Mystery Case Files: 13th Skull
Horrible follow up to some brilliant games
In all the other Mystery Case Files games, especially since they started having you search around and explore to find what to do, there is a high level of challenge because you have to figure out what to do, how to piece things together, and use intuition and insight to figure out how the pieces fall together. With this game, there is none of that. It literally holds your hand until the game is finished, telling you where to go, what to do, and how to do it. After the brilliance that followed Ravenhearst, this game just fell short on so many levels. Even the plot was awful, with a "twist" ending that was just really very lame. The interviews with the locals were drawn out and unnecessary, and there was often no way to skip it. I really expected a whole lot more from the people responsible for Ravenhearst. Complete disappointment.
January 29, 2012
Eating barbed wire would have been less painful than talking to the NPCs in the game
If you want to play something with a decent pace and absorbing experience - this is not it.
After playing about 10 or so HO games, I thought I'd try a large file game and wish I'd tried a different one first.
The visuals and sound in this game are truly gorgeous and lovely. The concept of real actors I've seen in other game too, and they certainly add interest to the game, but in this instance also caused the most issues for me.
Every time I had to speak with a character I wanted to cry.
Why? Because I knew it would be a long and very boring engagement, stopping me from just getting on with the game. I hated having my playing experience come to a screeching halt, as I HAD to listen to their LONG and not particularly interesting 'blurb' in order to understand the next part of the conversation or upcoming puzzle. Waaaaah.
Feedback to creators: The conversations were linear, so I saw no point in the sectioning of the conversations (Not like you had much option how to respond, or it would impact their response to you). There was no option to read conversations quickly and then use a forward/skip button to move the pace along quicker, so you could just read and move on with the game. If MCF intend to continue with this format, I would recommend incorporating some option(s) to speed up through conversations, but not miss information.
The non-HO puzzles quite pleasant, but I did end up using online help a lot. Mainly due to the fact I did not have patience with this game, because I just wanted to get it over and done with as fast as possible, and end the pain.
It seems that other reviews indicate that the format of this game is different to other MCF games, and it is only due to positive references to the other games that I would consider playing another MCF one.
Game wise keep up the good quality and interesting games. Putting in the real actors and how this is used, think about how this is used a bit more... I think this has unfairly skewed my opinion of the game. Cheers.
June 5, 2012
I should have loved this game. The visuals were great, the scenery beautiful and the story line was fun and interesting... BUT...If you like long, involved voice overs then this is the game for you. Personally I play these games to get away from the real world, and throwing in live action players pretty much ruined this for me. They weren't likable and the acting and southern accents were atrocious. Plus after awhile I couldn't even skip over them and just read up in the journal, and believe me their conversations are LLOONNGG!!! And painful. The HOG scenes were great. Busy but not too, good lighting and those I needed a hint on my reaction tended to be, "Oh clever!". The mini games were completely inconsistent. Some were absolutely brilliant and really made me think. Others were either impossible to do or impossible to understand, even using all 3 hints, and got skipped over. In some ways there was way too much hand holding, telling you exactly where you needed to go and who to talk to next. Other times I was to-ing and fro-ing all over the darn place trying to figure out what they wanted me to do. Also, the "click" area is so small for some things, as in you have to be exactly right on top of it before it will register. Others you're half way across the room, and it keeps opening the same thing. Also, the "inventory bar" is so big it's actually distracting and in the way and you can't get rid of it. I finally just turned the volume down to shut the players up and plodded through to the end. The story did have a good ending and it was a really long game...but I couldn't wait to get through it. Nowhere near as good as the other MCFs.
May 30, 2012
I hated how they used real people acting in this game. I gave up after 3 minutes of my free trial.
April 20, 2012
This is one of the worst games I have played. The voice overs were off-putting. The hidden object scenes were worse than junk piles. Totally unrealistic. The only redeeming grace was the acting of the daughter. She was believable.
November 20, 2011
Hated it! Doesn't challenge like other Mystery Case Files!
I didn't like this game at all. I bought it automatically since it was a Mystery Case Files but knew immediastely after starting to play that I'd made a huge mistake. I should have saved my money. I hated the way you had to 'talk' to the people and the graphics were awful. The story line was not great and the sound drove me crazy.
March 10, 2012
A real headache
I managed 13 whole minutes of the trial play, assembling the "map" and reaching the upper floor #with the maid [with the horrible wig]# before growing insidiously bored. Unlike other challenging, fun H O games I've played, outside actual 'actors' portraying the characters #and their vo# some of the H O scenes were ridiculous. And the backtrack navigation horrible.
I even logged out once, to return and pick up where I'd left off previous, and it restarted on me! No thanks.
There are other, much better H O games available
July 21, 2013
Very very average game. Too much back and forwards, and the main actors where a bit annoying, but the sound of rain was very soothing. Don't buy it, not worth the money.
July 16, 2013
Was hoping for more in this game: But it was incredibly tedious. It required so much retracing of steps back and forth through the same places: having clickable locations on a map would have been so much easier. It was way too linear, items you are supposed to collect are visible but you can't click on them until to you do some other menial task. And it just was't challenging; the "objective" tells you what you need to be doing each step. And the mini-games didn't all make much sense, particularly what you're supposed to do with the map toward the end (I had to look at a walkthrough to get a clue how to use it). Skip this one, there are better.
June 29, 2013
This game is the hardest l have ever spent money on there are not many hints and there is no SKIP button if you get really stuck, l find it really annoying when people who make these games hide the objects in places that are to dark to see or are a same colour as the objects, thats really unfair...
l got to the treasure chest and spent a whole day trying to open the box, never did it.
March 21, 2013