Hidden in Time: Looking-glass Lane
Not fun at all
I had profoundly disliked the first installment and I had hoped this sequel would reconcile me with the series. It might have, up to a point....
- had I not been obliged to use my super magnifier to find the tiny, tiny, well concealed objects;
- had I been able to visit the locations freely.
Hard luck, the game baby-sits you right from the start.
The HOS's: although neatly crafted, they are extremely eye-straining due to the dwarf size of many objects and the invisibility of several. Fortunately, the hints recharge fast and you can get a few more by finding the hidden mirror in each scene.
The useful objects: there is no inventory; you have to find, or are given, two objects and only two per scene; not only that, you need to use them immediately.
The scenes: when you are in one, you cannot exit the one you're in until it's fully completed. then the game pushes you to another scene, and you don't have a choice but to go there.
The adventure: well, there isn't any. The game is a pure HOG with a few minigames
The puzzles: the only feature that aroused my interest; some of them are a bit original, and I liked the one that consists in connecting railroad tracks -a variant of the pipeline- except that this particular puzzle comes up 9 times in all ! A bit too much even for me. Pity, I would have liked to solve the others.
The cans: the only other feature which I did not dislike. It's simple, you shoot a tin can when you see one. That said, I have a few FPS which are much more fun to play and replay.
The modes: there is a "mirror" mode, but since it was locked in the demo, I'll never know what it is or does.
As for the challenge, I haven't seen much of it.
Finally: the graphics are okay, there is no voice-over, no music, no originality save in a couple of minigames and several gadgets in the scenes that serve no purpose at all.
I understand this Hidden in Time 2, with its 12 long Chapters, may satisfy Hidden Objects fans and pipeline lovers, even though far better games are now plentiful at BFG's, but, on me, it simply had the opposite effect and I exited the demo after 40 minutes.
December 20, 2011
What was that?
It started out promising from the title, but the entire game took place in just a few scenes. Every time you clicked there was yet another HOS! Enough already. Plus the objects were so tiny, thank God I have great eyesight, I feel terrible for anyone who wears glasses, poor souls.
The game was totally hand holding linear. There was no Adventure object to it at all.
For being purely a HOG, it did have some cool extras and aspects such as clues & hidden rooms, but it really wasn't enough to keep my interest. From the title graphic, I was expecting a nice mysterious mansion to explore; But all I got was a few scenes.
September 22, 2012
When are game makers going to stop putting items that should be the right colour and they change them to suit themselves, l like a challenge but this game is daft, like red notes on a red background, green frogs on green grass, come lets play fair, l would not recommend this game to anyone....1 out of 10
April 3, 2013