Bigfoot: Chasing Shadows
3.4
5
5
5
Bigfoot: Chasing Shadows
Engaging storyline. Reasonably sized and well hidden objects match scenes, with new items subtly appearing. No timer to detract from gameplay. Excellent minigames. Includes extras like informative articles, webcam of a bigfoot sighting, and concept art. Sparkles give a bit too much guidance.
November 30, 2011
Bit too much hand-holding but a fun game
The prologue is funny; watch the subtitles underneath the newcaster . There are voiceovers & I thought they suited the characters; some of the dialogue can be clicked through if you wish.
The graphics are clean & bright; the artwork is really nice, the music could be better but I liked the background noises. The screens are a little slow to load but not really a problem. There was a black band down each side of my widescreen.
This is a straight Hidden Object but not just lists; you have to find objects from both a list & from silhouettes & keep an eye out for arrows to go to another scene as you have to move around to find them. Some of the objects can be very small so I had to do a bit of squinting.
The mini games are fun & weren't too difficult to solve.
There are sparkles for objects of interest & rather a lot of hand holding in regard to objectives. The hint button recharges in around 1 minute.
As you go through the game you unlock Top Secret pages which give you the usual information about Bigfoot; later you can also unlock some of the Art Concepts which were an added bonus.
December 19, 2011
Bigfoot - chasing a solution
This is a fun game but seemed a little short somehow - I was slightly disappointed at the ending...it seemed it was rushed at the end - maybe more in a sequel but then how can they call that bigfoot 2? Play the game to see why!
Graphics are good enough, challenges are just good enough to hold your attention but somehow it left me feeling it was missing something.
It's a good game but not a great game!
December 19, 2011
Old-Fashioned Hidden Object Game
Story could have been fascinating, but was basically illogical; tried to tie a variety of elements together but didn't quite succeed; the hidden objects were poorly drawn and some were extremely small; adding darkness and hazy overlays did not contribute to the story; interactive elements were linear and so illogical they had to give hints with constant sparkles as well as tell you what to do next; without clear intent or communication for the problem solving elements, the over click penalty was a total contradiction in philosophy; several story elements were left totally unresolved as if they forgot to add the last chapter
December 28, 2011
Bigfoot: Chasing Shadows
I didn't like this game! It took too long for the scenes to load, and I didn't like that you had to go back and forth between the different locations to find the hidden objects on the list. Especially when it took so long for the locations and scenes to load. And I got really annoyed with the loading screen between levels! And I didn't care for the story in the game. It didn't work very well.
December 21, 2011