The Missing: A Search and Rescue Mystery
The missing: One I would miss
On the plus side the graphics are good - clear and sharp. The music is ho-hum as with most games. The story is of a fairly standard run-of-the mill type with some people missing and you are out to save and rescue them with a portion of magic and mystery thrown in. The HOS vary between standard search, find and click from a list with others being silhouettes to search, find and click. In addition you are looking for a set number of a special item (useful in a part of the game). The mini puzzles are varied and some had me heading for the walkthrough (I will never be able to class myself as an expert because of these pesky puzzles!). On the downside I just could not have cared less about the outcome and I did not like the solution used for the released spirit. It is an OK game for a special but I want more from a full pricer.
January 26, 2012
A lot of scenes but not much else...
For a game that has sooo many locations and having to find 56 crystals, I really thought this game would be longer, be more interesting and have lots of things to do. However, it is rather short, not much going on and the story line just did not make sense after some time. The hidden object scenes I only played once so kudos to that as there were a lot of them and having to play them twice would have been overkill so in that respect maybe I am happy it ended when it did and didn't make us go back to do "busy work" with the hidden object scenes.
The hidden object scenes were silhouette and regular list kind. Both were easy enough to do except the silhouette ones were usually in the dark with a flashlight which made them somewhat challenging. I played in advanced mode and although there wasn't supposed to be active areas, well the hidden object scenes were sparkly.
The game was quite short so the plot never really had time to play out well. I thought the mystery of the island was great at the start but by the end, I just had no idea what was really going on even after I read the journal. There is a map but its not interactive and you cannot jump which makes me a little upset because when you hit the hint button, it shows you the location you need to be yet you can never jump to get there, so you just have to figure it out.
There were soooo many locations and at each one, besides maybe a hidden object scene and finding a crystal which is laid out in plain sight, there was nothing else to do. The cursor would change to an eye but nothing I clicked on did anything. It would just say "I cannot look at that right now" or something like that which made me wonder why an eye even appeared. It seemed to have depth to the scenes but they were easy and went nowhere and that made me quite bored as games with tons of locations with nothing to do, don't really appeal to me.
The mini games varied. Some were so easy that I didn't qualify them as puzzles, more as time killlers. Some were medium and the last one I tried multiple times and couldn't do it and had no directions as how to do so, so I had to skip it but otherwise the puzzles were pretty bland.
Not much going on in this game but will say it was a nice game to play inbetween a big game that fries your brain. This one was relaxing just the story line fell apart and made me not so interested in the end. This game does have a solid ending though and if you don't care about plot, I can see how one would enjoy the mechanics of this game.
Oh the other thing that would have made this game 100 times better was if there were voiceovers. There are sooo many characters and it would have given the game some depth instead of having to click through dialogue. Over all, this game just feels like a missed opportunity to show what this company can really do. I've seen better developers and I can't in good conscience recommend this game although I am sure some will find it just fine. But just fine, isn't okay with me. I don't like to settle.
October 29, 2013
Way too short!
The story is interesting, but not new. There are 2 game modes, but sparkles in the Expert mode.
The graphics are ok, a bit oldstylish.
The HOS are easy as well as the mini-games.
The journal contains a task list and a map, but you can't jump to a location.
The hint system shows you an active location.
It took me a bit more than 1 hour to finish...
I recommend it only as a DD or with a credit.
August 6, 2013
Unfortunately, I find this game to be routine and unimaginative. There are too many hidden object puzzles and not enough brain teasers. Those that are included are generally easy. It gets credit for mixing in some silhouette hidden object puzzles with the list type, but the silhouettes are often hard to read and don't match exactly with the objects they represent. The music is boring and repetitive, and the storyline is improbable (one of four students on a field trip with their professor suddenly becomes power hungry with delusions of grandeur and tries to take over the world). This is not one of the better games I've played.
May 12, 2012
This game was too easy. Maybe it would be a good starter game, but the only real challenge was figuring out where to go - the navigation in this game left a lot to be desired. There's no indication that you should move the cursor to the right to find a new area to navigate to, for example, in the winter dome-thing. I kept getting frustrated trying to figure out where I was supposed to go next. The HOS scenes are way easy, and the minigames weren't anything new or novel.
This game was just ok.
April 24, 2012
"Too easy and too short"
This is a classic adventure-hidden object game. Few puzzles, few hidden object, it takes me 2 hours to do it (no skip, no hints). The story is dull and too simple. Everything is too easy they tell you what to do before you have the time to think. Each scene has so few spots of interest you could look but that's it !
The graphics and the sounds are ok but you need more than that to enjoy a game. Easily forgettable !
January 2, 2012
I should have gone missing before buying this game :(
There were good features to the game, but lack of a traceable story line and easily missed items, required that I constantly refer back to a walk through to determine what to do next. In addition it had one puzzle near the end of the game where you had to rotate a dial to solve the puzzle, well I rotated that little bugger about 75 times before I skipped the puzzle (note: I don't like skipping puzzles) it wasn't that I was not get the right answer, I was, but the game wouldn't accept it. Nope you should spend your dime some place else.
March 29, 2013
A Real Stinker
I bought this game based on playing and liking the next in this series, Island of Lost Ships. Big mistake! This is one of the worst games BF has offered. Very amateurish artwork and game play, and the story is lame to say the least. The in-game HINT button flashes a picture of where to go as if you can remember what every place looks like. There is a map, but it isn't IA and is virtually useless.
February 8, 2013