Mystery Trackers: Raincliff
OK Hidden Object Game
While this game was ok, it was a bit of a disappointment compared to the first Mystery Trackers game, which I loved.
There was no real storyline, & way too much traipsing all over the place, and constantly having to go back & forth, instead of being able to do things in a more logical sequence. I really liked the diary in the first game, & found it very helpful, but the video diary in this one was just a waste of time. Some of the puzzles I found irritating, while I like to be challenged, some of the puzzles in this game I found down right confusing, & had to resort to the walk-through to work out what to do.
Having said all this, I do not regret buying it. I think it is more I played the 2 games too close together & was maybe comparing them too much.
November 29, 2011
Too many things going on
After completing mystery trackers: The Void, which i absolutely loved i wanted to get another game in the series. Unfortunately, Raincliff wasnt what i hoped it would be. There are simply too many things going on at the same time that it becomes too confusing to keep track of all the items that you need and what to use them for. There are several steps to finding one item and unlocking one puzzle and before actually solve a puzzle, 2-3 more need to be solved before you can finish the first. I found the confusion to be more annoying than entertaining. Also the video log to keep track of your progress isnt as great as it sounds. I prefer the original journal that all other games in this category have.
The story was interesting and original and the effects were pretty good. There were more puzzles that hidden object games, making this game a bit unbalanced.
In short, this isnt a game that i would play again, at least not for a while. If you're looking for a game to pass the time between work and study, this ISN'T it, as you seriously need to sit down and make time for this game, because it is not easy at all and sometimes it feels like it is impossible to solve without a walkthrough.
May 15, 2012
Elephant games without the extras can be irritating
I found the game more irritating than fun. Too many places to visit, too many puzzles needing elements, and when you find an element you need to hit "hint" to figure out WHERE. No one has that good a memory, and having to keep asking "what do I do with this" is too much to ask...
Elephant games does that too often. We overlook it because of details like otherworldy, magical settings, or cute helpers, or just an intereting storyline. But here we keep gong from room to room, and not learning much except that we may have to backtrack somwhere else we have forgotten, or something we may need later on. And no characters to talk to us, or to identify with.
Others might like it, and enjoy the challenge. I find it just annoying and I did not feel I was missing anything if I deleted it and got something else that I enjoyed more.
May 11, 2013
It was pretty good, but.......
I think this game has potential..but I spent the majority of my time lost and using the hint/help button way too much. The HO scenes were great (very challenging). I just found the overall adventure of it to be too constantly back tracking and the logics of how to use the inventory items to be too vague..(caught myself scratching my head and thinking "that doesn't make much sense). It is a game that you REALLY have to think about and can't just sit and play. I also found some of the puzz;le scenes to be rather confusing.....Having said all of that, it is definitely a challenging game...and I DID enjoy it, just required a little more brain power than I was expecting! lol Reminded me very much os Dire's Grove!
April 10, 2012
Bring along some friends...
I enjoyed the Void so much that I purchased this game sight, unseen. However, after playing for awhile, I became very frustrated with piles of inventory objects I couldn't use, and a myriad of blinking locations, requiring wandering all over the place into every nook and cranny.
As I reached the middle of the game, I found myself hitting the HELP button frequently. To me, this doesn't make for a fun experience. I see that a large number of masochistic players think it is a wonderful game, but I'm with the minority that found the back-and-forth concept unappealing. I will definitely test the current Mystery Tacker game before I buy it!
March 29, 2012
I had higher expectations
The artwork and graphics are fantastic!! Fairly long game.
So much back and forth from scene to scene just to do one thing at a time. Most of the puzzles (when you finally get to them) require you to leave it to find a missing piece before getting to solve it. Some people may like this type of mouse hunt, I personally enjoy the games with more clever aproaches. The H.O.G. were challenging, but the last couple of items in each scene seemed to be impossible without using a hint, and when I did I thought to myself "I would've NVER have seen that without it".
Honestly, I don't care for how far down on the screen you have to click to go backwards. I know this sounds petty, but i continuously brought up the inventory box and had to wait for it to go back down until I could find the right place to position the cursor. It just irritated me a little.
It had wonderfull images and decent story, but I guess I'm spoiled by the craftsmanship of games like the Mytery Case Files series. If you don't mind any of the things I've mentioned, then you'll probably enjoy this one alot! Otherwise, try the demo.
January 2, 2012
Wish there was a Collector's Edition
Hi All. Raincliff has a good story line. Quite a few puzzles. If you are looking for logic, it will be disappointing (i.e. you need a spring, go to a watchmaker's and no spring there?). Odd ending which is why I wish they had a collector's edition with more game play so it made sense. It took hours to play, which I like in a game. All in all it was enjoyable to play, but I have played better ones.
January 9, 2012
good, but still disappointing
I really liked the plot and the visuals, they made me jump several times, and kept me very interested in the game. However the constant backtracking and searching for inventory items and what to do with them is very irritating. I play hidden object games for the hidden object scenes and the mini-game puzzles. This one had to many times when I was staring at an inventory list and scratching my head. Plus the backgrounds and scenes may be very pretty, but having to click thru each one over and over to navigate is just another irritation.
Overall, I'd say the plot, visuals, HO scenes, and lock puzzles where great, the rest not so much. I will still be checking out more games in this series, but this one is a bust.
February 24, 2014
Mystery Trackers, not to be compared with Mystery Case Files
The reviews that the Mystery Trackers games were as good as Mystery Case Files had me excited, since MCF is my standard for incredibly awesome games. This 'Raincliff' game, however, is lacking.
Unless you find yourself using random items for unconventional uses on a daily basis, you may find the item use just as confounding as I did. It got to where my froggy helper became my guide for every item use because it made little to any sense.
The story is fascinating, but could have been more developed; especially considering the great length of the game #6 hours, y'all!#. Perhaps this is because I bought the SE, the CE may have a more satisfying ending. I did enjoy the main character's attitude immensely- he just can't be put down!
Puzzles are a moderate challenge until the ones near the end. By that point, things get crazy and the skip button became a new best friend for me.
There are MANY items to get, and they are not always obvious. HOS sites are sometimes harder to find than a prairie chicken in a grass field.
If you really, really, really need a game that will kill time, and if you do not get flustered easily by nitty gritty details, you may like this. For a cleaner game experience, go elsewhere.
September 2, 2012
Long game, but not enjoyable
It was a long game but I didn't really enjoy it. There weren't enough hidden object scene. Plus using the inventory items in the manner prescribed didn't make any sense to me. And some items stayed in the inventory for a really long time. There was alot of going back and forth, and using the hint button to figure out what needed to be done next. I liked The Void alot, but this one was a bit of a letdown.
December 24, 2011