The Agency of Anomalies: Mystic Hospital
Was Just OK For Me
I did the trial version first and was interested enough to buy the whole thing but midway through I kind of lost interest.
HOS were interactive and only mildy challenging. One thing I did really like was the "reverse HOS" where you had objects that you had to place into a scene. Sounds easy but it wasn't always and it was a nice change of pace.
What I didn't like is that the things you had to find and do just did not seem logical to me. I had to consult the Strategy Guide #in game# several times because of this and, if you have to do that, the game is no longer fun and you are just doing things by rote. I like to be able to figure things out but I felt as though there was no way some of it was even logical.
I also wasn't all that interested in the storyline as it went along. Just didn't do it for me.
August 7, 2012
The military experiment setting is interesting. The scene cuts, etc. are well done. The story starts out somewhat promising, but the ending seems very rushed.
Did not at all care for having to revisit previous Hidden Object scenes at the end. The display was grainy and dark throughout, though it's possible my display's to blame for some of that. There were some HO scenes in which objects had to be replaced rather than found, which I like.
Game play was okay - nothing really new or innovative. The Hint feature wasn't very helpful. (You could pick one interact-able item in the room and a ghostly, grainy image of its solution would appear, even though that puzzle couldn't be solved until near the end of the game.) I did consult the walikthrough several times, when I'd missed a small onscreen object. Fair amount of running back and forth.
Overall, it's not that this is awful, but that there are better examples of its type out there.
November 28, 2011
Game length is as important to me as visuals, challenges, story line, etc. I thought the graphics were quite good. Mini-games in the demo were good, but you've seen them before: pipes, key tumblers, switch combinations, etc. But I did the demo, without hints or skips in 40 minutes. Examining the walkthrough says this is about a 2 hour game for me. With a new game everyday, plus a backlog of games I'm still wading through, there isn't enough here to put it on my buy list.
February 8, 2012
By the reviews, I thought it was going to be a good game. After playing it, I was disappointed. It bored me. I didn' like all the talking it seemed to do and not impressed with the few mini games
September 19, 2012
Frustrating hidden object game
This game started out good, but soon you became lost trying to accomplish tasks. Very frustrating, finally just quit playing it. Why are all the new hidden object games about werewolfs, witches, paranormal gobblie goop? i wouldnt let my grandchildren play them.
February 26, 2012