Urban Legends: The Maze
Could have been better
It was not a very juicy game. Good ideas on the puzzles,but the story line and the graphics are dated. The hidden object were good, the interactions were good, but it really leads nowhere....It's very cut and dry... Not sick enough for me I guess....It really could have been a great game if they had a better story line. I liked their puzzles, refreshing and complicated. Too bad !
June 22, 2012
It is a good game. Lots of puzzles, most challaging, some easier. I thought it to be a slight bit mind numbing, only because there was no backgroud music, well very little. But an ok game.
December 1, 2011
Not one of the best, but pretty good
It's fun, it's fairly long and it has a good storyline and pretty good characters.
usually I'd say more, but I feel like that says it all lol. I'd say it's worth it.
November 25, 2011
Are you sure this is an Elephant game?
The reason I like Elephant games is because of a captivating storyline, characters we root for, and adorable helpers.
This has none of that. Even the HOGS are nothing special. None of the clever twists. Just one puzzle after the other.
The chapters are self contained, which is good, does not force you to remember to much.
But it is not a game that I will play again and again.
May 1, 2013
It was ok
I only played the demo but beat it in under an hour. The graphics are really good, but the cut scenes moved so quickly that it blurred a lot. (Maybe it's my computer??). I felt like I was going back and forth a lot instead of moving forward and discovering new areas. The game was okay though, the demo entertained me for about 40 minutes. I won't buy though.
September 29, 2012
Not for me but I'm in the minority
Normally I love Elephant Games but this time I'm going to go against the grain of the most of the reviews. I was underwhelmed.
The graphics were grainy although the artwork was well done; when the cut scenes played they whooshed in & out so fast it made me nauseous.
The interactive map is excellent & the hint recharges in 30 seconds & is useful if you get stuck as it lets you know what to do next. I thought the H0 signs were a bit of a junkpile but not too difficult to find objects.
There is no choice of mode to play so expect sparkles & glints for areas of interest.
Sadly not a game for me but as so many people loved it I will recommend as you should try the demo for yourself.
December 19, 2011
Couldn't wait for the end
Oh, the irony! Urban Maze was an incredibly lo-o-o-ong game, which normally would have been a big plus. But I found the visuals so poorly rendered and the overall plot / characters so distasteful that I couldn't wait to get to the end. The characters were wooden, 2-D and idiotic or just plain "creepy" without any depth.
On the plus side was the game map which really helped show not just where you were located but also where you still had tasks to accomplish. And many of the games were very fun.
What killed it for me were the horrible flat graphics and just the overall nastiness of the whole endeavor. Ugh.
March 2, 2012
Good time to start mini game and hidden objects but then short time the mini is so dang hard for me. I lost my fun. Hidden objects are okay. Images and sound seem so-so. I like fun but not too difficult mini game.
December 12, 2011
Worst game EVER!!!
I did finally learn to "try before I buy" and wow am I glad I did! So this review is based on the 1 hour trial but had I purchased it I would never, ever have finished it.
--Sounds and music so loud and annoying even at their lowest setting I finally just turned them off. (And I'm someone who generally has no trouble tuning them out!)
--HO's everywhere and while I really like clever challenges, these were mostly just junk piles thrown together.
--Constant to-ing and fro-ing. About 5 rooms with many, many MULTIPLE things to do in each...find this in room 1, run it to room 5, that gives you this, run it to room 3 which gives you this for room 2, etc., etc., etc.
--And finally, the THINGS TO DO. You could not go anywhere, advance in anyway in any room without "finding something first." OK, 3, 4, 5 sparkles? Click, oops you need a key, click, oops you need a lever, click, oops you need...there was SOOOO much to do in EVERY SINGLE ROOM there was no way to keep it straight. The hint button does tell you where you need to go and what to do, but what's the fun in that??? If a game is too "busybusybusy" to be able to keep anything straight in my own head, there's no point in playing. These games should be a challenge that makes me think, not an impossibility that just ticks me off.
October 14, 2012
Hidden Object is rare, puzzles were back and forth, back and forth. When a hidden object scene did come up, you really didn't even have to look at the list, most were that obvious.
November 18, 2011