Tales From The Dragon Mountain: The Strix
3.3
5
4
4
Difficult game
A difficult hidden object adventure that I found very frustrating. On the plus side, nice art, interesting story, and the HOG scenes, when you find them, are good. On the neg side, clunky movement, no map, and the trick of putting things in your inventory together seems totally random. Worst of all, the in-game hints are useless. Like you're stuck on an in-game puzzle and the hint points to the puzzle piece you're stuck on, you can't figure out how to get the talisman out of the fire, and the hint points to the talisman in the fire!
January 3, 2012
Different from the usual HOG
Instead of getting a separate scene that you zoom into with hidden objects, the objects are in the locations themselves. And if you play in Advanced mode, you don't get word lists at all.
Visually, the game is also pretty different from the usual look of HOGs. The scenes seem to be composed of 3D models, or possibly a mix of 2D and 3D. The game also seems to partially be in TRUE widescreen. Most games that fill a widescreen monitor merely stretch the image horizontally, resulting in ugly distortion. This one actually fills the screen without distorting the image. I usually dislike the 3D look in these types of games, but it looked pretty good here, especially because some of the settings looked good, like the institution, which looks like a floating castle in the sky.
I really liked the story and there are a lot of voice overs throughout the game that were of high quality and really enhanced everything, although there were a few translation mistakes in the text displayed to accompany the voice overs.
The puzzles were of a pretty good level of challenge and variety. Game length seemed on the short side, but I was satisfied with it anyway.
April 22, 2012
More task oriented than hidden object
The graphics are lovely & the artwork is very European; it reminds me of some old fairy tale books I used to read. A couple of times I went into a scene & thought 'wow this is really dark' but of course I hadn't lit the candles or performed some other task
The music is unobtrusive & fits well with the story, I also liked the voiceover dialogues although they are not clickable. I read much faster than I listen & was ready to move on before the character was halfway through a sentence but did not want to skip in case I missed an important clue.
This is definitely more adventure than hidden object game & the puzzles gave my brain a good workout, it took me hours to play & I spent quite a lot of time wandering about trying to find out what to do next. The hint button only worked in the H0 scenes so I did resort to a walkthrough a couple of times. The cursor was very large & clunky; something a little more elegant would fit in better with the artwork
April 15, 2012
Had potential
I think this could have been a very enjoyable and different HOGA game!
Lot's of choices in the menu which was a good sign but it didn't flow at all ! To find items (with no help from the hint.....no map, no anything) made it more frustration than anything. As the other reviewer stated. "A lot of going around".....getting nowhere I found.
So, although a story that had great potential, mystic etc. etc. I didn't even manage to get the stove lit.
My first bad review but ........that's just the way I found it.
March 31, 2012