Grim Tales: The Bride
I thought this game was awesome
Then I downloaded it an it just got stuck on the headstone mini game and won't move. Good thing I didn't but ,which I planned to after the trial, cuz I would've been PIISSED!!!!
July 2, 2013
Have to agree with those who say "Too many HOS!"
Hours and hours of hunting through junk piles to get one object to go back and use to get another HOS to get one object to go back and use to get another HOS . . . I give it 3 stars because the first third or so was really quite enjoyable; the middle third was not too bad; but the final third is just tedious and repetitious.
I also had trouble figuring out what to do after awhile because the actions were not logical or coherent. One that stands out was gathering a bucket of snow for no apparent reason other than I had picked up a bucket and the snow was sparkling. Much later in the game, I found a fire with a hook that indicated that "something" could hang from the hook. So, I heated the bucket of snow on a fire, then took one mug of hot water out (that mug had been hanging around for awhile, too) and went back down a path that would have taken 15-20 minutes in reality, to use the "hot water" to thaw a cover that was frozen to a plate. A plate, I should note, that I had noted literally hours earlier.
That cup of water would have been ice cold by the time I got there. Who in their right mind would not have taken the entire bucket? It might have stayed at least warm.
And what did I find? A hunk of frozen meat that I had to take back to the lodge and put in the bucket of water hanging over the fire. If I'd taken the bucket with me in the first place . . .
I'd recommend it, but just barely.
The claim that the most difficult level allows you to play "like a real detective" made me laugh out loud. What "real detective" digs through junk piles for random objects that are in no way related to the case? What "real detective" starts out on a case without any tools or supplies of any kind? What "real detective," having found a general use tool such as a screwdriver or hammer, throws it away after using it once?
I only kept playing because of my need to finish what I start. Eventually skipped most of the puzzles, which were the tedious kind that don't require skill or logic so much as perseverance. Just keep sliding those tiles or rotating those dials until they line up.
June 2, 2013
NO ending in SE
This is one of those games where you just want to strangle the developer. When it first came out, I loved this game and then it has one of the most abrupt endings ever and no info about what happens after that. People who bought the CE say the bonus chapter didn't really sum up anything for them either just had an intro that Luisa and her husband sell their house and get married and move on and since there are now other tales in this series, it makes more sense maybe to why the developers left the story so abrupt and open ended.
When I played this game, I was so disappointed that I boycotted this entire series for years. Its only in the last couple months I have allowed myself to take a closer look at the next few games in this series, read reviews and I ended up getting them because they have closure. It was a REALLY big disappointment in this game because the rest of it was sooo good and sooo different for its time. Elephant games really dropped the ball on this game but I think they learned because since this offering (one of the first I believe) they have really come along as a company and I support and love most all of their games.
Its a necessary game for the series but don't expect any closure. Luckily for you, the other sequels are already out so you can keep the story going. For us that bought this when it first came out, it was despair and WHY?
April 1, 2013
The game felt thrown together
I found myself wanting to just finish the game. It could be the mood I was in but I am tired of these games that make no sense. I just had sissors and cut some tape and I walk upstairs and there is more tape but I don't have the sissors anymore since I threw them away and there is no possible way for a person all by themselves to get past police tape. How I long for one of these games that makes sense. Where a short fence doesn't stop me and I don't need a hammer to open a crate when I have a crowbar. A game where I don't throw away useful objects once I use them and am forced to find something new when I should be able to just go back and get that sissors, hammer, screwdriver where ever I threw it away.
Too many weird keys. Too much backtracking. It seemed that the item I needed was always in the farthest place. Objects I could have smashed or pried open I was forced to get a key for - although this is standard gameplay in these types of games.
The HOS were just junk piles. Why would I open a piano and find a pile of junk and some of it perishable. Sometimes junk piles are ok but the whole game was a junk pile of illogical objects. It barely mattered what the location of the pile was, the junk was the usual fare of objects.
