Stray Souls: Dollhouse Story
Clowns and dolls spookiness - shortie but goodie.
Looking for something a bit spooky with an engaging story line, that won't take up too much time? This ticks the box.
Immediately when you start this game, the muted colours of the artwork and unobtrusive sounds, effectively set the eerie mood of the world you are entering. Which is a world of haunting children, clowns, magic and voodoo dolls - a good freaky mix. With an ending scene which is not disappointing and worthwhile getting to the end for.
The game play and navigation was quick and responsive (unlike another game I tried to play recently, so I have to comment positively on this.)
When solving the game objectives, the items/ codes you need are never too far away, so not much too-ing and fro-ing. When playing, if you make click errors you don't get penalties, but the text that appears adds to the sense of urgency, that you have to hurry up to save Sam! I quite liked this unexpected prompt to stop messing about with strange object combinations that in the back of my head I knew really wouldn't work (well all do it ;) I half expected the game to make Sam more worse for wear dependent on the number of click errors I made. That doesn't happen, but it made my imagination work overtime!
The HO games and objects, felt in context with the theme of the game. Very clear and straightforward to complete. Nothing too strenuous. You do return to some of the HO piles, but not to a great degree.
I would score this game another star if it were a bigger and longer game. It took about 2-3 hours of leisurely play for me to complete. Other reviews report shorter times. For me, adding extra puzzles and areas in order to stretch the game out, would have made me switch off from caring what happens in the story. So the story for me was well paced.
If you're looking for a short sharp blast, that sucks you in and spits you out, ready for more adventures (especially if you haven't played in a while). Then this is a worthwhile credit spend. Enjoy.
December 9, 2012
Way too short
The game is great. There are some great mini games. The HOS are not too difficult. But, without using the hint ever, I was 1/2 way done at the end of the demo hour. Maybe it's just me, but I want more than 2 hours out of a game.
February 6, 2012
2 hours of play. REALLY??
Many reviews precedes mine so I won't rehash.
All i want to point out is that this game, while very good, is terribly short!
The hour demo took me exactly half way through. Even at the DD price one more hour of play is not worth $2.99!!
I don't rush, I enjoy the journey and check out everything.
Real shame, the game had such promise!
June 12, 2013
Quit after 5 Minutes
Maybe my bar for a five star game is too high, but the minute I saw the jerky, childish characters, the lack of voice overs and that stupid crocheted sock doll that made high-pitched chimpanzee-like noises I was dubious about the previous reviews. As I progressed to the murky, brownish-gray first scene and watched the claymation style movements of the characters, I was annoyed. However, I kept going to the first HOS, which was very easy, even though the graphics made me think I was viewing the objects through muddy water. But when I finished the first HOS and the hideously made clown/puppet....whatever it was...made itself known in a big way, I was done. The clown was so crudely depicted (stitched button eyes? really?) that I could not bear to have him/her as my companion throughout the story. I felt like I was watching the very first Mickey Mouse cartoon...that black and white creepy thing where the mouse awkwardly dances while whistling?? Anyhoo, when I buy a game, I expect it to be made better than something my brother can draw. Not so, this game. Wow, it's the worst I've ever seen. I quit and uninstalled as quickly as I could and will spend the rest of my day figuratively kicking myself for buying it based on other peoples' reviews (not that they weren't being honest.) Note to self; always play the demo first.....I learned the hard way.
June 4, 2013
Too Confusing Hidden Object Game
Well, I found it to be very confusing but I guess these type of hidden object games are not for me. Even in relaxed mode with the supposed hints I couldn't figure out where to go or what to do. It was more aggravating than anything else. I spent the hour trial time going back and forth, not accomplishing much. It doesn't mean the game wasn't good I guess I just need a straight forward hidden objects game where you don't need to go back and forth from one screen to the next trying to find clues or they need to make finding clues easier for challenged people like myself.
January 11, 2012