Nightmare on the Pacific
Very Well-done Game, But Something That Threw Me Off...
Nightmare on the Pacific yesterday. Whilst there are no ghosts, creepy crawlies or macabre of any kind, I would still deem this a D&E game for the horrifying reality of the situation you find yourself in.
And yet, it's the reality of the game that threw me off. If you're going to give us a horrifying real-life story, make it friggin' realistic! Because I was focused on the reality, physics and logic kept butting in to make me say, "What the h3ll?!"
Beautiful graphics, a definite sense of urgency, fairly good voice acting, but c'mon! Some of the tasks they require you to do are absolutely ridiculous, reminiscent of Curse of the Opera when you have to pour gasoline on a fire.
There is a ton of back-and-forth to the game, which I usually enjoy, but in this game it was tedious because you had to retrace your steps over and over again.
I got it for a good price, and it was worth playing, but I wish they had made the tasks and situations a bit more believable. The lack of believablility greatly impacted my enjoyment of the game, and hence has lowered my initial scoring (from the demo) of the game from 5-stars to 3.
December 17, 2011
Interactive Poseidon Adventure. Exceptionally Cinematic.
What makes this game extraordinary is the atmosphere. A very strong feeling of impending doom is created by using excellent ambient noise (realistic sounds of a ship falling apart), parts of the ship falling around you and characters' voices crying for help. Right from the beginning you feel an urgency to get on with it as fast as you possibly can. This game draws you into story as none other I've ever played.
If you're old enough to recognize the movie you know exactly what to expect, and you'll enjoy this very cinematic game. You play the wife in a family stranded on a rapidly and noisily disintegrating ocean liner. You're separated from the others, so your task is obvious. Rescue the others and get off the ship.
I found the graphics great, and the map essential - there are a lot of locations. Though others complained about its length it took me several hours to complete. I did have to use the walkthrough more than I'd have liked, but thank goodness it was there. The gameplay was logical enough, although at times you do have to think outside the box.
I'd say that trying would be a great idea, if only for the unusual experience.
January 30, 2012
Great story idea.
I thought the story for this game was great. You can relate to the mother's fears for her family and the fact that she would not abandon them on a sinking ship. Although there are numerous hidden object scenes, I would have classified it as a Hidden Object/Puzzle/Adventure game with more emphasis on the adventure aspect. There is a map to help you move from place to place, but it is not interactive. I didn't find the diary to be as helpful as it could be. When you have to play the game in several sessions, it can be useful to re-read a diary in order to recall what has gone on before. This diary just seemed to list goals and whether or not they had been achieved. The hint system is really only useful for the hidden object scenes. In other parts of the game, the hint system just gives general ideas on how to play the game. I found the video cutscenes to be very good as well as the other scene drawings. I had more difficulty though with the hidden object scenes. I found some of the objects to be too small and not as crisp as I would have liked so I used the hint button more than I usually do. I wish the hint button had refreshed faster than it did. Puzzles/ mini-games had brief directions and a skip button.
February 20, 2012
Adrenalin Rush - Quite An Adventure!
PLUS SIDE: I really enjoyed this game, although I will now think twice about going on a cruise ship during hurricane season! This is a Hidden Object game, where you will pick up items for your inventory, search a lot of Hidden object scenes, and solve a few easy-to-do puzzles. The story is about a family who is trapped in the midst of a hurricane storm on a cruise ship that is sinking and has turned upside down (think "Poseidon Adventure" in a PC game). From the opening cutscenes, which were like a movie, I was engaged in the story as the mother who is trying to rescue her family and get them off the ship. Although the game only lasted about two-and-a-half hours, there was constant action in every scene. There are also voiceovers for all characters. The graphics were great, and the background sounds of a creaking ship and breaking/crashing items really added to the game experience. But I almost felt a little tired from climbing up ladders and then down hatches and elevator shafts to get around the ship! I cheered for the brave folks who served as rescue staff, especially in the opening scenes when the rescue helicopters are being dispatched. Other features in this game include a helpful map (although not interactive it helped me figure out my way around the ship) and you can earn achievement rankings in this game. You will search for 13 items to get the ranking of expert collector. Other achievements are for solving all puzzles.
MINUS SIDE: Although the story ending in this version is satisfactory, I wish more time had been spent in the latter chapters rescuing the daughter and the father. Also, at times the voiceovers became a little strident, but I would probably sound just as stressed and out of breath if I was on a sinking ship!
January 12, 2012
Definitely worth the DD price!
I have only played the demo in casual mode, and purchased this game for the DD price, even before my hour trial was up! This game plays like a movie in some aspects. The graphics and sound are crisp, clear, and very well done! The cut scenes are like watching a movie, and I really like that, but at times the pixels can get a bit scrambled in some areas. There is a lot of movement in all of the scenes, such as falling or windblown debris, fires, rain, sparks, etc. The voice overs and sound effects are well acted and believable. The music is suspenseful, and can sometimes be a bit on the obtrusive side.