Maybe I missed some of the journal or story but I have no idea what the villian was trying to do. The last part where I opened the villian's journal and picked up the item the journal immediatly closed and I never had a chance to read what the master plan was. The storyline was minimal and half-done.
On the plus side, there were some interesting puzzles I have never seen before. Counter to that, some of the puzzles were just following instructions, once you figured them out. And several of them I never understood what you were supposed to do so I just skipped them.
As I stated before, maybe it was my mood and I have played too many of these games but there was nothing here that really stood out and too much that made me want the game to end.
January 8, 2013
Mayzy's Reviews - Grim Tales: The Bride
I just finished this game and I'm still scratching my head. The ending was so abrupt that it ruined what may have been a decent game. Perhaps the CE would explain better? I don't know and I'm certainly not about to pay to find out.
The graphics are lovely and the music is not bad. The plot has some huge gaping holes but otherwise is pretty predictable. There are a lot of HO scenes and they're nice in that they make sense. Call me crazy but I appreciate when there's actually music related stuff in the piano HO scene rather than... pickles and old fish.
Altogether it was a decent play up until the end and worth a look, but only if you've got a discount.
December 2, 2012
Only worth a Daily Deal
Storyline: Your sister, who recently married, has disappeared. Time to head to the ancestral mansion to find out what happened. Did her husband murder her? A mysterious figure leads you through your sister's memories to unravel the enigma.
What seems to be a promising storyline is utterly ruined by the abrupt, unfinished ending. I have no quibble with offering both CE and SE versions of a game, but you shouldn't have to purchase the CE to receive a logical ending to the game! I won't spoil it by saying what happened to the sister. I'll only say that no logical reason is given for the actions of the perpetrator, leaving the player feeling disappointed and ripped off.
Graphics: I rated this poorly for four reasons. First, in almost every HO scene, there was more than one item that fit a description on the list. For example, when "bat" appeared on the list, there was both a fruit bat and a baseball bat in the scene. Annoying.
Second, the items that were line drawings required you to click on the outline, which was sometimes quite thin, leading you to think you hadn't found the correct item.
Third, items necessary to progress repeated ad nauseum: keys, medallions, and bas reliefs ran rampant through this game.
Fourth, what animation existed was on extremely short loops, creating an almost comical effect.
Music: Neither noticeable nor bothersome.
Gameplay: Linear, with one main area and several separate "memory" areas to explore and solve. Quite a bit of backtracking. There's a journal, which I found unnecessary as I never used it. The hints recharge quickly. There are loads of HO scenes and quite a few puzzles, most of which we've seen before.
Summary: To be honest, I found myself rather bored with this one when I usually take my time and enjoy the experience, submersing myself in storyline, graphics, and music. This one just didn't grab me at all. I uninstalled it as soon as I finished.
November 2, 2012
The first HoS game i played was made after this one but was also in the "Grim Tales" family. I then bought this one thinking it would be as good. I liked the interface, scene loading speed and general graphics but felt really let down with the abrupt ending. I dont think the story line was that gripping and I felt myself playing it to finish it rather than playing because I wanted to find out what happened next.
It also didnt seem as long as some other I think i completed this in a few hours.
Overall it was ok but I regret paying full price... if your thinking of buying this but have not already played "Grim Tales - The Legacy" I'd deffinately suggest buying that one instead.
July 14, 2012
Started out good, but
Followed it ok but then the objects found had indication where they went. Just a bunch of mumbo jombo chasing back and forth between scenes trying to use them.
Whatever happened to the good ol games that followed a story line? I think they are putting out games too fast with no thought behind them.
July 19, 2012
not the greatest
at the start i thought it was awesome and as i got futher on in the game it started getting really boring. i was extremley unhappy with the ending.
May 11, 2012
Not what I expected
I found myself mostly frustrated through game play and disappointed with the ending.
February 17, 2012