The Dark Hills of Cherai: The Regal Scepter
4.1
5
41
41
Great and frustrating
you are playing three people at one time, moving items between them and moving all over the place. game is both fascinating and challenging as well as unbelievably frustrating at times. toward the end the walk through was invaluable. overall good and definately challenging and unique.
January 21, 2012
An Unexpected Delight
By far, this is the best game in all areas--hidden objects, unique puzzles, absolutely outstanding graphics--and ( a real plus) an interesting story line--that I've played in a long, long while. This game is for those who want some challenge in thinking and memory workouts. I loved the the use of three characters, as well as the "trick" that each character found objects to be used by other characters--have NEVER had that happen in a game before. In casual mode, there are plenty of hints, glints, and glitters; if you get stuck, there are three on-screen sources that give explicit directions, and the map is a big help. I also enjoyed the non-European story--interesting change from fairies, trolls, goblins, zombies, etc.
January 13, 2012
If you like games that take longer than an hour to play...
THIS IS IT!!! Kept me going! I loved that you actually had to think about what was going on. Most games are too easy and I get frustrated when I am done with them very quickly. This one was not the case. VERY ENTERTAINING!!
December 28, 2011
Confusion = Not Fun
The game has you switch between three characters so much that it is confusing and frustrating to know what to do. Items are not intuitive. Had to consult a walkthrough which I hardly ever do. At the end, there was such tedious things to do, I just could not wait for it to be over. Good graphics and easy HOS. Puzzles could have been fun but I skipped just to get the game over with.
January 15, 2012
Great game!
Lots to do & tons of travel. Just the right blend of mini games & ho scenes. The games were not too hard. I did skip one but more so because I wasn't enjoying it vs it being too hard. Enjoyed the 3 characters. It was easy to get to the meeting place & then you can just click on the map & click back to where you left off instead of having to travel through all the screens again. Gorgeous graphics! This is one of those gems that you think will be short because of the lower mb size, but it gives you a good long play (for me anyway). Loved it!
March 4, 2012
Brilliant game
Very innovative and challenging game for those who like multitasking and less hand holding in the game.
November 15, 2011
COMPLEX SWAPPING AND FUN
GAMEPLAY: Unique adventure-HOG game is much more complex than usual. You take turns playing the 3 characters (Tara, Maya and Rahul) as they follow their own path in looking for the Royal Scepter. Each character has their own path of lovely Indian locations to follow (12-16 each) and, as they encounter puzzles which they can?t complete because they lack the necessary objects and as they find certain objects that they can?t themselves use, they must exchange objects to pursue their quests. The switching is done at the Meeting Place. Call areas that require attention sparkle in casual mode. Storyline is cohesive when taking all 3 characters into consideration but some may find it convoluted because you are changing characters so frequently.
HOS: Not too crowded; clearly defined objects. PUZZLES: Wide variety of very interesting puzzles; most are unique; difficulty ranges from easy to very challenging. Skippable.
OTHER STUFF: What is a lot of fun is the complexity of swapping. You need (1) a terrific memory (2) pen and paper or (3) W/T to keep track of which character needs what to complete their tasks because it isn?t always obvious who needs what. Otherwise, you?ll be playing for days swapping objects, characters and revisiting locations at random. Location graphics are absolutely gorgeous from the palace to the waterfall. Great animation and visual effects. Over 5 hours in casual. Satisfactory Ending
BASICS: Casual or advanced modes. Can chose ?aspect ratio.? 2 Hint options: mirror (use as often as you want) or the Peacock (when it is full). If you don?t know what to do with an object, place it over the peacock, which will tell you where to use it and which person needs it.
GLITCH: One glitch that doesn?t appear to be fixed or reported in the forum, is that 3 or 4 times, I couldn?t back out of the closeup of a scenes (ex: placed a couple urns at the oxmill, but couldn?t get back out of it). Only solution was to close the program and reopen it. Problem solved.
November 26, 2012
A challenging Game
I enjoyed this game right to the end. I had a lot of fun playing it. I did have to rely on the hints. But I could not beat the end. By the time I pushed the first or second one, he had shot me. I was disappointed I could not skip, so I could end the game!
July 12, 2012
Deceptively Difficult
Great backgrounds and game design with lots and lots of puzzles. The puzzles start out relatively easy but get progressively more difficult. I even gave up and skipped one. I had to skip two others even though (according to the blog walkthru) I did indeed solve them. For some reason the game didn't acknowledge it, so "skip" was necessary. Regardless, I thought the game was great. Having to go to the Meeting Place constantly to exchange tools was a little annoying until I started using the map. The navigation is quite sophisticated, so don't hesitate to click on things. You will enjoy this game.
June 22, 2012
this is a keeper!
i really like this game! it is one i will probably play many times more. did i have to use the walk through? yes. when i knew i had missed something important. for the most part, i felt it was rather straight forward. with a built-in map, it was easy to see where i had areas to complete. some of the mini games caused me problems and slowed me down...a lot! one of them i just skipped while i still had hair. the visuals are really good but don't let that fool you, some objects are easy but some are really challenging! i liked the story line and trying to keep up with 3 characters working independently.
March 16, 2012