The Agency of Anomalies: Mystic Hospital
The military experiment setting is interesting. The scene cuts, etc. are well done. The story starts out somewhat promising, but the ending seems very rushed.
Did not at all care for having to revisit previous Hidden Object scenes at the end. The display was grainy and dark throughout, though it's possible my display's to blame for some of that. There were some HO scenes in which objects had to be replaced rather than found, which I like.
Game play was okay - nothing really new or innovative. The Hint feature wasn't very helpful. (You could pick one interact-able item in the room and a ghostly, grainy image of its solution would appear, even though that puzzle couldn't be solved until near the end of the game.) I did consult the walikthrough several times, when I'd missed a small onscreen object. Fair amount of running back and forth.
Overall, it's not that this is awful, but that there are better examples of its type out there.
November 28, 2011
Game length is as important to me as visuals, challenges, story line, etc. I thought the graphics were quite good. Mini-games in the demo were good, but you've seen them before: pipes, key tumblers, switch combinations, etc. But I did the demo, without hints or skips in 40 minutes. Examining the walkthrough says this is about a 2 hour game for me. With a new game everyday, plus a backlog of games I'm still wading through, there isn't enough here to put it on my buy list.
February 8, 2012
By the reviews, I thought it was going to be a good game. After playing it, I was disappointed. It bored me. I didn' like all the talking it seemed to do and not impressed with the few mini games
September 19, 2012
Frustrating hidden object game
This game started out good, but soon you became lost trying to accomplish tasks. Very frustrating, finally just quit playing it. Why are all the new hidden object games about werewolfs, witches, paranormal gobblie goop? i wouldnt let my grandchildren play them.
February 26, 2012