return to the Ward (C).

Weird Park: Scary Tales

  • Click on the skeleton on the bunk to access the HOG scene (A).
  • Use the lift to return to the third floor (B).

Weird Park: Scary Tales

  • To get the beans, use the can opener on the tin can.
  • Collect the items on the list at the bottom of the screen to get the EARMUFFS.

Weird Park: Scary Tales

  • Take a closer look at the clown (A).
  • Place the EARMUFFS on the clown (B).
  • Play the mini-game on the Jack-in-the-box (C).
  • Push the marked buttons as many times as shown (D).
  • Take the MAGNIFYING GLASS (E).
  • Take the PERFUME (F).

Weird Park: Scary Tales

  • Take a closer look at the painting on the easel (A).
  • Spray PERFUME to the ink spot (B).
  • Use the RAG to the dissolved ink spot (C).
  • Use the MAGNIFYING GLASS on the clean painting (D).
  • Take a closer look at the clock to the right (E).
  • Click on the hands to set the time on the grandfather clock to the same time as the clock in the painting (F).
  • Take the KEY (G).
  • Return to the lift (H).

Weird Park: Scary Tales

  • Click on the ’2′ button (A).
  • Go to the cellar of the house (B).

Weird Park: Scary Tales

  • Take a closer look at the door (A).
  • Insert the KEY into the keyhole (B).
  • Throw the KEY into the fire in the boiler (C).
  • Congratulations! You have completed Weird Park: Scary Tales!

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Margie B is the Senior Strategy Guide Editor for Big Fish Games, working on the East Coast. She has been creating guides for the past 7 years and has several hundred guides under her belt. In her spare time she enjoys playing games on her iPad, going to the movies, traveling, and spending time with friends and family.