The Treasures Of Montezuma
4
5
2
2
Time Challenge
This was either my 2nd or 3rd match 3 I'd ever played and every time I upgrade my computer, on this game goes for another round of playing. For me I found this to be fun and challenging the higher up in levels I went. I love the graphics and animations and the interface is nicely done.
November 26, 2011
A good, basic Match 3
Swap-to-match only.
Timed only - but you have unlimited re-try on the levels if you run out of time so it is not impossible.
Fairly long - 41 levels over 5 different 'locations' and when those are finished you can re-play on Hard mode.
Unlimited Hint, but it costs points.
2 shuffles each level. But if there are no more matches possible, the game auto-shuffles with no penalty.
The objects for matching are tokens in different colours, and at first glance this may make the boards look dull compared to newer M3 games.
In some of these tokens are embedded gems. Matching 3 or more will explode the tokens and free the gems. This is the ultimate goal of each board; complete the level by collecting a set number of gems. The number increases by 5 each level.
As usual, 'skillful' playing #M4, M5, speed etc.# will give bonus items such as bombs, lightning rays, extra time, and these can be upgraded.
Power Totems are essential to winning. These are items that you purchase/upgrade, which holds special powers that will help you win the level on time. Their powers are activated by making its corresponding colour-match 2 times in a row, if upgraded enough additional powers are unleashed by making 3 matches of its colour in a row.
Obstacles:
- Steel tokens - cannot be matched, but will move. Fills up the board and gives less colour tokens to make matches.
- Chains - locks the tokens in place. Remove by include it in a match.
- On later levels the grid #board# gets smaller, hence less tokens available for matching.
There are some mini-games to liven things up, quite easy on the lower levels but gets harder - i.e you have less time to finish, or things move faster.
There are trophies to be earned, and they carry over to Hard mode.
There are some minuses:
- The whole game feels quite sluggish - the tokens are quick to move when you grab them, but there is an annoying hesitation in the matching/exploding and resulting falling down. This can be taken advantage of, however, because you can make matches above if you are quick enough, before the tokens fall down. If you get into a rythm you can keep this up so that at one time half my board was 'empty' because the matched tokens had exploded but the above tokens hadn't had the time to fall down yet.
- In-game help cannot be turned off. Annoying if you re-play under a different profile.
- If you earn a trophy during a level, the trophy room will pop up while you play, interrupting your flow.
- The power Totems are not efficient enough on later levels, meaning that after you reach about 120 gems to be collected you spend what feels like an eternity on each level.
- The description of the help from the Power Totems is not exhaustive - after upgrading one, a new 'power' is mentioned, but not always what you need to do to activate it - which is usually making 3 consecutive matches of its colour, not just 2.
This is one of the staple Match 3 games that has in some ways formed a mould for later games. Although it is some years old #2009, I think# it has held up admirably. Even with the minuses is still better than many newer of the M3 genre.
January 15, 2012