Maestro: Music of Death
Well worth the value
I got it for only $2, I think, so that was definitely value for money. But that aside,
1) the graphics certainly suited the theme.
2) I suspect that it's made by the creators of Puppetshow, so if you like that series, you'll probably like this one.
3) Too many hidden object games, too many... And they have some items which need interactive actions before you can find it, and they don't specify where you have to direct an item to another [e.g trowel to pile of dirt, they show you where the trowel is, but where is the dirt? And the hints don't help you on that]
4) You have to keep backtracking, it can get a little annoying
5) Not much puzzles, it's more on finding/collecting things [I don't mean in the hidden object way] and where there are puzzles, they aren't tough in general.
6) There is an actual plot in this one. Like how one discovers the whole thing at a later point in the story, yet they show enough to make you suspect who is the culprit. The ending was pretty good too, because there is an obvious hint at a sequel, yet the town had some sort of a happy ending.
7) The weird thing is, I'm not sure if Emily, who is asking me to follow her throughout, is Emily in the flesh, cause e.g She walks into a place, I go in and discover that I need a ladder. Like what's up with that? How did she get down there? -.-
8) The voiceovers were pretty good, but the accents were British, and yet the town states that its a French one. I could be wrong tho'.
9) The town is bigger than it looks at first sight. Srsly.
10) I'm not too sure about the specters at every corner tho'. It shows that the graphics are pretty good, but uh.. Unnecessary?
Tip for people who find it creepy: It will be creepy, so.. Turn on some music that makes you happy and it will not be creepy at all. :)
December 27, 2011
Fun Hidden Game Play
I liked it, has a nice story. Nice Ending
November 29, 2011
loved it. the hour trial went too quick
December 17, 2012
Most Challenging Yet
I've only just begun to buy BigFish hidden object games...this one was my fifth in a week. So far, it has been the most challenging and I really enjoyed playing it today. For the price, it was an absolute steal! Great thing to do on a rainy day! Thanks. Blessings,
December 20, 2011
Pretty entertaining. The hidden object scenes were reasonably challenging but the puzzles were way too easy, or so I thought. There were a couple of tedious ones, but not much that required serious thought or effort. There was a bit of backtracking, but nothing that was ridiculously infuriating. It was worth the (sale) price to me.
March 23, 2013
really good hidden object game!!!
the HO scenes are not so dark and dreary like a lot of games. i had to use the hints a few times, but the hint and skip button both recharge quickly. there is no interactive map, but it isn't hard to remember where to go. it doesn't go all the way to the beginning and then to the end and back and forth like that. it seems to stay in a limited area as you progress in the game. the hint doesn't tell you where to go, but that you need to look elsewhere and that doesn't take the hint. i enjoyed this and am sure there will be another one. the mini-games aren't all hard. most i figured out.
July 10, 2012
The storyline is interesting: you have to solve the origin of a disease in a village. I played in expert mode.
- The music is really wonderful and adds to the story.
- The graphics are crisp.
- The HOS are clear. There are sparkles in the expert mode.
- The puzzles are quite easy.
- There is a useful journal.
- There is no map and a lot of going back and forth. I would have been happy to have one.
The game length is also good. It took me about 3 hours to finish.
All in all, a very nice game.
July 10, 2012
One thing I really liked about this game was the fact that the hidden object scenes were not frustratingly hard. At times, they seemed almost too easy, but I'd rather have that than scenes where objects are hidden to the point of trickery.
One frustration I experienced was that several of the objects were found in really strange places. I guess it's just an oddity of mine, but I like for the locations things are found to be logical. I can think of no logical explanation for a piece of plumbing equipment to be found in a lady's purse.
Another unrealistic thing about this game was that the developers expect you to be a vandal. They expect you to go around smashing crates and windows for no apparent reason. Maybe if you could see something through a window or a crack, you would have a reason to smash and grab. Otherwise, it's just out of character for most people to go around smashing things. I hope so, anyway.
The storyline was a bit weak and underdeveloped, and sometimes the action kind of dragged, but the visual effects, riddles, and games were really nice. I'd really like to give it 4.5 stars, but there's not a button for that.
June 29, 2012
Enjoyed the music theme
There wasn't a lot of backtracking, once you passed a certain point in the game you don't have to return. Fun and original puzzles and tasks. Great graphics although they were a bit depressing.
The HO scenes were ok, they sometimes became excessive, I completed one and a second later I was back to the same one again.. Also some items were placed back and some weren't, and you'll be finding the same things over and over... funnel, spoon, binoculars etc. Each time items were slightly different, which begs the question why not create something different rather than repeating the same thing?
The game was long and kept my interest, there were tons of new scenes to explore! I don't like games that are scary for no darn reason and this was appropriate, HO and adventure without being too creepy.
June 18, 2012
Not a great game, but one that is fun to play. The HOS and puzzles are good. The production is well done - artwork, story, music, etc. There is a fair amount of back-and-forth, but not so much that you get lost - there isn't a map. The HINT button and diary are mostly useless during gameplay. One annoying thing is the ghosts who appear in some scenes every time you go there. Once would have been more than enough.
June 11, 2012