Art of Murder: Cards of Destiny
This is a very good game overall for those who like large adventures like this. Well done, Quality is good and its quite entertaining, though its got some weird quirks. The reason for only four stars is I hit a couple glitches, the voice acting is sometimes laughable, and the general feel you get is that its a very good game, but not really an outstanding one. Too many little things drag it down, but if you're not nitpicky then its a great buy.
May 26, 2013
This game was a very good game. The beginning was little slow when I was trying to get through the closed down theater area, but once I got past that the game got better.
Graphics were very good as well. The mystery part was very good as you fnally think you know who the murderer is then that changes in good scene. I did have to refer to the strategy guide a few times which was very helpful.
March 3, 2013
Art of Murder: Cards of Destiny
This game started off being very interesting and challenging, but by the end, which came all too soon, the story line was not fully realised in the action play and ended very disappointingly.
In the last few scenes, there appears to be an issue with the audio/visual syncing process, which interrupted the flow of the action.
The speaking interaction between characters is very stilted.
September 13, 2012
At first it seems like there's so much to like about this game: Namely the professional voice-overs, great graphics, expansive locations, detective angle and old school feel.
But what drags it down is just how far the author goes assuming we the players care to make absurd leaps of faith.
While I really like the old school aspect of having the the main character talk about objects when you click on them with the "eye" icon, and the ability to combine objects in inventory, at times the game bogs you down with no where to go and nothing to do.
An example is in the theater. Some of the challenges which quickly turned to aggravation include: What at first seemed like simple swapping of good and bad lightbulbs became confusing. Why? Because once it seemed the task was complete, the game kept letting you open the projector again and again. If I completed the objective, why not be like every other normal game, and STOP allowing me to open the projector?
Then there's the HINT system. Literally a question ? mark which shows you all the possibilities on a given screen. Many times I found myself going online for the walkthrough.
Another example of crazy objectives... At one point you're supposed to raise (or lower) the projection screen. This takes place in a back room via a crank. At first, you're not sure which way the crank is supposed to go, or if it matters. Then once you've spun it around a few times, nothing happens. Then after roaming around the theater a few more times hitting dead ends, you finally go back and crank it some more. Finally you hear a noise- Oh, the screen is moving ok, but now what. Well, for some reason they thought it was a good idea to have you combine the BRICKS with the BUCKET in inventory and hang the bucket on the crank handle to keep the sceen in place!!! SERIOUSLY?!!
It's this linear approach of consistently hitting one dead end after another, with no hope of proceeding that kept me more aggravated than entertained. And yes of course I really like being challenged and stumped, but not plain annoyed. Who would find any fun in that.
December 24, 2012