Twisted Lands: Insomniac
Twisted Lands: insomniac
Ok, another hospital, patient, story. When can we get fresh new idea here?? But luckily this game is about Angel, the protagonist of the first series of Twisted Lands. I love that the storyline is nice, it flows great, there is backtracking but not as many as the first one. Try playing the Shadow Town before this one as the story connects together.
June 10, 2012
Fun but Confusing
Great hint system and guide but I still did not know what was going on. I played the first game but it did not make much of an impression and made this one confusing. Loved the HOS and the puzzles. I liked that the journal kept track of necessary info to solve puzzles. The game length seemed short but fun game.
February 25, 2012
What the ****?
This is a review of the entire completed game. This game is a mind trip if there ever was one. Half the time you are in her hallucinations and the other time you are not in dream world. There is no actual ending to this game except a lot of questions and WHAT THE HECK HAPPENED? However, I did like it. It is a necessity to play the first one or you will be so confused and its already confusing so make sure you play twisted lands-shadow town...
Since there is a prequel to all of this, Im hoping it will explain things a little better but I liked the puzzles and gameplay. Since this is an older game, there are no interactive hidden object scenes but there aren't so many hidden object scenes that its annoying. This game took me approx 5 hours to play BUT I read EVERYTHING. The journals explain a lot and without them, I wouldn't have understand anything.
Since in the last game you were Mark and in this game you are Angel, it really flowed well. It was interesting being in her mind. There's still a lot of things I don't understand but I almost think that is the point of this game. Hopefully Origins will wrap it up nicely. I do recommend but only if you've played the first one.
March 23, 2013
Insomniac will keep you on the edge of your seat...
TITLE?Twisted Lands: Insomniac
VERSION?Standard Edition (full game)
GENRE?Hidden Object Puzzle Adventure (supernatural)
STORYLINE?This time you play as Angel, who awakens in an insane asylum with scattered memories of Shadow Town. Threatened by an impending lobotomy, you must escape. But time, your shattered memories, and the ghosts of the past keep playing tricks on your perception of reality.
OVERVIEW?Insomniac continues the storyline from Shadow Town, and is a simultaneously fragmented and coherent story that completely messes with your mind. To be honest, I'll need to play it again to fully grasp the twists.
GAMEPLAY?Standard adventure interspersed with HO scenes and puzzles.
INTERFACE?Journal: Yes, and there's a task list as well. Map: No, and there's backtracking, though not as much as is Shadow Town. Hints: Available in both HO scenes?where they show you an object on the list?and in adventure mode?where they guide you in the right direction. Specials: Collect photos of children to complete an album you'll need later. Strategy Guide: N/A.
GRAPHICS?Painterly, but nicely clear in the HO scenes. The background scenes are appropriately moody in color.
CUTSCENES?Stillframe series style, but they work to convey to you what you need to know.
MUSIC?This time, I didn't notice it (so at least it's not annoying).
SOUND?Ambient and game sounds appropriate. Period sounds of children laughing and someone weeping added to the overall creepiness.
SUMMARY?An effective sequel to Shadow Town, although it asked as many questions as it answered, IMO. Perhaps they were answered in the CE's Bonus Play, but I can't speak to that. Overall, I feel Insomniac was worth my time and money, but you really do need to play both games?Shadow Town and Insomniac?for full effect. I recommend both. Off to play Origins!
March 12, 2013
Creepy, intriguing game
I've already played the other Twisted Lands games and enjoyed them, so I tried this one. Had a lot of trouble getting it to run, but thanks to some excellent support from BFG I eventually got it going. I'm glad I persevered because it was well worth it if you like this sort of thing.
Some scenes are rather unpleasant - so not suitable for children - but the graphics are very well drawn, and the melancholy music adds to the bleak atmosphere. Lots of objects have to be discovered and deployed in other areas of the game, so you have to remember where it was that you needed the pliers/crowbar/ornate key etc.etc. so when you find it you can go back - quite challenging if you only play the game in short snatches after a day's work. On the other hand, the puzzles are pretty easy. Like many similar games the storyline is a bit silly, but I don't think that matters - it's just a framework for the scenery of the game.
September 18, 2012
Make sure you've played the first game!
I played this, was intrigued, and then bought it. Playing it through I uncovered a problem, mainly with the storyline. It is a good game unless you haven't played the first game and are a bit confused of what is occuring. The first game adds much of the storyline and this is an extra, or it felt like just an extra you buy with a CE.
Make sure you know what you're getting into or it could be a mistake. Still, I would reccomend this game.
April 9, 2012
Average, but fun
This game impressed me at first, but some really annoying things drag down the rating. (based on demo on regular mode)
Excellent storyline. It hooks you from the moment it begins and you need to find out what happened.
Great graphics. Very modern, well designed and detailed. A lot of effort was put in to these.
The Hidden Object Scenes were great. The objects were a mix of some easy and some hard to find objects.
There could've and probably should've been more hidden object scenes than there were. I found more puzzles than Hidden Object Scenes when this is supposed to be a Hidden Object Game.
Very, VERY annoying puzzles. They were really hard andicredibly frustrating.
Adding to this, the skip button took so long to charge it wasn't funny. You couldn't exit the puzzle to wait for it to charge either, because everytime you exited the puzzle, the skip bar would have to re-fill again.
But overall I did have fun wit the game and it's great if you can look past those 2 annoyances.
July 13, 2012
OK but not wonderful
I played the first Twisted Lands game Shadow Town recently and it seems to me that the creators were using up scenes they had already prepared for that game to make an easy sequel. Puzzles were too easy for me. And what sort of education have they had - "you digged the treasure up"?! "Make you loose your breath" instead of "lose"?! If English language and grammar is not their thing, why don't they get someone to cast an expert eye over their texts? Sorry to be the only negative voice. I would buy this game as a Daily Deal but it's not worth the full amount IMO, although I had already bought it based on the other reviews.
June 24, 2012
Everyone loves this... except me!
I really can't put my finger on why I disliked this game so much but I think it was a combination of things. There are no sounds except a very low background music that is so laid back it detracts from the feeling on the game. There is no map which in this case is a definite draw back. But most of the time I just didn't have a clue what to do and considering I have now played well over 500 of these types of games, I found it to be very frustrating. In fact, I didn't finish it which is the first time ever! Maybe it got better but I think I was about half way through, so I can't see it would have improved much in my eyes.
As my title suggests though, the rest of the reviews are glowing, so I guess it's just me.
January 20, 2013
Twin Peaks as HOG?
This game had as much sense and story line as Twin Peaks did. Confusing,jumping from one point of view to an other. Who was the second character? How much time lapsed between the two? It had wholes so big you could drive a school bus through it.
Visual is ok. Not overly jumbled and clear. The puzzles won't wrack you brain either.
I only recommend this game if you have nothing better
February 11, 2013