Gravely Silent: House of Deadlock Collector's Edition
How 'Bout No!
At first, I was really excited to play this game, but shortly after beginning my trial I discovered that there was nothing to get excited over. This is just a plain boring game that needs a lot of fixing.
The storyline had huge, and I mean HUGE potential. It had a great idea that sounded like it could be really mysterious and spooky, but was very poorly executed in the fact that there were no voice-overs, and as every HOG player knows, voice-overs are the key to a good story.
The main story involves a sister who is supposed to be dead, but is not really dead, and as always it?s up to you to save her. As I stated before, this story had a lot of potential, but I quickly lost interest.
There were quite a lot of HOS in the demo and they were really annoying on more ways than one. Firstly, the objects were hard to find and I had to use the hint multiple times. Secondly, there was this really annoying click penalty that showed up if you made 6 wrong clicks in a row (I have always hated click penalties and this really turned me off the game and was what ultimately made me quit) and thirdly, there was one HOS that was in the dark and you had to move the torch around to find the objects. SERIOUSLY! As if the HOS weren?t hard enough.
The puzzles on the other hand were a completely different story. I was able to solve all but one, which was good for me, since I am not usually able to solve puzzles. There was one puzzle with unclear instructions, which I still solved in a few clicks.
The graphics are good and are clear. The artwork is well done and nothing was grainy or hazy. However, some improvement could be done.
- Fast recharging hint and skip (as it turned out, I would need the hint a lot)
- Something to keep track of all tasks
- Built in Strategy Guide (CE Exclusive, had 6 chapters in the main game plus a bonus chapter)
After all that, I think the main turn off for me was definitely lack of interest and frustration. It seemed to be alright for the first few minutes of the trial, but in reality, is very poor.
May 30, 2013
frustrating and easy
the Hidden obj were awful for being frustrating with smallness and clutter and having absolutely no idea what some of the things on the screen were. Then the puzzles were easy, time consuming and yet waaaay too simple. And the game is dark and full of creepy stuff. I do not mind that so much but I like things that are bright, light, colorful and pretty. If the game is not that, but has interesting puzzles and game play, I'm fine with a bunch of bats and crypts, but no redeeming game play, and it is a NO for me.
February 1, 2013
Played the demo after reading all the reviews for the SE and CE.
The HOS were terrible and I used hint after hint just to get through all of them.
Find the rings is the story line, boring!
Not many items to keep in storage. usually you need to use the 1 item you have and need to run around to find where to use it. Then you can move on.
This game is not my cup of tea. Too many bad HOS, dark, hard to find items and where to use them.
If you like a challenge and hage good eye sight, then this game is for you, but if you're like me and want a fun game with puzzles and only a few HOS, plus a good story line then don't get this one!!
April 25, 2012
warning .... if you do not like spiders I would skip this one. they are featured prominently in the first section of the game.
May 17, 2012
Full of Awful Spiders
I don't understand why game-makers think putting spiders all over a game is fun. It ruined the entire game for me.
February 16, 2013