I beat this game pretty quick and and the ending was a bit of a cliff hanger.. Not sure if there is suppose to be another one out, but after playing and beating it I would have liked a better ending. The graphics are ok. Nothing special about them. I thought the storyline would be better, but ended pretty lame.
September 9, 2012
challenging but annoying
i was kind of disappointed with the confusion i encountered with this game. i'm not too eager to finish because i don't see what i'm supposed to do next. I thought the game restarted during a non-logical transition to the next stage. this game didn't blow my hair back.
December 14, 2011
A short psycho-thriller heavy on the HOS
This review is based on a complete playthrough of the game.
I'm reviewing this game in 2014, so I'm judging it on 2014 standards. Fair or not, this is when you'll be spending your money, so it's got to be rated against the other choices you have now.
The game starts off with a familiar theme: you're trapped in an insane asylum and need to escape. Unfortunately, there aren't too many twists and turns along that road, at least in this edition (bonus game may have some - game ends on a cliffhanger). There is an interesting mechanic that gets employed several times.
The game is VERY HOS oriented. Almost all scenes are repeated. There are a few puzzles, around easy to medium difficulty. One or two I might call hard. Now on to the game:
THE GOOD: The graphics and music fit the setting. They managed to maintain a 'creepy' atmosphere going even as the game went on.
The other characters were done fairly well: both in the way they are introduced and the way you interact with them (no spoilers).
No map, but you don't need one. Journal entries 'uncover' as you find information, so check it every now and then. Hint button works in HOS as expected (circles an area) and out of HOS gives you specific instructions (Go to X and get Y. You can use A to do B). More on the hint later though.
Voice acting was well done
THE BAD: The game took me a bit over four hours to play over three sessions, and I'm a slow player. This puts it on the 'short' side of the games in the pond. I'm sure you could blow through it in two hours if you did it in one shot and didn't stop too long to smell the roses on the way.
HOS are all junkpiles, and you have to go through them twice (one literally back to back with itself). Almost every pile had objects hidden in darkness I couldn't see even after the hint showed me roughly where they were. There's also the annoying click-penalty - made especially annoying because it's the only way to search the dark corners, of which there are many.
THE UGLY: More than once, the 'hints' out of the hidden object scenes were ahead of where I was in the game, so it would be telling me to go places or do things I couldn't do yet because there was some other step that needed to be done first.
The ending left me with the feeling I needed to see what was in the CE to get the 'real' ending. I hate that - a SE should stand on its own. That said, the game does come to a reasonable conclusion (albeit with a few plot holes along the way).
BOTTOM LINE: It's not a bad game. If you really like the HOS side of things, you'll probably like it even more. It's a story that we've seen many times, and it wasn't really told with anything new (yes, there was a new mechanic, but it really didn't change the story).
All in all, I'm going to recommend it. It does do some interesting things, and as I said, it's not a bad game, just not one of the very good ones. Great game for a punch card filler or sale day.
July 14, 2014
i was expecting a lot more due to the excited nature of the reviews, but you visit the same places over and over, go up and down the elevator, and the "hint" button doesn't actually give out hints - it either tells you something like "the underdeveloped photo is on the pipes in your room" or "the object is in three pieces found in the trash, next to the xray, and out of the window" but nothing more specific or even close to what i'm currently trying to accomplish....
basically you jump around a lot and there seems to be no sequential reason in this game. i stopped playing after becoming frustrated enough to need to use the walk through&found out i missed more than half of what i was supposed to do in earlier "chapters".
September 4, 2012