The hints are very helpful in the HOS, and recharge quickly, however they don't help much with trying to figure out what to do next. The diary and map are of some help with that, though. The map shows you where you can go, and if there are things to do in each area. You have to figure out for yourself where to use and what to do with your inventory items, and where to go next, which can be a challenge. The storyline is intriguing, and this is most definitely an adventure with a sense of urgency.
The puzzles are easy enough, and logical. The HOS are crisp and clear, but in some areas it can be a bit dark/greyish at times. The HO themselves are the right size, distinguishable, and cleverly hidden, though a couple can be quite small. As an added bonus, there are achievements that you can earn by completing the puzzles, and finding some extra HO throughout the scenes of the game.
There are grammatical errors, and misspellings in the script, but it didn't really bother me. Based on the demo, I'm guessing that this game will take a while for me to complete, making it well worth the DD price! I recommend that all skill level gamers at least give this one a try! More experienced gamers can choose to play on a harder mode. Remember, always try before you buy!
January 12, 2012
I really enjoyed this game. There was a real sense of urgency imparted by the graphics and the plot. The voice acting was exceptionally good. The background noises (no music) were sufficiently creepy and were not annoying. The hidden object scenes were tougher than the average but that makes it more fun for me. The mini-games were actually somewhat on point and not too hard. The places where you had to use your inventory on the various rooms were more creative than usual, not just "find the key for the proper lock." Yes, maybe it is a bit silly to be playing slot machine games while the ship is going down, but by and large this game was well above average and I recommend it.
January 19, 2012
Fast pace is a great change of pace!
Not going to list a lot of specifics as there are usually enough detailed reviews written before I get around to playing a game (have a back log). Just wanted to say in general this was F.U.N. 2 P.L.A.Y. and since I bought it on sale...it was a real steal for the $$ leaving me not a bit bothered that the game was on the shorter side. One of the first games I've played from start to finish in one sitting in a very-very long time...thoroughly enjoyed it and hope you do as well!
June 26, 2012
Like Being in a Movie!
For me, a good balance between HO & adventure. I like both but enjoy HOS more. Graphics & sound excellent -like an animated movie. Searches & games not too hard but I had to use hints & help a few times. Has voiceover so no reading dialogue -which for me in most games is predictable, dull & just slows the game down. This story, sound & graphics made feel the intensity of the situation & I actually felt the urgency of the task at hand! I enjoyed the trial & bought the game immediately.
August 12, 2012
A nightmare that won't give you nightmares
The title seemed like a good omen, not because I delight in catastrophes, but because the basic idea was original and the promise of an exciting adventure.
But this promise wasn't kept; the lack of credibility of many tasks and actions was a cause of deep disappointment.
Here is a game that sets an awful situation in a very realistic and convincing way but half the tasks are either irrelevant, futile or utterly unrealistic. Three examples without giving too much away [there's a walkthrough, anyway]:
- irrelevant: the HO Scenes. The game would have been 10 times better if there weren't any, if everything had been conceived as a pure adventure in the style of The Last Express or Paradise. Because they act as interruptions, these scenes destroy the atmosphere of urgency which should have been kept intact and brought from a low level up to a climax. Looking for a crab, an elephant or a paper plane in those circumstances is out of place.
- futile: imagine yourself on a sinking liner; would you really be concerned with searching for a stuffed panda, a book or a toy car just because they are your kid's belongings ? I wouldn't.
- unrealistic: like using tweezers to reach for your suitcase keys which happen to be inside a vent, or walking along the edge of the upper deck to go to the helipad. All that in water up to your chin while you're inside, on a ship in distress that's pitching bow to stern, starboard to portside on a roaring sea. Not to mention a visit to the engine room while the upper decks are under water... uuuhh ??? Chances are that, in a real situation, you'd never find the flippin' keys and you'd be thrown overboard by a huge wave.
Objection ! It's only a game ! Granted. But why not make it perfectly realistic instead ? The basic idea is good, and the graphics as well as the gameplay show the developers are skilled enough to turn a HOG into a true adventure.
I would have preferred it to be so, with moments full of suspense and true danger in which the heroine can die [like in certain Nancy Drew investigations - but you get a second chance !].
Had this game been 100% nightmarish and realistic I would have given it 5 stars.
Still recommended because the game is good in some respects and can be enjoyed if you are not too demanding.
January 12, 2012
Another Fun Hidden Object Game.
This game was one of my original daily deal purchases and I did not regret it. While the graphics and sound were not as good as those in later games (like Escape from Ravenhearst), it kept me interested throughout.
The puzzles required some thought and the hidden object scenes were good.
The ending was as simple as you would expect...but I play more for the gameplay than the storyline. It seems that most of these games are simplistic as far as plots go.....
March 21, 2012