Hidden Mysteries: Notre Dame
This review is based on playing a demo:
I wanted to like it, but too much running around in circles and going back and forth. It made me dizzy after half an hour of playing. The graphics were well done. The map was helpful.
That's about it.
There was hardly any sound. ALOT of the same HO scenes over and over. I played the demo for 30 mins, then quit. I was too lost and completely turned around to finish. I spent more time looking at my map trying to figure out where I was and where I should be.
It's a No Buy for me, even with the DD price.
June 9, 2012
Very Easy Game! Only took about two hours to complete. No audio, basic graphics. Both games and puzzles were far to easy to even be interesting and items were given to you right before you needed them, so you never wondered were to use an item or kept them in your inventory for very long. The storyline could have been good if the level of challenge was higher. I'm sorry I spent the credit.
December 26, 2011
This game is rather boring. I think I got a deal on it because I remember not caring so much for it so it must have been one of those deals that springs up randomly when you make a purchase. How I wish it didn't spring up.
The game takes place at Notre Dame church and around it. I liked all the different doors being locked initially but once opened they brought you nowhere special. There were a lot of tasks that needed to be done later and they seemed epic like what should be found within them would awe the audience but it would be a piece of colored glass or a brick. WOW. (sarcasm). I only own one other hidden mysteries game so they really aren't my cup of tea but I found this one terrible.
Every other scene is a hidden object scene and its a complete junkpile. Find a butterfly, horseshoe, vacuum cleaner. I think I found a fleur de lis (spelling?) in every single scene and a horseshoe! If you are going to have sooo many hidden object scenes then you need to mix it up! not to mention none of them were interactive which just is a bore when there are soooo many. There was hardly any adventure, just hidden objects galore. I would have liked more period pieces instead of modern items. It was just a lackluster job. The graphics were bad and the storyline was a mystery that ended badly in my opinion. I can't believe I even got through this game!
The only upside to this game was there was a map that told you what and where you needed to go but it also told you things on the map that you couldn't do yet so you had to decipher which makes the game a little tougher but just a little. The reviewer who said this game was just for expert players is wrong. I consider myself an expert player and this game was too easy in the puzzles and hidden object aspect so maybe figuring out where to go and what to do is hard but just use the map. Too bad its not jumpable because it would have made that part a bit better but overall the game was just lacking something. No voiceovers, no interactive scenes, not an engaging plot. I don't recommend this game.
May 25, 2012
Low grade production
No voice acting, no movement, no music, easy puzzles. The only redeeming factor was a helpful map.
November 20, 2011
Around every other turn *BOOM* the game hits you with yet another Hidden Object Scene! This was great back in 2005, but it doesn't work today. Gamers expect more substance.
You don't really get to go inside some of the locations, instead when you finally do unlock them, they become just another hidden object scene. Lazy on the developer's part if you ask me.
There were at least 8 in the first 20 minutes, that's 1 every 2 minutes, way too many! Worse the scenes repeated.
The lack of people and still graphics were enough to put you to sleep. It seemed there were a couple of clever puzzles, such as the mystery note containing the combination to get inside the rectory. And being in Paris, they had some cool iconic references, but the entire city felt dead and abandoned with no signs of life anywhere.
The journal, map and task system were all great ideas to include, but it was the heart of the game itself that wasn't beating, again due to so many HOS thrown at you literally around every single corner. Enough already!
But most confusing of all is how they allowed the HIDDEN MYSTERIES name to be tarnished like this, when I just finished another HM title: GATES OF GRACELAND and absolutely LOVED IT!!! Maybe these developers should take notes from that team next time.
November 11, 2012
Way too short
I played this game on the free trial and decided that I wold buy it. It was only the daily deal so it was only $2.99. I really enjoyed this game, not too easy and not too hard and I liked the graphics. However it was EXTREMELY short. After purchasing the game (after just playing on the free trial) it took me maybe another hour and a half of playing before I beat the game. Even though I only paid $3 for this game, I still feel like I didn't get a good deal. I wouldn't suggest this game unless you get it for free or borrow from a friend
June 10, 2012
not so good
Too much running around - map not helpful HOs ok but really a little too easy. Inventory use not always logical
October 12, 2012
One of the few BFG I actually hated
I kept feeling as if I was walking in circles. It was distracting, scattered, and it was like a couple of different games tossed together and this is what was spit out.
I did not even finish the trial. I think I still had about 30 minutes left and I just clicked out and deleted it off my computer. I was NOT impressed in any way. If I remember right, this was the game that also had a confessional on fire. I am not Catholic, but I did find that a bit disrespectful. The fire was put out easily, but I just was taken aback by it.
If BFG ever has a poll as to which game I never want to see in their line up, this would be in the top three.
June 3, 2012
Lots of HOS that were easy and boring. Puzzles were few and easy. Story was awful and boring. The game was short, short, short. Took me 2 hours with no hints, no walkthroughs, no skipping puzzles. Graphics were boring and dull. Music was boring.
June 17, 2012