Bookmark

Strange Cases: The Secrets of Grey Mist Lake Collector's Edition

Exclusive
Full version game
(449.36 MB)

$ 19.99 USD

$ 13.99 USD or 2 credits

Discover the Secrets of Grey Mist Lake! FBI Agent Claire Ellery has discovered another Strange Case and she needs your help to get to the bottom of a set of strange circumstances. Explore a town only spoken of in legend in this incredible Hidden Object Puzzle Adventure game and save the day. Dive into Strange Cases: The Secrets of Grey Mist Lake and uncover an incredible story with shocking twists!

This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card!

The Collector’s Edition includes:

  • Bonus gameplay
  • Integrated Strategy Guide
  • Wonderful Wallpapers
  • Concept Art
Click images to enlarge
Game System Requirements:
  • OS: Windows XP/Vista/8
  • CPU: 1.6 GHz
  • RAM: 1024 MB
  • DirectX: 9.0
  • Hard Drive: 527 MB
Game Manager System Requirements:
  • Browser: Internet Explorer 7 or later
Strange Cases: The Secrets of Grey Mist Lake Collector's Edition

Buy this game Get 3 punches

Also available on:

The Big Fish Guarantee:
  • Quality tested and virus free.
  • No ads, no adware, no spyware.
Your Security and Privacy are important to us! Privacy Policy

Reviews at a Glance

Strange Cases: The Secrets of Grey Mist Lake Collector's Edition

0 out of 5 (0 ReviewsReview)
Average Rating:

Customer Reviews

Strange Cases: The Secrets of Grey Mist Lake Collector's Edition 3.6 5 23 23
Nuahhhh...not that great for me I wasn't drawn in. I lost interest quite a bit. Music was boooorrrring. Puzzles were okay. HO scense were okay. I just didn't find this game fun. There was no variety in the scenses. Nothing exciting. April 18, 2012
BUSY WORK AND LAZY PROGRAMMING This is another "pet peeve" game for me. This game really, really needs an interactive map that shows the active areas. There was so much back and forth that I completely lost any sense of direction. As an example of this problem, I was into the 2nd or 3rd chapter of a 3-chapter game (not counting the bonus chapter) when I had to go back to the very first scene in the game to play a HOP to get an inventory item to use to progress. In my opinion, this is excessive and uncalled for. The hint button was totally worthless in this respect, showing only the active area in the current scene, if there was one, even if it couldn't be solved/played. So I had to go to the strategy guide (built-in and easily accessible, a plus) repeatedly to figure out where to go. This is very annoying to me, because it requires a lot of reading and completely breaks the rhythm of the gameplay. The HOPs were also annoying, requiring a card that had to be found in the scene before you got the list of items to find. Sometimes you needed to use an inventory item in the HOP to find the card, making it even more time-consuming before you actually got to play the HOP. There was also some weird and incorrect names associated with the items. For example, in one HOP, the item was "wheel", but turned out to be two "nuts", like "nuts and bolts". Then, the very next HOP, using the same scene, asked for "nuts" and the item that worked when clicked on was a "wheel". And this reminds me of another strike against this game; the use of the same locations over and over again for the HOPs, often with the same items to find from this location as in a previous HOP. Looks like lazy programming to me, and a lack of QC. The HOPs and other puzzles were average and not extremely hard. The solution to some of the puzzles was often provided in the puzzle itself, like written on the wall. The storyline was good, particularly the bonus chapter which is a prequel to the game and explains the reason for the events in the main game. The excessive back and forth, the repetitive use of the same scene for the HOPs, and the card required for the HOPs just feels like busy work to extend the length of the game and lazy programming, and adds nothing whatsoever to the gameplay or challenge of the game. I was more than ready for this game to end. September 4, 2014
I couldn't wait for it to be over . . . I played this game to the end, but I really wanted to quit about half way through. The storyline was dumb and the cut scenes dragged on and on. The graphics were drab and uninteresting and the hidden object scenes were just boring. I had to use the hint on several of them as at least one item would be impossible to identify clearly. I can usually tell from the demo if a game is going to be good, but this one fooled me. August 10, 2012
21-23 of 23 Reviews <<prev 23next
The Apple logo is a trademark of Apple Computer, Inc.

, share your thoughts about this game!

Strange Cases: The Secrets of Grey Mist Lake Collector's Edition

Discover the Secrets of Grey Mist Lake! FBI Agent Claire Ellery has discovered another Strange Case and she needs your help!

Here's what your review will look like once it's posted.

Click Submit if you're happy. Your review should appear soon. To make changes, use the Edit or Cancel buttons.

Thanks for sharing your thoughts about this game!

You've already shared your thoughts about this game.

Thanks for submitting the review below.

Join Game Club to submit your review of this game

Tomorrow's Game Today!™ is a special early release that is available to Game Club members only.

If you aren't a member of Game Club, you can join now to get access to this special game so you can submit your review.