PuppetShow: Lost Town
This is the only PuppetShow game I've played and I really enjoyed it. This developer never disappoints. The hidden object scenes are well drawn and not too difficult. The puzzles are challenging, but solvable with some thinking. There is a lot of backtracking which may bother some. It was sometimes difficult for me to remember which places I needed to go back to and with what! All and all, a good way to spend a few hours.
May 28, 2012
Puppet Show series succeeds again!
I'm a little tired of the gloom & doom HOGs but this series is well worth it. The graphics are always gorgeous and the puzzles are usually interesting.
There was a little too much running back & forth from place to place, but that was a minor quibble. The storyline is a little on the meh side, but that's never a big consideration for me, so it didn't make much difference to me.
May 26, 2012
Finally an Original Story Line
It is quite an original story, refreshing change from the usual ghouls, witches, vampires etc. (although I have enjoyed those as well). I had seen this game offered before but it didn?t really interest me until it was offered as a bonus purchase. Based upon the reviews it had at the time (17 five stars and 3 four stars with 100% recommending, impressive) I then decided to purchase. It appears this is one of several in a series, although it did not require playing the previous one(s) to understand what was happening.
While the scenes can be a little surprising with the visual content (no spoiler), the dev.?s have tried to balance the shock value with rather pretty details on the borders of the close-ups (when magnifier appears), and your tool ?holder?. Don?t get me wrong, there is no real gore or disgusting things, just some things that made me go, ?oh creepers!? And if you don?t like bugs fear not, you get pesticide!
The graphics are very good. I was immediately impressed when I could see tears in the eyes of several characters. Starts out with voice over, which disappears when the story continues. The music is subliminal and not obtrusive or annoying. There is no map or diary (miss the diary, helps to remember what you were going to do when you return from a break). There is considerable to and fro.
I played in expert mode, which has no hint button except in the HOG?s. There is no click penalty, and while they are cluttered they are not what I would call a junk pile. Items are not that difficult to find, although you always have that evasive one. At first it appears there are not many HOG?s, and then you get one after another after another, sometimes three in a row (seriously). And yes, there is a crowbar?.I personally like the crowbar, I find it a very useful tool. ?
That said, this is a good game for HOG lovers, if you?re looking for straight adventure not so much. Just when your getting into the story and searching/investigating another HOG pops up, and like I said sometimes it goes on 3 times in a row. After that 3rd HOG your left wondering what was it you were supposed to do. I would rate this a 5 if it had no HOG?s, but (in my opinion) they obscure the flow of the game, I give it a 2.5
Conclusion: Good story, nice graphics, entertaining. I will recommend for fans of HOG?s for those reasons. Not recommended if you want straight adventure.
April 12, 2012
I'm sorry that I have to disagree with some of the reviews here, this is my least favorite of all the PuppetShow games that I have. I am no fan of mechanical stuff (except the automatons in Syberia series!), they're not very much 'puppetry' to me. As always, there's someone you have to rescue and why is it always little kids? I found this a bit disturbing after playing all the three games in the series. I am getting rather bored with the interface (same fan like inventory feature) which cannot automatically open up until you click it, very frustrating if you need to try using the items to unlock/ fix something.
Overall, my least favorite of all the PS series. They're still great, but after awhile, I get tired of the same interface, over and over repeated.
June 28, 2012
A good game, but a didn't like it
I think it's a pretty old game. There's no hint button in the adventure part to show the direction when your are stuck. That's annoying.
Still there some indication of what to do, but it doesn't worth the HOG we have currently. If you have to choose a great game, there's plenty new who worth it.
September 28, 2012
Another Eternally Released Sequel game
Review based upon completion of the game.
This is the third installment of the Puppetshow series. In a remote town, a little girl is abducted by a Puppet / Robot to an even more remote town, that has been abandoned for some reason. When you go there you find that the inhabitants have been replaced by puppets, and of course your old adversary and her spider puppet are there too.
+ graphics up to the developer's usual standard
+ items are not put back into repeated HO scenes
o inventory only shows 5 slots
o very limited interaction with the main adversary and the spider puppet (only around 4 sightings during the game)
o average game time of about 3 hours
- you have to click a "Tools" button every time you want to take an item out of your inventory
- no hint function outside the HO scenes
Bottom Line: This game is definitely less boring than the second part, but overall nothing to really write home about. I would classify it as your typical average game that this developer churns out regularly. If you played the first two games, play it to know the continuation of the story.
May 16, 2013
This game is pretty average as games go. It is guilty, in my opinion, of too much back and forth, my pet peeve. This was further complicated by no hint button except for the HOS. I had to have the walk through open during the entire game to be able to figure out where to go next. For a little while, things would progress in fairly logical steps, but then nothing would stand out to direct me to the next step, so I had to go to the walk through to continue. At one point, the walk through told me to back out 9 times to get to the next play area. In my opinion, again, this is way too much movement and breaks your concentration. However, this game isn't the worst I've played; there have been others that require so much back and forth, I just about give up on them. Because of this failing, I had no desire to check out the CE. All this back and forth makes the game seem long, but the time you spend actually playing is much less than it could be if you didn't have to spend so much time backing out and going forward to get to the next area of play.
The storyline is good, the graphics are good, and the HOS were difficult enough to be challenging. The puzzles were a good mixture of types, but, again, required a lot of forward and backward movements to finally collect all the pieces needed to play them.
Overall, an OK game, but didn't leave me with a warm, fuzzy feeling.
October 14, 2012
A Memory Game
I found this to be a memory game rather than an adventure game. The play is mostly very tiny and obscure HOS, and then you have to remember where to go to place the object, rather than figure out the use of the object. This way, there is no flow to the game, only plodding along one object at a time. Very frustrating.
April 12, 2012
missing a lot of features
This game has good graphics, storyline ok. But it's missing important features, the result is you are just running around trying to figure out what to do next. There are a lot of HOS which I would describe as 'junkpile' - not what I consider to be a feature of an excellent game. I can see it has good points, but am surprised people seem to like it so much.
There is no map, no hint button (except in the HOS), no journal, and tools are tucked away in a device you have to constantly open up to see what you have. I found all of this very tedious and agree with the other reviewer that said it is a 'memory game', ie trying to remember what goes where, what tools you have etc.
I just want to relax into it, not have to rack my brain or run around trying to remember what interactive scenes there are or which tools I have. There is a strategy guide, but I see no point in just getting all the info from that, a hint button or map to indicate where the interactive scenes are would have made this game a good one. A journal helps to build the story and gives you ideas of what is needed as well. As it is I can't be bothered finishing it.
May 20, 2012
Not like the others
Completely lost the whole game. The first two were so much better.
August 15, 2012